BrazilianJoe Posted August 14, 2014 Share Posted August 14, 2014 If I carry two different weapons using the same ammo pool, only the lowest value is used as the maximum ammo pool. Example: Going with Vectis and Detron on a mission, my max. sniper ammo is 72. Going with Vectios and Castanas on a mission, my max. ammo is 30. (Castanas) IMO using the highest value is already bad (72), because both weapons use the same ammo type, so you have less overall ammo. The max ammo should stack both ammo pools of each weapon, for a total of 102. Combinations like Ogris + angstrum would have 50 max. ammo. We have different pools for different ammo types and carry them without problem, it only makes sense to carry more of the same ammo if both primary and secondary use it. Link to comment Share on other sites More sharing options...
immolator1001 Posted August 14, 2014 Share Posted August 14, 2014 Ya, they deffinitely need to fix this and seperate the ammo pools. I wouldn't say join since then people will just have an angstrum but not use it. Link to comment Share on other sites More sharing options...
BrazilianJoe Posted August 14, 2014 Author Share Posted August 14, 2014 Ya, they deffinitely need to fix this and seperate the ammo pools. I wouldn't say join since then people will just have an angstrum but not use it. Changing to 'highest max ammo' already improves matters, But if you look at it on the game logic level, if you carry a shotgun and a rifle, you have one full ammo pool for each. Since the game has a single pool for each ammo type, it would add up the values. Even if it makes room for this behaviour you described; Now, what would it be called? A strategy or an exploit? It can be argued both ways. And only a handful of people would do it, because there are certanly many other playstyles, and very valid secondary weapons to use. I'd like to see separate ammo pools for primary and secondary weapons though, But then how would the ammo picks be split? My take is that ammo pickups would go into the equipped weapon first, and surplus ammo would go into the other weapon's pool. If Melee is equipped, ammo pickups would be split between both until one of them is full, then go into the other until both are full. Link to comment Share on other sites More sharing options...
rapt0rman Posted August 14, 2014 Share Posted August 14, 2014 As long as all the secondary shotguns still use pistol ammo and not shotgun ammo, I don't see the point of having any other secondary not use pistol ammo. Link to comment Share on other sites More sharing options...
BrazilianJoe Posted August 14, 2014 Author Share Posted August 14, 2014 (edited) Kinda makes sense. Now, let me try to solve the problem from a completely different point of view: We have 4 ammo types. What if they were repurposed: Light primary ammo Heavy primary ammo Light secondary ammo Heavy secondary ammo Heavy ammo is rarer than light ammo. Each ammo type would have its own ammo pool. Instead of the 'rifle/shotgun/secondary/sniper' ammo types. Weapons would then use one of those types: Light primary: Soma, Boltor, Gorgon, Latron, Ignis, Hek, Sobek, Phage & similar Heavy primary: Vectis & all snipers, Bows, Ogris, Penta & the like Light secondary: all autofire SMG & pistols Heavy secondary: Lex, Seer, Castanas, Marelok, Angstrum & the works It would keep the familiar 4 ammo type format, but improves matter of conflicting ammo pools. Edited August 14, 2014 by BrazilianJoe Link to comment Share on other sites More sharing options...
Angus_JTV Posted August 14, 2014 Share Posted August 14, 2014 (edited) thanks BrazilianJoe to wisp me about your post. Same here with Angstrum + Lanka https://forums.warframe.com/index.php?/topic/290105-angstrum-lanka-issue/ Edited August 14, 2014 by ANGUS_ITA Link to comment Share on other sites More sharing options...
Cray Posted August 14, 2014 Share Posted August 14, 2014 (edited) -Snip- Already reported, https://forums.warframe.com/index.php?/topic/290018-1421-weapon-ammo-rebalance-bug-lowest-max-ammo-is-used-for-all-wepons-using-that-ammo/ Oh, and give serious thought to bumping the pools for launchers back up a little, say, 1.5x to 2x what they are now, etc. etc. Edited August 14, 2014 by DeltaPhantom Link to comment Share on other sites More sharing options...
Murasume Posted August 14, 2014 Share Posted August 14, 2014 personally it gives Ammo boxes and ammo scavs auras a reason to live~ back when ammo was abundant for certain weapons~ ammo boxes had no use cause mutation overruled it~ when in doubt, carry some ammo boxes or ammo scav aurs~ Link to comment Share on other sites More sharing options...
Cleesus Posted August 14, 2014 Share Posted August 14, 2014 Moving to bug report since Ive seen a similar report on a bug that causes bow stored ammo to be cut in half when used with an explosive secondary. Link to comment Share on other sites More sharing options...
Cray Posted August 14, 2014 Share Posted August 14, 2014 Moving to bug report since Ive seen a similar report on a bug that causes bow stored ammo to be cut in half when used with an explosive secondary. It would appear this affects sniper rifles as well. I had my Angstrum equipped this whole time, hence the confusion. Link to comment Share on other sites More sharing options...
Cleesus Posted August 14, 2014 Share Posted August 14, 2014 It would appear this affects sniper rifles as well. I had my Angstrum equipped this whole time, hence the confusion. Merged two similar bug reports thanks for the help. Link to comment Share on other sites More sharing options...
throwaawy Posted August 14, 2014 Share Posted August 14, 2014 adding in that: Angstrum will reduce bow reserve ammo from 72 to 30 as well as consuming the ammo for both when firing Link to comment Share on other sites More sharing options...
Otakuwolf Posted August 14, 2014 Share Posted August 14, 2014 Same issue here, i get my Cernos and Castanas but i have 30 ammo for both, what the heck ? Link to comment Share on other sites More sharing options...
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