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About Synoid Heliocor


Aeon94
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Making synoid heliocor a magnetic based melee like rest of synoid family weapons will make it different than regular heliocor ( too bad it's physical )

 also we lack of elemental hammers  Q3Q

What are your thought guys ?

Edited by Aeon94
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1 minute ago, Aeon94 said:

Make synoid heliocor a magnetic based melee like rest of synoid family weapons so it will be different than regular heliocor ( too bad it's physical )

 also we lack of elemental hammers, pls DE Q3Q

magnetic isn't that great of a stat though v:  how about a high electricity base so then it can at least scale to a high corrosive or radiation viral. 

Edited by Vesiga
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Just now, Vesiga said:

magnetic isn't that great of a stat though v:  how about electricity based so then it can at least scale to a high corrosive or radiation viral. 

I don't care which element as long as its an elemental hammer ;D

must admit electric could be awesome tho

Edited by Aeon94
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12 minutes ago, Vesiga said:

magnetic isn't that great of a stat though v:  how about a high electricity base so then it can at least scale to a high corrosive or radiation viral. 

Both the synoid versions are magnetic though, I doubt they'll change that. Idc as long as it's elemental and not IPS 

 

plus, magnetic is useful against corpus, and it doesn't mean the weapon won't be good, just look at the synoid Gammacor and simulor 

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17 minutes ago, Aeon94 said:

Making synoid heliocor a magnetic based melee like rest of synoid family weapons will make it different than regular heliocor ( too bad it's physical )

 also we lack of elemental hammers  Q3Q

What are your thought guys ?

we have an elemental hammer

but another one would not be bad 

Edited by hazerddex
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3 minutes ago, Kenshin98 said:

Both the synoid versions are magnetic though, I doubt they'll change that. Idc as long as it's elemental and not IPS

That's only because the simulor and gammacor were magnetic weapon even before being "synoid"

Heliocor will probably stay LPS

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20 minutes ago, Kenshin98 said:

Both the synoid versions are magnetic though, I doubt they'll change that. Idc as long as it's elemental and not IPS 

 

plus, magnetic is useful against corpus, and it doesn't mean the weapon won't be good, just look at the synoid Gammacor and simulor 

The mechanics synoid simulor is what makes it ridiculously good. 
The gammacor's fire rate is what makes it decent. 
but the melee weapons stats/etc would have to be high to make it compare. 

also Corpus missions are the least desirable. 

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1 hour ago, Vesiga said:

Corpus missions are the least desirable. 

all the more reason to bring a powerful weapon then, isn't it? if you don't wanna be there, then you want to get out as fast as you can, which might mean using ultra-powerful weapons.

it'll likely be better overall than the Sancti Magistar, unless New Loka give it a serious buff.

 

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