cob_metallica Posted February 21, 2017 Share Posted February 21, 2017 (edited) EDIT: BREAKING NEWS: Sacrifice and Fulmination (Canonade unreleased mod rework) were released (Fulmination changed : now instead of adding Explosions, it increases Explosion range, Sacrifice still same effect according to text) Toxin Resistance made its come back, still as an aura. As a warframe completist i was trying to get some of these unreleased mods around U10 (we had a transmutation bug where all mods were available even unreleased) i even got EMP aura which is recently available as other auras on alerts. I still wish some of these mods to be released one day even if i understand they are not for some good reasons i guess. Pictures are from warframe.wikia.com This one briefly replaced some regular Ammo Stock mods between 16.4 and 16.4.1, however unlike different rarities they were both the same. This may be a leak to a future Primed Ammo Stock Affinity Amp aura was also one of these unreleased mods, but recently they were introduced again as a tactical alert reward, this was not intended and resulted in removing this mod from all players inventories and replaced with a leg core (according to wikia, maybe they removed only this mod from this specific tac alert reward and people who got it from U10 still has it, need confirmation) This one was also available from a Transmutation bug between 18.5 and 18.5.2, player could keep it but it is untradable atm as other unreleased mods. Edited June 30, 2017 by cob_metallica Link to comment Share on other sites More sharing options...
Latiac Posted February 21, 2017 Share Posted February 21, 2017 (edited) I honestly don't see why Affinity Amp isn't released. We have nodes where people farm and get a weapon from 0 - 30 in a single run, I don't see this being exactly game breaking. Most of the others though were replaced with the newer versions of the mod when the new (old) damage system came out - Although Sacrifice looks interesting and could be fun for those solo players. Edited February 21, 2017 by Latiac Link to comment Share on other sites More sharing options...
cob_metallica Posted February 21, 2017 Author Share Posted February 21, 2017 (edited) 2 minutes ago, Latiac said: I honestly don't see why Affinity Amp isn't released. We have nodes where people farm and get a weapon from 0 - 30 in a single run, I don't see this being exactly game breaking. Maybe they dont want us to use it for focus? (does 48% affinity in 4 players have it) Edited February 21, 2017 by cob_metallica Link to comment Share on other sites More sharing options...
Latiac Posted February 21, 2017 Share Posted February 21, 2017 (edited) 1 minute ago, cob_metallica said: Maybe they dont want us to use it for focus? If that's the case they could balance it for weapon affinity only (As in Focus isn't affected by said mod) Edited February 21, 2017 by Latiac Link to comment Share on other sites More sharing options...
cob_metallica Posted February 21, 2017 Author Share Posted February 21, 2017 Just now, Latiac said: If that's the case they could balance it for weapon affinity only (As in Focus isn't affected by said mod) that would be a simple and good fix Link to comment Share on other sites More sharing options...
Kalvorax Posted February 21, 2017 Share Posted February 21, 2017 6 minutes ago, cob_metallica said: Maybe they dont want us to use it for focus? (does 48% affinity in 4 players have it) not like it matters with the 100k a day focus cap.... Link to comment Share on other sites More sharing options...
Voltage Posted February 21, 2017 Share Posted February 21, 2017 20 minutes ago, cob_metallica said: Maybe they dont want us to use it for focus? (does 48% affinity in 4 players have it) You have to remember focus did not exist yet, and Draco was in the game. Also, Focus did not get a cap at first, so DE might have seen this become one of the mandatory auras. I do not see an issue as CP is mandatory anyways... Link to comment Share on other sites More sharing options...
cob_metallica Posted February 21, 2017 Author Share Posted February 21, 2017 (edited) 3 minutes ago, -Voltage- said: You have to remember focus did not exist yet, and Draco was in the game. Also, Focus did not get a cap at first, so DE might have seen this become one of the mandatory auras. I do not see an issue as CP is mandatory anyways... focus was a thing when affinity amp was at its 2nd release, and it could be one of the reason why they removed it almost right after, but at the beginning indeed no focus but, DE said in devstream 17 they were trying to balance this mod, so thats why it didn't came out the first time. Edited February 21, 2017 by cob_metallica Link to comment Share on other sites More sharing options...
(PSN)Stanicek3 Posted February 21, 2017 Share Posted February 21, 2017 I know that Resilitent Focus is a no because they removed stun. (Which is why Rifle Aptitude sucks...) Link to comment Share on other sites More sharing options...
Xion Posted February 22, 2017 Share Posted February 22, 2017 Add Cannonade to the list. Wasn't a part of the U10 list, but still technically unreleased. Link to comment Share on other sites More sharing options...
cob_metallica Posted February 22, 2017 Author Share Posted February 22, 2017 48 minutes ago, Xionyde134 said: Add Cannonade to the list. Wasn't a part of the U10 list, but still technically unreleased. ty, I didn't know about that one, going to add it to the main post Link to comment Share on other sites More sharing options...
(XBOX)ThermalStone Posted February 22, 2017 Share Posted February 22, 2017 Most of these look underwhelming. Cannonade looks awesome though. Link to comment Share on other sites More sharing options...
