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Making the Redeemer endgame?


light-v
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All redeemer users know that it doesn't have the best stats in the game beside being a ranged weapon with a nice charge attack and a cool stance (Bullet Dance) but it drops off hard after a while because it's usually modded  for raw damage which doesn't scale very well. But what if we force some status on top of stealth multiplier (which makes dot procs OP) with slash/gas and Weeping Wounds? The combo builds up like crazy since it has punch through and high pellet count so maybe that can be a use for the abysmal 10% status. What are your thoughts? 

Edited by lightvee
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25 minutes ago, Trickst3rGawd said:

Well melee rivens are coming soon lol

Not sure how riven can save it. Crit chance and dmg are just terrible, raw damage will drop off and status well with 10% we won't go very far tbh. 

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The redeemer is in a good spot now that combo counters affect the shots so no need for a buff. If it were to get a buff what would be the point in using any normal melee weapon? It literally outshines every melee weapon in any starchart mission once its combo is built up especially with bullet dance and the 8x multiplier from stealth. As for endgame the player getting all up in the enemies face should be the one doing the most damage not the one sitting back with a gunblade picking everything off in the distance. Likely this is the very reason why DE didn't buff the gunblades crit/status stats when they allowed combos to affect the shots.

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12 minutes ago, iDEBz said:

The redeemer is in a good spot now that combo counters affect the shots so no need for a buff. If it were to get a buff what would be the point in using any normal melee weapon? It literally outshines every melee weapon in any starchart mission once its combo is built up especially with bullet dance and the 8x multiplier from stealth. As for endgame the player getting all up in the enemies face should be the one doing the most damage not the one sitting back with a gunblade picking everything off in the distance. Likely this is the very reason why DE didn't buff the gunblades crit/status stats when they allowed combos to affect the shots.

Seriously, I use the redeemer in sorties at times with bullet dance which lets you not only spam off "shots" but when done rapidly you are constantly moving back making it hard for an enemy to close on you. (If they can even get to you before eating lead and dying)

Edited by SilvaDreams
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5 minutes ago, SilvaDreams said:

Seriously, I use the redeemer in sorties at times with bullet dance which lets you not only spam off "shots" but when done rapidly you are constantly moving back making it hard for an enemy to close on you. (If they can even get to you before eating lead and dying)

Exactly!

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Last time I checked the charge attack shot of the Redeemer did 10k damage without combo counter. With 2,5 combo counter it goes up to 25k, 100k while using loki invis for the 4x stealth multiplier.

Not that bad, but I agree that it feels somewhat lacking compared to galatine prime for example (those buffs apply to all melee weapons)

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my Problem with Gunblades, and by extension Glaives because they also have a ranged attack, is that you cannot simply fire them using the alt fire button: you have to hold it down, which makes you perform a melee attack, then you can shoot, but this takes too long mid-combat. same with Glaives, why can't we quickly throw them like we used to? people already try to spam the ranged attack as is, may as well let us do it properly.

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1 hour ago, (PS4)robotwars7 said:

my Problem with Gunblades, and by extension Glaives because they also have a ranged attack, is that you cannot simply fire them using the alt fire button: you have to hold it down, which makes you perform a melee attack, then you can shoot, but this takes too long mid-combat. same with Glaives, why can't we quickly throw them like we used to? people already try to spam the ranged attack as is, may as well let us do it properly.

It's an animation issue.

When you first press your melee attack button/key the game doesn't know if you want a swing or charged attack, if it waits until you hit the threshold for a charged attack before starting any animation then it feels really sluggish and breaks up the flow of combat.

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