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Warframe lategame idea's & wishes.


omegaperfekt
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Dear Tenno's,

It's been years and it was a hell of a ride. I love this game really a lot, playing since the beta and im enjoying it.

However we Veterans face problem based on the end game content, and thats what i like to talk about. We got around 300 weapons, 50+ frames but not the suitable playground to test our 4-5 forma weapon's to struggle like we did (as example with the old void system). As mogamu and other youtubers mentioned there is a lack in the  late game system currently which is a shame because we are not able to meet our limits and even break them. There is no reason anymore to forma ur weapons or get the last squeeze of aditional power if we are not able to solo everything with ease. 

Note: This thread isn't about bashing the dev's or anyone. Don't get salty and stay honorable to each other! This thread is about implentmenting new ideas to the late game that many people in the community would love to see. This could be a basic general idea for the DE team to work on for future developments . 

I collected plenty of idea's and i'd love to hear your opinions, please read it entirely before posting.

Idea 1. Implementing the old survival void system , but tweak it for high level players. Starting with lvl 50 enemy's that fastly grow over time. If people are able to get past 30 minutes they could be rewarded with random items (relics,mods, prime parts that are currently available) BUT with the low chance of dropping a warframe/weapon piece of the vaulted ones. This would please veteran people and make sure they are able to test their power, while also giving them a fair chance to drop something with high value while doing it. Also new players would benefit from it, they could gain this as a target to work on, being strong enough to endure it and trying to get their fav. prime parts on which they never had the chance to grind on. Also giving them to selling the rare stuff to buy mods, wep. etc. sounds very fair and pleasing for newcomers & veterans. 

Idea 2. Implementing "all hell breaks lose mode" which i'd like u to explain further.  4 teams with 4 members each in kind of a Battle Royal!

Phase 1 :all 4 teams join a big arena and need to fight huge enemy waves lvl 80+ to survive, every team for itself taking an automatic unchoosable place (imagine a cake, every team gets 1 quarter of space to fight on). 3 big waves need to be withstood for 3-5 minutes on each wave getting stronger enemys, (first wave being infested, second grineer, third corpus) This makes sure ur gear should be at a overall build which makes it a lot harder to specialise against any faction and what to choose gets a lot harder.. Teams that die will be disqualified and so on. After the 3 big waves are cleared,

Phase 2  comes into place :  a strong boss will appear for each party to clear. The teams won't be able to pass their quarter of room until here. each group(s) that survived and cleared the boss are now able to get into Phase 3. BUT this boss will be on a time limit, so clear him fast or otherwhise u'll get disqualified

Phase 3 : After this dificult burden u tenno's needed to overcome, u should be able to show your ultimate strength to each other, holding up your weapons to defeat the remaining teams. ((Teams are just able to use their close combat weapons)), no primary & secondarys available/allowed.  The last team (remaining people of the team) who successfully withstood their foe's and fear have proven themselfs by stalker himself, granting their whole team rare special mods or vaulted pieces. with a low chance on dropping a cool STALKER BADGE to wear on ur shoulders, so that everyone shall fear and respect  you, as you are a respected one of stalker himself. 

All hell breaks lose rules : 1. no copy cat in team (u can't have 2 same warframe in the team, no 2x nekros etc.)
                                             2. no same weapons in the same team (to go against any team weapon abuse)
                                             3. u cant revive urself, once you're dead.
 

Idea 3  Tenno Brothers Aliance game mode. It's 8 tenno's against 1 big boss that is able to spawn enemys and shoot lasers or huge and fast bullets. Tenno need their acrobatics to survive and coordinate to kill the boss as fast as possible, since he goes in rage over time. The boss has different kind of effects, one of them being like a nullifier which leads the warframes without their abilities for a certain time and decreased abilitys for our warframe's once he goes in rage. (could still need some more ideas in details, feel free to post any more ideas to this one, but im sure u know what im all about)

 

Idea 4  Clan deadfront game mode.  A clan (with atleast 50 members) 20 tenno need to kill a Clan Boss, he drops good amounts of recources for the clan and some different prime parts. As bonus, u are able to build a big statue for the clan and also cool badge to show off, on rare drop a random exilus drop. (Could be a weekly clan task, to hold the clan active and together)

Extra idea:

Idea 5 Tenno Roulette:  use your prime stuff and bet them on roulete, the winner is getting everything that was placed as a offer. especially cool if used on vaulted items, because the thrill and hype about this mod would be really high :)

There could be a lot more cool idea's and stuff! i'll update since i get more good ideas :) feel free to share this thread, make it big and popular with the hope of getting them implanted in game! 

my english isn't perfect but it should be enough i hope :)

I took a lot of time to think about these ideas and write it all down for you guys, i hope u respect that! im sure u will like the direction of the ideas.

