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Gamma745

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Posts posted by Gamma745

  1. 36 minutes ago, -Palastan- said:

    I kinda mean more that I miss endless void for getting prime parts. Fissures are just too repetitive for me

    How is fissures too repetitive for you? I thought the missions cycled through different types periodically, unlike the old void where you need to grind one mission type for one specific part. So, can you explain to us about this part? Maybe we can help.

     

    That being said, I kept on seeing more and more of this kind of post. I do understand the sort of tense moment when you go deep in the old endless void, got many stuff, and in relation have too much at stake to lose it all. Gave you some kind of adrenaline rush. Not a fan of that myself, but as I see some people do like it.

    So in one hand, people want endless runs to be rewarding. To have some kind of tangible result from going deep in it (like the massive pile of loot back in old void).

    But on the other hand, going back to that diluted Rotation C reward table is not a good idea. Do you really want to keep on enduring that when you're trying to get the new Prime gear? Come on, admit it, even you want to get the new Primes as fast as you can, especially if it interest you.

     

    So, for a compromise, I have small solution. You know how now, in the endless fissure runs, there is a scaling reward based on how long you stayed? Various Boosters and a free relic, separate from the reward table, on each 5th rotation? Continue that, but after we got the radiant relic (the 15th rotation), the 20th rotation gave an already-opened relic? Essentially, a free Prime part (or Forma, if RNG decided that would be the reward) drawn from random relic of the associated era (Meso relics from Meso fissures). The longer you go, the quality of the relic also increased. Basically, the rotation goes like this:

    • 5th rotation: Random Exceptional Relic
    • 10th Rotation: Random Flawless Relic.
    • 15th Rotation: Random Radiant Relic
    • 20th Rotation: Pre-opened Intact Relic
    • 25th Rotation: Pre-opened Exceptional Relic
    • 30th Rotation: Pre-opened Flawless Relic
    • 35th Rotation: Pre-opened Radiant Relic
    • 40th Rotation: same as 35th, and so on....

     

    I realize that the rotation are far too high (30th Rotation means 150 min/2-and-half hour Survival or 150 wave of Defense) before you get to the good stuff, but I'm just going off from an existing system. We can't exactly make normal Relics run obsolete, so putting it in the earlier rotations is not a good idea.

    So, any thoughts on this?

  2. 39 minutes ago, Echorion said:

    When they add Oberon prime I hope they make his parts so common even as a prime as an homage to his original frame lol.

    This. So much this. Make all the part drop from the common loot table of their relics. (Maybe just one in the uncommon part).

  3. 5 minutes ago, Nazrethim said:

    If their radar marks are empty, then yes. But honestly, unless you get enough Punch trough to make 3-4 headshots with one round it wouldn't really be faster than Covert Lethality

    I would slightly disagree on that, since I once headshotted about 6-8 enemies (I think) with Ivara's Sleep arrow, but can only stealth kill about 4 in the same duration. Okay, I were using the AkLex Prime, so maybe that's the reason.

    7 minutes ago, Nazrethim said:

    Besides, we are talking PvE here, balance is a jenga tower of unbalanced and broken mechanics anyway.

    I chuckled a bit on this, since I agree. The "late game" of level 200+ enemies are about cheesing the AI.

  4. 3 minutes ago, Bobtm said:

    You're better off using an actual weapon and just going around the corner to shoot an enemy properly than trying to force yourself to use this thing.  Somehow the Zenith manages to be an even bigger disappointment than the Stradavar by performing even worse than it does. 

    I definitely don't want powercreep, I hate that sort of thing.  But there is a middle ground between that, and stuff I wouldn't use past maybe Jupiter unless I'm feeling extra cheeky.  The Zenistar is a useful weapon with a fun, unique, and actually viable quirk without being powercreep.  Zenith should take some notes from its axe cousin.

    Having said that, do you have any suggestion on how much they could buff it? My idea, would be to increase the base damage of Primary fire to slightly above the Karak Wraith (35 base), and give it a status chance of 20%. Too little? or does anybody have a better suggestion?

  5. On 4/13/2017 at 3:24 AM, Nazrethim said:

     

      Hide contents

    Lights out: Snipers become silent and deal lethal damage on a headshot on an unalerted enemy.

