Aeon94 Posted August 13, 2016 Share Posted August 13, 2016 (edited) Making synoid heliocor a magnetic based melee like rest of synoid family weapons will make it different than regular heliocor ( too bad it's physical ) also we lack of elemental hammers Q3Q What are your thought guys ? Edited August 13, 2016 by Aeon94 Link to comment Share on other sites More sharing options...
Vesiga Posted August 13, 2016 Share Posted August 13, 2016 (edited) 1 minute ago, Aeon94 said: Make synoid heliocor a magnetic based melee like rest of synoid family weapons so it will be different than regular heliocor ( too bad it's physical ) also we lack of elemental hammers, pls DE Q3Q magnetic isn't that great of a stat though v: how about a high electricity base so then it can at least scale to a high corrosive or radiation viral. Edited August 13, 2016 by Vesiga Link to comment Share on other sites More sharing options...
Aeon94 Posted August 13, 2016 Author Share Posted August 13, 2016 (edited) Just now, Vesiga said: magnetic isn't that great of a stat though v: how about electricity based so then it can at least scale to a high corrosive or radiation viral. I don't care which element as long as its an elemental hammer ;D must admit electric could be awesome tho Edited August 13, 2016 by Aeon94 Link to comment Share on other sites More sharing options...
GinKenshin Posted August 13, 2016 Share Posted August 13, 2016 12 minutes ago, Vesiga said: magnetic isn't that great of a stat though v: how about a high electricity base so then it can at least scale to a high corrosive or radiation viral. Both the synoid versions are magnetic though, I doubt they'll change that. Idc as long as it's elemental and not IPS plus, magnetic is useful against corpus, and it doesn't mean the weapon won't be good, just look at the synoid Gammacor and simulor Link to comment Share on other sites More sharing options...
GrimAtrament Posted August 13, 2016 Share Posted August 13, 2016 (edited) 17 minutes ago, Aeon94 said: Making synoid heliocor a magnetic based melee like rest of synoid family weapons will make it different than regular heliocor ( too bad it's physical ) also we lack of elemental hammers Q3Q What are your thought guys ? we have an elemental hammer but another one would not be bad Edited August 13, 2016 by hazerddex Link to comment Share on other sites More sharing options...
Trichouette Posted August 13, 2016 Share Posted August 13, 2016 3 minutes ago, Kenshin98 said: Both the synoid versions are magnetic though, I doubt they'll change that. Idc as long as it's elemental and not IPS That's only because the simulor and gammacor were magnetic weapon even before being "synoid" Heliocor will probably stay LPS Link to comment Share on other sites More sharing options...
Obviousclone Posted August 13, 2016 Share Posted August 13, 2016 isn't it really easy to make magnetic out of cold though which is what the sibear already provides I don't see much value out of it being a status magnetic hammer Link to comment Share on other sites More sharing options...
Vesiga Posted August 13, 2016 Share Posted August 13, 2016 20 minutes ago, Kenshin98 said: Both the synoid versions are magnetic though, I doubt they'll change that. Idc as long as it's elemental and not IPS plus, magnetic is useful against corpus, and it doesn't mean the weapon won't be good, just look at the synoid Gammacor and simulor The mechanics synoid simulor is what makes it ridiculously good. The gammacor's fire rate is what makes it decent. but the melee weapons stats/etc would have to be high to make it compare. also Corpus missions are the least desirable. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted August 13, 2016 Share Posted August 13, 2016 1 hour ago, Vesiga said: Corpus missions are the least desirable. all the more reason to bring a powerful weapon then, isn't it? if you don't wanna be there, then you want to get out as fast as you can, which might mean using ultra-powerful weapons. it'll likely be better overall than the Sancti Magistar, unless New Loka give it a serious buff. Link to comment Share on other sites More sharing options...
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