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Oberon Feedback 20.3.1 and beyond


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2 hours ago, NeonNemesis said:

That doesn't even make any sense, having something that heals your TEAMMATES over infinite range is something non-team-based? Are you saying then that when Swat teams are to invade places with hostages and the sniper is on top o the roof a few building away he is not cooperating with the team? If someone stays back fighting a group of enemies while the others escort the hostage to extraction and tell him to retreat when thei are close then its not cooperation and he is undeserving of support? And BTW this is Oberon we're talking about which is considered by the majority of the players as one of if not the worst frame in the game even with his aparently broken healing because it has infinite range... 

Just because it affects your team positively, doesn't mean it's the best teamwork-oriented ability it can be. Currently, Blessing works on the principle that as long as you work as a group, ie staying together and tackling hordes with synergy, then you get good healing, whereas if you just lone wolf it and disregard your team, you don't get any. This is good for teamwork, no? Your SWAT analogy mentions a sniper, but other than a single sniper SWAT teams still go in as a team right? It isn't just 4 guys going in through random areas and taking on the baddies alone. New Renewal follows the exact same range principle as Blessing, and it's a good principle that promotes active teamplay.

Also, snipers don't actually need healing or support FROM their team, they sit on a roof out of danger and provide support TO their team. Off topic though.

2 hours ago, NeonNemesis said:

Also there is a huge diference between being outclassed and being completly useless when compared to, those are the situations between old renewall and the new renewal. In the old one it was outclassed by Bless because it was a HoT, had travel time and healed less, it's only advantage was the infinite range. Was it a reason to pick him over Trinity? the Trials and Kavor events don't think so.

So what's the functional difference between "outclassed" and "useless compared to"? If you're comparing Renewal to Blessing, either way Blessing comes out on top so what does it matter? And as people have frequently said, Oberon really isn't about being "the best" at anything, he's an all-rounder. You're gonna be bringing Oberon for his whole kit, not any single ability. As for the "trials and kavor events" comment, well we have zero stats so far on how many people still use Oberon so don't claim that people aren't using him anymore after less than 24 hours  since release.

2 hours ago, NeonNemesis said:

Also you are completly ignoring that Trinity's kit isn't just Heal, it has 2 heals, 1 of them acts as CC as well, it has energy restoration built in her kit damage reflection and Blessing which is new renewal with everything it has maxed to the top.

Yep that's Trinity, whole lot of restoration and a damage reduction ability, and 2 of her abilities also provide very basic single-target CC. If you look at Trinity's CC alone it's really quite crap, she can CC a total of two targets at a time, and one of those CCs is detrimental to the ability's true purpose when built that way. That's where Oberon shines as an ALL-ROUNDER. He can't heal like Trinity can, but he can provide worse healing while laying down moderate CC. Same way that he can't clear like Nova, but he can provide healing where she can't. Does that make sense?

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2 minutes ago, kai15 said:

Even when it came tic scaled up enemies it did nothing. Even when it was used on a lvl 145 ancient healer it did less than 400 damage per projectile and all together barely even scratched the enemy. I'm not saying that he should be able to do absurd amounts of damage I'm just asking that he do some. Also he has some of the worst CC, as most other Cc games can stun the enemies for more than 3 seconds and in a bigger range.

uhm... his smite with default strength deals (500+(enemyHP/5))/6 per projectile.... lets say something had 1000 HP. it would deal a little over 112 per projectile. if all projectiles hit. it would deal 700 dmg.

now lets say the target has 10000HP (100* as much as the other one)

it would deal 2500 dmg total.

 

the big problem here is that it currently splits total damage over the projectiles, while if im correct its supposed to be just 500+(enemy HP value/5) = dmg per projectile.

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31 minutes ago, KrypTic. said:

The passive: why...for the love of god just why.. 
                    I don't mean to be rude but the entirety of the community agreed that the 'initially suggested passive on the prime time stream' was a bad idea.  pets are just so niche and mostly worthless that it's a joke.

I keep asking my self why some people hate pets when Kubro dealing 12K+ Slash damage with basic attack and Hit Killing all enemies in a row on Sorties lvl 100+ isnt a worthless thing.

