jjpdn Posted August 25, 2016 Share Posted August 25, 2016 The Nullifier themselves aren't the problem. Its their sheer number. If it was made tougher to kill and much rarer, while Scrambi (?) more numerous, then it would be fun. Link to comment Share on other sites More sharing options...
NGarai Posted August 25, 2016 Share Posted August 25, 2016 2 minutes ago, jjpdn said: Its their sheer number. If you are play past 20 minutes in any mission that is expected to have nullifiers. You can plan around with frame, primary, secondary and melee choices. You have agency to mitigate the playing field. If it is above your arsenal or capacity, enjoy the experience and see how far you can progress, then grind until you have the mods and gear every other tenno must do to feel OP. Link to comment Share on other sites More sharing options...
jjpdn Posted August 25, 2016 Share Posted August 25, 2016 Just now, NGarai said: If you are play past 20 minutes in any mission that is expected to have nullifiers. You can plan around with frame, primary, secondary and melee choices. You have agency to mitigate the playing field. If it is above your arsenal or capacity, enjoy the experience and see how far you can progress, then grind until you have the mods and gear every other tenno must do to feel OP. I've had three Nullies stuck together once. Not fun, when theres 5+ heavies inside their bubble. Link to comment Share on other sites More sharing options...
NGarai Posted August 25, 2016 Share Posted August 25, 2016 (edited) 24 minutes ago, jjpdn said: I've had three Nullies stuck together once. Not fun, when theres 5+ heavies inside their bubble. So have I. Depending on my equipped arsenal and mods, I will gauge the risk. When I make an unsure assault then lose, I can use that experience to plan better next time (and hope my pug-mates rescue me, or know clan mates will). Nulliefiers offer a change in gameplay tempo, they are needed to counter OPness of Tenno. The fact that more than one are spawning in your mission means that you are playing past ~20 minutes or in a high level mission. If downed continuously due to nullifiers, then you are in a mission above your frame rank and mod level, or not making the right tactical choices. Grind/Buy/Trade for the mods or weapons you need to handle that specific mission better. Side thought: When playing above your capacity, expect to be schooled by enemy factions. P.S. I will concede that in random engagements you will find yourself in a situation surrounded by 3+ nullifiers/Napalm/Ancents that make the situation nie unwinnable given personal gear and/or party gear. Lets not pad the extremes, these are rare. Edited August 25, 2016 by NGarai typo Link to comment Share on other sites More sharing options...
RextintorZ Posted August 25, 2016 Share Posted August 25, 2016 Forumers always honoring the tradition. Good for you! Link to comment Share on other sites More sharing options...
SoulEchelon Posted August 25, 2016 Share Posted August 25, 2016 (edited) On 8/20/2016 at 1:05 AM, SharkPot said: You haven't ever done a survival that lasts more than an hour have you?? I know this was on the very first page of this thread but I had to comment on it, and I'm sure others have. ...Why would you do a survival that lasts over an hour if not for the challenge? Rewards reset after 20 minutes. Once you go past that, there's no reason to continue other than bragging rights or, if it's Derelict, milking the key (which can be easily crafted). So if you're arguing that Nullifiers are broken/too hard after 1 hour of survival, then they're probably working as intended because almost everything is pretty broken at that point. Now as for nullifiers themselves, I don't really see the problem. Sorry, but I don't. I never have, after all this time of people crying about them. Bring a high ROF gun to pop those bubbles almost instantly, or slide into their bubble and kill them instantly with your preferred weapon of choice, since their hp/armor is pretty low. If you need to recast your abilities after touching their bubble, go ahead. Is there a bunch of nullifiers around? As stated before - get in close and smack them in the face. They die so fast. Edited August 25, 2016 by SoulEchelon Link to comment Share on other sites More sharing options...
NGarai Posted August 25, 2016 Share Posted August 25, 2016 7 minutes ago, RextintorZ said: Forumers always honoring the tradition. Good for you! I don't get the reference. Please explain. Link to comment Share on other sites More sharing options...
jfhsanseiIII Posted August 25, 2016 Share Posted August 25, 2016 Yea. I play all my frames regularly, split up the variety of my weapons regularly, and used to solo TIV at an hour in survival before the change. I still am unbothered by nullifiers. The present a challenge that requires me to rethink my strategy and I enjoy it. Link to comment Share on other sites More sharing options...
