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(PSN)robotwars7

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  1. ah, I love the Kuva Chakkhurr as well. not just for it's insane crit, but also because it's black-powder themed (even makes a smoke cloud when it fires.)
  2. it has always struck me as odd how using explosives in this power fantasy game, of all games, is basically a self-nerf; in any other game taking a rocket/grenade launcher exponentially increases your damage output, and is sometimes necessary for larger enemies.. yet here, it's literally the worst thing you can do for your damage, save not attacking at all. ultimately though I'm gonna reserve my judgement until we know the specifics of the blast rework; what i will say though is that changes are definitely welcome, and I would like Blast to become a relevant damage type for the first time since.. well, ever I think, lol.
  3. I'll be honest, I wasn't keen on the no life support rule, considering how Lotus often doesn't seem to give enough life support as it is during solo survivals... having none at all except from the Necramechs wasn't great. but it mainly highlighted the issue with solo survivals: doens't matter how many kills you get in 5 secs, if they don't drop LS, they don't drop, and you can't shorten the time it takes for towers to appear. I feel like if they're not gonna guarantee LS drops from kills, getting kills faster, or killing elites, should shorten the time between tower drops.
  4. Pinocchio frame when DE? Passive: A Real Boy - operator deals increased damage and has increased energy regen for a short time after transference. 1st ability: Lie - Pinocchio tells a lie causing his nose to shoot forward and impale an enemy, deals high impact/puncture damage, single target CC effect. 2nd ability: Wooden Skin - Pinocchio becomes larger and clads himself with hard wood. he takes less damage form all sources and damage types except heat, which still deals full damage. this will also be his Helminth Subsumable ability. 3rd ability: No Strings On Me - Pinocchio performs a mesmerizing dance that draws enemies to him but prevents them from attacking as they gawk in wonder at his skills. a wide area CC ability. 4th ability: Exalted Nose - hold cast Pinocchio extends his nose, then breaks off his nose into a melee weapon; the longer his nose extends before releasing the skill, the longer the weapon; - short nose is wielded like a Baton (machete stance) - medium nose as heavy blade, - longest nose as a Staff weapon.
  5. my headcanon for it has always been this: the landing crafts are equipped with a powerful laser cutter that is designed to create a specifically sized hole, enough to allow for the revolving.. turnstile? what would you call it? the thing we get into that then turns 180 degrees to put us in our ship, yeah, that thing. once the mission is done, Ordis pilots the ship to a "window room" or similar, the ship latches on, cuts the opening, and waits for you to arrive. insertion is the same procedure, but it happens somewhere else and we have to work our way through the ventilation system undetected before arriving at the mission location. yes, I'm aware this doesn't account for the decompression effect of cutting into a sealed spaceship interior, or why there are no countermeasures that stop our landing crafts from doing this, but we're also immortal magical space ninjas with laserguns, so something something, suspension of disbelief etc.
  6. there's only one thing that can be said about this build:
  7. probably silently plotting his next venture; he has even more reason to keep a low profile from Narmer and Sentients after the Jovian Concord and also has the option to ignore or pick sides in the Parvos/Nef conflict if it escalates, or even play both sides, but more than likely he's working on his next "project", and isn't ready to reveal it just yet.. Sentients aren't *quite* the same as "normal" robots (Proxies), about the only thing they have in common is they are artificial constructs, and not biological, but their makeup, materials, technology, everything else is VERY different and a part of that also makes them immune to Infestation (as mentioned in the description for Eidolon Phylaxis). that said, there may be differences in the Infestation seen in 1999, which vastly predates the other strains of technocyte.. whetehr or not this "new old" technocyte is strogner though, we will have to wait and see; Arthur seemed to handle them just fine though lol. still very much a Master/Slave dynamic I imagine. Nef treats them like dirt but the SU are also a massive labour force essential for the continued upkeep of the Venusian Biosphere; if they were to all strike, that means no more coolant, and no coolant means the planet would start getting a lot hotter.. they continue to be oppressed, but also continue to resist with a little help from the Tenno now and then. still gargling coolant in that pool I reckon. well, someone has to keep the cloning machines running, and if Tyl died I reckon we'd have seen a major effect on Grineer troops. the fact we haven't suggest he is probably still alive, but with the Grineer, it's kind of weird because they seem to also clone the bosses (Kuva Fortress has a room where we see what looks like Lech Kril inside a tube, even though War Within is supposedly set way after the Tenno has cleared his fight on the starmap). in this case, Tyl can basically be "dead" several times over, but still be "alive", as long as one of his clones is seen being active. it also keeps the rank and file in line, and they don't need to question why their boss who got shanked by a Tenno is walking around fine the next day; "oh him?, that was just a double, I'M the Real Tyl Regor, now get back to work!" he still hasn't found a cure for clone rot yet either.. honestly, the Grineer have been pretty neglected over the past few years, it'd be nice to see them get some limelight again. after Parvos disowned Nef in Deadlock Protocol, it's clear their ideals don't match, and they won't collaborate (or if they do, one will inevitably betray the other). Parvos was and still is the OG Corpus founder, he's not gonna sit in the shadows forever while Nef steers his faction towards "idleness", he'll make a power grab eventually, but Parvos is smart, and patient, and will take his time with his plots and schemes to try and cover all bases. all Nef can do is sit back and wait to see what he does, but at some point, it *will* kick off again. I'm imagining it will become an event like Tubemen of Regor, where we will choose to side with either Nef or Parvos, and whichever the community picks, that's what happens canonically (Alad was cured by us in Tubemen of Regor, but we could have also sided with Nef and allowed Alad to suffer). as for how the Corpus think, the vast majority of the board will simply follow the money and back whoever they believe is strongest: Nef's "friends" will turn on him in the blink of an eye if Parvos appears to gain the upper hand, and yet, if Nef can brainwash the Corpus into seeing Parvos as an outdated, old relic, not fitting of the "new" Corpus that has since transpired.. perhaps Nef may gain the advantage instead. it's all extremely interesting to me and it's why I desperately want DE to let this corpus civil war unfold so we can see what happens and get involved! probably not, and I wonder if it's even possible for the Holdfasts to contact anyone outside of the Zariman, or if it's safe for them to do so without potentially unleashing the Angel's "Song" onto the airwaves and putting the whole system in jeopardy. to my knowledge there's been no instances at all in quests where Holdfasts interacted in any way or with anyone outside the Chrysalith. overall, much of everything is the same as it was before the New War... all the more reason why I'll continue to dislike that part of the storyline; because it basically had nowhere near the effect that it was supposed to.
