Sean Posted June 16, 2018 Share Posted June 16, 2018 (edited) The energy colors across multiple areas does not change despite everything being customized. - Mask of the Lost One -- Eyes remain stock energy blue https://i.imgur.com/EEyYy8U - Dax Nikana Skin -- Lights on hilt staying with their default blue [FIXED IN 23.4.2] https://imgur.com/3puKCuf - Dax Syandana -- Lights on back staying with their default blue [FIXED IN 23.0.5] https://imgur.com/3sEDrcd - Ki'Teer Sekhara Emblem -- Stock blue when in Navigation https://imgur.com/NB1TDzD - Invati Sekhara Emblem -- Stock blue when in Navigation https://imgur.com/xRk7xVZ - Void Blast -- Should be using the energy color [FIXED IN 23.2.1] https://imgur.com/RKMc7TU - Energy Conversion -- While this mod has always been like this, after thinking about it, this appears to be a bug as it uses the same default blue energy color used elsewhere; potentially could use a different VFX than Health Conversion (which also currently cannot use a different color) https://imgur.com/r0KNOSB - (Prisma) Burst Laser -- Both variants do not use the sentinel's energy color https://imgur.com/ax3cjKy - Weapon Status Effect Color -- [FIXED IN 23.10.6] https://imgur.com/1O3oeKP https://imgur.com/kLfbAiS Edited October 22, 2018 by Sean Link to comment Share on other sites More sharing options...
Sean Posted June 22, 2018 Author Share Posted June 22, 2018 One fixed, but the rest are still active in 23.0.5. Link to comment Share on other sites More sharing options...
Sean Posted June 25, 2018 Author Share Posted June 25, 2018 (edited) Added one on the Dax Nikana Skin and another on the Invati Sekhara Emblem. Edited June 25, 2018 by Sean Link to comment Share on other sites More sharing options...
Arkinblodd Posted June 25, 2018 Share Posted June 25, 2018 On 2018-06-16 at 10:52 AM, Sean said: The energy colors across multiple areas does not change despite everything being customized. - Dax Nikana Skin -- Lights on hilt staying with their default blue https://i.imgur.com/3puKCuf.jpg - Dax Syandana -- Lights on back staying with their default blue [FIXED IN 23.0.5] https://i.imgur.com/3sEDrcd.jpg - Ki'Teer Sekhara Emblem -- Stock blue when in Navigation https://i.imgur.com/NB1TDzD.jpg - Invati Sekhara Emblem -- Stock blue when in Navigation https://i.imgur.com/xRk7xVZ.jpg - Void Blast https://i.imgur.com/GQtSuUA.jpg - Energy Conversion -- While this mod has always been like this, after thinking about it, this appears to be a bug as it uses the same default blue energy color used elsewhere https://i.imgur.com/r0KNOSB.jpg I'll add one more, well technically two because both Nikana Gemini Sheathe Energy Color won't change while in Transference. NOTE: I used Black Energy Color here, so It may or may not affected this. Link to comment Share on other sites More sharing options...
Sean Posted June 25, 2018 Author Share Posted June 25, 2018 (edited) 9 hours ago, Arkinblodd said: I'll add one more, well technically two because both Nikana Gemini Sheathe Energy Color won't change while in Transference. NOTE: I used Black Energy Color here, so It may or may not affected this. Took a look at that one on my side, and it seems to be working properly. Did you try recoloring the Attachments? It is in there that the sheathe's energy color is controlled; the hilt's is controlled by the main weapon's energy color. https://i.imgur.com/ZqbzvAS.jpg Applied Red to all parts of the weapon with green on the attachments. Edited June 25, 2018 by Sean Link to comment Share on other sites More sharing options...
Arkinblodd Posted July 9, 2018 Share Posted July 9, 2018 (edited) Quote Took a look at that one on my side, and it seems to be working properly. Did you try recoloring the Attachments? It is in there that the sheathe's energy color is controlled; the hilt's is controlled by the main weapon's energy color. https://i.imgur.com/ZqbzvAS.jpg Applied Red to all parts of the weapon with green on the attachments. I already recolored my Attachments and I found that Black energy color is the problem, It didn't override the default (Light Blue) color if you guys use Black energy color. Like on some other cosmetics, Black energy color often looks wonky and become Dark Blue. Edited July 9, 2018 by Arkinblodd Link to comment Share on other sites More sharing options...
Sean Posted July 9, 2018 Author Share Posted July 9, 2018 All still active as of 23.0.8. Link to comment Share on other sites More sharing options...
