CrossTheKnightKing Posted October 22, 2016 Share Posted October 22, 2016 It would be nice if you could warn people about which alerts are Archwing missions. Not everyone likes Archwing missions, from the people I spoke to, I'd say it's a majority. Link to comment Share on other sites More sharing options...
GinKenshin Posted October 22, 2016 Share Posted October 22, 2016 AW nodes are clearly visible, when you click on the alert, you have like 10sec to cancel, which is more than enough or you can just see which planet the alert is on, zoom on it and check out the AW node there are a lot of easy ways this can be avoided. DE thought about this, it's not the game's fault ;) Link to comment Share on other sites More sharing options...
MagPrime Posted October 22, 2016 Share Posted October 22, 2016 I'd prefer to be given a heads up if it's an AW alert - tried taxi'ing some new players to one only to find out half of them couldn't go due to not having AW yet. 2 minutes ago, GinKenshin said: AW nodes are clearly visible, when you click on the alert, you have like 10sec to cancel, which is more than enough Sure, if anyone thinks to check the node, has the node unlocked (see taxi comment above) or has memorized every node and it's mission type. Link to comment Share on other sites More sharing options...
Reifnir Posted October 22, 2016 Share Posted October 22, 2016 It is the game's fault, or rather, the UI designer's. AW uses different loadout, and there needs to be a clear indication (a different icon or (archwing) in the alert name) that alert is an Archwing mission to let players know what they're getting into. I myself have accidentally clicked an alert more than once only to find out it's AW and my new unranked wing is dead weight there or in worst case scenario (last few seconds of alert in solo mode) cannot complete the mission at all. Link to comment Share on other sites More sharing options...
TARINunit9 Posted October 22, 2016 Share Posted October 22, 2016 8 minutes ago, GinKenshin said: when you click on the alert, you have like 10sec to cancel, which is more than enough If you set to Public you have about one second to cancel Link to comment Share on other sites More sharing options...
GinKenshin Posted October 22, 2016 Share Posted October 22, 2016 8 minutes ago, TARINunit9 said: If you set to Public you have about one second to cancel Well, even so, I'm pretty sure a squad can go through an AW mission even if everyone sucked XD Link to comment Share on other sites More sharing options...
MagPrime Posted October 22, 2016 Share Posted October 22, 2016 Just now, GinKenshin said: Well, even so, I'm pretty sure a squad can go through an AW mission even if everyone sucked XD Only if people didn't bail because the team sucked and if the mission wasn't an interception. Link to comment Share on other sites More sharing options...
Kaltriya Posted October 23, 2016 Share Posted October 23, 2016 13 hours ago, Noamuth said: Only if people didn't bail because the team sucked and if the mission wasn't an interception. Or a Rush, or a Pursuit, or if they could even get past the loading screen for having an AW in the first place. I think the bigger point here would be better Signage/Documentation(?) in the form of information given about the systems with alerts when you click on them from the Alert Drop Down Menu within the Map UI....... -Kalt Link to comment Share on other sites More sharing options...
(PSN)Mofojokers Posted October 23, 2016 Share Posted October 23, 2016 18 hours ago, Reifnir said: It is the game's fault, or rather, the UI designer's. AW uses different loadout, and there needs to be a clear indication (a different icon or (archwing) in the alert name) that alert is an Archwing mission to let players know what they're getting into. I myself have accidentally clicked an alert more than once only to find out it's AW and my new unranked wing is dead weight there or in worst case scenario (last few seconds of alert in solo mode) cannot complete the mission at all. +100 happens alot more than you think. ??????????????? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now