(PSN)OmegaSlayer Posted April 3, 2017 Share Posted April 3, 2017 Or...better...wall hopping. :( I really don't get why DE decided to change the animation. How many of you prefer the wall running rather than the hopping? Link to comment Share on other sites More sharing options...
Nazrethim Posted April 3, 2017 Share Posted April 3, 2017 Well, since we have now the option of old&new AW movement, I would like the option of "Wall Run / Wall Hop" added Link to comment Share on other sites More sharing options...
chaotea Posted April 3, 2017 Share Posted April 3, 2017 Animation was better, but gameplay was way worse. Link to comment Share on other sites More sharing options...
RealisticName Posted April 3, 2017 Share Posted April 3, 2017 I liked wall running Link to comment Share on other sites More sharing options...
Sziklamester Posted April 3, 2017 Share Posted April 3, 2017 If they doesn't deleted those old animations then those can be used as an option for the parkour 2.0 Also I liked it and liked the old wire hanging instead of the wire move. Those can be added back as an option or as a variation and you can combine the movement sets. It will be some time for the Devs but I and many of us would like it. Also new emotes needs aswell. Oh and forgot they should finaly fix the meditation becaus looks so wonky when you try to meditate and your legs turning into an unnatural position if you look it closer. Link to comment Share on other sites More sharing options...
-N7-Leonhart Posted April 3, 2017 Share Posted April 3, 2017 42 minutes ago, (PS4)OmegaSlayer said: Or...better...wall hopping. :( I really don't get why DE decided to change the animation. How many of you prefer the wall running rather than the hopping? Simple, few walls are without irregularities, you can't just run smoothly over those. Also, with running, you have limited momentum to keep and use, where jumping from point to point can be done indefinitely and direction can be changed at any time. Link to comment Share on other sites More sharing options...
artemisfortune Posted April 3, 2017 Share Posted April 3, 2017 I've wanted it to be changed to where you default wall hop in the 4 NSEW directions, but if you wall latch and then press shift, you can run in a more controlled direction on the wall for a limited time. Link to comment Share on other sites More sharing options...
Nazrethim Posted April 3, 2017 Share Posted April 3, 2017 30 minutes ago, -N7-Leonhart said: Simple, few walls are without irregularities, you can't just run smoothly over those. Also, with running, you have limited momentum to keep and use, where jumping from point to point can be done indefinitely and direction can be changed at any time. What if it's implemented in a way that 'holding' the spacebar/jump button makes you wallrun while taping makes you wall hop. Or make the run a Sprint related function and Hop a walking one. Link to comment Share on other sites More sharing options...
artemisfortune Posted April 3, 2017 Share Posted April 3, 2017 1 hour ago, Nazrethim said: What if it's implemented in a way that 'holding' the spacebar/jump button makes you wallrun while taping makes you wall hop. Or make the run a Sprint related function and Hop a walking one. I ninja'd you c: Link to comment Share on other sites More sharing options...
-N7-Leonhart Posted April 3, 2017 Share Posted April 3, 2017 Just now, Nazrethim said: What if it's implemented in a way that 'holding' the spacebar/jump button makes you wallrun while taping makes you wall hop. Or make the run a Sprint related function and Hop a walking one. Don't you remember that we previously had the wall run and you could not do anything significant with it? Like, only enough momentum to get you like 3m across a chasm. It was there, but still almost never used (coptering was always the preferred alternative). So, that's probably why they did away with it. I am not sure why they would reintroduce a weaker mechanic, even for the sole reason of "looking cooler". Link to comment Share on other sites More sharing options...
Nazrethim Posted April 3, 2017 Share Posted April 3, 2017 Just now, -N7-Leonhart said: Don't you remember that we previously had the wall run and you could not do anything significant with it? Like, only enough momentum to get you like 3m across a chasm. It was there, but still almost never used (coptering was always the preferred alternative). So, that's probably why they did away with it. I am not sure why they would reintroduce a weaker mechanic, even for the sole reason of "looking cooler". The game RUNS on Rule of Cool, well RoC and grind, but mostly RoC. Link to comment Share on other sites More sharing options...
Ikusias Posted April 3, 2017 Share Posted April 3, 2017 If i remember right they changed wallrunning in wallhopping to permit changes of direction without overcomplicating animations and controls, they attempted to keep it but it wasn't good looking at all and say felt much clunkier Link to comment Share on other sites More sharing options...
Omnimorph Posted April 3, 2017 Share Posted April 3, 2017 Yeah, it's the ONE thing I liked from the old Parkour that looked aesthetically cooler, but unfortunately they couldn't keep it and have the system be controllable as it is. Link to comment Share on other sites More sharing options...
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