I´m getting a smaller increase in status chance per mod even tho all other weapons exept the Mara, Detron Mara and ballistica Prime get the same value per mod.
When you look it up in the wiki you get:
Chance per Pellet = 1 − (1 − Status Chance × Status Multipliers)^(1 ÷ Base Number of Pellets)
Listed Status Chance = 1 − (1 − Chance per Pellet)^(Modified Number of Pellets)
The Status Multiplier is the sum of all status mods + 1, so how is it possible to get a decrease per mod?
If you know were my mistake is please let me know because so far it seems like a bug to me.
Sorry if there are any mistakes in spelling or grammar (im not the best in english).
Question
-SD-Nikarkos
Hello there,
While modding my ballistica prime i noticed that the status chance increase was different than on other weapons
Standart status chance= 20 %
w. Frostbite = 30.5% (11.5% more)
w. Frostbite + Jolt = 39.9% (9.4% more)
w. Frostbite + Jolt + Scorch = 48.3% (8.4% more)
w. Frostbite + Jolt + Scorch + Pistol Pestilence = 55.8 (7.5% more)
I´m getting a smaller increase in status chance per mod even tho all other weapons exept the Mara, Detron Mara and ballistica Prime get the same value per mod.
When you look it up in the wiki you get:
Chance per Pellet = 1 − (1 − Status Chance × Status Multipliers)^(1 ÷ Base Number of Pellets)
Listed Status Chance = 1 − (1 − Chance per Pellet)^(Modified Number of Pellets)
The Status Multiplier is the sum of all status mods + 1, so how is it possible to get a decrease per mod?
If you know were my mistake is please let me know because so far it seems like a bug to me.
Sorry if there are any mistakes in spelling or grammar (im not the best in english).
Edited by -SD-NakarkosLink to comment
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