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Please Color code Relics by Rarity !


DxAdder
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Uh... don't we already have that? The 3 common rewards (worth 15 ducats) have the longest bar, the 2 uncommon rewards (worth 45 ducats) have half a bar, and the 1 rare reward (worth 100 ducats) has a tiny bar.

Do we really need more indication than that?

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I think they mean in the rewards screen after the event... kind of agree it would be nice to know ducats, pretty sure Megan or Rebecca said (not a planned topic) something about wishing ducats were shown on reward screen in one of the last twitch streams too.

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Colour is an unreliable means to convey information in isolation, further exacerbated by idiosyncratic definitions of what colour relates to what value. Better to ask that there is some symbol appended to the top or bottom of a given reward, such as the stars for Mod Card rarity.

Colour + Symbol > Colour alone in all circumstances relating to information provision.

 

Edited by Blakrana
Grammer
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6 hours ago, Blakrana said:

Colour is an unreliable means to convey information in isolation

Sure, except we already have (gotten used to) certain colors denoting rarity with Mods,
so using those same colors for reward rarity shouldn't be too out of left field methinks.

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1 hour ago, NinjaZeku said:

Sure, except we already have (gotten used to) certain colors denoting rarity with Mods,
so using those same colors for reward rarity shouldn't be too out of left field methinks.

You missed my point.

Colour in isolation is not reliable information delivery. Using the same colour as mods won't mean anything if you cannot make the distinction between them. It is exactly because of that problem that the Rarity Stars were implemented to mods, due to the fact that for a proportion of the player base, the colours were not distinct and thus they ran into confusion.

Seeing as we have already gone through disscussions due to that exact issue, and we are needing to repeatedly remind DE to consider colour as something that is not a guaranteed method for providing information...why make a suggestion without considering the lessons we've learned before hand as a result of such? It saves everyone time in the long run to have a basic principle consider shortcomings in advance, not after it kicks up a thread about being unclear and non-communicative UI. It keeps happening and it's gotten really boring it keeps happening.

We've seen it with lockers. We've seen it with mod cards. We've seen it with the Vay Hek Trial puzzles. We're seeing it with the changes coming to Doors; colour, on its own, isn't guaranteed information delivery. Adding in a clear symbol language to further convey the information contained within the Colour ensures that information is delivered and received when the Colour fails to do so.

All I'm noting is adding in a fail-safe to the suggestion. Add all the colour you darn well please...just make sure to add in a symbol to help people deduce what that colour is meant to signify if they cannot recognise what the colour is meant to be. It's already being added in due to this shortcoming having been acknowledged elsewhere in the game, may as well skip that same issue from the off, no?

Edited by Blakrana
grammer
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