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Neo3602

Grand Master
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Posts posted by Neo3602

  1. 55 minutes ago, (XBOX)Fluffywolf36 said:

    Thanks! It's sort of a mix of various Adeptus Mechanicus guns, (specifically the Stubcarbine) and the Dark Eldar Hexrifle, along with the Gerund Assault Rifle from Brink and the assault rifle from FEAR 1.

      Hide contents

    G2A2.PNG

    brink-nerf2.jpg

    (I like the receiver shape.

    Stubcarbine.jpg

    dark_eldar_wracks_hexrifle_large.jpg

    (that's a hexrifle)

     

    Also, since you and @Unus asked about that crossbow idea, I actually made a rough sketch. Originally it was going to be Tenno, but midway through it took on this Covenant Plasma Pistol-inspired look, and I figured "I have a lot of Tenno pistols, why not make it a Cephalon gun?"

    Here's what I got so far.

    Rough sketch of Cephalon Crossbow

    Crossbow looks interesting and I can definitely see why you're getting plasma pistol vibes from it.

  2. On 2022-04-11 at 4:24 PM, (XBOX)Fluffywolf36 said:

    Awhile ago, the Haoma's original perk was "explosions on headshot kills" instead of "extra ammo on kills." This Tenno rifle or LMG here is probably going to be the one that does cause explosions on headshots. 

    If only because I think having an automatic weapon that comes with perks and is meant to be used sort of like a precise semiauto rifle (except you hold the trigger instead of fanning it) is very, very funny to me. I'm thinking definitely less fire rate than (fully spooled) Soma Prime, but less ammo as well. And more muzzle climb.

    IMG-3636.jpg?width=717&height=537

    I like the look of that.

  3. 25 minutes ago, (XBOX)Fluffywolf36 said:

    Tenno 'Athenaeum' Shotgun

     

    “A bullpup, large-gauge pump action shotgun. Doesn’t have the tight spread of other Tenno shotguns, but makes up for this by dealing radial heat damage for 25% of hit damage on weakpoint hits.”
    Codex

    tenno__athenaeum__shotgun_by_fluffywolf3


    Lore
    A large-gauge Tenno shotgun capable of semiauto and pump-action fire that causes explosions on headshots. This was designed specifically for breaching actions, boarding actions, and close-range firefights, hurling massive buckshot in a noticeably wider cone* than other Tenno shotguns, but noticeably making up for it in terms of sheer damage.

    In terms of compact form and capacity, it was superseded by the later Neophytou shotgun, but the Athenaeum makes up for this with better fire rate as well.  It’s simple, has a conventional pump action, it’s manueverable, it’s bullpup, and quick to reload. Who could ask for more?

    Well. 

    The designer, a Tenno by the name of Ginebra Oster, did.

     Apparently, she preferred close-range melee combat, often in the form of an Excalibur, Vulkodlak, or Valkyr. The Athenaeum was built to complement that… and as a joke for her friend Haruka Lorne.

    The weapon’s most distinguishing feature is an electroencephalographic device not unlike that of the Vernal lever-action rifle and Makina Revolver**, which creates heat damage explosions on headshots. This heat damage is equivalent to 25% of the total hit damage, resulting in damage numbers not dissimilar to that of a greade launcher.

    This is something almost tailor-made for slow, precise firearms…

    …and yet it’s on a shotgun. 

    The result is a bizarrely imprecise precision weapon that rewards consistent headshots but (assuming you don’t have various mods, a Riven, or both) due to its inherent limitations as a shotgun, is unlikely to truly reach its maximum potential while aiming for the head. Depending on range, a happy medium is probably to aim for the upper chest or neck, landing the maximum amount of pellets to increase the damage of the explosion.

    Despite its imprecision, or maybe even because of it, it’s a nightmare to face off against during boarding actions. Against charging Infested, it can smash into them like a fully-modded Jat Kittag and keep going - especially if you somehow manage to land two headshots in one shot. On that note, it will almost always one-hit an Infested Boiler due to the size of their heads.

    Of course, this isn’t touching on its other unique trait - by manipulating the pump, the Athenaeum fires two rounds in a burst. This has worse spread and throws the second round upward, but very few things can survive a direct hit from it… and it makes a bigger, more damaging explosion if you manage to get the second shot on the head. Damage from the first shot of the burst is still counted as part of the headshot damage explosion.

    Switching to altfire is, well, switching modes - you change it from semiauto to burstfire, like any "Fire selector" type weapon in this game.

    Reloading the weapon involves working the pump to chamber a round.

     

    Stats
     

     

    • Trigger: Semi
    •  
    • Non-hitscan
    • Fire Rate: 
    • Mag size: 10
    • Reload time: 2.5s

     


    Semiatuo

    • Pellets: 8
    • Damage: 600
    • 320 Impact
    • 160 Slash
    • 120 Puncture
    • Critical Chance: 30%
    • Critical Multiplier: 2.2x
    • Status Chance: 10%
    • Max Damage up to 20m
    • Minimum Damage at 36m
    • 60% max reduction

     

     

    Pump-action

     

    • Trigger: Burst
    • Burst Count: 2
    • Burst Delay: 0.7s (NOTE - this technically comes out to the weapon pumping slightly faster than the Corinth. Just go with it.) 
    • Burst Rate: 4.20
    • Pellets: 8
    • Damage: 600
    • 320 Impact
    • 160 Slash
    • 120 Puncture
    • Critical Chance: 30%
    • Critical Multiplier: 2.2x
    • Status Chance: 10%
    • Max Damage up to 20m
    • Minimum Damage at 32m
    • 60% max reduction

     

     

    Explosion:

     

    • Damage: 25% of hit damage as heat damage
    • Critical Chance: 1%***
    • Critical Multiplier: 1.1x
    • Status Chance: 48%
    • Blast Radius: 2.5m

    Build Notes: 

    It's actually very important what Exilus mod you put here - do you want to increase range, decrease spread for more hit damage for better explosions, or decrease recoil for more damaging altfire? The choice is yours.
     

    Crunch Notes

    *Note:  Larry Correia once said that across the largest room of your house, a buckshot pattern is probably only the size of a softball. In this case, it’s a little closer to a basketball.  Think of it like a shotgun from a multiplayer shooter**** that can one-shot but has to have a pretty big range handicap for competitive balance. This doesn’t make that much sense with its fairly generous barrel length but just go with it.

    **These are a nightmare to stat tbh. I do this because… come on. Headshot explosion. That’s baller.

    *** giving it serious crit would not be a good idea. Like, imagine this orange critting and then orange critting again with 48% status.

    ****Not titanfall 2. I love that game more than any multiplayer shooter, including this one, but… shotguns really ain’t too good there. The Mastiff is funny and unique, but profoundly frustrating.

     

    Artist Notes

    As with three other weapons from this thread (the Veuglaire, Haoma, the Judicium to some extent) this is based on a build from Aliens Fireteam. Sort of. The pump-action double fire was sort of an accident (it is a weirdly common trope in 2000s-era shooter games. I blame half-life) but I needed the pump to do something. Originally the pump was just there to make sure it looked like a shotgun.

