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melee stances and hidden capabilities


(XBOX)EternalDrk Mako
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hello tenno ,

 this is to help isolate other cases of oddities or possibly hidden features of certain stances not well known 

examples of such are 

while back but was added to the wiki [thanks to a wiki mod] i had found that decisive judgments had a finisher combo 

more recently i found out pointed wind has a finisher combo trick

 do other stances have certain capabilities or maybe a hidden finisher ?

im still testing them all but most of the time it takes a weird set of conditions or a mod to trigger certain actions

for example with decisive judgment using primed reach makes the chance of a finisher go up 

so then are there other stances you may know that have a trick to them? 

as always participation is appreciated 

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3 minutes ago, AlphaSierraMike said:

There are a few combos that guarantee procs. From memory Blind Justice has a few presses that guarantee slash procs.

Vulpine Mask is another good example of this; guaranteeing slash procs on (as of the time of writing) the only Rapier, which is a puncture-base weapon. It would be nice if there was some form of indicator not dissimilar to what is used on the Wiki. Noting multi-hits and procs would be an awesome boost to people's knowledge and individual usage of stances.

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20 minutes ago, AlphaSierraMike said:

There are a few combos that guarantee procs. From memory Blind Justice has a few presses that guarantee slash procs.

The dash in blind justice does slash. The hold combo's kick ragdolls followed by the spinning downward slash. The upward slash in the hold combo at the very end ragdolls as well.

Tranquil Cleave's hold combo dash also guarantees slash and the pause combo's kick can initiate finishers if done correctly.

Grim Fury's back combo can initiate finishers and the hold combo ragdolls.

The headbutt in Malicious Raptor's block combo initiates finishers, and the triple stab before it guaranteed slash.

Edited by AXCrusnik
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Most of Melees with innate Elemental Dmg have Stances which give them 100% Status chance to Proc like Iron Phoenix on Swords, Crossing Snakes and Swirling Tiger on Dual Swords. Brutal Tide multihit + Electric Proc on Obex. Defiled Snapdragon  multihit, etc. All of these works well with Healing Return and Condition Overload.

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Since charge attacks became a thing it was fixed, but an old melee 2.0 trick allowed you to switch from pause/block/direction combos into hold combos. It was really cool being able to do things like the triple stab from the pause combo in Tranquil cleave, and then immediately switch over to the hold combo and end it with the dash that inflicts slash procs. I'm sad it was taken out.

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