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Wukong Primal Fury Red Crit?


asasiner12
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Someone recently posted a video on the reddit calling a build a "classified build" in which he was getting red crits with Primal Fury but it doesn't seem to be with the help of arcane avenger nor a crit kitty. He must think himself clever because he put black bars on the top and bottom of the video to block any buff icons from showing. Whats at play here? 

 

Here's said video:

 

Edited by asasiner12
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Two things that do affect Primal Rage are the Gladiator set and Drifiting Contact. Drifting Contact would have extended his combo counter, Gladiator Rush would do the same, meanwhile the Crit stacking anywhere up to 90% for each Combo Counter level with the full set... 

Pick a melee with 25% crit chance, any of them, put True Steel on there to give it a base of 40% crit chance. Then the full Gladiator set and Drifting Contact, would give an overall boost to melee of 19 seconds of Combo Counter duration, and 90% crit chance scaling with the Combo Counter state. With that the calculation is this:

Modded Crit Chance x ((1 + Stacking Crit Chance) x Combo Counter Level) = Current Crit chance.

So with a 2x combo counter this reads 40% x ((1 + 0.9) x 2) = 152% Crit, you're into Yellows, with 52% chance at Orange crit territory.

A 2.5x combo counter reads 40% x ((1 + 0.9) x 3) = 228% Crit, which is guaranteed Orange Crits with a 28% chance at Red.

With a 3x combo counter this is 40% x (1.9 x 4) = 304% Crit, guaranteed red crits.

It takes only 135 consecutive hits to achieve a 3x melee combo multiplier. In the Simulacrum, where you can spawn anything you like for melee fodder before you spawn the more impressive units at level 150.

Yeah, it's more than possible, in fact I've no idea why he even bothered to hide it...

Far from a 'classified' build, this one takes little to no effort to achieve in the bubble of the Simulacrum. What takes effort is building an actual game-worthy Wukong around this, knowing that you'll have Defy, a cut-down Quick Thinking and your Primale Rage potentially all draining your energy constantly, and then taking it into the actual game to get some kind of time on a survival. Sure you might see the big numbers, but you'll never actually reach level 150 enemies to test this out on.

It's a 'big stick' measuring contest (and I don't mean 'stick' here) where the numbers are all that matter and not the practicality.

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On 12/6/2017 at 3:48 AM, Thaylien said:

Two things that do affect Primal Rage are the Gladiator set and Drifiting Contact. Drifting Contact would have extended his combo counter, Gladiator Rush would do the same, meanwhile the Crit stacking anywhere up to 90% for each Combo Counter level with the full set... 

Pick a melee with 25% crit chance, any of them, put True Steel on there to give it a base of 40% crit chance. Then the full Gladiator set and Drifting Contact, would give an overall boost to melee of 19 seconds of Combo Counter duration, and 90% crit chance scaling with the Combo Counter state. With that the calculation is this:

Modded Crit Chance x ((1 + Stacking Crit Chance) x Combo Counter Level) = Current Crit chance.

So with a 2x combo counter this reads 40% x ((1 + 0.9) x 2) = 152% Crit, you're into Yellows, with 52% chance at Orange crit territory.

A 2.5x combo counter reads 40% x ((1 + 0.9) x 3) = 228% Crit, which is guaranteed Orange Crits with a 28% chance at Red.

With a 3x combo counter this is 40% x (1.9 x 4) = 304% Crit, guaranteed red crits.

It takes only 135 consecutive hits to achieve a 3x melee combo multiplier. In the Simulacrum, where you can spawn anything you like for melee fodder before you spawn the more impressive units at level 150.

Yeah, it's more than possible, in fact I've no idea why he even bothered to hide it...

Far from a 'classified' build, this one takes little to no effort to achieve in the bubble of the Simulacrum. What takes effort is building an actual game-worthy Wukong around this, knowing that you'll have Defy, a cut-down Quick Thinking and your Primale Rage potentially all draining your energy constantly, and then taking it into the actual game to get some kind of time on a survival. Sure you might see the big numbers, but you'll never actually reach level 150 enemies to test this out on.

It's a 'big stick' measuring contest (and I don't mean 'stick' here) where the numbers are all that matter and not the practicality.

Defy and Primal Fury can utilize a Channeling efficiency Narrow Minded build with Naramon melee decay allowing combo hit Range growth to keep Staff at full size. (Only 2 energy drain per sec for both being active)

Assume Gladiator set a WuKong player would skip Gladiator Finesse as that would break Defy.

Hunter Adrenaline plus Rage is 85% damage to energy conversion which is enough to just stand and face tank to get energy.