    It’s based on my Ithaca build from that game! There’s a mod that creates a heat damage explosion on headshots for 5% of hit damage, and that was what directly inspired this. It’s very funny to me, because this is a shotgun mod that rewards precision. It creates the feeling of using some kind of bizarre anti-precision firearm. 

    And I wanted to keep some sense of that here - a weapon that’s most interesting when it’s precise, but is handicapped because it’s a shotgun. It’s also non-hitscan mostly as an aesthetic choice so you can see where every pellet went.

    An interesting note about the design is that…. There don’t exist any pump-action shotguns that feed from the magazine forward, up into the ejection point. This probably doesn’t make much sense, but a lot of pump-action mag-fed bullpup shotguns just look like assault rifles (in fact, one of the doods I showed an early, more logical version to thought it was an assault rifle) and this exists to protect some kind of essential shotgun-ness of its silhouette.

    To explain the name - the Corinth is thought to be a reference to the Ithaca 37 shotgun, well-known for its ability to slamfire. But, since the Corinth cannot slamfire (sadly) I drew up a double-barrel Tenno pump action shotgun awhile ago that is essentially two Corinths welded together, with a hammer design capable of slamfire. And, since I can't just call that thing (or this) the Ithaca, I called it the Syracuse.

    Since I don't know enough about Greek city states that participated in the Trojan War, I was running out of ideas, so I named this after Athens.

    Interesting, from the looks of it you could do some horrible things if you slapped an accuracy mod on it and got the a few shots on the head.

    • Like 1
  4. On 2021-04-16 at 5:42 PM, (XBOX)Fluffywolf36 said:

    As drawn for my friend @Unus and meant to break up how samey my thread was feeling... BEHOLB

    UNUS' GANDIVA CROSSBOW

    new_loka__gandiva__crossbow_by_fluffywol


     

    Brothers, sisters, children of Mother Earth herself, our mother has been besieged and besmirched for to long under the grasping malformed clutches of the false men! They seek to burn a home for themselves out of our mother's great forests, drain the pure seas of her life's blood, and slaughter her lesser children as though they existed only for their nourishment. No more!  We must surge forth from our holy temples and counter these transgressions the only way the false men can comprehend, through bloodshed! But, we will need to fight this war OUR way, not with the filthy products of the disruptive industry that ruins our system's delicate ecosystems. Instead, we will fight with the power of Mother Earth herself! Listed below is a weapon purpose built by our finest craftsmen to work on par with the spew of corporatism and carefully curated by our most enlightened botanists to have the most minuscule footprint as physically possible on our mother's body. Learn it's capabilities well kin, you will be seeing far more of them in the future as the true war effort begins!
    - Signed
    Lady Chrysantha
    Temple of the Everglade,  Larunda Relay, Mercury
    .

     

     

      Hide contents

    Manufacturer: The Gaianite Sect, Temple of the Everglade, Larunda Relay, Mercury.

    Stats

    Damage= 12 Impact, 200 Puncture, 55 Slash for first shot in burst. 6 Impact, 100 Puncture, and 55 Slash for the second. (The sheer force behind the spider silk strings combined with the innate piercing qualities of the salvaged grineer bullets ensures that not even the vaunted "superior armor" of our foes will save them.)
    Projectile= Projectile 
    Accuracy= 35 for the first shot in the burst, 40 for the second.
    Cyclic Rate-Of-Fire= 2.0
    Critical Chance= 25% 
    Critical Damage= 2.0X 
    Status Chance= 35% (With no further need for gunpowder within the bullets themselves, most of the powder can be carefully replaced with elemental substances of some form or another.)
    Magazine Size= 2 (one bullet nocked with two strings, the one behind it nocked with a single string.)
     
    Reload Speed= 3.0 (1.5 reload speed for when a single shot has been fired.) ((Span the third string along the "string groove" to very furthest spike slot, push 2nd trigger forwards to raise and lock spike in place, send first round down barrel, repeat  process with first and second strings onto leaf-sight spike. prepare to fire.))
    Trigger Type= Unique (Lightly clicking the "shooting trigger" (be it console or computer) will only cause the operator to pull the first trigger to shoot the first bolt, requiring a second depression to fire the second shot . If the "shooting trigger" is held down, the operator will depress both triggers one after the other, firing in a "burst" manner.)
    Mastery Rank Requisite= ??
    Syndicate Rank Requisite=?? 
    Syndicate Standing Cost= ???,???,???
    Polarity= Vazarin, Madurai, Naramon.

    Special Trait(s)

    Impregnated Wood=  + 0.1-0.5 health regeneration dependent on 1/5 increments of frame's health (The lower portion of the bow is specifically imbued with an internal supply of calendula gel which drips out of the body through carefully chiseled micropores. The more an individual squeezes the wood, ((such as during battlefield stress)), the greater the volume of gel that will spill onto the user's body.)

     P-Wave Emission= (Though adverse to nearly all forms of "technological excess", the Gainite New Loka members still acknowledge the necessity of arming Tenno in a way that will overwhelm conventional forces. Therefore, Gandivas destined for Tenno use contain an appropriated Grineer communications node covered in makeshift solar paneling that has been specifically tuned to only interact with Tenno communications in the manner of the other faction's custom versions. This particular emitter emits a signal code that cleanses the body of free radicals, boosts standard organ capacity above and beyond normal functionality temporarily, and converts the oncoming void energy into a bubble of carborane acid that rapidly blasts outwards.)

    Appearance=

    As is the desire of this particular sect of the New Lola, an absolute bare minimum of technology is used in the creation of the Gandiva.

     Though most of the collaborators who live under New Loka's umbrella use at least some basic form of electronic or mechanical devices in their quest for a redeemed homeworld, the Gaianite sect has sworn off all forms of personally created devices that require mining to retrieve the constituent materials or factories to forge them.

     Instead, they seek to ground human civilization onto Earth itself, forever regressed to a carefully sustained technological level that never uses anything beyond wooden tools and lives a subsistence hunter-gatherer lifestyle.

    In order to reach that point however, the Gaianites recognize the need to completely purge Earth of outside influences that seek to claim it, giving them sufficient reason to continue working under the mainline sect's guidance. Even so, every weapon, tool, and piece of equipment that must be made by Gaianite workers via industrial means results in a week of salt-water self-flagellation with reeds for each worker in question in order to "purge them of it's fiery taint", resulting in a considerable amount of wounded appearing in Gaianite inhabited New Loka areas whenever skirmishes occur or war-time production ramps up. Temporarily losing a modest but not insignificant portion of the workforce in this manner has been quite the set back in the past, and has led to several moments where the Lady or Lord of the time was almost on the brink of defeat.

    Thankfully, in recent times, the current leadership of New Loka have done what they can to accommodate these particular members of their society, even allowing them to come up with their own forms of weaponry and equipment outside of the norm. The results of such allowances, such as the  Gandiva crossbow, practically speak for themselves.

