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[Energy Colors] Energy Color Not Changing (5 Total)


Sean
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The energy colors across multiple areas does not change despite everything being customized.

 

- Mask of the Lost One -- Eyes remain stock energy blue

https://i.imgur.com/EEyYy8U

 

- Dax Nikana Skin -- Lights on hilt staying with their default blue [FIXED IN 23.4.2]

https://imgur.com/3puKCuf

 

- Dax Syandana -- Lights on back staying with their default blue [FIXED IN 23.0.5]

https://imgur.com/3sEDrcd

 

- Ki'Teer Sekhara Emblem -- Stock blue when in Navigation

https://imgur.com/NB1TDzD

 

- Invati Sekhara Emblem -- Stock blue when in Navigation

https://imgur.com/xRk7xVZ

 

- Void Blast -- Should be using the energy color [FIXED IN 23.2.1]

https://imgur.com/RKMc7TU

 

- Energy Conversion -- While this mod has always been like this, after thinking about it, this appears to be a bug as it uses the same default blue energy color used elsewhere; potentially could use a different VFX than Health Conversion (which also currently cannot use a different color)

https://imgur.com/r0KNOSB

 

- (Prisma) Burst Laser -- Both variants do not use the sentinel's energy color

https://imgur.com/ax3cjKy

 

- Weapon Status Effect Color  -- [FIXED IN 23.10.6]

https://imgur.com/1O3oeKP

https://imgur.com/kLfbAiS

 

Edited by Sean
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On 2018-06-16 at 10:52 AM, Sean said:

The energy colors across multiple areas does not change despite everything being customized.

 

- Dax Nikana Skin -- Lights on hilt staying with their default blue

https://i.imgur.com/3puKCuf.jpg

 

- Dax Syandana -- Lights on back staying with their default blue [FIXED IN 23.0.5]

https://i.imgur.com/3sEDrcd.jpg

 

- Ki'Teer Sekhara Emblem -- Stock blue when in Navigation

https://i.imgur.com/NB1TDzD.jpg

 

- Invati Sekhara Emblem -- Stock blue when in Navigation

https://i.imgur.com/xRk7xVZ.jpg

 

- Void Blast

https://i.imgur.com/GQtSuUA.jpg

 

- Energy Conversion -- While this mod has always been like this, after thinking about it, this appears to be a bug as it uses the same default blue energy color used elsewhere

https://i.imgur.com/r0KNOSB.jpg

 

I'll add one more, well technically two because both Nikana Gemini Sheathe Energy Color won't change while in Transference.

NOTE: I used Black Energy Color here, so It may or may not affected this.

4uBVKUy.jpg

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9 hours ago, Arkinblodd said:

I'll add one more, well technically two because both Nikana Gemini Sheathe Energy Color won't change while in Transference.

NOTE: I used Black Energy Color here, so It may or may not affected this.

 

Took a look at that one on my side, and it seems to be working properly.

Did you try recoloring the Attachments? It is in there that the sheathe's energy color is controlled; the hilt's is controlled by the main weapon's energy color.

 

https://i.imgur.com/ZqbzvAS.jpg

Applied Red to all parts of the weapon with green on the attachments.

Edited by Sean
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  • 2 weeks later...
Quote

Took a look at that one on my side, and it seems to be working properly.

Did you try recoloring the Attachments? It is in there that the sheathe's energy color is controlled; the hilt's is controlled by the main weapon's energy color.

 

https://i.imgur.com/ZqbzvAS.jpg

Applied Red to all parts of the weapon with green on the attachments.

I already recolored my Attachments and I found that Black energy color is the problem, It didn't override the default (Light Blue) color if you guys use Black energy color. Like on some other cosmetics, Black energy color often looks wonky and become Dark Blue. 

Edited by Arkinblodd
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Hi hi,

Please move if wrong place, but the energy colour somehow does not affect visual for Status effects

No matter the energy colour, the corrosive will always stay greenish.... Kinda anti-fashionframe..

GYytmaHB6oJklJ70e6xhswAE2?token=eyJhbGci

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On 2018-07-10 at 11:31 AM, NightmareT12 said:

That is intended.

Hmmmm ok, but then why does the colour change in the energy colour selection? 
It's like, hey, here is a sandwitch, but you are not intended to have it...

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To add, Prisma Burst Laser (unlike e.g. Stinger) is still not affected by your Sentinel's Energy Color choice.


Also,

On 2018-06-16 at 5:52 AM, Sean said:

Energy Conversion -- While this mod has always been like this, after thinking about it, this appears to be a bug as it uses the same default blue energy color

It kinda makes sense here, to differentiate Energy and Health Conversion.

That said, I wouldn't be against changing the particle effects of one
so that you can then still differentiate between them when using the same, custom color.
(Plus at worst, there are HUD icons telling you which one's active, so w/e.)

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54 minutes ago, Dariel77Angel said:

Hmmmm ok, but then why does the colour change in the energy colour selection? 
It's like, hey, here is a sandwitch, but you are not intended to have it... 

Unsure, but the behavior has been like that since Damage 2.0 was introduced. Maybe it's an intended bug.

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  • 2 weeks later...

Seeing correct colors on that, though are you referring to the frost effect?

 

That'd probably tie in with the status effect bug that's already in the main post.

 

 

----

Just checked the rest of the listed ones in  23.2.1, updated OP.

Edited by Sean
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