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12 minutes ago, (PS4)MrNishi said:

Defy and Primal Fury can utilize a Channeling efficiency Narrow Minded build with Naramon melee decay allowing combo hit Range growth to keep Staff at full size. (Only 2 energy drain per sec for both being active)

Assume Gladiator set a WuKong player would skip Gladiator Finesse as that would break Defy.

Hunter Adrenaline plus Rage is 85% damage to energy conversion which is enough to just stand and face tank to get energy.

Yeah, that would work. Ish.

It's still not going to be as practical as a more solid build, but honestly I have no idea why this original Youtuber thinks this is in any way a 'classfied' build, or that it's even that impressive. If I can work it out off the cuff in about two and a half minutes, even the actual calculations, then what was the point in hiding any of it? Well, except to make people think that he's achieving red crits instantly without building up the combo counter...

I'll stand by what I said here, it's just a big 'stick' measuring contest and the person recording it thinks they're able to convince us that they aren't measuring with a bendy ruler.

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  • 2 months later...
On 12/6/2017 at 2:48 AM, Thaylien said:

Two things that do affect Primal Rage are the Gladiator set and Drifiting Contact. Drifting Contact would have extended his combo counter, Gladiator Rush would do the same, meanwhile the Crit stacking anywhere up to 90% for each Combo Counter level with the full set... 

Pick a melee with 25% crit chance, any of them, put True Steel on there to give it a base of 40% crit chance. Then the full Gladiator set and Drifting Contact, would give an overall boost to melee of 19 seconds of Combo Counter duration, and 90% crit chance scaling with the Combo Counter state. With that the calculation is this:

Modded Crit Chance x ((1 + Stacking Crit Chance) x Combo Counter Level) = Current Crit chance.

So with a 2x combo counter this reads 40% x ((1 + 0.9) x 2) = 152% Crit, you're into Yellows, with 52% chance at Orange crit territory.

A 2.5x combo counter reads 40% x ((1 + 0.9) x 3) = 228% Crit, which is guaranteed Orange Crits with a 28% chance at Red.

With a 3x combo counter this is 40% x (1.9 x 4) = 304% Crit, guaranteed red crits.

It takes only 135 consecutive hits to achieve a 3x melee combo multiplier. In the Simulacrum, where you can spawn anything you like for melee fodder before you spawn the more impressive units at level 150.

Yeah, it's more than possible, in fact I've no idea why he even bothered to hide it...

Far from a 'classified' build, this one takes little to no effort to achieve in the bubble of the Simulacrum. What takes effort is building an actual game-worthy Wukong around this, knowing that you'll have Defy, a cut-down Quick Thinking and your Primale Rage potentially all draining your energy constantly, and then taking it into the actual game to get some kind of time on a survival. Sure you might see the big numbers, but you'll never actually reach level 150 enemies to test this out on.

It's a 'big stick' measuring contest (and I don't mean 'stick' here) where the numbers are all that matter and not the practicality.

would it be unnecessary to use a weapon say like the fragor prime with 35% crit chance? Or is primal fury heavily dependent on attack speed?

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5 Gladiator Mods, Primal Rage, Arcane Avenger, 2x combo counter, done deal.
Primal Rage is 50% Base Crit+30% from avenger.
80%*(1+.85*2x) = 216% Critical Chance.

I don't like these combos getting out, because when they get changed, you look like a fool for putting it up. If you have a really good combo, give it by word of mouth, or keep it to yourself.

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Am 6.12.2017 um 09:50 schrieb Aeon94:

Hmm... Interesting , it must be Arcanes , Maiming Strike or even with help of Gladiator Set bonus ( since Blood Rush doesnt affect Exalted weapons )

Also http://warframe.wikia.com/wiki/Primal_Rage

Blood rush doesn't, nor does maiming but the Gladiator set bonus does. Going off from higher basecrit and basedamage, you're actually red critting an ammount pretty close to maiming slides, per hit.

Been using that one for a while now. Very recommendable.

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11 hours ago, Powerboy222 said:

would it be unnecessary to use a weapon say like the fragor prime with 35% crit chance? Or is primal fury heavily dependent on attack speed?

It has come to my attention since this comment, that the base crit chance (or in fact, the base stats in general) of the weapon itself doesn't come into it. I checked after this thread.

The only thing that does, and might actually have made this setup better, is the unique Combo Multiplier that the Venka Prime gives you, so you deal more damage because the multiplier goes up higher at each level.

Still, the setup for scaling crit damage, the combo counter extension and a boosted Combo Multiplier would definitely give you these numbers.

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