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Walking animation needs a rework


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The walking animation (relay, ship etc.) needs a complete rework after all these years. It has aged alot and looks really unnatural and the transition when the walking animation repeats is also not smooth.

The operator walking animation looks really good, it's just the one for Warframes that has aged alot.

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12 minutes ago, Jivy said:

id like to see walking stances and run stances be a thing aswell to make urself look more unique

Don't forget about aiming stances owo No matter what idle stance you have, aiming always breaks the immersion of it. Would be neat to run around with Limbo's noble with a Pyrana, one hand resting behind your back and you're just like "and you get a headshot and you get a headshot oh and you get one as well, Tada!"

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If they add a new aiming stance to every animation stance in the game for every weapon type in the game, then it will take years 'til they make this animations.

Its ok to redo walking and running animation because every Warframe uses it. Across all animations, Warframes and weapon types. Its the same walking and running animation.

But making unique aiming stances to every weapon type and to every animation stance, agile or noble would be too much. There's a reason why DE didn't make Titania noble hover in every animation, because it would take a lot of time to make new ones for running, walking and aiming every weapon in the game.

 

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23 hours ago, DJ_Vauban said:

Don't forget about aiming stances owo No matter what idle stance you have, aiming always breaks the immersion of it. Would be neat to run around with Limbo's noble with a Pyrana, one hand resting behind your back and you're just like "and you get a headshot and you get a headshot oh and you get one as well, Tada!"

agreed

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