Oni_Spartan4

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About Oni_Spartan4

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  1. Name: Chroma Prime Age: lost track awhile back Bio: Hey there Warfemmes, it’s the one and only sentient slayer player here to rock your orbiters. Do you want to get BUFF(ed)? Do you want a FIREY teammate who can be just as COOL as Frost? What about an ELECTRIFYING lover whose energy lasts for days? Well look no further (and don’t talk to my TOXIC ex) cause the one and only multicolored metal lizard this side of the origin system is your MAN! Don’t let me DRAG ON just dm me so I can make you SPECTRAL SCREAM 😉
  2. Oni_Spartan4

    Chroma needs a rework

    I dont see why it couldn't be though..?
  3. Oni_Spartan4

    Chroma needs a rework

    I still think he should be able to switch elements but I agree, replacing anything, especially his spectral scream with something boring like that is pretty braindead. Personally i think element swaping should be tied to Elemental ward (just to have something else going for it) and his ability set up should be like this (keep in mind, I'm not in favor of nerfing any of these abilities even if they switch places, if anything they'd still need buffs) 1: elemental ward (swap between elements, the basis for the rest of the functionality of his kit) 2: effigy (duration based, cancelable, ability to move it around like current augment or have it follow you around) 3:vex armor (buffs literally everything else in the kit for "synergy") 4:spectral scream (buffs listed on my suggestion on page 7 cause I'm too lazy to type it all out again)
  4. Oni_Spartan4

    Chroma needs a rework

    I'd like to point out ESO/SO, cross fires/void fissures, and Sentients (which give the new war trailer, and the introduction of umbra mods, are the way things are headed) where mixing up elements could prove to be potentially useful. Most decent suggestions I've seen (including my own on page 7... ) have included some attempts to improve most of the elements functionality as well as their identity (as you're right, half the elements right now barely see any use and the other two are twelve of one and half dozen of the other) to encourage mixing it up and have a place in a firefight. Besides, if the cast time was drastically improved or if Elemental Ward becomes recastable I would argue that it would absolutely find use in some situations as the element is SUPPOSED to change the way ALL chroma's abilities function. Whole point of the elemental master right? (I mean think about Condition Overloads potential and that's just scratching the surface!) Of course that's a perfect world where DE would take the time to comprehensively rework the frame, at this point Chroma players such as myself are so desperate to get a word in and breathe some life into Chroma that we'd be willing to take quick "fixes" over nothing. Besides, as long as the current energy color mechanic works (like equinox) you can just spawn in as your favorite element and never have to worry changing it mid mission. A non-problem solved! Why do people encourage restricting choice? If you're anything like me, when you first started playing chroma you either experimented and found the element you like the most and never changed elements again (because you dumped a ton of forma into the frame to make that element work its best) OR youre just a player who looked up what was the most "meta" element and never swapped out of it. Besides, if changing the element effects my fashionframe it's only further restricting which element (color) I choose so either I'm not playing the version of chroma I want to be playing (cause [insert color] works way better with a skin), or I'm not getting the most use out of the abilities that I modded for JUST BECAUSE OF AN ENERGY COLOR. SOMETHING EXTREMELY SEPERATE FROM MODDING. In that context the current passive just sticks out like a sore thumb in terms of holding the frame back. And even if you disagree with all of that lemme ask everybody, when was honestly the last time you used a different element then the one tied to your Chroma load out? Then ask yourself, why is that the case and should it be?
  5. Oni_Spartan4

    Chroma needs a rework

    Man it's hard not to agree with that. From a retired Chroma main to the next, here's to hoping good news is to come next week or the following month of his prime 🍻
  6. Oni_Spartan4

    Chroma needs a rework

    I understand DE's focus is not on touching up frames right now because of Fortuna and all that (even though Nehza got a fantastic treatment out of nowhere...), but we were promised quick changes after his last "rework" and he got left alone for like a year. Now all of the whales and casuals are drooling over the admittedly amazing looking prime but their false claims that he's great (some going as far to say he's better than he was before) just come off as uninformed. Sure, he's okay, I can play him in a mission if I want to. The reason I believe he needs changes though, is why would I run chroma instead of a frame that can do more, more efficiently, or straight up better than him? Even in the bygone era of Chroma being in the meta he only had 2 things going for him, 2.5 if you're fighting enemies below lvl 50 and didn't dump 5 forma into him. Now? I see no niche he can fill. I don't see what Chroma can bring to the table compared to other, more recent, or better balanced frames. Hell because of the nerf I can't even solo with him and feel satisfied. He need changes, but I doubt he'll get anything more than just minor tweaks again. At least he'll be shiny now though am I right?
  7. Oni_Spartan4

    Chroma needs a rework

    I've seen a lot of people talking about the status chance of Spectral Scream being too low, but honestly I think 60% is pretty respectable. The only downside is it's not modifiable, which, if he just gets a touch up and not a full rework, I think should change.
  8. Oni_Spartan4

    Chroma needs a rework

    At this point, anybody.
  9. Oni_Spartan4

    Chroma needs a rework

    Good point about melee 3.0, forgot about that. Agreed with movement speed. plus with effigy's buff on top of it Chroma would go from one of the slowest frames to something respectable in terms of speed. That also supports electricity's shield properties as in order to recharge shields you gotta be running away a lot. I'm gonna include this (and credit you) in my rework suggestion.
  10. Oni_Spartan4