 

CHEERS TENNO! 

 

 

Edited by omegaperfekt
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I agree that the game lacks some kind of endgame. Overall Warframe is such an amazing game. The gameplay is superb but once you got good weapons, frames and mods everything seems way to easy. Even the level 100 enemies in sorties with elemental/physical enhancement or augmented armor/shields just die in seconds. 

I personally don't need new game modes, but wouldn't mind them either. But another star system where enemies are level 150-200 or something like that would be awesome. For that area only add another set of relics where uncommong and rare parts drop more often. 

As i said, the game is amazing, the frames and the weapons feel so incedibly polished and the gameplay is so smooth. But it lacks content where we can use all those things in a fitting way.

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16 hours ago, crysed said:

I agree that the game lacks some kind of endgame. Overall Warframe is such an amazing game. The gameplay is superb but once you got good weapons, frames and mods everything seems way to easy. Even the level 100 enemies in sorties with elemental/physical enhancement or augmented armor/shields just die in seconds. 

I personally don't need new game modes, but wouldn't mind them either. But another star system where enemies are level 150-200 or something like that would be awesome. For that area only add another set of relics where uncommong and rare parts drop more often. 

As i said, the game is amazing, the frames and the weapons feel so incedibly polished and the gameplay is so smooth. But it lacks content where we can use all those things in a fitting way.

thats the point, we are not able to use our maximum power and put it to the test in a real scenario. a planet from 100-130 and 150-180 would be awesome as hell :D But i also think that new game modes would get some of the players back, giving them a real opportunity to enjoy the game a lot more.

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37 minutes ago, omegaperfekt said:

thats the point, we are not able to use our maximum power and put it to the test in a real scenario. a planet from 100-130 and 150-180 would be awesome as hell :D But i also think that new game modes would get some of the players back, giving them a real opportunity to enjoy the game a lot more.

Yes highly challenging modes and missions with equally rewarding loot is what this game needs.

Not just the same treadmill of grinding for primes or weapons just so...you can use those to...farm another prime or gear. 

Challenging enemies and bosses, raids, and reward us with new types loots from these to make you feel you accomplished something and have something to show for. 

A fun and enjoyable experience which makes you want to play again instead of being forced to grind and feeling you're wasting your life away. Aka our current sorties and events. 

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23 hours ago, omegaperfekt said:

Dear Tenno's,

It's been years and it was a hell of a ride. I love this game really a lot, playing since the beta and im enjoying it.

However we Veterans face problem based on the end game content, and thats what i like to talk about. We got around 300 weapons, 50+ frames but not the suitable playground to test our 4-5 forma weapon's to struggle like we did (as example with the old void system). As mogamu and other youtubers mentioned there is a lack in the  late game system currently which is a shame because we are not able to meet our limits and even break them. There is no reason anymore to forma ur weapons or get the last squeeze of aditional power if we are not able to solo everything with ease. 

Note: This thread isn't about bashing the dev's or anyone. Don't get salty and stay honorable to each other! This thread is about implentmenting new ideas to the late game that many people in the community would love to see. This could be a basic general idea for the DE team to work on for future developments . 

I collected plenty of idea's and i'd love to hear your opinions, please read it entirely before posting.

Idea 1. Implementing the old survival void system , but tweak it for high level players. Starting with lvl 50 enemy's that fastly grow over time. If people are able to get past 30 minutes they could be rewarded with random items (relics,mods, prime parts that are currently available) BUT with the low chance of dropping a warframe/weapon piece of the vaulted ones. This would please veteran people and make sure they are able to test their power, while also giving them a fair chance to drop something with high value while doing it. Also new players would benefit from it, they could gain this as a target to work on, being strong enough to endure it and trying to get their fav. prime parts on which they never had the chance to grind on. Also giving them to selling the rare stuff to buy mods, wep. etc. sounds very fair and pleasing for newcomers & veterans. 

Idea 2. Implementing "all hell breaks lose mode" which i'd like u to explain further.  4 teams with 4 members each in kind of a Battle Royal!