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3 minutes ago, kai15 said:

But there are two frames that already proc radiation in vastly larger areas than him, and don't  rely on a chance to do so

Its almost as if this is a multiplayer game and player synergies are intended to be effective when used appropriately!

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1 hour ago, Akimbo said:

Not sure what's wrong with the armour stripping effect, but it doesn't seem to work and requires 10+ casts of Reckoning to strip the armour off a heavy gunner.

Don't worry, this is working as intended. Armor debuff stacks, but only multiplicatively, meaning you have to debuff enemies until the game decides to round their armor values down to 0%, instead stacking a 50% debuff with another 50% debuff to get the desired 0%. Just think of it as multiple Corrosive procs instead of 4 Corrosive Projections.

I agree with some aspects of your changes, like how the % damage on Smite shouldn't split between the orbs. Especially since it's mitigated by armor anyways. Or maybe change it from Radiation damage to Finisher.

However, I disagree with making Hallowed Ground a toggle. Mainly because other landscape affecting abilities (for example Frost Ice Wave, Nidus Ravenous, etc) aren't toggles. The only one is Equinox's Mend/Maim, but that's cuz it has a second effect centered around her. 

As for Renewal, I think this is a good idea since it's mostly only useful on squishy frames anyways. However, it still needs to decide whether it wants to be a Duration ability or a Toggled ability. 

Reckoning's blind really does not need any help. The blind is useful, but that's not what the ability is meant for. Reckoning has some scaling, of course it's not that strong since it's not plausible to completely strip armor in a fight, but it combined with the Radiation procs make it useable enough. A buff to its base range would definitely help it out.

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10 minutes ago, CeePee said:

Smite Infusion augment alone makes Oberon a ridiculously strong buffer.

 

Or you could bring a Rhino, and not putz around manually buffing 3 other people while not buffing your own damage. And bring better CC at the same time.

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3 minutes ago, Yzjdriel said:

You're clearly not doing proper testing.

 

Be my guest to try it yourself. Just after being lectured the first time about this very subject matter I went and tested it again, world behold a single level 1 heavy gunner will not die to his 1st.

You're more than welcome to watch the evidence for yourself if you don't believe me.. because it's physically documented. 

ᕕ( ᐛ )ᕗ I'll be on my way.

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2 minutes ago, BiancaRoughfin said:

keep asking my self why some people hate pets when Kubro dealing 12K+ Slash damage with basic attack and Hit Killing all enemies in a row on Sorties lvl 100+ isnt a worthless thing.

Broken Ai ? Sentinels give better support ? Mod are more rare for kubrows such as bite. 

Mostly Broken A.I

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5 minutes ago, BiancaRoughfin said:

I keep asking my self why some people hate pets when Kubro dealing 12K+ Slash damage with basic attack and Hit Killing all enemies in a row on Sorties lvl 100+ isnt a worthless thing.

 
 

It's not that I hate it, it's just that it's not a useful 'passive'. this is opinion based yes, but accurate. 

*edit* 

If Vacuum was equipped on pets, maybe this would be so bad. 

Edited by KrypTic.
:)
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5 minutes ago, BiancaRoughfin said:

I keep asking my self why some people hate pets when Kubro dealing 12K+ Slash damage with basic attack and Hit Killing all enemies in a row on Sorties lvl 100+ isnt a worthless thing.

Even if they made Kubrows/Kavats deal 9999999999999 damage per hit, I would still not use them due to completely moronic AI. Whenever I take pet companion with me, it either starts standing still for no reason, running in circles or staying on the other part of the tile. Screw them.

Edited by Vance.Stubbs
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Less than 600 armor buff = Worse than nerfed trin

Scaling dmg that can't cut through armor = lol

Armor stripper that can't fully strip in one hit = lol

DE be like "nah Oberon is too easy to acquire. Here fixed to be less clumsy, no no no it won't leave Zero niche/non meta zone bois".

