Genitive
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Posts posted by Genitive
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It is a bug that happens. You enter a seemingly active relay only to end up in an empty one.
It happened to me a few times, but I haven't had this situation exclusively.
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7 hours ago, (PS4)Kakurine2 said:
Lol stagger is a new thing with the self damaged. I for one don't have much difficulty and would rayher have the stagger over self damage.
True, however, some weapons that didn't have self damage have stagger now (such as Staticor). It makes little sense to suddenly gimp some weapons.
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10 minutes ago, krc473 said:
What are “mystic helmets”?
I assume the OP means arcane helmets.
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24 minutes ago, -skimmer- said:
Yes, you did. This enetire event is literally beta test for the squad link.
DE was very upfront about how they do things by releasing content as soon as they can and fixing things live. They communicate that before every update and always did. Their ability to rebalance and change stuff drastically on the fly was always part of their charm.
The charm is fading, if you ask me. Consistently releasing broken updates only to fix them later is not something they should be doing, at least not on such scale. I guess some bugs are unavoidable, but treating PC like a test server is just a waste of everyone's time and gives bad publicity for the game.
When we had small, weekly updates it was fine, not a lot was broken; but now that they are releasing bigger updates DE should focus on polishing them, rather than pushing the update out and fix later.
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I'm going to add a thing in this thread.
I noticed that textures seem broken. If you take a look at the picture below, you will notice that the black parts have low resolution around the edges. It doesn't look good.
SpoilerIt is not as visible with the default colors, slightly on the helmet
Spoiler- 4
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12 minutes ago, DreisterDino said:
ome Moderator took all the Topics which have been active at the moment which are somehow related to Scarlet Spear and merged them.
Now you have a wild Mix of complaints about the Rewards, Bugs, Squadlink, Matchmaking and what not.
And again, the posts are not even arranged by the original Topics they come from but by the time they have been made,
so multiple discussion got mixxed into each other as if you are shuffling a set of cards.
Ok, fair enough. However, I don't think knowing the origins of the posts or even their order is necessary to extract feedback. From the first page of the topic you linked I can already see that one of the biggest complaints is that the new event is too grindy. It is really not that difficult to read through it and make notes on the things that are complained about the most.
As I said, megathreads are not for you to follow the discussion, they are for the devs.
Of course, maybe we could avoid so many merges if people posted in the dedicated megathreads in the first place.
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5 minutes ago, DreisterDino said:
No.
How is it easier if Topics about Rewards, Bugs, the Gameplay and other Various things get merged into 1 Thread?
Keep this in mind: While merging, all posts get sorted by the time they have been made, which means that that all previous discussions get pulled apart and mixed randomly, there is no way of telling who responded to who and so on. Its just a mess. Do me a favour and go to the Megathread and try to sort out who is talking to who and what belongs to what topic and then come back and tell me it is easier for the Devs.
Yes.
One would assume someone at DE would sit and sort through the megathread, no? Organize it so it makes sense.
And did you forget there are separate megathreads for separate topics? They don't put everything in one single megathread. There are 13 megathreads in the general feedback section, 4 in the weapons section, 4 in the art section, 3 in the missions section, and 1 in the warframes section.
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1 minute ago, DreisterDino said:
It gets merged with all the useless rant discussion into one big Megathread no person can ever understand when reading through it.
These megathreads are not for us. They are for the devs and it is easier to have one big thread with all the feedback, rather than look through hundreds of threads hoping you find something constructive.
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1 hour ago, Deus-Ex-Vesania said:
Reporting something in the Bugs section is also like yelling at a cloud but not even the cloud is listening.
You have 2 options – post bugs in the bug section and hope they might get fixed, or complain in the general discussion and be certain they won't.
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5 hours ago, 844448 said:
Maybe try to explain what bug you experienced because saying it's bugged doesn't help and has a wide factors that caused it
I sometimes feel that asking people to report bugs in the proper section is like yelling at a cloud.
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I like the simulacrum. It is a nice place to test builds without going in and out of missions. However, I understand why DE would not like the room. And it is true that a lot of content creators use this room most of the time in their videos, which is not representative of the gameplay. In the video they even say they would present their builds in missions, but there are no high-level missions to do so.