Dariel Posted July 9, 2018 Share Posted July 9, 2018 Hi hi, Please move if wrong place, but the energy colour somehow does not affect visual for Status effects No matter the energy colour, the corrosive will always stay greenish.... Kinda anti-fashionframe.. Link to comment Share on other sites More sharing options...
NightmareT12 Posted July 10, 2018 Share Posted July 10, 2018 17 hours ago, Dariel77Angel said: -snip- That is intended. Link to comment Share on other sites More sharing options...
Dariel Posted July 17, 2018 Share Posted July 17, 2018 On 2018-07-10 at 11:31 AM, NightmareT12 said: That is intended. Hmmmm ok, but then why does the colour change in the energy colour selection? It's like, hey, here is a sandwitch, but you are not intended to have it... Link to comment Share on other sites More sharing options...
NinjaZeku Posted July 17, 2018 Share Posted July 17, 2018 To add, Prisma Burst Laser (unlike e.g. Stinger) is still not affected by your Sentinel's Energy Color choice. Also, On 2018-06-16 at 5:52 AM, Sean said: Energy Conversion -- While this mod has always been like this, after thinking about it, this appears to be a bug as it uses the same default blue energy color It kinda makes sense here, to differentiate Energy and Health Conversion. That said, I wouldn't be against changing the particle effects of one so that you can then still differentiate between them when using the same, custom color. (Plus at worst, there are HUD icons telling you which one's active, so w/e.) Link to comment Share on other sites More sharing options...
NightmareT12 Posted July 17, 2018 Share Posted July 17, 2018 54 minutes ago, Dariel77Angel said: Hmmmm ok, but then why does the colour change in the energy colour selection? It's like, hey, here is a sandwitch, but you are not intended to have it... Unsure, but the behavior has been like that since Damage 2.0 was introduced. Maybe it's an intended bug. Link to comment Share on other sites More sharing options...
Sean Posted July 17, 2018 Author Share Posted July 17, 2018 @Dariel77Angel I added it to the main post, still looks like there's a bug, though it may simply be bugged with how it even shows it changing in the appearance menu. @NinjaZeku Checked the normal Burst Laser, too, and added it to the OP. Link to comment Share on other sites More sharing options...
Sean Posted July 19, 2018 Author Share Posted July 19, 2018 Still nothing fixed as of 23.1.0. At least would have thought the Dax Nikana Skin would've been quickly since it's still new. Link to comment Share on other sites More sharing options...
Sean Posted August 2, 2018 Author Share Posted August 2, 2018 Maybe someday this would be fixed... but still not as of the latest update -- 23.2.0. Link to comment Share on other sites More sharing options...
EpicBred Posted August 3, 2018 Share Posted August 3, 2018 The sword skin that came with frosts deluxe bundle (frysta i believe). Blade is always blue in mission. Link to comment Share on other sites More sharing options...
Sean Posted August 3, 2018 Author Share Posted August 3, 2018 (edited) Seeing correct colors on that, though are you referring to the frost effect? That'd probably tie in with the status effect bug that's already in the main post. ---- Just checked the rest of the listed ones in 23.2.1, updated OP. Edited August 4, 2018 by Sean Link to comment Share on other sites More sharing options...
Sean Posted August 16, 2018 Author Share Posted August 16, 2018 Here we are in 23.4.0... and nothing. Link to comment Share on other sites More sharing options...
Sean Posted August 17, 2018 Author Share Posted August 17, 2018 Dax Nikana Skin now crossed out in 23.4.2. Link to comment Share on other sites More sharing options...
Sean Posted August 24, 2018 Author Share Posted August 24, 2018 New one for 23.5.0. Added the Mask of the Lost One. Link to comment Share on other sites More sharing options...
Sean Posted September 14, 2018 Author Share Posted September 14, 2018 Zero changes as of 23.8.1. Link to comment Share on other sites More sharing options...
Sean Posted September 27, 2018 Author Share Posted September 27, 2018 Active in 23.9.1. Link to comment Share on other sites More sharing options...
NinjaZeku Posted September 28, 2018 Share Posted September 28, 2018 This seems wrong: Link to comment Share on other sites More sharing options...
NinjaZeku Posted September 29, 2018 Share Posted September 29, 2018 Also this: (Though now I want an option to color the projectile and "tail" separately lol.) Link to comment Share on other sites More sharing options...
Sean Posted October 12, 2018 Author Share Posted October 12, 2018 (edited) Still active as of 23.10.1 (mainline). Edited October 12, 2018 by Sean Link to comment Share on other sites More sharing options...
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