  8. sure. I'd rather do that than grind for Holokeys (but I'm still gonna have to do that for whatever the new Tenet weapon is) it'll be worth it just for the memes; it'll either still be hot garbage, or it'll be so incredibly powerful everyone will be running it for a while. personally I hope for the latter, but if not, it's at least a few more MR points.
  9. lotus just pops up and says "no." when you press! calm down satan. for real though Abbreviated Abilities is by far the worst of the modifiers.. 75% is brutal.. I feel like it could be 50% and it's still be bad, but not THAT bad..
  10. from what was said on devshorts, I'd say it's happening, at least as a toggle, which is how it should be. functionally, yes, but only with the option enabled. plus the vast majority of semi-autos have a fire rate cap that will only let you fire them so fast, so it's not gonna turn a Veldt into a Grakata or anything like that.: as someone fortunate enough to have no physical problems, I can pull the trigger multiple times on most guns before the gun is actually allowed to fire again (also, years of playing shooters tends to wear out the resistance on controller triggers and make them more sensitive, and I don't bother using the Haptic Feedback settings because I'm so used to playing without them from my PS3/4 days before we even had that, that it's normal for me.) as long as semi/burst class weapons have limits that automatics don't, they'll still remain in their lane.
  11. Kuva Stug please, just for the memes. Tenet weapon can be whatever, but I think a Tenet Convectrix would be interesting, that's not a weapon that gets a lot of love but has a lot of potential with better stats. anything but holokeys (I don't bother with twitch so i gotta farm those things myself). it better have good stats, whatever it is... not gonna happen, on account that Liches/sisters don't have the animations for Spearguns; hence why Tenet Ferrox got given to Ergo Glast's offerings, even though it's not a melee weapon. you'd be better off hoping for either a Prisma Javlok from Baro or a Javlok Wraith, if DE ever bother adding a new event weapon. Vulkar has a wrath version, so seems unlikely. Tenet Lanka would be pretty neat though (and a popular choice for long-time Eidolon Hunters). "can we have an upgraded Opticor?" "you already got an upgraded Opticor with the Vandal" "yes, but what about second Upgraded Opticor?"
  12. I wouldn't be against it, because grinding for Cortege/Morgha kinda sucked, especially when Mausolon turned out to be free AND a straight up better weapon than either of those two.. but I doubt it: they basically just gave enemy Bonewidows the Morgha to make them a bit more different from Voidrigs (and in my experience, Rogue Bonewidows tend to just spam their 3 and use their Swords rather than shoot most of the time.) the bonewidow changes I want are for OURS, the power gap between her and Voidrig is still so wide you could park the Zariman in it!
  13. I run Energize and Steadfast on mine. Energize kicks in every so often to fill her energy, and while it's not guaranteed, Steadfast gives you a chance to be able to cast her 4 multiple times if needs be. I'm not running Zenurik these days so it really helps to keep her casting.
  14. I wouldn't say she's forgotten, but I would say the honeymoon period is over; she's not the newest frame, and once 2-3 more frames are released, the only people really left playing her are the genuine fans of that frame, it also doesn't help that she isn't the most accessible of frames, requiring a specific dojo room for the parts and frequent farming of a mode with zero variation to get the specific resource needed to build her. I still like her, one of my favourite casters, but as others have said, she doesn't necessarily do anything other frames can't do. she's one of many in the warframe roster, not much more, but at least she has a strong kit, which is more than can be said for some other frames like Caliban/Nyx.
  15. Quick guide to Sevagoth: quick guide to Nekros: quick guide to Octavia: quick guide to Styanax whatever one interests you I guess! I don't know how long you've been playing or what your preferred playstyle is, so I'd say just go for what you feel like, every frame is capable of doing like 99% of content anyway, it all just comes down to how you build them with mods etc. you mentioned you Like Volt though, maybe give Gyre a look? she is another electric-themed frame with a very different set of abilities, but I really like her, you might too! we have several! if you want a straight up cannon like ripped off a pirate ship, the Zarr is pretty good: ammo is limited but it's very effective. the Ogris is a more traditional rocket launcher, again, limited ammo but very effective. the Acceltra is an assault rifle that fires micro-missiles, so not hittign as hard per shot, but lots of tiny rockets at once look awesome as hell. still limited ammo compared to other assault rifles, but not nearly as much as the other options. we also have secondary rocket launchers, the Angstrum and the Kulstar (which has cluster munitions). if you want to complete the rocket theme, you can also add the Jat Kittag hammer as your melee weapon: it's a jet-powered hammer, and every bit as fun as it sounds IMO!
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