Repiru Posted February 28, 2017 Share Posted February 28, 2017 Because fatal teleport will be able to do a finisher, will melee finisher mods increase the output damage? Link to comment Share on other sites More sharing options...
0 shut Posted February 28, 2017 Share Posted February 28, 2017 If you're using Covert Lethality, it's an instakill anyways. Link to comment Share on other sites More sharing options...
0 ------Solo------ Posted February 28, 2017 Share Posted February 28, 2017 Doesn't wiki answer your question already? Using this with Daggers modded with Covert Lethality can one-hit kill most enemies regardless of level. These enemies include the Juggernaut, Juggernaut Behemoth, Grineer Executioners among others. Fatal teleport teleports to the target's back and performs a back end finisher. Damage added scales with Power Strength Link to comment Share on other sites More sharing options...
0 ChuckMaverick Posted February 28, 2017 Share Posted February 28, 2017 Yes, finisher mods should increase damage dealt. The mob will die anyway, because of the effect of Covert Lethality, but the increased damage will give a larger heal from Life Strike, for example. Link to comment Share on other sites More sharing options...
0 taiiat Posted February 28, 2017 Share Posted February 28, 2017 i don't see how +Damage to a Script Kill is useful. might help in a situation where you've exceeded Lv9999 Enemies perhaps, though. 6 minutes ago, ChuckMaverick said: but the increased damage will give a larger heal from Life Strike, for example. yeah, just incase you have like 500,000 Health! :P Link to comment Share on other sites More sharing options...
0 Nazrethim Posted February 28, 2017 Share Posted February 28, 2017 44 minutes ago, ChuckMaverick said: Yes, finisher mods should increase damage dealt. The mob will die anyway, because of the effect of Covert Lethality, but the increased damage will give a larger heal from Life Strike, for example. Yes, but Life Strike heals based on the damage done, if you do instakill damage, you get healed by that amount, which is well able to refill your health completely. Link to comment Share on other sites More sharing options...
0 ashrah Posted February 28, 2017 Share Posted February 28, 2017 wen u use covert lethality.. u dont need any other mod who boost dmg... Link to comment Share on other sites More sharing options...
0 Grimm Posted February 28, 2017 Share Posted February 28, 2017 the answer is no you do not need finishing touch etc if you have covert lethality because it forces your weapon to do the amount of damage required to kill the mob. no more no less. "lethal damage" on finisher. aka DEATH!!! you don't even need pressure point. just attack speed to make the stab animation as quick as possible is the only real requirement. everything else is optional and range does nothing because its forced finisher right at there back with fatal teleport and no damage mods needed because covert, no status chance needed as it wont be effect as it will be dead. maybe gas could be useful if it takes the lethal damage total for its toxic burst. but yea Link to comment Share on other sites More sharing options...
0 Repiru Posted February 28, 2017 Author Share Posted February 28, 2017 4 hours ago, ChuckMaverick said: Yes, finisher mods should increase damage dealt. The mob will die anyway, because of the effect of Covert Lethality, but the increased damage will give a larger heal from Life Strike, for example. I thought Life Strike is only for channeling attacks? Link to comment Share on other sites More sharing options...
0 ChuckMaverick Posted February 28, 2017 Share Posted February 28, 2017 18 minutes ago, Repiru said: I thought Life Strike is only for channeling attacks? You can channel finisher attacks. Link to comment Share on other sites More sharing options...
0 Repiru Posted February 28, 2017 Author Share Posted February 28, 2017 Just now, ChuckMaverick said: You can channel finisher attacks. I just knew that lol. Link to comment Share on other sites More sharing options...
0 ChuckMaverick Posted February 28, 2017 Share Posted February 28, 2017 4 hours ago, Nazrethim said: Yes, but Life Strike heals based on the damage done, if you do instakill damage, you get healed by that amount, which is well able to refill your health completely. Hmm, not sure why I believed that the actual finisher damage was independent of the one-hit-kill effect of Covert Lethality. Just tested in the Simulacrum and a Covert Lethality kill did indeed heal my Inaros to full, so finisher mods don't have any effect on that damage (or at least none that matters). Link to comment Share on other sites More sharing options...
0 shut Posted February 28, 2017 Share Posted February 28, 2017 1 hour ago, ChuckMaverick said: Hmm, not sure why I believed that the actual finisher damage was independent of the one-hit-kill effect of Covert Lethality. Just tested in the Simulacrum and a Covert Lethality kill did indeed heal my Inaros to full, so finisher mods don't have any effect on that damage (or at least none that matters). Wait-- so let's hypothetically say that we use a finisher on an extremely weak enemy with 1 max health, and we do like 100 Finisher damage with the CL dagger. According to your testing, Life Strike would instantly refill thousands of health anyways? Link to comment Share on other sites More sharing options...
0 ChuckMaverick Posted February 28, 2017 Share Posted February 28, 2017 5 hours ago, SortaRandom said: Wait-- so let's hypothetically say that we use a finisher on an extremely weak enemy with 1 max health, and we do like 100 Finisher damage with the CL dagger. According to your testing, Life Strike would instantly refill thousands of health anyways? I guess if you're killing really weak enemies where your regular finisher damage would exceed their max health even without Covert Lethality's OHK effect then you may see some benefit, but against enemies that weak does it really matter? Unfortunately I only have a max rank Life Strike, so it's hard to test comprehensively as I heal to full from one finisher in virtually every scenario. Link to comment Share on other sites More sharing options...
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Repiru
Because fatal teleport will be able to do a finisher, will melee finisher mods increase the output damage?
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