Edited by Volinus7
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3 minutes ago, SupremeDutchGamer said:

uhm... his smite with default strength deals (500+(enemyHP/5))/6 per projectile.... lets say something had 1000 HP. it would deal a little over 112 per projectile. if all projectiles hit. it would deal 700 dmg.

now lets say the target has 10000HP (100* as much as the other one)

it would deal 2500 dmg total.

 

the big problem here is that it currently splits total damage over the projectiles, while if im correct its supposed to be just 500+(enemy HP value/5) = dmg per projectile.

The problem is that the 2500 total damage is only 2 percent of that healers health so even with that much power strength using the ability is just a waste of time. Good to note that the scaling works on health no ehp meaning armored enemies take even less damage

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3 minutes ago, KrypTic. said:

Be my guest to try it yourself. Just after being lectured the first time about this very subject matter I went and tested it again, world behold a single level 1 heavy gunner will not die to his 1st.

You're more than welcome to watch the evidence for yourself if you don't believe me.. because it's physically documented. 

ᕕ( ᐛ )ᕗ I'll be on my way.

Oberon Rework is trash, I've seen it. I've read it. I'm convinced.

:Poop Emoji:

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6 minutes ago, PopeUrban said:

Its almost as if this is a multiplayer game and player synergies are intended to be effective when used appropriately!

But when his 4 does abysmal damage if in radiated targets there is little  reason to use this "synergy"

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4 minutes ago, kai15 said:

The problem is that the 2500 total damage is only 2 percent of that healers health so even with that much power strength using the ability is just a waste of time. Good to note that the scaling works on health no ehp meaning armored enemies take even less damage

uhm... those where calculations with default power strength m8. (currently power strength actualy matters inversely because less strength = less projectiles=more dmg per projectile and the scaling isnt affected by strength)

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Just now, kai15 said:

But when his 4 does abysmal damage if in radiated targets there is little  reason to use this "synergy"

seriously what builds are you using?

i was rekking lvl 40 grineers with his 1st and 4th in a defense (do not it was SOLO no other sources of dmg) and no i did not use my guns cuz i wanted to see if the forum dwellers were speaking truth that he sucks. turns out they were LIES

and let me point it out 100% power strenght

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5 minutes ago, Xionyde134 said:

Don't worry, this is working as intended. Armor debuff stacks, but only multiplicatively, meaning you have to debuff enemies until the game decides to round their armor values down to 0%, instead stacking a 50% debuff with another 50% debuff to get the desired 0%. Just think of it as multiple Corrosive procs instead of 4 Corrosive Projections.

I agree with some aspects of your changes, like how the % damage on Smite shouldn't split between the orbs. Especially since it's mitigated by armor anyways. Or maybe change it from Radiation damage to Finisher.

However, I disagree with making Hallowed Ground a toggle. Mainly because other landscape affecting abilities (for example Frost Ice Wave, Nidus Ravenous, etc) aren't toggles. The only one is Equinox's Mend/Maim, but that's cuz it has a second effect centered around her. 

As for Renewal, I think this is a good idea since it's mostly only useful on squishy frames anyways. However, it still needs to decide whether it wants to be a Duration ability or a Toggled ability. 

Reckoning's blind really does not need any help. The blind is useful, but that's not what the ability is meant for. Reckoning has some scaling, of course it's not that strong since it's not plausible to completely strip armor in a fight, but it combined with the Radiation procs make it useable enough. A buff to its base range would definitely help it out.

Yeah I figured it worked like that, however it's also worthless like that which I guess was more my point.

Hallowed Ground should absolutely be a toggle, so we disagree there. It would be a massive quality of life buff.

Reckoning is about CC, Blind is the best part of that CC because of how poorly damage on abilities scale with these old frames, trying to make Reckoning viable as a damage dealer outside of starchart is pretty pointless.

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39 minutes ago, KrypTic. said:



The passive: why...for the love of god just why.. 
                    I don't mean to be rude but the entirety of the community agreed that the 'initially suggested passive on                         the prime time stream' was a bad idea.  pets are just so niche and mostly worthless that it's a joke.
 

Sorry, the "entire community agreed" I'm part of the community and I like the fact my Kubro can res. A pet I use on almost every mission, but I guess it's just niche and worthless...according to you...

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