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Enemies in Warframe


alergiclaprosti
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Every player that starts to know the game understands the following:

- Infested enemies swarm so you usually go for the melee;

- grineer are the most resilient due to their armor;

- corpus die if you sneeze one them.

 

I have a suggestion to make the corpus feel strong enough to actually mod appropriately against them:

 

Make their normal shields as powerful as the ones in the "Augmented Shields" sortie mission perk, of course scaling them with level.

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Infested? get some semi-decent CC and you are set.

Grineer? Oh, look, one warframe (loki) can make the whole faction completely powerless (disarm) 

Corpus? Well.. F**k. (of course there are ways to cheese even corpus, but its complete cancer (naranub) and it shouldnt even be taken into consideration)

Edited by Tacritan
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Corpus tend to be "Glass Cannon" type units. They don't have durability, they don't have numbers, but they have firepower and tactics.

Even Nullifiers die easily in most cases  (The exeptions being slow weapons like an Opticor, though you can still hit it's drone with such) but most units can output decent damage or abilities.

 

That being said, I would like to see more true surviving heavy units other than the Bursa, which is quite an outlier. Perhaps a Nox equivalent later down the line.

No matter how hard you try to protect invasion units, their fragility doesen't do well against hordes unlike an allied Napalm or so. At least their shields can regen I suppose.

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yes ... they have cute tech .... but they are tissue paper.

Who mods for corpus?!  nobody mods anything else except corrosive and slash with high status chance.

Why is that you say?! ... because of the grinner ARMOR.

Loki is the most powerful frame so saying that grineer are week to Loki proves nothing. Disarm doesn't work for nullifiers? ... just pop the bubble and than use the ability.

Bursa?! .... it will fight for you.  Osprey drone?! ... it kills itself.

Just because DE forgets to use the powerful grineer units (i.e. napalm, manic...) in missions, it doesn't mean that the grineer are weak.

The corpus, even with their tech, you can just shoot them down like balloons. Shield would be the tech that would make us mod for them.

 

Which do you fear most: armor enhanced grineer or shield enhanced corpus?

Edited by alergiclaprosti
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4 minutes ago, alergiclaprosti said:

yes ... they have cute tech .... but they are tissue paper.

Who mods for corpus?!  nobody mods anything else except corrosive and slash with high status chance.

Why is that you say?! ... because of the grinner ARMOR.

Loki is the most powerful frame so saying that grineer are week to Loki proves nothing. Disarm doesn't work for nullifiers? ... just pop the bubble and than use the ability.

Bursa?! .... it will fight for you.  Osprey drone?! ... it kills itself.

Just because DE forgets to use the powerful grineer units (i.e. napalm, manic...) in missions, it doesn't mean that the grineer are weak.

huh? ill agree that coorosive is best used on grineer due to armor, but slash? slash is a great all around damage type thats effective against all factions.

 

as for bursa, sure, if you take it out first. and only oxium drones kill themselves, what, you never see a mine osprey before?

 

why the heck do you think that DE forgets to put the stronger grineer units in? you spend all your time fighting mobs that are under lv 15 or something? manics might not show up too much, but just about everything else shows up quite a bit.

 

having said all that, iirc they do have a new type of corpus unit that they've atleast got the concept for, tho idk if they've done anything with it since they showed it to us

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Corpus are the area-control faction. Sapping and Mine Ospreys, high-powered weapons with travel time, zones where you can't use your powers, slow tracking beams that can deal a lot of damage very quickly if you don't move around. The whole faction is built to affect space in a way Grineer and Infested aren't. Which is why, for the most part, they ease players into fighting the Corpus. (For the record, it's Toxin damage and Slash procs that devour the Corpus specifically because they both ignore shields entirely).

The Infestation are, as you noted OP, the horde faction. A lot of squishy units that can do good damage but are primarily not much of a threat. A few key monsters that work in conjunction with those units to make them much more devastating. Tar MOA's and Mutalist Ospreys give the faction a way to keep players from sitting still *too* long, while Ancients provide auras that are strong enough to make them the number one priority, while their riplines can serve to make the swarming trash exceedingly dangerous if it's not kept in check.

Grineer are, by and large, the brute-force range faction. Highly accurate, rapid firing weapons couple with heavy armor bend towards an approach akin to victory-through-attrition, yet their lack of specific anti-Warframe abilities (power nullification) leads to them being by far the easiest faction to deal with once you've got a handle on their armor. They have their fair share of AoE attacks, usually ones that hit hard, it's only the Hyekka Master's firebomb and the Napalm that create areas where warframes really don't want to hang out at higher levels. OTOH, both of the attacks that generate those areas are *very* powerful, and can easily heavily damage or outright kill warframes. In general, their Lancers serve as attrition-generating units while their more specialized units tend to, under specific circumstances, deal large (often lethal) amounts of damage in niche situations.

Overall, I don't really think the Corpus need much in the way buffs (better spawning for the sake of fielded unit diversity, however, might be a thing that'd be good, though). Don't need nerfs, either, though Nullifier Eximus doubling down with being Arctic-type is a bit much. If anything, it's the Infested and Grineer factions that could use some help to not be punching bags. A look at damage types and procs is probably in order, as many damage types and procs are just left in the dust due to just how easy it is to come by ways of completely circumventing the defenses of entire factions, while others that should ostensibly be killers are mostly just non-factors.

Edited by TheGrimCorsair
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