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It highly depends on the level range of enemies you're fighting and somewhat on the weapon you're using.

The information given on the Wiki works well enough until around lvl 80 at which point it's not accurate in terms of effectiveness.

In general lvl 1-60 armored Grineer use either Corrosive or Radiation, Many Grineer units have Ferrite armor and Corrosive's status effect works well against both Alloy and Ferrite. Some players prefer Radiation for performance against Alloy but eventually Corrosive wins due to armor gains so lvl 80+ use Corrosive with heavy status.

Against Corpus it's mostly about your weapon than the level range. Use 90% + 60/60 Toxic on crit based weapons or Magnetic + Toxic for non-crit weapons. There's even a few weapons where Viral + Electric works well.

Against Infested use Corrosive mostly. If it's a primary weapon then Primed Cryo Rounds will allow Blast to perform better.

Against Corrupted (Void), it's mostly the same rules as Grineer except there's more Alloy armor present so Radiation will be viable for longer.

 

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8 hours ago, (PS4)drpunk-yo said:

Grineer - Radiation (electricity + heat) & Viral (toxin + cold)

Corpus - Magnetic (electricity + cold) & toxin

Infested - Corrosive (electricity + toxin) & heat

Corrupted - Corrosive (electricity + toxin) & cold

 

I'm gonna have to say that Gas (Heat and Toxin) works better against Infested, and due to Corrupted Healers, it's better to bring Heat and Corrosive, not Cold. But other than that, yeah, this^

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1 minute ago, (Xbox One)ALG Minuscule36 said:

I'm gonna have to say that Gas (Heat and Toxin) works better against Infested

Only against regular Infested (which die to pretty much anything anyway) though,
for heavier ones like Ancients, Boilers etc, that 75% damage boost from Corrosive is pretty neat to have.

Now, with a status monster of a weapon, this might indeed change in Gas' favor, however,
be wary of Toxic Ancients, as they can reduce Gas damage by 80% and shut down Toxin completely.
(So, as an alternative here, you could add Blast's CC [and +50% Ancient etc damage] to your Corrosive pwnage, heh.)

6 minutes ago, (Xbox One)ALG Minuscule36 said:

due to Corrupted Healers, it's better to bring Heat and Corrosive, not Cold.

While Heat is also (more than) fine against Corrupted, the Corrosive part already hits Ancients hard enough
(plus Cold vs Heat is merely a difference of -25% vs neutral damage in the case of Ancients)
that you can afford a bonus against both Alloy Armor (dem Bombards) as well as Shields, IMO.

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9 hours ago, (PS4)drpunk-yo said:

Grineer - Radiation (electricity + heat) & Viral (toxin + cold)

Corpus - Magnetic (electricity + cold) & toxin

Infested - Corrosive (electricity + toxin) & heat

Corrupted - Corrosive (electricity + toxin) & cold

 

Rad+ Viral on Grineer works best if you use weapons that can proc slash + viral or you can remove armor. Otherwise, Corrosive + another element  work better since only Elite Lancers , Bombards, Napalms and Eviscerators are weak to Radiation. The vast majority is weak to corrosive, and are more commonly found. 

Edited by aligatorno
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