    I forgot about this thing, definitely one of the more unconventional weapons that you've made.

  5. 2 hours ago, (XBOX)Fluffywolf36 said:

    Probably. For once, I can't see myself using it in firearms - it'd be like shooting bullets tipped with rare gemstones. Which I probably will do at some point, just not with void glass. I'm thinking some melee weaponry - perhaps a scythe, maybe some dual daggers? Perhaps even a bow. I've never made a bow on this thread.

    A bow would be interesting, though since the void glass is so rare maybe give it something similar to the spear guns where you have to retrieve arrows and they automatically come back if enough time has passed incase they go off the map. 

  6. On 2022-04-04 at 12:09 AM, (XBOX)Fluffywolf36 said:

    'Kaishakunin' Greatsword

     

    “An oddity among Tenno weapons, dating back to the Great Hunt. Firstly, it has no swordpoint, no real capacity to puncture… but with its sheer size and weight, that’s not entirely important. Secondly, the blade has been discovered to be made of Void-Glass similar to that used by Nihil the Glassmaker.

    Hopefully, it doesn’t capture souls inside its blade.”

    df2yjbg-7b972c50-788d-419f-83e4-9b70be37

    Special Traits:

    Guaranteed Impact Proc
    Bonus Damage on Corrupted Enemies


    Lore

    A unique Tenno executioner’s sword from the Great Hunt, its blueprint safeguarded by Bidanian Theists. It does guaranteed puncture procs on hit.

    It has virtually no puncture damage, hammering into enemies with its titanic weight. But, as the Codex said, that’s not important. It’s not meant to stab, it’s meant to cleave through biometal and flesh, and perhaps some light armor of the type you’d find on a Grineer Butcher. It’s meant to cut through the very substance

    And at that task, it excels quite admirably. 

    The most distinguishing feature of the weapon - besides its sheer size - is the material that composes its blade. Unlike other Tenno bladed weapons, it is made from a rare and elusive material known as Void-Glass, commonly used by Nihil the Glassmaker to capture Cephalons and vitrify those who displeased him.

    What makes the Kaishakunin different, however, is that it’s made from void-glass, also known as Fulgurite.

    Void Glass is quite rare, at least in quantities suitable for anything beyond jewelry. It’s commonly found on Mars during Void Fissures, as the void-lightning from small rifts strikes and transmutes the iron-rich sand into a glassy material. To quote the Archimedean Pollux:

    Void Glass is a kind of fulgurite - as lightning strikes sand and creates a crystalline structure, so too can the lightning of the Void, transposing energy from the realm of dreams to realspace.”

    It was a valued resource among Orokin (and one kept secret) by virtue of being one of the vanishingly few things that could harm an Orokin. Archimedean Pollux theorized that the void energy trapped within its prisms was capable of disrupting or perhaps overloading other sources of void energy, burning it out in an instant upon contact. As a result, it also performs extremely well against Corrupted.

    Pollux also theorized that the yellow striations within the Void Glass were void lightning, somehow trapped within the bounds of the glass.

     This isn’t the only strange documented property of Void Glass - splinters of it, too small to be worth anything, have been found within enemies cut by the Kaishakunin*. However, upon close examination, the Kaishakunin’s edge was intact. How the Kaishakunin can do this is unknown, but it’s probably for the best that an Astilla can’t do this.

    It was used to focus the Jade Light, create various daggers for the Scoria for use against troublesome Orokin nobles, alongside other applications. It was difficult to form into anything larger than a dagger or lens, however, as the larger a fulgurite was, the more fragile it became.

     However, there’s one question this leaves unexplained - how exactly was this formed into a sword?! Nevermind that it’s such a well-constructed sword. To materials scientists with any knowledge of Orokin construction, this goes beyond the merely impossible and extends into territory roughly as likely as finding a sword somehow forged from water.

    ….This isn’t necessarily impossible considering the Orokin, but it’s also not overly likely. Current theories are that it was forged by a Warframe, but it’s unknown what Frame had such mastery of materials to create such a weapon.

    It’s believed to have been used in the Great Hunt, executing Orokin in a single decisive beheading or bisection… or perhaps a mundane amputation, leaving Orokin shocked and horrified as suddenly, they were as mortal as any oHuman** as their arteries let loose gouts of ichor.

     

    *this is how it causes puncture procs.

    ** Original Human - basically, an unmodified human without Orokin-scale lifespan.

     

    Stats

    Type Heavy Blade

     Mastery 14 

    Slot Melee

     Utility 

    Block Angle 55°

     Combo Duration 5 s 

    Attack Speed 0.8

     Follow Through 70%

     Range 2.8m

     Noise Level Silent

    Normal Attack

    Damage  320

    220 Slash

    92 Impact

    8 puncture

    Forced Procs puncture

     Crit Chance 20% 

    Crit Multiplier 2.2x 

    Attack Speed 0.72

    Noise Level Silent 

    Status Chance 40% 

    Heavy Attack 

    Heavy Damage 1920 

    Slam Damage 1600

    Radial Damage 1600

    Slam Radius 10m

     Wind-up 0.8s

    Forced Procs: Puncture

     Slam Attack

     Slam Damage 960

     Slam Radius 8 m

     Radial Damage 320 Puncture

    Forced Procs: Puncture

     

    Artist Notes

    Originally, this had no puncture. This did not seem like a good idea. It still has anemic amounts of puncture, but having at least some seemed like a better idea than absolutely zero. On a heavy blade, no less. Also, you might be wondering: Why’s the picture so tall? The answer is simple - having it horizontal made it look like a Roman gladius, and that’s just not what I was going for here.

    There were three main influences here - the Primaris Judiciar Marine’s giant, flat-tipped executioner’s sword (I liked the silhouette), fulgurite from 40k, and actual historical executioner’s swords. I liked the simple and brutal shape of the Primaris Judiciar’s giant neck cleaver sword, I found it interesting how fulgurite is one of the few things in 40k that can permakill a Perpetual, and I thought historical executioner’s swords looked cool - especially with the holes they had up at the top.

    So I combined all that. The result is a glass executioner’s greatsword that can permakill Orokin. 

    The fulgurite was perhaps the most interesting part of the research. Real-life fulgurite (Yes, it’s real) is formed when lightning strikes sand, creating glass. However, 40k “fulgurite” is a term for how the Emperor’s psychic lightning “grounded” and became a crystallized fragment of Warp Energy. Or something. It’s described in the book “The Unremembered Empire” as warp energy that’s been made into a solid, physical shape in realspace.

    It didn’t take long to translate this into WF. After all, the energy of Warp Rifts isn’t entirely unlike lightning, so I found myself wondering what happens if it strikes sand. Originally, it was Martian fulgurite so it had a red tinge, but I changed it to this pale glassy green because I thought it’d look cooler.

    My apologies if the stats don’t quite work - I’ve never statted a melee weapon (at least, not that I know of?) and so this doesn’t quite work. I only hope that its high status and slash make it useful.

