(XBOX)EternalDrk Mako Posted May 16, 2017 Share Posted May 16, 2017 hello tenno , this is to help isolate other cases of oddities or possibly hidden features of certain stances not well known examples of such are while back but was added to the wiki [thanks to a wiki mod] i had found that decisive judgments had a finisher combo more recently i found out pointed wind has a finisher combo trick do other stances have certain capabilities or maybe a hidden finisher ? im still testing them all but most of the time it takes a weird set of conditions or a mod to trigger certain actions for example with decisive judgment using primed reach makes the chance of a finisher go up so then are there other stances you may know that have a trick to them? as always participation is appreciated Link to comment Share on other sites More sharing options...
0 AlphaSierraMike Posted May 16, 2017 Share Posted May 16, 2017 There are a few combos that guarantee procs. From memory Blind Justice has a few presses that guarantee slash procs. Link to comment Share on other sites More sharing options...
0 iPathos Posted May 16, 2017 Share Posted May 16, 2017 3 minutes ago, AlphaSierraMike said: There are a few combos that guarantee procs. From memory Blind Justice has a few presses that guarantee slash procs. Vulpine Mask is another good example of this; guaranteeing slash procs on (as of the time of writing) the only Rapier, which is a puncture-base weapon. It would be nice if there was some form of indicator not dissimilar to what is used on the Wiki. Noting multi-hits and procs would be an awesome boost to people's knowledge and individual usage of stances. Link to comment Share on other sites More sharing options...
0 AXCrusnik Posted May 16, 2017 Share Posted May 16, 2017 (edited) 20 minutes ago, AlphaSierraMike said: There are a few combos that guarantee procs. From memory Blind Justice has a few presses that guarantee slash procs. The dash in blind justice does slash. The hold combo's kick ragdolls followed by the spinning downward slash. The upward slash in the hold combo at the very end ragdolls as well. Tranquil Cleave's hold combo dash also guarantees slash and the pause combo's kick can initiate finishers if done correctly. Grim Fury's back combo can initiate finishers and the hold combo ragdolls. The headbutt in Malicious Raptor's block combo initiates finishers, and the triple stab before it guaranteed slash. Edited May 16, 2017 by AXCrusnik Link to comment Share on other sites More sharing options...
0 (XBOX)CFE KOS MOS Posted May 17, 2017 Share Posted May 17, 2017 You might know this already, but cleaving whirlwind has the spinning combo that multiplies your damage by x3. Incredibly good for high levels. Link to comment Share on other sites More sharing options...
0 (PSN)Onder6099 Posted May 17, 2017 Share Posted May 17, 2017 Most of Melees with innate Elemental Dmg have Stances which give them 100% Status chance to Proc like Iron Phoenix on Swords, Crossing Snakes and Swirling Tiger on Dual Swords. Brutal Tide multihit + Electric Proc on Obex. Defiled Snapdragon multihit, etc. All of these works well with Healing Return and Condition Overload. Link to comment Share on other sites More sharing options...
0 (PSN)joshw1400 Posted May 18, 2017 Share Posted May 18, 2017 On 5/16/2017 at 7:03 PM, (Xbox One)CFE Jackipanda said: You might know this already, but cleaving whirlwind has the spinning combo that multiplies your damage by x3. Incredibly good for high levels. I thought it was 4x? Link to comment Share on other sites More sharing options...
0 (XBOX)EternalDrk Mako Posted May 18, 2017 Author Share Posted May 18, 2017 47 minutes ago, (PS4)joshw1400 said: I thought it was 4x? i think its 4 maybe we should list out all current finisher capable stances, i know i use them on big enemies, but then things like the caustysyst can enact them as part of their ability Link to comment Share on other sites More sharing options...
0 AXCrusnik Posted May 18, 2017 Share Posted May 18, 2017 Since charge attacks became a thing it was fixed, but an old melee 2.0 trick allowed you to switch from pause/block/direction combos into hold combos. It was really cool being able to do things like the triple stab from the pause combo in Tranquil cleave, and then immediately switch over to the hold combo and end it with the dash that inflicts slash procs. I'm sad it was taken out. Link to comment Share on other sites More sharing options...
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(XBOX)EternalDrk Mako
hello tenno ,
this is to help isolate other cases of oddities or possibly hidden features of certain stances not well known
examples of such are
while back but was added to the wiki [thanks to a wiki mod] i had found that decisive judgments had a finisher combo
more recently i found out pointed wind has a finisher combo trick
do other stances have certain capabilities or maybe a hidden finisher ?
im still testing them all but most of the time it takes a weird set of conditions or a mod to trigger certain actions
for example with decisive judgment using primed reach makes the chance of a finisher go up
so then are there other stances you may know that have a trick to them?
as always participation is appreciated
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