    Chroma needs a rework

    I do like the status immunity! Fits his tank theme, and would be a great buff to allies. What do you think about it in inclusion with the holster and reload speeds? Just to round out the ability a bit more as all other elements have multiple effects. If we're talking status immunity like Inaros's Negation Swarm, then immunity to knockdowns is included already, making that be an inclusion on electric redundant. I'd say change the shield mechanic so that its not just a flat shield buff, but instead introduce a pseudo-shield gate. I say a nerf to the amount of shields total, but allow power strength to affect shield recharge rate and recharge delay; that way, shields are constantly regenerating: providing a much more consistent tanking with shields (albiet still weaker than health and armor). Plus it gives me more of a reason to finally slap on Arcane Ageis, fortitude, or Fast Recharge instead of let them gather dust like a lot of other mods of mine.
  11. Oni_Spartan4

    Chroma needs a rework

    Preach on my guy, that passive HAS to go for Chroma to make an impact in the evolving state of Warframe (and I'd hate to have another forgotten stepchild situation like Nyx again). IMO, if DE is to make as brief of a "rework" as possible these things HAVE TO CHANGE: Passive NEEDS to be replaced and the current functionality moved to an ability (element swap) If Spectral Scream stays as a 1st ability it needs some polish Vex armor needs to be balanced (NOT another nerf, but NOTt a return to form. m0b1us1 described the situation in one of the best lights I've seen in the comment above/below *see spoiler). In my opinion Chroma also severely needs patches to his Spectral Scream and Effigy, as well as Toxin and Electric functionality on Elemental Ward (which I went into extensive detail in my rework suggestion if you want to talk about specifcs there, don't wanna waste mores space here), but at this point it would just be polish. The above 3 reasons are in my opinion the most apparent problems that need solving, and if that's all that would get a fix I can't say I'd be satisfied, but I'd definitely consider the access a this point.
  12. Oni_Spartan4

    Chroma needs a rework

    Well the Chroma Prime access is drawing nearer, lets discuss a bit more about his elemental ward as I feel not many people have been talking about it. I believe, at this point, the Toxin and Electric buffs aren't where they should be, however I don't think they need much work. For the Toxin elemental, I believe to compensate for losing the stamina aspect of the ability and being totally forgotten about, but to keep it focused on speed like the rest of the toxin buff, Chroma should gain a movement speed boost based off of either duration or strength. This would make Chroma extremely fast without effigy on (taking my suggestions into account) which would help a ton in Interception missions (solo) and with "tactical retreats" (which would be especially nice if vex armor isn't touched). For Electricity, I believe a focus on CC would be the most beneficial buff to this ability. Similar to pre-arch nerf (which I'm not suggesting needs to come back, don't get me wrong) but more crowd focused instead of single target dump-a-ton-of-damage-on-a-random-by-stander focused. Also, making it so that shield recharge rate and recharge delay can be affected by power strength in exchange for nerfing the amount of total shields would be a much better compensation imo. Having a constantly recharging shield as opposed to just, more shields, would make the Electric element way more useful (plus it'd give me a reason to finally slap on fortitude, fast deflection or Arcane Aegis onto a frame). Thoughts?
  13. Oni_Spartan4

    Chroma needs a rework

    If that were so, such an outcry would not be so loud. His 1 and 4 are definitely in need of some work, his passive IS NOT A PASSIVE (or at least shouldn't be) and is in desperate need of a replacement, his 2 has needed work since stamina got patched out and the augment is absolutely laughable. 3 was nerf nuked and I doubt will ever be the same. The dragon perhaps has not been slain, but has been lost to time. Though once mighty, he no longer holds his place atop the meta mountain. Weird metaphors aside however, he needs some work. A lot more than just 1 and 4 patches.
  14. Oni_Spartan4

    Chroma needs a rework

    I still believe that at bare minimum a balance should still be struck. Chroma cannot tank nearly as effectively anymore, and sure, the old 99.whatever% damage reduction you could get it to may be a bit excessive... but as a tank frame, I believe vex armor needs to be a bit more powerful for at least Chroma alone. The nerf certainly balances out the addition of teammates receiving vex armor sure, but chroma suffers now from not being competitive to tanks such as Rhino imo
  15. Oni_Spartan4

    Chroma needs a rework

    Perhaps not a good idea, but less of a cluster**** yeah. A fair point, and you're right, for a first ability more damage at this point would be far too excessive. Really the damage boost is more in line with what I suggested further in that section wherein Spectral Scream and Effigy should swap ability spots (guess I should make that more clear in regards to what I meant, thanks for pointing it out, I'll edit that in). But 4000/sec for a 4th ability? It just wouldn't hold up. I think you're confusing Elemental ward and vex armor my friend, the only damage that comes from EW is from the elemental aura. As it stands, I still think, at very least 12m range for the aura buff is too small at base and should be at bare minimum buffed to 18m like vex armor, but a solution to that all together would be simply making everlasting ward part of the ability. Now, as for a replacement augment, sure, I can see where you may think that 60%/60% is a bit OP but if we're comparing it to Saryn, she has a 40%(gun) 60%(melee)/100% ratio, which may be restricted elemental-wise, but that would be the only difference between the two. Maybe bring the stats down to 50%/50% just to give Saryn the benefit of the doubt but still. I don't think the proposed augment should be affected by power strength if that's what you're thinking, though I initially did, I realized that yeah, that'd be way too broken ESPECIALLY if I could apply that buff to teammates. However, I still stand by this augment replacing everlasting ward because it changes up the fundamental function of the ability by applying a weapon buff instead of the current augment just making Chroma's buffing easier. It's just no where near what it used to be anymore. The best example of this would be Potatoes video at the 2:08-2:10 mark. Sure, you could argue the old Armor calc is a bit busted, but I would argue that the new one is too just in the complete polar opposite direction. Striking a balance would be ideal, but the way it currently stands just makes him more than just half of what he used to be, and in my eyes is too excessive of a nerf. Again, this is to encourage use of the new passive I recommended just so some people would say it seems too far out of place. Plus, it encourages the full scope of Chroma's dragon theme imo