Fits the theme, and excellent design from a gameplay perspective. Also, would be relatively easy to implement.
Passive - Lag Switch - Chance to gain invulnerability for T seconds when Health reaches 0.
Ability 1 - [DE]Buff - Deal X% more damage to enemies and receive X% more damage from all sources for T seconds.
Ability 2 - HitReg Fail - 100% evasion for T seconds. Also, could be cool to be able to pass through enemies and objects. (Possible augment)
Ability 3 - Tic Rate Fail - CC that causes enemies within R meters of Warframe to shake/glitch sporadically for T seconds. Affected enemies take X% more damage from all sources.
Ability 4 - Crash To Desktop - Enemies within R meters of Warframe fall through the map and die.
X - Scales off Ability Strength
T - Scales off Ability Duration
R - Scales off Ability Range