(PSN)Chel-El Posted January 10, 2018 Share Posted January 10, 2018 I was pumping my Mag bubbles with for style, then a friend told me it doesn’t work lol. This doesn’t make sense to me since: A one of its requirements is a Vasto B Kestrel works ok with Magnetize in creating tic damage Please rework/readjust bladeguns if this post makes sense Thanks and GG, DE Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted January 10, 2018 Share Posted January 10, 2018 Redeemer`s range attacks still function as a Melee weapon dealing AoE and not actually releasing any projectiles that could be caught by the Bullet Attractor. Link to comment Share on other sites More sharing options...
(PSN)Croewe Posted January 10, 2018 Share Posted January 10, 2018 This should be in the bug page as that likely is a bug and will get more attention there. Link to comment Share on other sites More sharing options...
-Bv-Qrow_the_Hokage Posted January 11, 2018 Share Posted January 11, 2018 Fun fact, Zephyr's wind wall doesn't stop Redeemers blast Link to comment Share on other sites More sharing options...
(PSN)Chel-El Posted January 11, 2018 Author Share Posted January 11, 2018 23 hours ago, BiancaRoughfin said: Redeemer`s range attacks still function as a Melee weapon dealing AoE and not actually releasing any projectiles that could be caught by the Bullet Attractor. I don’t have Zenistar but doesn’t that release anything? And does it interact with Magnetize Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted January 11, 2018 Share Posted January 11, 2018 8 hours ago, -Bv-Qrow_Wraith said: Fun fact, Zephyr's wind wall doesn't stop Redeemers blast Its because Zephyr`s Turbulence only stops Projectiles and as i said above, the blast attacks from the Redeemer are not projectiles. 6 minutes ago, (PS4)Chel-El said: I don’t have Zenistar but doesn’t that release anything? And does it interact with Magnetize Zenistar`s Charge Attack releases that Disk which is a projectile and yes its affected by Magnetize. The Disk will start orbiting within the Magnetize either until it ends or gets launched out for moving through another Magnetize Link to comment Share on other sites More sharing options...
Leuca Posted January 12, 2018 Share Posted January 12, 2018 Magnetize used to trap glaive weapons in an endless bounce that would annihilate enemies caught inside. The rework ruined it. :/ Link to comment Share on other sites More sharing options...
(PSN)Chel-El Posted January 14, 2018 Author Share Posted January 14, 2018 @BiancaRoughfin But it’s a gun blade that has a stance named bullet dance. There has to be a projectile in there especially with that booming sound Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted January 14, 2018 Share Posted January 14, 2018 (edited) On 12/01/2018 at 7:29 PM, Leuca said: Magnetize used to trap glaive weapons in an endless bounce that would annihilate enemies caught inside. The rework ruined it. :/ I recall a few months ago it grabbing Mirage's Prisma too. Dont know if [DE] removed that. Made a great synergy Mag with Mirage. 14 hours ago, (PS4)Chel-El said: @BiancaRoughfin But it’s a gun blade that has a stance named bullet dance. There has to be a projectile in there especially with that booming sound Doesnt mean it actually shoots projectiles, it just applies damage to an area in front of it. Edited January 14, 2018 by BiancaRoughfin Link to comment Share on other sites More sharing options...
(PSN)Chel-El Posted January 14, 2018 Author Share Posted January 14, 2018 What is it shooting to create that damage tho? Air pressure? Makes more sense for it to fire bullets that can interact with Magnetize imo Link to comment Share on other sites More sharing options...
DiabolusUrsus Posted January 14, 2018 Share Posted January 14, 2018 3 hours ago, (PS4)Chel-El said: What is it shooting to create that damage tho? Air pressure? Makes more sense for it to fire bullets that can interact with Magnetize imo The point is that while it "shoots" projectiles, the game TREATS it as an AOE melee attack... Not bullets. This is why you can build the combo counter with it. Because the game mechanically handles it as a melee attack there is no way for it to interact with Magnetize. Yes, it makes more sense for it to actually fire bullets. That's just not how it works currently. Link to comment Share on other sites More sharing options...
(PSN)Lei-Lei_23 Posted January 14, 2018 Share Posted January 14, 2018 18 hours ago, (PS4)Chel-El said: @BiancaRoughfin But it’s a gun blade that has a stance named bullet dance. There has to be a projectile in there especially with that booming sound Bullet Dance’s and any type of gunfire from gunblades count as melee slam attacks. This is a proven claim when you use a gunblade with Hydroid, and how tentacles spawn underneath him whenever he uses a charged attack, gunblade fire, or any Bullet Dance combo. Link to comment Share on other sites More sharing options...
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