mob9221 Posted August 25, 2016 Share Posted August 25, 2016 17 minutes ago, SoulEchelon said: I know this was on the very first page of this thread but I had to comment on it, and I'm sure others have. ...Why would you do a survival that lasts over an hour if not for the challenge? Rewards reset after 20 minutes. Once you go past that, there's no reason to continue other than bragging rights or, if it's Derelict, milking the key (which can be easily crafted). So if you're arguing that Nullifiers are broken/too hard after 1 hour of survival, then they're probably working as intended because almost everything is pretty broken at that point. Now as for nullifiers themselves, I don't really see the problem. Sorry, but I don't. I never have, after all this time of people crying about them. Bring a high ROF gun to pop those bubbles almost instantly, or slide into their bubble and kill them instantly with your preferred weapon of choice, since their hp/armor is pretty low. If you need to recast your abilities after touching their bubble, go ahead. Is there a bunch of nullifiers around? As stated before - get in close and smack them in the face. They die so fast. But what about the frames that rely solely on the abilities to survive? In a survival of let's say 30 minutes, ivara easily gets mowed down and so is zephyr because of them being squishy and solely relying on abilities for survival. They get rekt. I find the spira prime to be very efficient in taking down those things. Link to comment Share on other sites More sharing options...
SoulEchelon Posted August 25, 2016 Share Posted August 25, 2016 Just now, mob9221 said: But what about the frames that rely solely on the abilities to survive? In a survival of let's say 30 minutes, ivara easily gets mowed down and so is zephyr because of them being squishy and solely relying on abilities for survival. They get rekt. I find the spira prime to be very efficient in taking down those things. Easy. Both of the warframes you just mentioned are best at range. If you know you're going to fight high level nullifiers, a RoF weapon is your friend. You mentioned Spira: That'd work pretty well. I use twin Grakatas myself. They can pop bubbles so quick I have to be careful not to hold left click down too long or I'd waste ammo. Once the bubble pops, take out the nullifer or any enemies that were once protected by it. Link to comment Share on other sites More sharing options...
mob9221 Posted August 25, 2016 Share Posted August 25, 2016 Just now, SoulEchelon said: Easy. Both of the warframes you just mentioned are best at range. If you know you're going to fight high level nullifiers, a RoF weapon is your friend. You mentioned Spira: That'd work pretty well. I use twin Grakatas myself. They can pop bubbles so quick I have to be careful not to hold left click down too long or I'd waste ammo. Once the bubble pops, take out the nullifer or any enemies that were once protected by it. Lol the twin grakatas would be suicide for ivara tbh breaking stealth naaaaah. Link to comment Share on other sites More sharing options...
SoulEchelon Posted August 25, 2016 Share Posted August 25, 2016 Just now, mob9221 said: Lol the twin grakatas would be suicide for ivara tbh breaking stealth naaaaah. I didn't say I use twin grakatas for Ivara. I said I use twin grakatas generally. Obviously for a stealth frame I'll either put a silencer mod on that weapon or use an inherently silent one. Link to comment Share on other sites More sharing options...
mob9221 Posted August 25, 2016 Share Posted August 25, 2016 What I find more cheesy is that they DROP out of nowhere especially in the void. And it's just game over for many frames. Link to comment Share on other sites More sharing options...
NGarai Posted August 25, 2016 Share Posted August 25, 2016 1 minute ago, mob9221 said: What I find more cheesy is that they DROP out of nowhere especially in the void. And it's just game over for many frames. Need to add the word "potentially" to that sentence. Parkour, mobility mods, damage mitigation mods, quick reflexes, and "oh sh*t" planned weapon load-out are reasonable counters to your scenario. Link to comment Share on other sites More sharing options...
mob9221 Posted August 25, 2016 Share Posted August 25, 2016 Just now, NGarai said: Need to add the word "potentially" to that sentence. Parkour, mobility mods, damage mitigation mods, quick reflexes, and "oh sh*t" planned weapon load-out are reasonable counters to your scenario. Not for Ivara though ): Link to comment Share on other sites More sharing options...
DatDarkOne Posted August 25, 2016 Share Posted August 25, 2016 (edited) 1 hour ago, mob9221 said: Lol the twin grakatas would be suicide for ivara tbh breaking stealth naaaaah. There's this mod called Suppress. I use this mod with Twin Grakatas, Dex Furis, and Akstilleto Primes with Ivara. None of them break stealth with that mod equipped. Even got that nice Silent Battery for those times when I have shotgun only Sorties. Edited August 25, 2016 by DatDarkOne spelling Link to comment Share on other sites More sharing options...