     

     

    I want to ask about this, does being asleep count as unalerted? Will this be like some sort of Covert Lethality on Snipers? If yes, Ivara and Equinox could be painfully OP, since you don't need to wait for Finisher animations.

    I would like it though, since snipers are really lacking behind other weapons.

  6. 17 hours ago, (PS4)psycofang said:

    Tbh it should just use hp as ammo since head shots generate ammo for it anyway.

    Some people have said that, at least in the wiki. Maybe then the cost could be slightly worth it.

     

    1 hour ago, Ditto132 said:

    Probably they forgot that they are hardcore players and that their playstyle is not the norm and it should not be forced on to normal/casual players.
    Normal/casual players don't min-max that much.

    To be honest, min-maxing usually lead to stress, boredom, and ruin the fun.
    Just see Octavia min-maxing songs and Limbo clapping bomb.

    I am a Limbo player and like the new Limbo rework, the Stasis is interesting and fun, especially with projectiles.
    But I hate that people just jump on to the bandwagon and trying to ruin Limbo with their clapping bomb playstyle... and then people complaining about OP, cheezy, boring, no challenge and no new contents.

    People complaining that Stasis is disruptive, so does forcing optimal/meta setup on to normal/casual players.

    Just imagine the price of a cup of coffee costed 10x than normal due to having a few customers being a millionaire and could afford the unreasonable price, and said "its ok, I can pay that. Oh and keep the changes."

    How many people like it when their parent already min-max that in your life, you should become a lawyer/doctor so that you can earn lot of money.
    Or being forced to go along and do something with your friends, because peer pressure.

    Expecting other players to play the hardcore way they played is just ridiculous.

    Just a little joke, I do wonder how those min-maxer will react if my "crazy idea" actually gone through. If they actually scream of unfair cost, I'm so going to laugh.

    Agreed though, min-maxer are those above the standard, so everything shouldn't be centered around them.

     

    Even though saying that, I actually got a fear that this will happen again. First is on the Chem lab (Knux), now on the Bio lab (Hema). Maybe we should fear the day a crazy research appear in the Tenno and Energy lab (Just to make some kind of "research ceiling"). But let's have faith in DE that they learned their lesson.

  7. 14 minutes ago, (PS4)Final_Dragon01 said:

    It's simple.  How many go even 40 mins/waves now compared to how many used to?  Many fewer.  Now it's optional as you have pointed out but going 40-60 or beyond used to be a necessity.  Since it is optional many never go further than 20.  This means that the average level of missions completed has decreased.

    Sure you can make your own difficulty but there is no reason to anymore so most don't.  I think that change has been bad overall for the community.

    So, you just need a reason? How about the simple reason because you want to? and I'm sorry, going beyond 40-60 is a necessity before? I never did, even back in the old void. People might want to maximize their keys, to get the most out of a given key. But it never was "mandatory", for the strictest sense of the word.

    With your point, because there are less people going hardcore 2-hour survival / 40 waves of defense, it is bad for the community? Why? Because there are less people willing to go along with you on deep-long endless runs? Because there are less people willing to please you it is bad?

  8. Just now, (PS4)Final_Dragon01 said:

    You also miss the point.  The average difficulty of warframe has gone down. That's a shame, and is why I don't play as much anymore.

    How is the difficulty have gone down? You can still go 2 hours on Void survival or fissure mission, and the enemy scaling is still broken like heck, so care to elaborate on this point?

  9. 11 minutes ago, (PS4)Final_Dragon01 said:

    To the first part:

    Not you or DE apparently since you both like the new system.

    To the second part:

    You don't get it.  No one cares about trash.  I hoped you would see that.

    If you want difficulty or challenge, you can still go to endless Fissure or endless void, they're not locked up. You can always pick up your group, since in the old void you either get a group or play solo. What, it's not rewarding? No shiny reward waiting for you at the end of that long run? To that I ask, do you want reward or do you want challenge?

     

    What you call "trash", other people call Ducat/plat fodder. People are selling Ducat fodder still, or using them to get ducat themselves.