    Also, the guaranteed puncture procs sort of started as a joke - I figured that if War could do guaranteed impact procs, and puncture status procs are arguably less useful than impact, this couldn’t harm anything. I’m hoping the high chance for impact procs works in this thing’s favor by stunning enemies.

    Part of me wants to add some kind of explosive damage thing on kills, but… I feel like I’ve already given it a lot of traits that make it stand out from the Galatine Prime, Gram Prime, Paracesis, and Broken War. It’s got excellent status, it’s got guaranteed puncture so it’ll do well with healing return and/or condition overload…

    And it also has abnormally fast charge time for a heavy blade for those lunging beheading shots.

    That is interesting, thinking of doing more stuff with void glass?

  7. 1 hour ago, (XBOX)Fluffywolf36 said:

    Unexpected, but I did outright say "It's made out of void glass, I'll explain that later..."

    Also. You've got full permission to use any lore from this if you want. Go nuts. 

    Alright, alright. Should I include the launcher or nah? 

    Yes, more underslung weapons are always welcome, but who says it has to be a grenade launcher?

  8. 4 hours ago, (XBOX)Fluffywolf36 said:

    Art Dump 15: The One Where You  Vote On The Next Concept
    We promise NOT to invalidate this through the electoral college.

    I’ve had a good amount of spare time lately, which I’ve used to do basically what you expect - make weapons, draw ponies, write down concepts, et cetera. And I’ve found myself in a strange position. See, I have four weapons I’ve finished drawing (not all of them are statted though) which is a surprisingly huge backlog, and I could just ride that for about a month. I’ve included some notes on the most important things about them - you’ll get some fluff and crunch as soon as this is all finished.

    My only question is… what do you want to see statted and written out first?

     

    Athenaeum

    Untitled_pump_gun.png?width=1422&height=

      Reveal hidden contents
    • Tenno combat shotgun inspired by one of my Aliens: Fireteam builds. This has some... pretty great damage, counterbalanced by a wider shot cone than, say, Strun Prime.

    • Causes explosions on headshots for 25% of hit damage.

    • This is actually entirely statted.

    Kaibunkotsu (name subject to change)

    Image

      Reveal hidden contents

     

    • Tenno 2-handed Nikana - aka, a Nodachi - made from Sentient materials.

    • Doing a Heavy Attack teleports you to an enemy, dealing damage to them and anything in the sword’s normal attack range. Essentially, imagine Rift Strike if it also attacked anything in normal Heavy Attack range.  This is affected by Range mods, too!

    • Inspired by Ash’s sword from Apex Legends.

     

    Kaishakunin

    glass_sword_-_MOVE_TO_CLOUD.png?width=20

      Reveal hidden contents
    • Tenno greatsword made from Void Glass.

      • I’ll explain what that is later.

    • Has (virtually?) no Puncture Damage - the bulk of this is Impact and Slash.

    • Very high status.

    Errata / Euston Wraith(?)

    erratas_rifle_1.png?width=844&height=546

    (without grenade launcher)

    Errats_with_grenade_launcher.png?width=8

    (with grenade launcher)

    NOTE: I'm not actually sure if it'll be Erratas or Euston Wraith... or even if it'll have a nade launcher.

      Reveal hidden contents
    • Tenno version of the Survivalist’s Rifle from Fallout New Vegas. I only drew this because I was in Zion National Park and couldn’t resist. 

    • Slower version of Euston emphasizing sheer shot for shot power over the Euston’s rate of fire. Probably less status.

      • Should probably add Nade Launcher back in. Instead of three grenades, it shoots a rocket.

    •  Not a hundred percent sure what it does yet - maybe it’s semiauto, maybe it's burst, maybe it’s slow-firing and/or non-hitscan? I lean towards non-hitscan, if only because I’ve done a lot of slow-yet-powerful automatic weapons like the Bruin, Fedorova, and Elysium.`Maybe also the Avakan but that’s not exactly slow, just below-average.

    • Should this have the grenade launcher or nah? If not, i’m not calling it a Euston

     

     

    The rifle looks interesting.

    • Like 1
  9. 14 hours ago, (XBOX)Fluffywolf36 said:

    Oeizu 'Arclite' Tesla Shotgun

    “Not quite a shotgun, not quite a grenade launcher, not quite plasma ordnance. This Oeizu weapon fires ball lightning that electrocutes enemies within a short radius of its projectile, before exploding on impact like a grenade.

    It can also be remotely detonated by pressing the altfire button.”

    --codex

    Oeizu 'Arclite' Tesla Shotgun

    Mechanics

    Normally I don’t do this, but there’s some peculiarities that were hard to convey through lore. Anyways:

    The projectiles fired are composed of three damage segments. 

    1. The main projectile - this does guaranteed electric procs on impact… even if you add punch-through. The explosive effect is triggered whenever it hits an enemy. Like the Drakgoon, this has no object punch-through, so if you add punch-through, it explodes on hard surfaces. It has no inherent electric damage, so you can add heat to this.

    2. The plasmor-like radius - A 2m radius around the projectile of electricity. An enemy hit with the main projectile will still get hit by this.

    3. The explosion - this does electric damage.  

     

    Lore

    A strange anti-Corpus firearm that hurls ball lightning downrange. It belongs to the nomadic Oeizu people, a group of posthumans specially adapted to living exclusively in space. It fires ball lightning that electrocutes anything in a small radius, acting similar to the Arca Plasmor…

    But not quite. The ball lightning violently explodes on impact, dealing radial electric damage with guaranteed electric procs on direct hits. The result is a strange combination of slug shotgun, Plasmor-like wave shotgun, and rocket launcher, made stranger considering it can be remote-detonated.

    The best way to use it is simply aim in the general direction of a crowd - it can be just as damaging if you narrowly miss each member of a crowd as if you land a direct impact. To put it simply, it’s a nightmare for any faction save the infested. It melts shields, it scrambles electronics, and lacerates nervous systems. It can be just as dangerous to Oeizu as Corpus in close-combat situations on their ships, but this is a non-issue  due the shielding and extraordinary durability of Oeizu technology…

    …and due to their sheer hatred of the Corpus.

    The only downside compared to the Plasmor, its relative counterpart, is that it doesn’t quite fire the same size of un-aimable boulder of death. 

    There is no safe way to truly take cover from this - just get out of the way, fast as possible. There does exist a Corpus version, but it’s slower-moving, less damaging, and more cheaply made.

    At this point, it may be easy to ask: “Who are the Oeizu?” 

    It’s best described through part of their legend. According to fragments of records, along with oral tradition held by those people conquered by the Corpus, there was a time before the Orokin in which the Oeizu ruled the Origin System. Their dominion allegedly included most of the solar system beyond Mars.

    This… is widely disbelieved in the modern Origin System.

    At present time, they’re scavengers unable to survive inside the gravity wells of planets, without access to expensive life-saving augmentations common to high-ranking Corpus allowing one to survive planetside without suffering from catastrophic organ and bone failure, so the Corpus who use them as a permanent underclass find that difficult to believe. And the Grineer who routinely murder them just don’t care.

