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Frandan

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  1. agreed almost with everything, to not pull enemies underwater is just a sh1tty visual effect then, I'd rather have it dead forever than this, seriously. I don't care about DE excuse to this denial mechanic, there is already many mechanics similar to this and puddle wasn't even a problem, it was just sh1t.
  2. It was mentioned few times on streams about it, so I came up with a thought: what about the helminth puddle be a subsumable restricted passive ability (activated by crouching) and Hydroid has the synergy to keep his passive?
  3. But I want to become the puddle it's iconic 😭
  4. True about capping Undertow, I'm just missing it already and trying to find ways to keep it. Maybe not cap itself but that thing to not count enemies in the puddle as a target like it happens with Grendel on Defense mission for example. If the problem is to lock teammates from killing enemies then we have a problem with nuke frames, not "denial state". If the problem is to turn enemies invisible but keeping them vulnerable to damage in the puddle (as it already happens), then the problem is teammates that doesn't know yet how the warframe (Hydroid in this case) works to adapt their gameplay, like it already happens with Limbo. There are more frames that restrict the gameplay in some ways like Frost bubble and probably more I can't think right now. About "excuse", it's because there already exists "denial" mechanics in the game and I don't think they'll rework them too, such as Grendel and even Limbo.
  5. Put a cap like Grendel has, idk, I'm not getting into this excuse to be honest, but I clearly see its problem.
  6. Yea! I've just created a topic suggestion to not get rid of Undertow, your idea is better I think. I'd suggested Tap/Hold mechanic for his 4 where he spends more energy but becomes the puddle too. Give back status immunity only from his augment so it's not an excuse about survivability and let him puddle. Plus the Kraken up in the middle of the puddle when the ult is on would be awesome.
  7. Please, make Hydroid's fourth ability a Tap/Hold mechanic, when hold he becomes the puddle while casting his ult, in other words, to hold 4 is to cast Tentacle Swarm AND Undertow at increased cost. I wish that Undertow doesn't exist only in our hearts ❤️ Another suggestion is to keep the Kraken up in the middle of the puddle 🙃 Thank you for listening.
  8. I was listening to the Zariman logs on youtube and this one there's a dude saying about a child proving something to their killer after dying. So it made me think, basically the handshake was to accept dying in there, where every death, no matter how, would converge into one outcome, the Operator; we first had to die to get void powers, and the "no" to dying resulted on the Drifter, right? Eventually, every child died (Operator outcome) or ran away (Drifter outcome). It reminds me of warframe's creation, volunteered people or not were turned into them. Thinking about the children in horror realizing their friends coming from the dead (or becoming gore light idk, we learn to control its power after rescue) and keeping that idea until the last second as a sacrifice, or fighting it and getting caught up anyway. )
  9. Please, let us use Shield and Sword skins on this weapon to come, I just want to use it with my Feyarch skin set. C'mon, Silva & Aegis Prime is a Shield & Mace looking, do it for Oberon fans looking for this weapon!
  10. idk about you're asking but I want to expand something you said, not only Many Worlds Interpretation (it is not a theory), but Quantum Immortality too.
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