  10. @Ditto132 yeah, I saw that you said it before pages ago. Sorry about that. That being said though, why do you think the Credit cost didn't change?

    5 hours ago, Ditto132 said:

    Ok, regardless of it being a resource sink or cash grab, the absurd cost should be reduced, especially after some time.
    So that it would be more consistent with other researches and removing the resource sink after it done its job of removing and dishonoring player stockpiles.
    Heck, even games on Steam got cheaper after some time while more games/contents are introduced.

    I personally feel that the benefit of directly purchasing research weapon like Hema with plat is sufficient, no need for such absurd resource cost.

    • You get one weapon slot(6 plat)
    • You get one catalyst(20 plat) and skipped the 24hours and resource requirement for crafting it
    • You don't need to farm for resources(researching and crafting)
    • You don't need to do invasion mission for get the resource(e.g. Mutagen Mass)
    • You avoid crafting and spending Forma(20 plat)(24hours crafting time)
    • You skipped 3 days of research time(huge benefit since research cannot be rushed with plat, directly bypass it)
    • You don't need to research those pre-requisite researches if you have not done so.
    • You skipped 12-24hours of crafting the weapon or rushing(25-50 plat) after research is done

    To be honest, people that defended Hema cost are probably too igorant to see the implications and/or are in delusion.
    See the amount of effort they put into their post.
    Not much supporting data, facts, analysis and thoughts put into it.
    Some are short and quick responses such as "just lazy", "want it on Day One", "just farm with ... setup".

    Come to think of it, most of my posts, each took me about 1-2hours to write, format, check for some errors/typos(still miss out some, not perfect), find links, data/facts and try my best to verify them.
    I also take some time/days to ponder about it before replying, to get rid of bias and see from different perspectives.

    Agreed. We already got a pretty healthy option for a long time. But at this point, why do I feel like DE left it just as a mark. As painful reminder on where they shouldn't have gone.

     

    As for people ignoring, I think they're just too wrapped up that this "can" be farmed in a few days, ignoring the non-optimal condition since to them, that is not "the way to play". Yeah, screw people having fun, huh?

     

    P.S. I commend you to take the time to double-check and validate your posts. I respect a man who can (or at least try) to watch his word.

  11. You know, after looking at the research cost again, something doesn't seemed right to me. We have been focusing on the Mutagen Sample (I know, it's the most blatant one). The other resource cost have also increased, by 10x (compared to Mutagen 100x). Some people (and I do believe the people still here as well) have noticed. But that's not what I think is weird.

    What I found odd is the credit cost. It's only 5000 credits for Ghost Clans, the average amount of other researches. If DE wanted to make the players do some hunting for newly released weapons (or, at least for Hema), then why is the Credit cost the same average value? We already established that Credits are quite easy to farm (Dark Sectors, Secura Lecta, Nekros, PilfHyrdoid) that amassing tens of thousands is actually quite fast.

    I could make a joke how the Mutagen Sample Cost and the Credit Cost have the exact same value should clue in DE that the value is kinda off, but let's not get to insulting DE.

     

    This makes me think that DE didn't miscalculate the numbers. They intended this cost, and by extension, the reaction of the players. They were anticipating this from the start. The lack of justification, the stance to not do anything. It makes people wonder. Why would they make it like that? A simple cash grab? If that's were the case, the cost would rise with the same multiplier, not just the Mutagen Sample. Especially the Credit cost. Or could it be that DE trying to make a statement? Whatever it is...

     

    Ok, just saw that Ditto123 already said it as well, which still leaves a big question.

     

    Sorry if this sounds like some rambling from a conspiracy theorist. I guess I just needed something to vent, since this research will just keep on taunting me whenever I open up my Clan dojo. But I do think something is odd with the Credit cost, just I don't have any explanation for it. Feel free to laugh at this if you find it too ridiculous.

  12. 1 hour ago, Ditto132 said:

    After pondering a few days, some things to consider:

    • Does it contribute to clan affinity?
    • Skin can be purchased with plat from market or exclusive to research?

    Since I am not really a fan of comestics, only like a few comestics, rest of the comestics are not really my style.
    Players who enjoy/purchased lot of comestics/skins would probably contribute more and better ideas than me.