     They’re “trusted” by the Corpus with only the most dangerous jobs, constructing and repairing ships in orbital docks, along with deep-space mining, and salvaging Orokin and pre-Orokin relics from the Far Black beyond Pluto. But this comes with a laundry list of abuses from the Corpus - overcharging and underpayment, suspicion of their communal lifestyle, hate groups that believe they’re untrustworthy due to the amount of time they spend outside of Corpus Space, and shakedowns, along with selling them terrible surplus mothballed after the Tenno blew it up or something. There’s a lot of hate the Corpus have for the Oeizu...

    And the Oeizu hate them right back. They also overcharge Corpus for their relics if the needs strike them, and have built a large number of anti-Corpus weapons (some of which, it is rumored, have found their way into Grineer hands). 

    Oeizu technology is often less advanced, but far more rugged than Corpus tech. Much of their weaponry is artisanally made, and has an ornamented chrome aesthetic and is also kept under a set of curved shielding that protects it from radiation and other ambient energy - which quickly fades in color under the stress it’s put through. According to them, it helps cool it down, but this was determined by Corpus to be too heavy and expensive.


     

    Stats

     

    • Trigger: Semi
    • Fire Rate: 1.8
    • Magazine: 8

     

     

    Main projectile

     

    • Damage: 80 Impact
    • Forced Procs: Electric
    • Critical Chance:  19%
    • Critical Multiplier: 2.1x
    • Status Chance: 38%

     

     

    Radius

     

    • Damage: 300
    • 120 Impact
    • 180 Electric
    • Critical Chance:  20%
    • Critical Multiplier: 2.1x
    • Status Chance: 38%
    • Size: 2m 
    • Damage Falloff: 100% damage up to 30m
    • 50% damage at 60m
    • 50% max reduction

     

     

    Explosion

     

    • Damage: 320
    • 80 Impact
    • 240 Electric
    • Critical Chance:  19%
    • Critical Multiplier: 2.1x
    • Status Chance: 38%
    • Blast Radius: 3.2m

     

     

    Artist notes

    This was… profoundly difficult to stat. This is such a strange gun - the best word I have to describe it is “plastilla.” It fires Plasmor-like projectiles, but they explode on impact. So for the most effectiveness, you may have to aim away from enemies. Unless you want to 

    TBH this thing’s stats mostly exist as a way to screw with how status works in Warframe - you can build it with heat and viral, get radiation and viral… and heat, at least on direct impact. I also think the idea of a weapon that misses an enemy and still does damage somehow (I may revisit this. I may not. IDK man.) is a funny one. 

    From a lore perspective, I’ve wanted to do this for awhile! The Oeizu people, who I’ve mentioned awhile ago, are one of at least four groups I’ve come up with or expanded on in Warframe. The basic idea is that they’re essentially Belters (from The Expanse) with Fallout universe tech and aesthetic. 

    …And that’s where I think I may have screwed up.

     I realized midway through that the aesthetic doesn’t make you think “this belongs to poor people.” But on the other hand, I feel like the silver and chrome looked too good for me to blemish it and make it look too corroded. Just pretend this is an unusually well-maintained by their standards, and that from now on the idea behind the Oeizu isn’t “futuristic and shiny” - it’ll be more like a tech path that’s been left behind. It’ll feel like the future by way of your friend’s ancient truck from between 1950 and 1970.

    …I don’t actually know how people might end up interacting with the Oeizu. Perhaps it involves Railjack?

     

    NEXT UPDATE will be... okay, I don't know what day, but I have like FOUR WEAPONS FOR YOU (wow) and I'm gonna ask for YOUR HELP in picking which one to post next!

    I've just looked at the pic and I already love it.

  10. 1 minute ago, (XBOX)Fluffywolf36 said:

     

    grineer_assault_rifle_with_grenade_launc

    Shooped this together in the last 3 hours cause I got bored, partly cause @Neo3602 said it'd be neat to have weapons that are modified versions of extant guns. The more angled stock is a reference to the original AK-47. Originally, I was gonna make this just a shorter, cut-down Karak, but I added in the grenade launcher cause I got bored.
     

    Not a hundred percent sure what the functionality is here. I'm thinking maybe 2-round auto burst with about 30ish damage, a fire rate of 10, and a bit more of a focus on status to differentiate it from most of the assault rifles and LMGs I've made. Also not sure what the grenade launcher does. It'll work like the Euston's launcher for Maximum Fun, but I don't want it to be airburst (in the sense that it automatically detonates in midair in proximity to an enemy) cause, well, I straight up did that already.

    Might work like the Kulstar.

    I like it. It really would be interesting to see more families of weapons like the Cernos with it's various incarnations that all do their own thing. 

    • Like 1
  11. On 2022-03-16 at 1:03 PM, (XBOX)Fluffywolf36 said:

    Martian 'Sadus' Hunting Rifle

     

    “A semiautomatic, caseless, stripper-clip fed gauss hunting rifle of Orokin design, found in the hands of Martian tribesmen during the first Grineer invasion of Mars. Can fire a single precise shot, or a shotgunlike blast of shrapnel.

    This was one of the only Martian weapons that could hurt - let alone kill - the Grineer invaders.”

    Special Traits:
    Charged Zoom - aiming for 0.35 seconds  automatically charges the next shot fired for up to 40% bonus damage.

    martian__sadus__hunting_rifle_by_fluffyw

     

     

     Like many post-Orokin civilizations of the Origin System, the Martian tribesmen found themselves on an uneven technological path. On the one hand, they were often armed with primitive spears and knives. 

     

    On the other hand, some lucky few found themselves with the Sadus rifle - a gauss weapon designed for hunting, which fires ferromagnetic slugs. Primary fire launches a high-density ferromagnetic slug, while secondary fire transmutes the rounds into a shotgunlike storm of projectiles that punch through flesh with ease.

     

    Aiming for 0.36 seconds will increase the weapon’s damage by 40%.

     

    The weapon comes with a fixed magazine, which is reloaded through reusable stripper clips. Each of these hold five ferromagnetic slugs*. While ejecting the last round of a stripper clip, it makes a loud ‘ping’. These slugs are extremely easy to make - even for Martian tribesmen with only the scattered remnants of technology. This makes it somewhat similar to an ancient flintlock in that the bullets are extremely simple to make.

     

    Originally built by the Orokin-era Martialis Armory, these weapons (among others) found their way into the hands of post-Collapse Martian civliians, be they sand people who hid in the canyons or displaced survivors of cities such as New Oxomoco.

     

    The descendants of these ancient tribes and survivors would soon use it to repel Grineer invasions. Unlike most Tenno firearms, which prioritize high velocity rounds for maximum damage (the Boltor, Astilla, and Estampida being notable exceptions) the Sadus fires a comparatively slower-moving, larger-caliber round with high impact, punching through the tough, leathery hides of Martian fauna and pummeling organs. While this wasn’t especially useful against the mechanical limbs of the average Grineer, a single shot to the chest would incapacitate them… and a single shot to the white, easily noticeable faceplate would virtually always kill a Grineer.