Phase 1 :all 4 teams join a big arena and need to fight huge enemy waves lvl 80+ to survive, every team for itself taking an automatic unchoosable place (imagine a cake, every team gets 1 quarter of space to fight on). 3 big waves need to be withstood for 3-5 minutes on each wave getting stronger enemys, (first wave being infested, second grineer, third corpus) This makes sure ur gear should be at a overall build which makes it a lot harder to specialise against any faction and what to choose gets a lot harder.. Teams that die will be disqualified and so on. After the 3 big waves are cleared,

Phase 2  comes into place :  a strong boss will appear for each party to clear. The teams won't be able to pass their quarter of room until here. each group(s) that survived and cleared the boss are now able to get into Phase 3. BUT this boss will be on a time limit, so clear him fast or otherwhise u'll get disqualified

Phase 3 : After this dificult burden u tenno's needed to overcome, u should be able to show your ultimate strength to each other, holding up your weapons to defeat the remaining teams. ((Teams are just able to use their close combat weapons)), no primary & secondarys available/allowed.  The last team (remaining people of the team) who successfully withstood their foe's and fear have proven themselfs by stalker himself, granting their whole team rare special mods or vaulted pieces. with a low chance on dropping a cool STALKER BADGE to wear on ur shoulders, so that everyone shall fear and respect  you, as you are a respected one of stalker himself. 

All hell breaks lose rules : 1. no copy cat in team (u can't have 2 same warframe in the team, no 2x nekros etc.)
                                             2. no same weapons in the same team (to go against any team weapon abuse)
                                             3. u cant revive urself, once you're dead.
 

Idea 3  Tenno Brothers Aliance game mode. It's 8 tenno's against 1 big boss that is able to spawn enemys and shoot lasers or huge and fast bullets. Tenno need their acrobatics to survive and coordinate to kill the boss as fast as possible, since he goes in rage over time. The boss has different kind of effects, one of them being like a nullifier which leads the warframes without their abilities for a certain time and decreased abilitys for our warframe's once he goes in rage. (could still need some more ideas in details, feel free to post any more ideas to this one, but im sure u know what im all about)

 

Idea 4  Clan deadfront game mode.  A clan (with atleast 50 members) 20 tenno need to kill a Clan Boss, he drops good amounts of recources for the clan and some different prime parts. As bonus, u are able to build a big statue for the clan and also cool badge to show off, on rare drop a random exilus drop. (Could be a weekly clan task, to hold the clan active and together)

Extra idea:

Idea 5 Tenno Roulette:  use your prime stuff and bet them on roulete, the winner is getting everything that was placed as a offer. especially cool if used on vaulted items, because the thrill and hype about this mod would be really high :)

There could be a lot more cool idea's and stuff! i'll update since i get more good ideas :) feel free to share this thread, make it big and popular with the hope of getting them implanted in game! 

my english isn't perfect but it should be enough i hope :)

I took a lot of time to think about these ideas and write it all down for you guys, i hope u respect that! im sure u will like the direction of the ideas.

 

CHEERS TENNO! 

 

 

the idea is amazing except that it may have a flaw in it. The massive teams required for the game to handle and the computers to handle. Since the game is extremely fast paced, I can see a lot of networking issues with it. But if that isn't the case, then I m totally with u on this. At least it will also give the newer players to look upto something and say that they want to be one of those ppl playing this mission.

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This game is probably not going to get 'endgame' anytime soon because it'll just get cheesed into oblivion.

The closest thing we ever had to endgame difficulty was Operation: Rathuum Endurance where initially, only the Conclave players did well and everyone else complained it was too difficult, until players learned to cheese the hell out of it.

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4 hours ago, Heckzu said:

This game is probably not going to get 'endgame' anytime soon because it'll just get cheesed into oblivion.

The closest thing we ever had to endgame difficulty was Operation: Rathuum Endurance where initially, only the Conclave players did well and everyone else complained it was too difficult, until players learned to cheese the hell out of it.

If you can't manage content without cheesing, it is bad game-design. If you can manage and people still cheese it is the mindset of the players. 

But not everyone is going to cheese the hell out of it, especially in a PvE game where you don't need to compete directly with other, people  tend to play what they prefer, not what is op. There will be always someone like that. And it would be just another way for people to enjoy the game, imo. 

But there is no challenge that feels satisfying and leveling the 50th weapon in a lowlevel mission if at least for me boring as hell. 

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15 minutes ago, crysed said:

If you can't manage content without cheesing, it is bad game-design. If you can manage and people still cheese it is the mindset of the players. 

But not everyone is going to cheese the hell out of it, especially in a PvE game where you don't need to compete directly with other, people  tend to play what they prefer, not what is op. There will be always someone like that. And it would be just another way for people to enjoy the game, imo. 

But there is no challenge that feels satisfying and leveling the 50th weapon in a lowlevel mission if at least for me boring as hell. 

But if you can cheese it, it is bad game-design. But if DE makes difficult content that isn't cheesable, then we'll get a S#&$storm of complaints on the forums.

