Iccotak Posted May 19, 2017 Share Posted May 19, 2017 (edited) I really like that DE has put in new enemy ships to drop off enemies and I hope that it does not only apply to the Ambulas event. Would definitely love to see one for the Grineer. Why not have Canisters that fall from the sky (or crash in the side of the enemy ship you are in) and let out enemies. Like in this Destiny 2 gameplay preview Edited May 19, 2017 by Iccotak Link to comment Share on other sites More sharing options...
AdunSaveMe Posted May 19, 2017 Share Posted May 19, 2017 And like the drop pods in Starcraft, or those weird ships in Star Trek: Beyond, or any number of similar things. Yes, it's pretty kickass to have a drop pod punch through a hull with enemies pouring out of it. It's probably a big tech issue to do for in-ship stuff, but dropping off reinforcements in open air areas would be great. Maybe with shielding so they don't get picked off before they even land, like they do with the condor units. Link to comment Share on other sites More sharing options...
Xion Posted May 19, 2017 Share Posted May 19, 2017 Funnily enough, in certain Invasion missions, these can be seen and the player gets to use them on occasion, actually. Would like these to drop for enemies in real time, though probably not for Endless missions or else the entire map would eventually just be filled with drop pods. Link to comment Share on other sites More sharing options...
TARINunit9 Posted May 19, 2017 Share Posted May 19, 2017 24 minutes ago, Iccotak said: Would definitely love to see one for the Grineer. Why not have Canisters that fall from the sky (or crash in the side of the enemy ship you are in) and let out enemies. THE CODEX ASTARTES NAMES THIS MANEUVAH "STEEL RAIN!" Link to comment Share on other sites More sharing options...
AdunSaveMe Posted May 19, 2017 Share Posted May 19, 2017 9 minutes ago, Xionyde134 said: Funnily enough, in certain Invasion missions, these can be seen and the player gets to use them on occasion, actually. Would like these to drop for enemies in real time, though probably not for Endless missions or else the entire map would eventually just be filled with drop pods. But they are static objects. The tiles are built with those objects in them. The ones you use just teleport you. Link to comment Share on other sites More sharing options...
Chipputer Posted May 19, 2017 Share Posted May 19, 2017 1 hour ago, AdunSaveMe said: It's probably a big tech issue to do for in-ship stuff They could code an RNG based event that specifically changes a tile into an alternate version where a ship has punched through the hull and is dropping off enemies. They could even let us see the ship getting lodged into the other one. I doubt they could make it look as awesome as everyone wants, but it's definitely doable through some less than graceful methods until they could figure out a better way to make events more dynamic. Link to comment Share on other sites More sharing options...
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