-CCC-Secret Posted September 19, 2016 Share Posted September 19, 2016 So here's my idea for an augment. Name could be: Molecular Blast. Effects would be: Initial blast range would knock enemies back. Just thought it would be a cool mod for her. Link to comment Share on other sites More sharing options...
(PSN)Kamranos Posted September 19, 2016 Share Posted September 19, 2016 9 minutes ago, secret9005 said: So here's my idea for an augment. Name could be: Molecular Blast. Effects would be: Initial blast range would knock enemies back. Just thought it would be a cool mod for her. My only issue with this, is that you would be wasting a mod slot to add a small knockdown proc on initial casting. Not worth the slot if you ask me. Add more too it so it can be worth it: Knockdown on initial casting, enemy armor reduced by 40% Link to comment Share on other sites More sharing options...
-CCC-Secret Posted September 19, 2016 Author Share Posted September 19, 2016 2 minutes ago, (PS4)Kamranos said: My only issue with this, is that you would be wasting a mod slot to add a small knockdown proc on initial casting. Not worth the slot if you ask me. Add more too it so it can be worth it: Knockdown on initial casting, enemy armor reduced by 40% How about making it deal blast damage instead? Link to comment Share on other sites More sharing options...
Egg_Chen Posted September 19, 2016 Share Posted September 19, 2016 (edited) I mean no offence, but are you aware the initial blast range is 5m and is not affected by range mods? I can't see anyone wasting a mod slot for something that is basically the same as her passive, only on demand and with a smaller radius (passive emits a knockdown over 6 metres whenever Nova is knocked down). Maybe the knockdown could apply to every enemy as the wave spreads? Edited September 19, 2016 by Egg_Chen Link to comment Share on other sites More sharing options...
Glitch_Kitten Posted September 19, 2016 Share Posted September 19, 2016 (edited) 15 minutes ago, Egg_Chen said: Maybe the knockdown could apply to every enemy as the wave spreads? what if also, as an enemy dies, its explosion it emits knocks downs enemies that arent killed Edited September 19, 2016 by Glitch_Kitten Link to comment Share on other sites More sharing options...
Genoscythe Posted September 19, 2016 Share Posted September 19, 2016 (edited) Would not waste a slot for that. Nova has a very useful CC with the up to 75% slow already. Something like increased power str and range per primed enemy would be useful, or a buff for teammates. Edited September 19, 2016 by Genoscythe Link to comment Share on other sites More sharing options...
-CCC-Secret Posted September 19, 2016 Author Share Posted September 19, 2016 (edited) I actually thought of knockback not knockdown. Well from what you guys said. What it should do instead. KnockBACK enemies in the initial blast range within 10 meters and knockDOWN enemies that are affected by it. Would it be better that way? Edited September 19, 2016 by secret9005 Link to comment Share on other sites More sharing options...
TennoPain Posted September 19, 2016 Share Posted September 19, 2016 nah 4 does not need augment it would just make nova way too op. Link to comment Share on other sites More sharing options...
Redeye Posted September 19, 2016 Share Posted September 19, 2016 (edited) 21 minutes ago, TennoPain said: nah 4 does not need augment it would just make nova way too op. Honest question: did you read what OP's idea of the augment was? How's that overpowered? I mean, I'm not all for it since as it was said before Nova does great CC with her 4 and the knockdown effect wouldn't really justify the mod slot, but I have yet to understand how it makes Nova's 4 "too OP". Edited September 19, 2016 by Schtredeye Link to comment Share on other sites More sharing options...
PickleMonster21 Posted September 19, 2016 Share Posted September 19, 2016 1 hour ago, secret9005 said: Name could be: Molecular Blast. Effects would be: Initial blast range would knock enemies back. How about Effects would be: Anyone affected by Molecular Blast will take Blast Damage. Now, if you equip this with a Slow Nova, then you have mad CC. If you equip this with a Speed Nova... well, good luck. Link to comment Share on other sites More sharing options...
Xekrin Posted September 19, 2016 Share Posted September 19, 2016 There is already an augment for Nova's 4th (and pretty much all abilities that do not currently have an augment) in the works. In case it escaped everyone's notice they have been slowly rolling these out already. Link to comment Share on other sites More sharing options...
-CCC-Secret Posted September 19, 2016 Author Share Posted September 19, 2016 @Xekrin Yeah I know that. I just wanted to get my idea out. No harm done doing so. Link to comment Share on other sites More sharing options...
Erl-King Posted September 19, 2016 Share Posted September 19, 2016 Few ideas: Augment - Chain Reaction: First explosion from primed enemy killed deal double damage, if enemies die from that explosion, their explosions also deal double damage and so on. Augment - Primed armor: Also prime allies, when teammate lose shields or or knocked down it release powerful explosion (like Nova passive skill). Link to comment Share on other sites More sharing options...
Kai Posted September 19, 2016 Share Posted September 19, 2016 How about: Molecular Cage: Molecular Prime now follows Nova in a limited range and will prime enemies when entering her radius. Reverse Catastrophe: Molecular Prime now starts at the maximum range, slowly moving towards Nova before collapsing and knocking back nearby enemies. Link to comment Share on other sites More sharing options...
-CCC-Secret Posted September 19, 2016 Author Share Posted September 19, 2016 @Harowing Those would be cool too. Link to comment Share on other sites More sharing options...
(PSN)EmilsTekcor Posted September 19, 2016 Share Posted September 19, 2016 Molecular 3 hours ago, Xekrin said: There is already an augment for Nova's 4th (and pretty much all abilities that do not currently have an augment) in the works. In case it escaped everyone's notice they have been slowly rolling these out already. It's terrible to be honest, but since we are already having fun molecular mind where it creates a dome at half the range that the molecular prime would get that stays static for the duration of the prime so like if you have 70 seconds it would stay up for 70 seconds. Link to comment Share on other sites More sharing options...
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