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Landing Craft instead of Archwing in space missions


Aroonax
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31 minutes ago, OmarJoseSanchez said:

in our days you can upgrade everything, even a Toaster can be made for the assassination :D

after that you never use same toaster again. Landing craft is planetary stealth drop ship. and its to much big every enemy weapon hit them never miss single shot.

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The Orbiter and the Landing Crafts that ferry our warframes/Archwings/gear between locations and missions are not designed for dogfights. If they were, we'd likely already be destroyed by death beams from a variety of sources. Archwings were alluded to in Mag Prime's Codex entry. 
Further explanation/reiteration of points raised:

Spoiler

 

Besides, what would you rather have? A massive, unmissable, clunky thing without guns, which can't fit in the kind of spaces an Archwing can, or a pair of mecha-wings for your warframe that also have life support built in (AKA an Archwing)?

I say again; Landing Crafts are meant to be in-out warframe/Archwing/gear delivery mechanisms, and need all that interior space for void cloaking and speed. The best you'd be able to use it for is the equivalent of how Archwings are (mostly) used in the Plains of Eidolon; a speed boost, should DE ever consider making a bigger space battlefield using the same rendering tech they're working on for Venus' landscape.

 

Secondary partly unrelated topic:

Spoiler

A space 'landscape' where Invasions take place:
Start of Invasion: empty space landscape, maybe with some debris.
1: Grineer/Corpus ships appear from Void jump and begin fighting. Faction you sided with gives some generic dialogue about boarding actions.
2: You and team board via a portal (Corpus) which leads to a Grineer ship hangar, where your Archwings detach. / A hole the Corpus ship's hangar defenses is created (Grineer), allowing you to board.
3: Mission type can be randomized between Capture, Exterminate, Sabotage, etc..., or could be all of them. Failing one will lead you to extraction and would have you go again until you complete 3 sub-missions.

Other missions can also take place, for example:
Archwing Interception followed by ship sabotage, concluded with a capture mission. 

These other missions would be, in essence, mini-Sorties with rewards pooled from Sorties, but the rewards do not include Rivens, Kuva, or Endo/Ayatan; those rewards are replaced with Focus Lenses. Some of these would be Clan-unique alerts and would only be accessible by Clan members.

Example: Your Clan Dojo has been located by Grineer/Corpus/Infested/Corrupted/Sentients/Enemy Clan (hired enemies; mixture of Grineer/Corpus and Tenno Specters) scouts and you need to stop them before they get word out (AW intercept, [transition via breach region], mobile defence, sabotage).

These missions will require, from DE:
-Breach regions (Archwing tiles for AW to interior combat).
-Space tileset (giant skybox, nothing else).
-Mission area prefabs for Archwing mission areas.
-The ability to make moving tilesets; these would be the exteriors of the ships.
-Additional enemy AI sequences.
-Generic, untranslated dialogue that can be reused in many other places (I.E: Invasion bosses (Commanders and Sergeants) which are built from auto-kitbashing enemy faction equipment with a low chance for Prime gear, in the vein of Vor).
-Grineer/Corpus generic bosses (I.E: The Sergeant, all Corpus Proxy-bosses).
These 'generic bosses' would be the predecessor of the Kingpin system to some respect.

 

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