     

    Sadly, there weren’t enough Sadus rifles to go around to defend the whole planet. They were often destroyed once the Grineer got in close combat range.

     

    Due to their rarity, Sadus rifles were nigh-priceless heirlooms. They took on a near reverential tone, accumulating various decorations such as scrimshawed bone and the feathers of Martian birds.

     

    Luckily, Baro Ki’Teer has found the blueprints from Martialis Armory. And he will pay you money to kill Grineer with them.

     

    I’m not even going to pretend to describe how the reload animation works. There’s a diagram. One thing I can tell you though is that it’s reloaded with two stripper clips - each of which take 1.6 seconds to reload. Each clip is equal to 50% of the magazine.

    Stats:

    • Trigger: Semi

    • Magazine: 10

    • Reload: 1.6x2 (3.2)

    • Fire rate: 2.31s

      Primary Fire:

    • Non-Hitscan

    • Damage: 160

    • 75 Impact

    • 35 puncture

    • 50 Slash

    • Critical Chance: 30%

    • Critical Multiplier: 2.4x

    • Status Chance: 18%

    • Headshot Multiplier: 2.5x

    Shotgun mode

    • Pellets: 7

    • Damage: 320

    • 150 slash

    • 70 impact 

    • 100 puncture

    • Critical Chance: 30%

    • Critical Multiplier: 2.4x

    • Status Chance: 13.5%

    • Headshot Multiplier: 2.5x

    • 100% damage up to 20m

    • 30% damage at 36m

     

    Artist notes

    This all came about cause I’d been watching Dune. I kept seeing a bunch of fremen guns but not getting a good look at them. This… isn’t that much of a problem, cause it’s Dune, the property that probably codified melee being used in sci-fi. But either way, it got me thinking: what kind of gun would Martians have in this universe? And how would they have gotten them in the first place? 

    And then I ended up being stuck working on this instead of some of the pony art I wanted to do on my own time.

    This was the end result. It’s a gauss weapon with simple ferromagnetic projectiles, cause I liked the idea of them having advanced technology that's used in a primitive way, which feels pretty in line with Warframe's influence from Frank Herbert. 

    Anyway, this little photobash is made from the Hakim rifle, a couple Turkish jezails, and a Dragunov rifle. And some Native American stuff. Functionally, it’s meant to feel a lot like the 30-30 repeater from Apex. Just fed by stripper clips, cause I’m still a little sore about how long that takes. The shotgun mode was sort of an accident, as was the influence from the 30-30 repeater,  but it just… felt right somehow. 

    I spent a lot of time balancing this against the Sybaris series, as I actually really enjoy my Dex Sybaris because of its hilarious hexacron riven, despite its damage not quite keeping pace with Warframe’s power creep. Buff its crit multiplier, DE. With the current meta, and my insistence on making it non-hitscan, I couldn’t make it weaker than a burst fire that does 150 damage per burst.

    With luck, though, this thing’s slow rate of fire, slow rounds, and lower slash than both sybarises (Sybari?) should keep them both relevant.

    The ideal backup for this would probably be something with a lot of bullets and/or rate of fire to compensate for how slow this is. Such as a Sepulcrum, a Rattleguts kitgun, or your machine pistol of choice. I’m not a machine pistol guy except for my Rattleguts and Akstiletto Prime, I don’t know what you use if you’re a machine pistol guy. Course, I’m a huge hypocrite that would probably bring his Akvasto Prime, Vasto Prime, tombfinger, Lex Prime, or Aklex Prime (I have good rivens for all but that last one) alongside this.

    …Do beam pistols like the Kuva Nukor count as machine pistols? Cause if so that would also be a good backup for this. The Sadus is slow, and it’s best complemented by something fast. Possibly with lots of crowd control.

    Also, fun fact about the name: Sadus is the Fremen word for Judge, and Hakim also means judge. Since this uses parts from the Hakim rifle, this just felt right.

    I like the look of it, I would love to see some early post old war weapons that were used by the various proto factions after the collapse of the orokin empire. Though it wouldn't surprise me if the grineer were using the same stuff.

  12. Just now, (XBOX)Fluffywolf36 said:

    Updort: next three weeks' weapons is finished, I'll upload them semi-frequently for the next three weeks. I'm gonna use that time to do... other stuff.

    Fair enough, looking foreword to see what they are. Also have you seen the latest devstream? It looks like the setup for the Zariman is somewhat similar to what you envisioned for the Dur-Girra. It only needs an objectiveless area you can run around in, though from the looks of it there is a exterminate mission that could fulfill that function.

  13. 23 hours ago, (XBOX)Fluffywolf36 said:

    Grineer 'Pulsa' Bioplasma Pistol

    “Grineer bioplasma pistol that fires almost as fast as you can pull the trigger, but is easily overcharged to fire a highly damaging blast… All at the risk of overheating. Release the trigger at a random point before the full charge for maximum effect..”

    --codex

    grineer__pulsa__bioplasma_pistol_by_fluf

    Special traits: 

    Overheat - Firing between four and seven rounds in quick succession causes the pistol to overheat, dealing heat damage to the wielder and becoming inoperable for three seconds. This is accompanied by flashing lights and increased vibration.

    Perfect Shot Shots can be charged and held; release them at a random point just before full charge for maximum effect.

     

    LORE

    The Pulsa is a semiautomatic Grineer plasma  is to the Corpus ‘Dera’ plasma rifle as a flintlock is to a Tenno assault rifle. It’s oversized, it boasts a barrel you could shove a finger into, it’s cruder than the ancient Detron series, and it trades virtually everything - safety, ergonomics, capacity - for sheer power and volume of fire.

     

    It was built from scavenged Narmer components, recovered on battlefields of the Grineer-Narmer War. As all Origin System archeotechnologists know, Narmer technology synthesizes technology from all factions of the Origin System. And that’s why the Pulsa shoots bioplasma. Contained somewhere within the pistol, particularly the red cylindrical magazine, are various Infested components that vent superheated gas in the form of plasma…

     

    Directly into the face of unfortunate enemies.

     

    It boasts a high fire rate, hurling bioplasma almost as fast as you can pull the trigger… however, it runs the risk of overheating after being between four and seven, dealing some heat damage to the wielder and becoming inoperable for two seconds. This risk is compounded if you fire it after the overcharge - it requires a short period of time to cool down.

     

    That’s worth it, though, on account of the sheer damage of the overcharge. In addition, there’s also a Perfect Shot mechanic similar to that of Nataruk.

     

    Unlike Nataruk, however, the window for the Perfect Shot moves around each time you charge (it’s always after half charge, though) making it genuinely hard to keep up a consistent rhythm of shots. This can be frustrating… but it feels oh so satisfying to fire and land that perfect shot.

     

    Artist Notes:

    The basic idea was something that felt like a Warhammer 40k plasma pistol. If the Grineer ever developed plasma weaponry, it’d probably be kind of like this, so I figured “Hey, why not?”