NGarai Posted August 25, 2016 Share Posted August 25, 2016 1 minute ago, mob9221 said: Not for Ivara though ): I disagree. Backflip (she is nearly as fast as Mirage in parkour animations) then rapidly hit 1 or 3 (or whatever you keybinds are.) Link to comment Share on other sites More sharing options...
AsianLyf Posted August 25, 2016 Share Posted August 25, 2016 1 hour ago, NGarai said: I don't get the reference. Please explain. Im going to guess forumers are players who lurk on the forums and doesn't really play the game. Link to comment Share on other sites More sharing options...
AsianLyf Posted August 25, 2016 Share Posted August 25, 2016 1 hour ago, DatDarkOne said: There's this mod called Suppress. I use this mod with Twin Grakatas, Dex Furis, and Akstilleto Primes with Ivara. None of them break stealth with that mod equipped. Even got that nice Silent Battery for those times when I have shotgun only Sorties. And give up a mod slot just so you can justify how nullies are now? No-one is asking to remove them, all we are asking is a way for people to kill nullies without having to go all in or switch to a rapid fire gun just for one mob. Link to comment Share on other sites More sharing options...
NGarai Posted August 25, 2016 Share Posted August 25, 2016 (edited) 17 minutes ago, Ankoku_no_Hime said: And give up a mod slot just so you can justify how nullies are now? No-one is asking to remove them, all we are asking is a way for people to kill nullies without having to go all in or switch to a rapid fire gun just for one mob. If one mob is presenting the largest challenge why is it unreasonable to mod one of your three weapons to handle the situation? How often do you switch weapons? Nearly all of the pugs I've been in, most Tenno stick to a single primary/secondary with the occasion quick melee. We have three weapon options, unless your being a switch hitter (their is an aura for that too), build your auxiliary loadouts to handle the mission diversity you expect to encounter. Edited August 25, 2016 by NGarai clarity Link to comment Share on other sites More sharing options...
(PSN)obsidiancurse Posted August 25, 2016 Share Posted August 25, 2016 Personally I just find them dull, they are like speed bumps in the road, just there to slow you down. there is no real strategy involved in their despatch, other than switching to high rof weapons, and that's only strategy in the same sense as unbuttoning your fly before urinating is strategy. Link to comment Share on other sites More sharing options...
DatDarkOne Posted August 25, 2016 Share Posted August 25, 2016 51 minutes ago, Ankoku_no_Hime said: And give up a mod slot just so you can justify how nullies are now? No-one is asking to remove them, all we are asking is a way for people to kill nullies without having to go all in or switch to a rapid fire gun just for one mob. My post was in response to Mob9221's comment about Twin Grakatas, etc breaking Ivara's stealth. For Ivara, you aren't giving up a mod slot at all if you realize that she gets a headshot multiplier while in Prowl. So it's kinda an important mod for her. I'm not sure how you came to those conclusions from my post. With the exception of the situation brought up by Kiyomaru in regards to fissure missions (which I agreed is evilly harsh), I generally don't have any problems with Nullies. And yes, I use Ivara a lot. That could be one of the reason I don't have the problems like others. Well, that and I mostly solo. Link to comment Share on other sites More sharing options...
H3RRD0KT0R Posted August 25, 2016 Share Posted August 25, 2016 I have no problems with nullifiers, sure they bring me some trouble from time to time, but that's what enemies are there for. I have more problems with eximus leaching me through walls and with ancient and scorpions hooks getting me even after I knocked them down, dodged them or even escaped to another room already. Link to comment Share on other sites More sharing options...
Bouldershoulder Posted August 25, 2016 Share Posted August 25, 2016 3 hours ago, mob9221 said: But what about the frames that rely solely on the abilities to survive? In a survival of let's say 30 minutes, ivara easily gets mowed down and so is zephyr because of them being squishy and solely relying on abilities for survival. They get rekt. I find the spira prime to be very efficient in taking down those things. Ivara's ult can do multiple instances of damage per shot to the nullshield if shot tangentially (so that arrows do not hit at the same time). I was able to do up to 4. Link to comment Share on other sites More sharing options...
NGarai Posted August 25, 2016 Share Posted August 25, 2016 2 hours ago, H3RRD0KT0R said: I have no problems with nullifiers, sure they bring me some trouble from time to time, but that's what enemies are there for. I have more problems with eximus leaching me through walls and with ancient and scorpions hooks getting me even after I knocked them down, dodged them or even escaped to another room already. This. While situationally annoying Nullifiers have several counters. Lets address the real game inhibiting issues of bugged AI behavior and powers that punish player agency. Link to comment Share on other sites More sharing options...
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