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21 minutes ago, (Xbox One)JadeSalamander said:

I think right now DE needs to focus on the early game to help with retaining new players. Having the first cinematic quest not show up until completing the junction to Neptune makes it really hard to keep players who like story connected.

I agree the early game needs quite a bit of help. How ever, i think that the bigger problem is vetern retention.

I quite in the pre tww drought, came back for tww, but after i was done with it i had nouthing to do. I had a strong set of wepons, but nouthing to use them agest. So why make them stronger with rivens?

And im not nearly the only one, quite a few in region chat, and guild chat, after i was done tww had nouthing to do. We had rely powerful set ups and nouthing to use them agesnt.

The only resin im on the forms from time to time is that i quite enjoy the game, and am waiting for something hard. I have an idea ive called the tower, but its not quite ready.

Edited by MindHoney
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14 minutes ago, Heckzu said:

But if you can cheese it, it is bad game-design. But if DE makes difficult content that isn't cheesable, then we'll get a S#&$storm of complaints on the forums.

So what? Let the people complain. As long as content isn't toally unmanagable it is fine, there should be something challenging, instead of increasing the powercreep more and more. When it comes to whinning on the forums DE shouldn't listen to players at all, no dev should and same should't the community. I am not saying they souldn't listen to feedback, feedback is important. But what you can read often isnt' something i would call feedback at all.

 

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Mastery Rank 21 player here, 2000 hours on profile, would be MR22 if I could manage to pass the test...

My 4-Forma Soma Prime / Boltor Prime isn't strong enough to solo sorties, regardless of my frame, so I disagree that there isn't enough challenge.

I've been an avid gamer since the Atari 2600.  I've literally spent three decades plus as a gamer, striving to achieve the mediocrity I now can claim, and while that sounds unimpressive, if you had seen how I started out at age 8, you'd be impressed at the progress.  I used to be abominable, worked my way up to bad, improved to tolerable levels, spent 3 months trying to learn how to perform a "hadoken" in Street Fighter 2 Turbo, and after decades more, have gotten to become mediocre.  

For someone with my inability to aim perfectly, my inability to notice things on the screen, my inability to navigate the game's god-awful mapping system, and my generally feculant reflexes, I promise that Warframe has plenty of challenge.

If not for my mods, I'd still be stuck at Mercury.

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2 minutes ago, EvilKam said:

 

My 4-Forma Soma Prime / Boltor Prime isn't strong enough to solo sorties, regardless of my frame, so I disagree that there isn't enough challenge.

I can solo sotries with so many weapons and frames with ease. Haven't played Soma P and Boltor P for a long time sp i can't say anything to that. But if i take my Vaykor Hek for example, i just oneshot everything in sorties, even with Phys/Ele Enhancement. I would not call this a challenge. It is only one example of many. 

It is always good to see that people can enjoy things for so long. But at least for me and as it seems for many others, the game offers not enought of a challenge once you get the strong stuff. I play Warframe for a few weeks, take a break for months after that and repeat that over and over again. I just can'T bring myself to play this game for months, because it doesn't feel rewarding, challenging and satisfying at all.

The game got so many things right, but quite a few things are imo wrong and need to be redesigned, but sadly that probably will never happen.

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6 minutes ago, crysed said:

I can solo sotries with so many weapons and frames with ease. Haven't played Soma P and Boltor P for a long time sp i can't say anything to that. But if i take my Vaykor Hek for example, i just oneshot everything in sorties, even with Phys/Ele Enhancement. I would not call this a challenge. It is only one example of many. 

I wish I had your reflexes, motor coordination, attentiveness, visual acuity, combat instincts, innate directional orientation, and small-scale-strategy.

I miss my shots way too often despite my best efforts to be effective in any way with a Tigris or Hek variant.

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Start with adding Endless Missions lvl 100 and onward on the Kuva fortress with kuva rewards in it

and overall add lvl 100 endless missions on other planets as well, Earth Remaster won't make me go back there and piss on lvl's 1-20 lmfao , it's a pity because the tileset remastered will be very pretty

Edited by arm4geddon-117
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1 hour ago, EvilKam said:

I wish I had your reflexes, motor coordination, attentiveness, visual acuity, combat instincts, innate directional orientation, and small-scale-strategy.

I miss my shots way too often despite my best efforts to be effective in any way with a Tigris or Hek variant.

Not every player needs to be insanely good, no matter which game, but offering a challenge to dedicated players who are really good at a game is something i always appreciate. That is why i loved the Dark Souls games so much, or rather still do. 

If the game is challenging for you in its current state, lucky you. The most important thing for you should be that YOU have fun playing. But some people like me really like a challenge, others are fine with just doing some sorties, fashionframe, or even trading.