The best way out would be to simply add high-level nodes available from the start. Like an elite starchart or something.
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You are a hero we don't deserve.
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Growing Power is triggered by weapons only. Abilities won't activate it.
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While we're at it, void damage could get a new status effect as well. Current bullet attractor is no good.
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2 hours ago, (XB1)DShinShoryuken said:
Does it only do it with the plat purchased themes? Now I am curious....
Probably. I've been using only one theme for a long time so I can't tell for sure.
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28 minutes ago, Loza03 said:
I know some themes can affect the login screen, so it might be doing that.
This is correct.
Themes alternate between the current official logo and a theme-related logo.
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Do you have new deferred rendering on? It might be the issue here.
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As mentioned above, excavators don't seem to scale properly. Level 75 kuva lich mission excavator has the same amount of health excavator on level 19-24 node does. They get destroyed very quickly.
Probably an oversight.
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It's a part of Limbos powers.
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4 minutes ago, HomicidalGrouse said:
It just makes absolutely no sense that it's literally the only stance in the game that interrupts your combo for using it too often. There's no other stance that does that, and you can spam all of the others with impunity.
Yeah, that's essentially my point, too.
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Just now, Skyward_Knight said:
Where the hell is that stated? People, myself included, have been using macros for years for certain actions like slide attacks and bullet jumps. I've used one for turbo-fire melee attacks when I made a Dual Keres build that attacked at the speed of light. Nowhere in the rules of Warframe is it stated that all macros are bannable, just the ones that completely automate the game.
Hence why I wrote "risk of a ban". Macros are a grey zone and you use them at your own responsibility.
Spoiler3 minutes ago, Skyward_Knight said:Also, Cleaving Whirlwind's stagger isn't even long enough to interrupt your combo counter if you have a single maxed combo duration mod on. While I do agree that the F-B combo is much more powerful, it also requires aiming and timing, and is more or less a single-target attack.
It isn't, but at this point it is better to switch to Tempo Rolale that has no nonsense interrupts and go on with your day.
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21 minutes ago, Skyward_Knight said:
The entire reason they have that stagger is so people can't just slap melee attack on a macro with a heavy blade and AFK. The entire point of it is to force players to be engaged, and as a balance point for Cleaving Whirlwind itself. Taking that away would not only allow people to just be braindead (something DE has been trying to avoid/fix for years) but would also entirely invalidate Tempo Royale as a stance because of the huge DPS disparity it would create.
When you talk about removing a hindrance on a stance, you have to look at the big picture, not just something you get mildly annoyed at because you can't AFK with it.
As for your "proof" of other stances, neither Gleaming Talon nor Vermilion Storm have non-stop spins like Cleaving Whirlwind. The damage output of those two "spins" are very limited because they don't go on forever like your dream version of Cleaving Whirlwind would.
That's a poor excuse. Forward combo isn't even the most powerful one on Cleaving Whirlwind. What prevents someone from macroing forward block combo that has higher damage multipliers and has no hindrance? You can spam it to you heart's content.
Besides, using a macro in any scenario is a risk of a ban, so there's that.
There are numerous stances with spinning attacks. It is true that none of them has continuous spins, but none of them has long combo interrupts either.
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It was almost 4 years ago, get over it already. Not researching Hema doesn't prevent you from accessing missions.
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2 minutes ago, (PS4)SrebX said:
Look, I'm not saying this stagger animation isn't stupid and inconsistent , because it is, BUT-
The fact is that it doesn't matter. It doesn't bother me at all. The stagger speed scales with Attack speed, so it's mostly unnoticeable with a single Berserker mod (And if urn Arcane Strike with that weapon- Even better), or you can just do a slide attack to break off the sequence...Or they can remove it and make our lives easier. Stagger was justified when this combo had a big damage multiplier. Now it doesn't have one, there is no reason to keep the stagger. No other stance punishes the player for using combos.
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Bonus payout only when Murex (100/100) is reached sucks
in General Discussion
Posted
Exactly. Also, even if you complete 100 waves early, have time left, and then move to another relay (because you don't know better), you lose the bonus from the previous one. As if the game couldn't give the bonus once all the waves are completed, rather than when the timer ends.