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How to use my abandoned frames?


(PSN)LeBlingKing
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Well Nezha you are going to want Taxon for the overshield which builds during warding halo. You also want armor to scale his warding halo. Other than that his mod's don't really matter. Maybe range mods or strength mods since they impact all his abilities, but honestly his abilities are mostly utility, so you don't really need to boost him. If you plan to use blazing chakram as a healing ability you probably want some range mods as it's default range is awful. I like to use mostly speed and survivability mods since Nezha is mainly a speedrunning frame. His warding halo augment is pretty cool, and might be worth getting.

Edited by Grilleds
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I started with Mag a long time ago also used her with the greedy pull but since it has been nerfed she only has her magnetize ability that worth something.
Hydroid: Pilfering swarm augment can be used to get additional lot but I think he will get a rework before Hydroid prime comes.
Volt: Great for speedruns, he has good cc.
Titania: I pass this.
Saryn: If you know how to use her she is still one of the best dps ingame.
Nehza: I usually use him to speedrun like a volt but because warding halo I usually dont take any dmg.
Inaros: Great tank with lot of survive ability I would say he is one of the best to do higher Kuva missions/sorties.

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1 hour ago, (PS4)LeBlingKing69 said:

 

  • Astronaut MagIconNewLook
  • Space Fairy TitaniaIconNewLook
  • Gay NezhaIconNewLook
  • King Tut InarosIconNewLook

 

Mag deals godly damage with a combination of her abilities, but the damage is stationary. Focus on getting enemies into your territory. Magnetize to damage, Pull to reel enemies into Magnetize, Crush to hold them there. Polarize for weakening the enemy, restoring Mag's shields and adding more damage to the bubbles. I build a little Range and a lot of Duration for campy Survivals, though you may want a lower duration if you're moving around the tileset.

Titania I play about 50% on the ground as a supportive CC caster while building up buffs and Energy; and 50% as an airborne, tank-shredding being of destruction. Modding her Primary for Crit/Big Damage and her melee for Status is ideal to make the most of Razorwing.

Nezha is great for doing a whole bunch of things at once. Nimble with short bursts of incredible tankiness, he's a really active support/utility frame that deals a little bit of damage but has more of his eggs in the CC basket. Rely on weapons for damage and let your powers do the setup. Mobile Defense/Excavation + Pyroclastic Flow = :heart:

I don't play much Inaros, but when I do, I go full melee and focus on the 1 -> Finisher combo. Large incoming groups are a great opportunity for use of his 4. Health (obvi), Armor and whatever kind of other enhancers you want, it really doesn't matter. Even though he's not too energy-hungry, Rage is pretty good on him. Negation Swarm makes his tankiness just silly.

 

 

 

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FWIW, for Mag, Volt and Saryn, my builds are pretty much the same:

Corrosive Projection, Enemy Sense
Transient Fortitude, Intensify
Overextended, Stretch
Primed Continuity, Streamline
[X], [Y]
(also Zenurik Focus)

Max Range is just too delicious, be it Pull-ing or Crush-ing just everything,
having a large Magnetize bubble or blasts for both that and Polarize,
catching lotsa doods with Shock and Discharge (also allies for Speed & Capacitance),
having Spore spreading at maximum or a large Miasma reach, it's just so dang nice :D

The last two would be:
Primed Vigor & Primed Flow on Mag,
Primed Vigor & Capacitance on Volt and
Vitality & Steel Fiber on Saryn
(Vitality does fine if Primed Vigor isn't available to you yet).

For my Inaros, take Saryn's build but nix Streamline and the Strength Mods
in favor of Rage, Armored Agility and Negating Swarm.

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Most people want to use Volt for point control and buffing.  The build that I've seen relies on the augment for his 1 and placing shields for adding to his damage and team damage.  You can also use his ult for more damage and good CC.

Titania should be built for either CC or damage.  She does one or the other decently but not both and the same time.  Some people will also use unique builds for MR test cheese.

A lot of range and Spore seems to be a popular way to go for Saryn.  Some people will also tone down the range some and use Toxic Lash along with Spore.  Most people recommend using her augment for Molt for the added survivability either way.

The build I've had the most success with on Inaros uses a lot of range.  Along with survivability mods and Rage he can see a lot of use of Dessicate plus Devour/Scarab Swarm cycling all mostly on demand assuming he's fighting the right level of content.  Some people are fans of the augment for Scarab Swarm although I haven't had a chance to pick that up and try it out yet.

I haven't used or done much reading on Nezha or Hydroid so I can't really add suggestions for either of them.

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13 hours ago, SenorClipClop said:

 

Titania I play about 50% on the ground as a supportive CC caster while building up buffs and Energy; and 50% as an airborne, tank-shredding being of destruction. Modding her Primary for Crit/Big Damage and her melee for Status is ideal to make the most of Razorwing.

Actually, her Primary in Razorwing is a Status weapon, not a Crit weapon. It's got an alright 15% Crit Chance, but it's Status Chance is 25%, so it's better at Status than at Crit. As for Razorwing's Melee weapon, it's got a 5% Crit Chance and a 10% Status Chance, so it's not a particularly good weapon, as basic Raw damage doesn't scale well.

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I too am trying to finish builds on my last few frames.  Four to go: Oberon, Hydroid, Mag, and Zephyr.

I just finished a three forma Saryn Prime Build and took it to sortie yesterday scoring 60 percent of the damage or better in each mission while having tons of fun.  I built her for spreading spores using Torid as a primary.  There are some good Toxic Lash melee builds out there but I ignore that skill because I don't need yet another melee specialist.  I spam spores, sometimes on my molt, then spam Torid shots. Miasma when I'm surrounded.

Growing Power (need to forma aura slot), Power Drift, Intensify, Transient Fortitude for strength and damage

Overextended and Stretch gives good range to spread spores

Primed Flow and Quick Thinking for survival

Primed Continuity to buy back duration

Regenerative Molt: I find myself casting Molt often as you can use it to spread spores and this mod gives it utility as a strong heal.

The Nezha build I'm finishing up right now makes Warding Halo strong and lets me give it to allies.  His Divine Spears give me some CC.  I don't use his 1 or 2 much.  

Corrosive Projection 

Power Drift, Intensify, Transient Fortitude for strength 

Armored Agility and Steel Fiber for Armor

Primed Flow and Quick Thinking for survival 

Stretch for Divine Spears range

Safeguard to give the Halo to other people 

Titania is built for her 4 with strength and duration and efficiency.  I ignore her other skills.  

Inaros uses his 1 for crowd control and his 4 for toughness.  I give him lots of armor and strength.  Throw on Rage to get constant energy replenishment.    His new mod, Negation Swarm prevents you from being affected by status.  It's really handy.

I have a Volt build based on his Shocking Speed augment and melee button mashing.  It's a fun but limited way to play him.

Edited by (XB1)ThermalStone
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