[DE]Drew

PC
Dedicated Conclave Servers

404 posts in this topic

1 minute ago, spiedie said:

So i encountered this when shutting down a server with players in it (Q): sometimes after "ok to exit" the server starts spot-loading a bunch of stuff that was just cleared from memory, before clearing it again and exiting.

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44478.910 Game [Info]: HandleSquadMessage from 0.0.0.1:4955 MISSION (host: 1)
44478.930 Net [Info]: MatchingServiceWeb::ProcessSquadMessage received MISSION message
44478.930 Net [Info]: In-game, ignoring
44478.930 Game [Info]: HandleSquadMessage from 0.0.0.2:26391 MISSION (host: 1)
44478.938 Net [Info]: MatchingServiceWeb::ProcessSquadMessage received MISSION message
44478.938 Net [Info]: In-game, ignoring
44478.938 Game [Info]: HandleSquadMessage from 0.0.0.3:4955 MISSION (host: 1)
44478.938 Net [Error]: Discarding packet with invalid signature from: 0.0.0.4:4955
44478.938 Net [Error]: Used per connection salt: 0, request=2
44479.129 Net [Error]: Discarding packet with invalid signature from: 0.0.0.4:4955
44479.129 Net [Error]: Used per connection salt: 0, request=3
44481.270 Net [Error]: Discarding packet with invalid signature from: 0.0.0.4:4955
44481.270 Net [Error]: Used per connection salt: 0, request=3
44481.270 Net [Error]: Discarding packet with invalid signature from: 0.0.0.4:4955
44481.270 Net [Error]: Used per connection salt: 0, request=3
44481.270 Net [Error]: Discarding packet with invalid signature from: 0.0.0.4:4955
44481.270 Net [Error]: Used per connection salt: 0, request=3
44481.270 Net [Error]: Discarding packet with invalid signature from: 0.0.0.4:4955
44481.270 Net [Error]: Used per connection salt: 0, request=3
44487.328 Sys [Info]: Loading /Lotus/Levels/PVP/CTFOutpostCliffPort.level
44487.328 Sys [Info]: HostRegion: Acquired 191 root types to load [Heap: 386,046,512/493,092,864 Footprint: 559,136,768 Handles: 744]
44487.332 Sys [Info]: Found 25,297 items to load (2ms) [Heap: 386,496,016/493,092,864 Footprint: 559,136,768 Handles: 744]
44487.344 Sys [Info]: Acquired 24101 resources (11ms)
44487.344 Sys [Info]: Shutting down context... [Heap: 387,264,608/493,092,864 Footprint: 559,136,768 Handles: 744]
44487.367 Sys [Info]: Context shutdown complete [Heap: 348,560,800/493,092,864 Footprint: 557,776,896 Handles: 478]
44487.371 Script [Info]: ScriptMgr::ResetGlobals()
44487.371 Net [Info]:  ReplicationMgr::Initialize(1), init count=1, 0x0000008C644E50E0
44487.371 Sys [Info]: RegionMgrImpl::SetLevel /Lotus/Levels/PVP/CTFOutpostCliffPort.level
44487.371 Sys [Info]: NetDriver::SetConnectionTimeout setting connection 14 timeout to 20 * 1
44487.371 Sys [Info]: NetDriver::SetConnectionTimeout setting connection 12 timeout to 20 * 1
44487.375 Sys [Info]: NetDriver::SetConnectionTimeout setting connection 18 timeout to 20 * 1
44487.375 Sys [Info]: Server ready for load [Heap: 339,848,016/493,092,864 Footprint: 559,136,768 Handles: 492], sessionPlayers=3
44487.375 Sys [Info]: OnSquadMissionLoad /Lotus/Levels/PVP/CTFOutpostCliffPort.level, from lobby=0
44487.375 Sys [Info]: DEDICATEDSERVER: OK to exit, shutting down
44487.379 Sys [Info]: Main Shutdown Initiated.
44487.379 Sys [Info]: TypeMgr cleaned 162 instances (0.024ms) and unbuilt 621 types (0.745ms) in 0.024ms
44487.391 Net [Info]: MatchingService::DeleteSession
44487.395 Sys [Info]: Loaded 0/1086 resources at 8 ms/frame
44487.461 Sys [Info]: Finished load of Shader batch [0.067s and 2 frames at 33 ms/frame avg, 1 ms/update peak]
44487.527 Net [Info]: Deleted session
44487.531 Sys [Info]: Session deleted: 1
44487.602 Sys [Info]: Finished load of ShaderPermutation batch [0.137s and 4 frames at 34 ms/frame avg, 1 ms/update peak]
44487.738 Sys [Info]: Finished load of Script Font batch [0.136s and 4 frames at 34 ms/frame avg, 0.8 ms/update peak]
44487.773 Sys [Info]: Logout confirmed
44487.879 Sys [Info]: Finished load of Sample FontLayout batch [0.142s and 4 frames at 35 ms/frame avg, 4 ms/update peak]
44487.926 Sys [Info]: Shutting down context... [Heap: 341,931,504/493,092,864 Footprint: 558,039,040 Handles: 479]
44487.926 Sys [Info]: Context shutdown complete [Heap: 339,584,368/493,092,864 Footprint: 556,679,168 Handles: 465]
44487.965 Sys [Info]: Cleaned 21,096 resource-objects
44487.969 Sys [Info]: TypeMgr cleaned 3105 instances (0.102ms) and unbuilt 10536 types (1.28ms) in 0.102ms
44487.969 Sys [Info]: ResourceLoader::~ResourceLoader() in 41.5ms [Heap: 271,309,424/490,995,712 Footprint: 554,577,920 Handles: 465]
44487.969 Sys [Info]: TypeMgr cleaned 0 instances (0.027ms) and unbuilt 0 types (0.695ms) in 0.027ms
44487.969 Sys [Info]: Server stopped...
44487.969 Net [Info]: MatchingService::DeleteSession
44487.969 Net [Info]: Deleted session
44487.973 Net [Info]: UDP socket closed on port 5015
44487.984 Sys [Info]: Spot-loading /Lotus/Objects/Guild/Structural/Walls/CrpWallFPBRPackMap
44487.992 Sys [Info]: Spot-loading /Lotus/Objects/Guild/Structural/Walls/CrpWallF_n.png
44487.992 Sys [Info]: Spot-building /EE/Shaders/PBRFill/212021C001_p.hlsl
44487.992 Sys [Info]: Spot-loading /EE/Shaders/PBRFill/212021C001_p.hlsl