Voltage Posted February 22, 2017 Share Posted February 22, 2017 (edited) 13 hours ago, cob_metallica said: focus was a thing when affinity amp was at its 2nd release, and it could be one of the reason why they removed it almost right after, but at the beginning indeed no focus but, DE said in devstream 17 they were trying to balance this mod, so thats why it didn't came out the first time. Unless there was a bug for a 3rd release, players could obtain it in Hallowed Nightmares Tactical Alert for halloween (2015). Focus was not released until december 3rd in U18... U17.9.2: Removed Affinity Amp Auras from inventories. This unreleased mod was either acquired through Transmutation years ago, or the most recent Tactical Alert. Legendary Cores have been distributed to all players that have had the Affinity Amp Aura removed from their inventory. Edited February 22, 2017 by -Voltage- Link to comment Share on other sites More sharing options...
(PSN)Magician_NG Posted February 22, 2017 Share Posted February 22, 2017 14 hours ago, cob_metallica said: As a warframe completist i was trying to get some of these unreleased mods around U10 (we had a transmutation bug where all mods were available even unreleased) i even got EMP aura which is recently available as other auras on alerts. I still wish some of these mods to be released one day even if i understand they are not for some good reasons i guess. I see a lack of Primed Streamline, Primed Intensify, Primed Charged Chamber, and Primed Stretch in your list. So...disappointing. Link to comment Share on other sites More sharing options...
pinpinlarpin Posted February 22, 2017 Share Posted February 22, 2017 Just now, (PS4)Magician_NG said: I see a lack of Primed Streamline, Primed Intensify, Primed Charged Chamber, and Primed Stretch in your list. So...disappointing. that would probably make every frame in the game op and primed chamber is technically a "primed" charged chamber eh? Link to comment Share on other sites More sharing options...
(PSN)Magician_NG Posted February 22, 2017 Share Posted February 22, 2017 Just now, pinpinlarpin said: that would probably make every frame in the game op and primed chamber is technically a "primed" charged chamber eh? I never understood that argument. Everything already dies in one hit. So are you against one-shotting enemies harder? [DE]Sheldon already gave us Primed Pressure Point. Why not "go the distance"? Link to comment Share on other sites More sharing options...
pinpinlarpin Posted February 22, 2017 Share Posted February 22, 2017 Just now, (PS4)Magician_NG said: I never understood that argument. Everything already dies in one hit. So are you against one-shotting enemies harder? [DE]Sheldon already gave us Primed Pressure Point. Why not "go the distance"? it would counter the negatives from corrupted mods or make them obsolete. Lets say you build a frost with very low power duration, high strength and efficency. Taking down transient and fleeting and replacing them with these primed mods (assuming they give a 55% increase) will give the same effect as the corrupted mods, but only better because your frost can now do crowd control by freezing, and lots of damage with a good snowglobe. Link to comment Share on other sites More sharing options...
(PSN)Magician_NG Posted February 22, 2017 Share Posted February 22, 2017 6 minutes ago, pinpinlarpin said: it would counter the negatives from corrupted mods or make them obsolete. Lets say you build a frost with very low power duration, high strength and efficency. Taking down transient and fleeting and replacing them with these primed mods (assuming they give a 55% increase) will give the same effect as the corrupted mods, but only better because your frost can now do crowd control by freezing, and lots of damage with a good snowglobe. Sounds awesome. Make it happen, DE. Link to comment Share on other sites More sharing options...
cob_metallica Posted February 22, 2017 Author Share Posted February 22, 2017 4 hours ago, -Voltage- said: Unless there was a bug for a 3rd release, players could obtain it in Hallowed Nightmares Tactical Alert for halloween (2015). Focus was not released until december 3rd in U18.. You are right , my bad i tho focus was a thing during the Hallowed Nightmares Tac alert Link to comment Share on other sites More sharing options...
TasteVengence Posted February 23, 2017 Share Posted February 23, 2017 seeing how these mods are Auras they would be more useful then the damage reduction mods we have now...because they would stack IE:4 People run Max toxic resistance auras vs the infested + they have Antitoxin on there own.... not only auras stack they also add mod capacity wich imo reduceing damage + haveing more capacity=golden Link to comment Share on other sites More sharing options...
AerinSol Posted February 23, 2017 Share Posted February 23, 2017 *groans* That Primed ammo stock. Link to comment Share on other sites More sharing options...
cob_metallica Posted March 11, 2017 Author Share Posted March 11, 2017 Still hope for their releases Link to comment Share on other sites More sharing options...
--Q--Kyl0Ren Posted March 11, 2017 Share Posted March 11, 2017 I want that Sacrifice Mod so bad xD Link to comment Share on other sites More sharing options...
VentiGlondi Posted March 11, 2017 Share Posted March 11, 2017 On 22.02.2017 at 2:34 PM, (PS4)Magician_NG said: I never understood that argument. Everything already dies in one hit. So are you against one-shotting enemies harder? [DE]Sheldon already gave us Primed Pressure Point. Why not "go the distance"? Power Creep is unhealthy. "But we already have power creep" is not an argument for more power creep. It needs to stop Link to comment Share on other sites More sharing options...
(XBOX)SweatyPick3L Posted March 11, 2017 Share Posted March 11, 2017 (edited) I'll take that Primed Ammo Stock if you please?! And release all that PvP mods for PvE Edited March 11, 2017 by (XB1)FCastle74 Link to comment Share on other sites More sharing options...
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