    It’s meant to feel like this risky, unsafe, but extremely powerful sidearm. Not unlike plasma from Warhammer 40k. I considered giving it the capacity to do 100% crit and 100% status on the Perfect Shot, but… I just couldn’t bring myself to do it. It’s meant to feel genuinely hard to use, but also fun in a way. The next Grineer gun will shoot bullets, of course, this was just because a Grineer version of a 40k plasma pistol was too good to resist.
     

    Stats are below because GOOD LORD MAN

    Stats

     

    • Trigger: Charge
    • Charge Time: 0.8s
    • Magazine: 16
    • Overheat Period - 5-8 shots
    • Cooldown Period: 3s
    • Non-Hitscan

     

     

    Uncharged:

    Note: Fires as fast as you can pull the trigger

    Non-Hitscan

     

    Main projectile

     

    • Damage: 69 
    • 49 Toxin
    • 20 Impact
    • Critical Chance:  20%
    • Critical Multiplier: 2.0x
    • Status Chance: 40%

     

    Explosion

     

    • Damage: 40 Heat
    • 25 Heat
    • 15 Impact
    • Critical Chance:  20%
    • Critical Multiplier: 2.0x
    • Status Chance: 40%
    • Size: 2m (1 meter radius?)

     

     

    Charged

    Main projectile

     

    • Damage: 138
    • 98 Toxin
    • 40 Impact
    • Critical Chance:  24%
    • Critical Multiplier: 2.0x
    • Status Chance: 40%

     

     

    Explosion

     

    • Damage: 80
    • 50 Heat
    • 30 Impact
    • Critical Chance:  24%
    • Critical Multiplier: 2.2x
    • Status Chance: 40%
    • Blast Radius: 4m

     

     

    Perfect Shot

    Main projectile

     

    • Damage: 138
    • 98 Toxin
    • 40 Impact
    • Critical Chance:  28%
    • Critical Multiplier: 2.0x
    • Status Chance: 50%

     

    Explosion

     

    • Damage: 80
    • 50 Heat
    • 30 Impact
    • Critical Chance:  28%
    • Critical Multiplier: 2.0x
    • Status Chance: 50%
    • Blast Radius: 6m

     

     

     

    Like this one, I could really see the grineer being willing to use something like this since they always have more clones. 

    The mix of overcharge and over heat mechanics is interesting and something we haven't see in warframe yet.

  14. Just now, (XBOX)Fluffywolf36 said:

    Dur-Girra

    "A mysterious structure found floating in the storms of Jupiter. Its original function and builders are unknown, and entire levels are listed as 'quarantined' and 'hostile' without further elaboration. Nonetheless, it remains inhabited by craftsmen, drifters, Solaris runaways and Corpus archeologists and other misfits who pay for upkeep by selling materials, strange components, and resources that Dur-Girra manages to accumulate."

     dur_girra_by_fluffywolf36_df0xjaq-fullvi

    A mysterious construction found floating in the storms of Jupiter, accidentally discovered by a gas freighter that nearly rammed into it. Somehow - archeotechnologists are still trying to puzzle out why - Dur-Girra is extremely hard to detect through most modern sensor devices, and it requires specially designed beacons to direct anyone towards it.

     As it floats across Jupiter, kept buoyant through arcane null-gravity technology, it strains the atmosphere for isotopes and metals, constructing ingots and exotic materials and filling massive warehouses with them. Curiously, this is only a small fraction of the functions it's capable of - massive swathes of machinery throughout Dur-Girra sit, rusted and covered in dust. These two attributes provide the two main industries of the floating megastructure. Firstly, its haul of resources are sold to nearby Corpus outposts and other colonies. Secondly, Dur-Girra's population sell reproductions of its technology (along with spare components) to Corpus gas cities, particularly that of Alad V. In particular, it's a great exporter of unique nanotechnology, which remains easier to use despite lacking the raw power and strength of Orokin era-nanomachines or Technocyte - .

    Common knowledge among the population of Dur-Girra is that it exists at only a fraction of its previous capacity. Despite the exceptional quality of the materials it can create, (such as lithium) production actually lags behind other Corpus gas cities, in terms of sheer quantity. In addition, massive amounts of machinery within the megastructure remain covered immobile and covered in dust.

    However, there's one more issue - vast swathes of Dur-Girra remain unexplored and dangerous, inhabited by malfunctioning and hostile proxies that attack anything on sight. Some were once  Corpus designs, others are unrecognizable. Stranger still is that the inside of Dur-Girra remains impossible to map and saturated in Void Energy. Explorers have recorded dimensions larger than those found outside, passages that seem to shift and turn when you're not looking, and reported strange audio reports. Adding to the issue, it's rumored that things that were once Corpus explorers and acquisitions teams haunt its depths.

    Perhaps stranger still, Sentient forces - some belonging to

      Reveal hidden contents

    Natah

    in the days where she took over Alad V's operations on Jupiter, and others belonging to more fragmentary Minds - seem to be fascinated with the makeup of the place. As do the Infested of the Cyst Rigs.

    Early analysis suggests Dur-Girra to be a creation of the Buyan Alliance, (the ancestors of modern day Dziewannans)  an ally of the Ancient Corpus, known for pushing the limits of Orokin-era bans on technology and Apostatic Sciences such as Void Geometry, Ectoplasmatism, AI programming, and sociology*. In addition, the Buyann Alliance were known for their aptitude in nanotechnology, (It is surmised that they learned it from Esha remnants) along with managing to use captured orokin Terminal Genes to briefly gain an understanding of Void technology.

    This understanding admittedly did not come close to that of the Orokin's, but it was the closest anyone got,  with the exceptions of Parvos Granum and the population of the Cursed Moon. Perhaps because of this, they were caught in the crossover between the Sentients (it's surmised they wanted to absorb Buyan and consume its nanites) and Orokin, and were virtually eradicated but for hideouts on the outskirts of the Origin System such as Dziewanna.

    Gameplay Notes:

    I do not actually know how to integrate this WF gameplay - at least, not in a way that makes you think "Wow, this unique tileset is pretty poggers, I would go back there repeatedly!"

    All seriousness though, it is - more than anything - just an excuse for me to have some fun with all the lore I've written out.

     

    * I was kidding. Except not really, because the Orokin created a society so hilariously dysfunctional that i couldn't resist.

    This is really interesting.  I really like the concept of massive monolithic abandoned structures that need to be explored and would love to see something like that in warframe.

    It would be really cool to see a sort of open world area that you have to explore and map out to get access to the entire part of it. or open world areas with big underground areas that you can run around in and enter in one part of the map and exit in another (like the moon in destiny 1 I really like running around the hive tunnels there.)

  15. 2 hours ago, (XBOX)Fluffywolf36 said:

    it's been like a year and a half, but I still have no idea what this does:

    filename_by_fluffywolf36_de6tplo-pre.png

    Maybe some sort of infested hand cannon? That's what I get from the long barrel.

