Zinkaiser Posted January 11, 2017 Share Posted January 11, 2017 Hi, I am not sure if someone made this suggestion before but I'm throwing in my 2 cents or whatever anyways :) Seeing how perpetually useless are Vigor and Primed Vigor I thought hey, what if they increase only the highest of shield or health by 220% for vigor and 440% for primed vigor, I think it's fair since it's only one stat instead of two, and it picks the highest of either one of them. Just Saying. Link to comment Share on other sites More sharing options...
Aurea_Hiigara Posted January 11, 2017 Share Posted January 11, 2017 AND everyone would mod for even more health. No. Vigor is the "If you want even more" mod, jack of all trades but master of none. Link to comment Share on other sites More sharing options...
NullusvultLatine Posted January 11, 2017 Share Posted January 11, 2017 Quite a nice suggestion, I also think that Primed Vigor stats needs to be increased, but this is too much. Primed/Vigor increases both Shields and Health. A maxed Vitality gives 440% more health, so does Redirection. A Mod wich increases both shouldn't be this great. My suggestion: Vigor [~150-200% Shield] [~150-200% Health] Primed Vigor [~300-350% Shield] [~300-350% Health] Link to comment Share on other sites More sharing options...
Urlan Posted January 11, 2017 Share Posted January 11, 2017 It could make sense for Inaros or Nidus to convert those stats I guess. Link to comment Share on other sites More sharing options...
ashrah Posted January 11, 2017 Share Posted January 11, 2017 i think health should be part of frame anyway without need of mod..shields are in pretty bad stats now.. Link to comment Share on other sites More sharing options...
Sziklamester Posted January 11, 2017 Share Posted January 11, 2017 What if overall we boost the armor on frames and add more health and shield instead of mods which giving extra? This can be an option to make mods which can boost your shields and health but adding one of them and an another ability for example shield recharge or sprint speed or more armor. Some frame have benefit from the more armor and the one of these stats. Link to comment Share on other sites More sharing options...
Chewarette Posted January 11, 2017 Share Posted January 11, 2017 Or don't buff anything but add a % armor stat. That would make sense. Link to comment Share on other sites More sharing options...
Trichouette Posted January 11, 2017 Share Posted January 11, 2017 Yeah sure, buff them to the same level of redirection & vitality, this way EVERYBODY use that mod and it becomes mandatory. A buff is needed but not this much. (I won't use it for now though) Link to comment Share on other sites More sharing options...
iwoply Posted January 11, 2017 Share Posted January 11, 2017 35 minutes ago, Aurea_Hiigara said: AND everyone would mod for even more health. No. Vigor is the "If you want even more" mod, jack of all trades but master of none. Link to comment Share on other sites More sharing options...
czcbibliothekar Posted January 11, 2017 Share Posted January 11, 2017 49 minutes ago, Aurea_Hiigara said: AND everyone would mod for even more health. I mostly use Vigor on caster frames that rely on their abilities to keep me alive, instead of the Redirection/Vitality pair. But yeah, for most parts it's okay as it is. 24 minutes ago, Sziklamester said: What if overall we boost the armor on frames [...]? Or maybe we should change enemy scaling instead (reducing the damage they put out) and get to the same result. After having played through the ME trilogy over the holidays again, I think that Warframe's way of handling armor is messed up, anyway. Link to comment Share on other sites More sharing options...
Snib Posted January 11, 2017 Share Posted January 11, 2017 (edited) Because power creep isn't bad enough already? How about Primed Vitality 880%? Get's my no (edit: although I wouldn't even use the mod if you changed it like suggested, nothing in the game needs that much survivability). Edited January 11, 2017 by Snib Link to comment Share on other sites More sharing options...
Sziklamester Posted January 11, 2017 Share Posted January 11, 2017 4 minutes ago, czcbibliothekar said: I mostly use Vigor on caster frames that rely on their abilities to keep me alive, instead of the Redirection/Vitality pair. But yeah, for most parts it's okay as it is. Or maybe we should change enemy scaling instead (reducing the damage they put out) and get to the same result. After having played through the ME trilogy over the holidays again, I think that Warframe's way of handling armor is messed up, anyway. Both needs to be done. Balancing the player stats, enemy stats, weapon and mod stats. Link to comment Share on other sites More sharing options...
Zinkaiser Posted January 11, 2017 Author Share Posted January 11, 2017 Well there were some really good feedback, I guess we'll just let the devs handle it. I for one will and do not use vigor anyways. Link to comment Share on other sites More sharing options...
(PSN)KnowLedge Posted January 11, 2017 Share Posted January 11, 2017 I'm so far away from that mod. I'm sad Link to comment Share on other sites More sharing options...
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