German Posted June 27, 2018 Share Posted June 27, 2018 The walking animation (relay, ship etc.) needs a complete rework after all these years. It has aged alot and looks really unnatural and the transition when the walking animation repeats is also not smooth. The operator walking animation looks really good, it's just the one for Warframes that has aged alot. Link to comment Share on other sites More sharing options...
Jivy Posted June 27, 2018 Share Posted June 27, 2018 ^ Link to comment Share on other sites More sharing options...
Jivy Posted June 27, 2018 Share Posted June 27, 2018 id like to see walking stances and run stances be a thing aswell to make urself look more unique Link to comment Share on other sites More sharing options...
Chewarette Posted June 27, 2018 Share Posted June 27, 2018 I'd love that running animation stops messing with my Izvara Syandana Link to comment Share on other sites More sharing options...
DJ_Vauban Posted June 27, 2018 Share Posted June 27, 2018 12 minutes ago, Jivy said: id like to see walking stances and run stances be a thing aswell to make urself look more unique Don't forget about aiming stances owo No matter what idle stance you have, aiming always breaks the immersion of it. Would be neat to run around with Limbo's noble with a Pyrana, one hand resting behind your back and you're just like "and you get a headshot and you get a headshot oh and you get one as well, Tada!" Link to comment Share on other sites More sharing options...
--F--NerevarCM Posted June 27, 2018 Share Posted June 27, 2018 If they add a new aiming stance to every animation stance in the game for every weapon type in the game, then it will take years 'til they make this animations. Its ok to redo walking and running animation because every Warframe uses it. Across all animations, Warframes and weapon types. Its the same walking and running animation. But making unique aiming stances to every weapon type and to every animation stance, agile or noble would be too much. There's a reason why DE didn't make Titania noble hover in every animation, because it would take a lot of time to make new ones for running, walking and aiming every weapon in the game. Link to comment Share on other sites More sharing options...
Jivy Posted June 28, 2018 Share Posted June 28, 2018 23 hours ago, DJ_Vauban said: Don't forget about aiming stances owo No matter what idle stance you have, aiming always breaks the immersion of it. Would be neat to run around with Limbo's noble with a Pyrana, one hand resting behind your back and you're just like "and you get a headshot and you get a headshot oh and you get one as well, Tada!" agreed Link to comment Share on other sites More sharing options...
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