    I think it shouldn't contribute, since it's just something extra for those who want to put the effort. Right now there aren't any, but Clan rank will play some role in future content. So if these "upgrades" gives clan affinity, it would mean locking out those clan who don't want / can't put those effort. It will be the Hema debacle all over again.

    Whether or not the new skins will be research exclusive or purchasable from the market, there will be some who think it's unfair. I heard some (not many, to be honest) that feel it's unfair for the Conclave Armor set (The Riv one) to be available from the market. But like I said before, these upgrades will only be something extra, so it won't be a prerequisite to anything. Personally, I say it should be research exclusive, just to please those who want some bragging tools.

  13. So, with Ayatans already out for quite some time, a lot of you most likely already got a lot of them and maybe decorate your Orbiter with them.

    Now share with everyone just how much you decorate your ship. Not limited to Ayatan Sculpture, of course.

    To start with, here's mine:

    MALbuka.jpg

    MuF5KoG.jpg

    BjMmYwe.jpg

    PV1zssw.jpg

     

    As you can see, the only plat-bought decoration I have is the Orokin Cell Array and the Polymer Case. Because I'm a cheap prick.

    I just know there are people who decorated their Orbiter far more than I do. Like the OP in this thread:

    Here, you can brag about it. Show everyone just how much you care about the aesthetic of your Ship. FashionShip, am I right?

  14. So, here's the scenario. I'm playing Sortie, a Mobile Defense with Radiation Hazard Condition. Nothing unusual when defending the terminals. And then, when the objective is to defend an Orokin artifact, the Warframe Cryopod, I do just that. Then one of the enemies hit me, giving me a Radiation status. When I cast Chaos with the Radiation proc, the Cryopod itself also got hit with Chaos. Not only that, after it got affected by Chaos, it began to spin and rotate, as if to face the enemies.

    I think it may have been due to the Radiation status enabling Friendly Fire, thus affecting the Cryopod.

     

     

  15. 14 minutes ago, hidd3nsh4d0ws said:

    There is no need to block IP ranges tho.. almost every ISP gives you dynamic IP address...

    I did guess it was dude to blocking IP because I could launch the game from neighbors wifi and VPN.

    If I turn off VPN during mission, I can still play with others but updating information does not work at end.

    So yeah, only problem is connecting with DE servers.

     

    Not to mention most good VPNs are not free, and charge extra for port forwarding, UPnP.

    They should fix their servers, instead of telling people to basically go F*** off.

     

    What I heard that the block is done by some attackers, not by DE themselves. They tried to fix it, but at the moment we need some workaround, VPN being one of them. I don't know exactly what is done or the problem, so I can't say much.

  16. Good news guys, Nyx is getting looked at. From Devstream 90:

    Other Warframe Changes

    • Nyx: Discussion has been going on in regards to the Assimilate change. A possible side-grade might be coming instead of a direct reversal of recent changes.

    Let's see what that entail for us.

  17. 3 hours ago, Insizer said:

    Its fine.  And she is well made and is blast to use.  Have Mallet soak up some damage from enemies, then pop her ult and have enemies across a massive range take 300+ damage per beat.  The biggest thing with her though is that you need to find/make a song that has an easy to recognize/easy to use melody tune segment.  In the process of doing the quest you also get to learn that Simaris is actually Tsunderis.

    Oh, I already done the quest and have the parts. Just not interested in building her at the moment. Thanks for the tips, though.

  18. 1 hour ago, Insizer said:

    I didn't know that.  So let me get this straight, it not only shoots itself in the foot, but it also fires blanks?  Fantastic.  Meanwhile Octavia has a roller that distracts everything perfectly and goes and seeks out more enemies to distract... on top of everything else she has.

    Well, it's still able to charm a lot of people, so it's quite handy for a small CC. I agree that it pales in comparison to Octavia's Resonator, but it has some uses. The fact that both abilities are non-ultimates as well doesn't help matter.

     

    Regarding @Somb3rBivalve point, I agree that it makes Lantern more of support type ability, where you could coordinate or cooperate with your teammate to get the most of it. But as many has said here, Lantern itself need some adjustment and QoL work to make it useful.

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