Jump to content

Genitive

PC Member
  • Posts

    2,909
  • Joined

  • Last visited

Posts posted by Genitive

  1. 10 minutes ago, -GeorgeFawkes- said:

    If they remove the tradability of rivens that'll leave a lot of people with multiple copies of a weapon riven with good stats that he or she can't do anything with because they may already have a better one for themselves

     

    Rather than making it not tradeable why not introduce a new system where rivens can't be traded for plat. Maybe for other rivens. I know this system may be exploited as people may demand ridiculous stats on a riven before they agree a trade but how about additionally removing rivens for top tier and powerful rivens too.

     

    The idea is shaky at best and needs more thinking through but at least you won't see people spending 10k plat on a mod 

    Players would be able to circumvent this with multiple transactions. Trade rivens first and plat later.

    We can't eat the cookie and have the cookie. Having multiple copies is better than allowing for an exploitative market to exist.

  2. 15 minutes ago, HollowExistence said:

     

    From the perspective of a paying customer, I feel you are pulling a bait and switch on your clients. 

    It should be known that rivens are changed every couple of months, however, maybe it is not clear enough for some players and should be signposted better.

    I do agree that rivens are harmful to the game. In my opinion they should not be tradeable at all. Then we would avoid many frustrations connected to spending ludicrous amounts of plat on what is essentially loot boxes. 

    • Like 2
  3. 42 minutes ago, Aldain said:

    Rampant power that allows players to literally ignore the game is a problem.

    Things don't need to be hard to be fun yes, but there's no point in a game where players can just choose to ignore the entire foundation of the game.

    Even the easiest games in the world avoid making the player ignore mechanics entirely, even bloody point and click adventure games require player interaction and thought no matter if they are legitimate brainteasers or for kids.

    Conflating hard with fun is a bad thing, but conflating mind-numblingly easy with fun is just as bad, it needs a balance between the two, enough effort needed so people don't just not bother playing but not so much that people smash keyboards and controllers in a rage.

    Of the two though, things being too easy has even worse of an effect that something that is too hard, while hard games might drive people away out of frustration, games that are too easy never manage to get new players in, because an entertainment media being boring is a far greater sin than being frustrating.

    Someone gets it.

    I remember the outrage when DE nerfed Prism so it doesn't work through walls, or changed melee so it doesn't work through walls. Not every nerf is detrimental to the game.

    Of course, many issues are on the devs. They kept a lot of wonky mechanics for years. But just because they allowed them doesn't mean they are going to keep them. 

    • Like 4
  4. I would like the bases we can capture to be useful. They should give us access to arsenal and more unique bounties, depending on the location of the base. 

    There are a lot of seemingly interesting locations in the Orb Vallis, but hardly anything is done with them. For example, it would be nice to know more about the floating sphere in one of the bases. Currently the area feels like a boring, albeit pretty, wasteland.

  5. It is extremely difficult to balance new releases with fixing old content. They can't just delay new stuff on a whim, essentially what @Dhrekr said.

    However, there is certainly a discussion to be had within DE whether their current release habits should be changed. They seem to have acknowledged that there is something wrong with how the game is turning out, but it is not something they can act upon just like that, no matter how hard players cry.

    I would also like to see older content be fixed and expanded, but DE have their own internal plans that I assume are difficult to change. The game certainly isn't in such a critical state to scrap all the plans and rethink the releases for this year.

    • Like 2
  6. You either have a wrong approach, as someone above said, and maybe you should set smaller goals. Maybe setting the bar lower, such as leveling syndicates and collecting prime parts, would be better than focusing on eidolons and focus farming.

    Or grindy games are simply not for you. Not everyone has time and patience to invest long term.

    On the other hand the last few updates have had at least questionable time to reward ratio. It is hard to blame players for not wanting to play when you have to treat Warframe like a second job to get the things you want.

  7. Just now, (XB1)Primus Patronum said:

    I understand that it's the host's machine which would be the point of issue...🙂

    Exactly. When the host quits someone else needs to take over since the game works on peer-to-peer model.

    If you want to avoid host migrations the best solution would be having servers we could connect to. Unfortunately, that's not the case.

    If you want to know more on Warframe's networking, refer to the thread below.

    https://www.reddit.com/r/Warframe/comments/84gbrp/warframes_peertopeer_networking_and_why_its_a/

×
×
  • Create New...