[5 more seconds of loading]


44492.973 Sys [Info]: Spot-loading /Lotus/Materials/Cubemaps/GlnBigRoom_cube0.png
44492.977 Sys [Info]: Spot-building /EE/Shaders/Glass/43_p.hlsl
44492.977 Sys [Info]: Spot-loading /EE/Shaders/Glass/43_p.hlsl
44492.988 Sys [Info]: Spot-building /Temp/FontCache/EE/Menus/Fonts/CommentFont/F_en_f.png
44492.988 Sys [Info]: Spot-loading /Temp/FontCache/EE/Menus/Fonts/CommentFont/F_en_f.png
44493.012 Sys [Info]: Used 1 shared assets (0 async, 1 sync)
44493.012 Sys [Info]: Total Hash: 0s Copy: 0s Write: 0.103s)
44493.016 Phys [Info]: APEX scene manager shutdown.
44493.066 Phys [Info]: PhysX scene manager shutdown.
Sys [Info]: All smart pointers were destroyed!
44493.113 Sys [Info]: Main Shutdown Complete.
Sys [Info]: All AnimController memory was freed!
Sys [Info]: All Cache memory was freed!
Sys [Info]: All ConnectivityMgr memory was freed!
Sys [Info]: All Deps memory was freed!
Sys [Info]: All EditorBase memory was freed!
Sys [Info]: All External memory was freed!
Sys [Info]: All GameStats memory was freed!
Sys [Info]: All GameSwf memory was freed!
Sys [Info]: All GraphicsSys memory was freed!
Sys [Info]: All Instances memory was freed!
Sys [Info]: All JobMgr memory was freed!
Sys [Info]: All LZMA memory was freed!
Sys [Info]: All Lua memory was freed!
Sys [Info]: All PhysX memory was freed!
Sys [Info]: All PhysicsData memory was freed!
Sys [Info]: All RegionMgr memory was freed!
Sys [Info]: All Sound memory was freed!
Sys [Info]: All Temp memory was freed!

 

 

I have had that before too its kinda buggy and I just spam q again to fix it tho

 

Chao, The Roaring Lion

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I'll try to see what's up, I guess it keeps trying to load a level even though it's shutting down already, thx for the report.

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Thought id share my minimum spec requirements test. So i tried hosting on a Pentium 4 3.4Ghz (2004) yesterday and it ran surprisingly well. At 7 players it reached 100% cpu at times but was at >55 fps all the time. Gameplay was actually good, except for some joining from NA to EU.

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Interesting, thx for testing. Clock frequency is probably less important here, but ideally you have more than 2 cores, so that replication jobs have a chance to run in parallel.

[Edit] Also, admittedly, PVP tends to be less CPU intensive (no AI to process).

Edited by [DE]maciejs
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