I still see a lot of unused potential in Warframe, but with releasing more and more weapons, the game will never get there. Not that i don't mind new weapons. But our arsenal is so gigantic, it offers more than most other games ever will. So i think adding harder content and working on core mechanics and redesigning some mechanics should be the main focus of DE right now. 

But who am i fooling, it probably won't  happend, because releasing another set of weapons noone actually needs is just much easier.

 

Edited by crysed
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4 hours ago, Heckzu said:

But if you can cheese it, it is bad game-design. But if DE makes difficult content that isn't cheesable, then we'll get a S#&$storm of complaints on the forums.

You know, i will take more content over the stagnance that has taken over this game, more challenging content for better rewards, let people complain, who cares anyways? Nobody, there has literally been nothing to do besides farm prime parts and get millions of lenses from sorties, with the occasional design council alert that is somewhat fun, a breath of fresh air is what this game needs. Also who cares if you can cheese it, they play the way they want and you play the way you want, i don't know why you are so concerned with how other people play to begin with anyways, let them do their thing and you do yours.

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Just now, bronzebonobo said:

You know, i will take more content over the stagnance that has taken over this game, more challenging content for better rewards, let people complain, who cares anyways?

But that's just you, not the player base as a whole.

Take a look at what happened when DE introduced Conclave events. Conclave is in game content, and yet a large section of the community throws a tantrum whenever anything gets added to Conclave.

"If I don't like it, it shouldn't exist" seems to be the mentality of most of the playerbase.

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4 minutes ago, Heckzu said:

But that's just you, not the player base as a whole.

Take a look at what happened when DE introduced Conclave events. Conclave is in game content, and yet a large section of the community throws a tantrum whenever anything gets added to Conclave.

"If I don't like it, it shouldn't exist" seems to be the mentality of most of the playerbase.

i don't care if conclave exists, p2p connection for pvp is a no no, look at for honor for example, they did the same thing and got serious back lash because of it, and let me reiterate: i want more pve end game content, i want raids to drop something more useful, they drop a bunch of arcanes that literally nobody wants, maybe they could put what content  exists in the  game or something more meaningful in raids for example.

You like conclave i assume that's cool, point is we are talking about pve, not conclave in the first place, can i ask you why you are bringing up pvp in a pve related thread exactly?

 

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8 minutes ago, bronzebonobo said:

p2p connection for pvp is a no no

And community hosted dedicated servers have mitigated most of the connection problems that had existed, so that is no longer a legitimate excuse unless someone lives far from North America or Europe.

Just now, bronzebonobo said:

You like conclave i assume that's cool, point is we are talking about pve, not conclave in the first place, can i ask you why you are bringing up pvp in a pve related thread exactly?

It's an example of when the community showed great disdain for the addition of content.

Another example would be The Vacuum Within, in which all sentinels gained new utility, but the majority of the community rioted because two sentinels lost part of their old utility for a whole new utility. I personally didn't mind that the vacuum range was reduced, and neither did a bunch of other people. But the overwhelming majority apparently did mind and it had to be changed to suit them.

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On 5/23/2017 at 9:12 AM, omegaperfekt said:

Idea 4  Clan deadfront game mode.  A clan (with atleast 50 members) 20 tenno need to kill a Clan Boss, he drops good amounts of recources for the clan and some different prime parts. As bonus, u are able to build a big statue for the clan and also cool badge to show off, on rare drop a random exilus drop. (Could be a weekly clan task, to hold the clan active and together)

This. I would really enjoy it if they would add end game focused on clans, seeing as how lacking we are so far in the clan department. One would think we'd already have more clan focused events by now, and not just the 'grind these things for group benefit' runs we've had lately. Not that that is bad, it's just lacking.

Edited by Rivyn
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3 hours ago, Heckzu said:

It's an example of when the community showed great disdain for the addition of content.

Another example would be The Vacuum Within, in which all sentinels gained new utility, but the majority of the community rioted because two sentinels lost part of their old utility for a whole new utility. I personally didn't mind that the vacuum range was reduced, and neither did a bunch of other people. But the overwhelming majority apparently did mind and it had to be changed to suit them.

 

3 hours ago, Heckzu said:

Take a look at what happened when DE introduced Conclave events. Conclave is in game content, and yet a large section of the community throws a tantrum whenever anything gets added to Conclave.

 

So in other words, DE shouldn't release harder content because of a bunch of whiney people, who probably will be to bad to take this content on and rather prefer oneshotting everything on the screen with a use of a single ability.

Yeah, sounds about right, not.

 

 

 

 

 

 

 

 

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