Jukantos Posted October 29, 2017 Share Posted October 29, 2017 When leaving your Warframe outside the bounty area and blinking into the objective area, and then transitioning back to your warframe form always instantly fails the bounty, because it counts as teleporting back to your frame outside the area for a split second while you transition. It's rather annoying considering the amount of focus i invested into my operator dash (unlocked the teachable naramon dash speed, so my preferred form of long distance travel on the plains is now operator blinking) Please dont fail the bounties just because i transition back to my warframe. That's ridicolous and can't possibly be working as intended Link to comment Share on other sites More sharing options...
Kingmana Posted October 29, 2017 Share Posted October 29, 2017 I can confirm this is a thing. Even if you enter the area with Warframe and use the "Transference" the bounty has a huge probability of falling due to Objective Abandon. It seems to happen mostly if you use the Transference as soon as you enter the bounty area. It's a huge game-breaking bug as it's something that can happen to pretty much anyone. It makes no difference between host or clients. However if more people enter the area first there is no issue, so I assume it's something related to the transition that makes your character vanish. The worst is that there is no sort of timer. It's an instant loss. And then you have to start from zero. Link to comment Share on other sites More sharing options...
(PSN)Stealth_Cobra Posted October 29, 2017 Share Posted October 29, 2017 Can also confirm. Got that issue on the 5/5 bounty. Honestly, considering it's been weeks and stuff like this is still broken, can you just tweak the system so you can retry numerous times for cetus bounties until you fix all these kinks. Link to comment Share on other sites More sharing options...
Jukantos Posted October 30, 2017 Author Share Posted October 30, 2017 I've resorted to just using Volt for Bounties. The Speed ability is not REALLY a replacement for Archwing / Operator blinks but at least it doesn't instafail :( Link to comment Share on other sites More sharing options...
Eienlanzer Posted October 31, 2017 Share Posted October 31, 2017 I can also confirm this. Link to comment Share on other sites More sharing options...
Jukantos Posted November 1, 2017 Author Share Posted November 1, 2017 Sorry but i feel this does need another push. it really is completely mission breaking and punishing and makes the Operator / Archwing means of trouble a russian roulette of "will your teammates be in the orange circle before you and F*** this up for all of you". It needs to be adressed quickly Link to comment Share on other sites More sharing options...
Randomeer Posted November 1, 2017 Share Posted November 1, 2017 Can we just disable the 'Abandoning Objective' for now? I get it, you shouldn't have one player doing the bounty while 3 others go fishing or something but I'd rather have that than constantly fail bounties because of stupid bugs. Link to comment Share on other sites More sharing options...
(XBOX)Tucker D Dawg Posted November 1, 2017 Share Posted November 1, 2017 if they dont want fishing while doing a bounty just make fish not spawn if in a bounty. make it so you dont get rewarded if bounty complete and you hadn't been in range in last 30 seconds or so coding for insta fail IS insta fail. Link to comment Share on other sites More sharing options...
Jukantos Posted November 6, 2017 Author Share Posted November 6, 2017 The dumbest thing is that it happens instantly and immediatly when i use MY preferred form of quick-travel on the plains, namely blinking around as my operator. Thanks to Zenurik i can perform 7 consecutive blinks and thanks to Naramon they happen 120% faster, meaning i almost outpace my Archwing AND i can also seemlessly activate my Energizing Dash. It'd be really great if that did not autofail every bounty i walk into in solo mode (because again, transforming in any way while no other player is in the area IMMEDIATLY causes the abandon state, even if im just swapping from operator to frame, so if i blink into the area i have to do the ENTIRE bounty stage as operator without ever reverting to my frame or it will instantly fail because the transition back to my frame "leaves" the area) Link to comment Share on other sites More sharing options...
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