    You could give is some sort of on kill effect or have it so that after a certain number of hits what ever it's shooting takes root in the target and say strips armor or releases area damage or makes the target very vulnerable for further damage. You could have headshots instantly trigger the effect or have the effect trigger after a certain period of time and have hits speed the process up.

    Either way I'm sure you'll come up with something interesting.

     

  16. 53 minutes ago, (XBOX)Fluffywolf36 said:

    I feel ya. 

    One thing I feel like Destiny does far better is lean in to how the players act - having lots of old grimoire entries talking about all the dancing, how so many of them are nutcases, and sort of keeping their finger on the pulse of various playerbase memes. And it makes this all feel a bit more real. 

    WF needs that, y'know? Just a sense that someone at DE understands us, and also some Tenno NPCs to lean into that.

     

    I know what you mean, I haven't played Destiny 2 for a while, but I do know what you mean. That's part of the reason I like the Leverian stuff so much. it gives a glimpse on how the Tenno are perceived and the actions of other Tenno and how they shaped the system.

     

    56 minutes ago, (XBOX)Fluffywolf36 said:

    I hope it's a lot. Considering what the Grineer are like, I kind of hope that the weaponry I've sold has ended up in good hands.

    One of my personal theories is that in universe most of the weapons/warframes that you buy from the market for plat are just refurbished  weapons/warframes that other players sell.

    I also think that it would be interesting to see some exotic weapons that the tenno use in the hands of NPCs with the implication that they got them from open market after the a tenno sold them.

  17. 42 minutes ago, (XBOX)Fluffywolf36 said:

    Tenno 'Judicium Prime' Pistol

    “A custom build of the Lex Prime from Haruka Lorne, rebuilt for two-round burst and featuring necked-down ammunition that has more in common with rifle rounds than pistol rounds. While it doesn’t leave holes the same size as a Lex Prime, it boasts excellent critical stats and penetration.”

        Special Traits: Tap Altfire for Increased Zoom!

    df0mq0i-f32b37dd-60a9-447b-a73b-f43d5a3d

        Lore:

        One of numerous “wildcat builds” of the Lex Prime and its ilk. This was a fairly common practice among the Tenno. 

        As the Lex series is arguably the most robust, most ancient semiauto pistol design used by the Origin System, it was often customized by Tenno in their dojos. For example, the Dynamo series originally started as a Lex-series, but was so radically reworked that very few original Lex parts remained by the time its Prime version was built.

        There are many other examples of this design process in the Tenno arsenal. There’s Lex pistol lowers with one-shot rifle barrels welded on, extra slide serrations, various customized grips, a slide-cocking mechanism in front of the trigger guard that allows the wielder to manipulate the slide with one finger, and neural lace interfacing targeting devices.

         Other modifications include rechambering for different ammunition, a ventilator rib, adding baseplates to the magazine for more ergonomic reloads, improved sights that don't require a neural lace, reworked into heavily compensated race guns with lower caliber, or reworked to fire in burst. Or in the case of the Judicium Prime, everything in that latter sentence.

         It fires a longer, faster, lower-caliber round with higher penetration than the Lex Prime - not as powerful as that of even an unmodded Lex, but appreciable enough. And this is also in 2-round burst. The result is an offbeat combination of hand cannon and burst pistol, firing an extra round with greater hit and status probability…

        …that unfortunately requires a little extra work than it would with other burstfire pistols. But to those Tenno who regularly use this custom build, the extra power is more than worth it.

        During the increasingly common Infestation outbreaks in the late Orokin era and Collapse, it proved surprisingly useful against hordes of charging Infested. On human-sized targets, it’s easy to double tap an enemy in the chest then head… or just outright miss the head. Not so much for Infested - it’s extremely easy to land both rounds in one Charger, Boiler, or even Ancient, punching into the Infested face and whatever’s behind it.

        When Entrati firearms became too difficult to source in acceptable numbers, this was an acceptable backup - lighter, simpler, more reliable, faster, and it fired high-speed rounds.

    The biggest downside of this weapon, however, is its recoil. The best comparison in terms of recoil is likely the Sybaris Prime - extreme power, but the longer the range, the less likely you are to land both rounds on a head.

    I don’t actually know how to describe recoil, least of all in this game.

     

    STATS

    •  
    • Trigger: Semi
    • Reload: 2s
    • Magazine: 10
    • Recoil: Medium?*
    • Damage: 100
      • 69 Puncture (nice)
      • 19 Impact
      • 12 Slash
    • Burst Delay: 0.076
    • Burst Rate: 3**
    • Burst Count: 2
    • Critical Chance: 32%
    • Critical Multiplier: 2.1x
    • Headshot Multiplier: 2.4x***
    • Status Chance: 20%
    • Punch-Through: 1m

     

    * Recoil Notes: I don’t know how to express this, but… The recoil is such that you’re probably not landing both rounds in the same place, at least not at point blank range. Let’s say it’s sort of like the Sybaris Prime’s recoil. This outshines most of the other revolvers I’ve done in terms of status and bodyshot damage… but just aim for center of mass. You’ll probably hit a head. Just go play Aliens Fireteam and use an unmodded Twinhammer if you need an idea of what I’m going for here.

    ** I don’t know how to average out fire rate from burst delay, count, and rate. My bad.

    *** Originally it was actually 2.65x, but that didn’t seem like a good idea…

     

    The Estampida is still gonna hit far better on headshots, same for the Naga and Depezador. Plus, those just shoot one round (with really good headshot damage) so they’ll do more immediate headshot damage.

     

    Artist Notes

    This is meant to be difficult but satisfying. Because of the headshot damage and burstfire, you will not be able to hit super consistent headshots that one-hit everything.

    I first decided to shoop this into existence after looking at Peacemaker’s pistol in, well… Peacemaker. Originally, this was just going to be a slightly adjusted Lex Prime, but the longer I went with that, the less I really felt like that made sense.  This is a game where we can have such bizarre pistols as the Hystrix, Sepulcrum, various pocket rocket launchers, shotgun pistols, automatic pistols, automatic shotgun pistols, and something like the Pandero that empties the entire magazine in one tap of the altfire key.

    Making a weapon that felt like the Lex Prime but infinitesimally adjusted… I didn’t think I’d enjoy it. And because I use myself as a barometer for the average player this thread appeals to, I assume nobody else would. 

    Which sounds silly, but think of it from my perspective - I don’t know who would take a pistol that looks and feels identical to a Lex Prime and say “this is a new favorite.”

    So now it’s two-round burst. Because a burstfire Lex is interesting, at least. Part of me was like “but didn’t the Kraken do this?” but then I was all like “Ehhhh, who cares about the vanilla Kraken.”

    In terms of performance, this takes a lot of inspiration from my Twinhammer build in Aliens Fireteam. It’s also probably weirdly similar to a single version of the Akjagara, which… is unexpected, but whatev! As mentioned in some of the footnotes, it was originally going to have 2.65x headshot damage, but this didn’t sound like a good idea.

    The lore is also inspired by some of the stranger things I’ve seen people do with 1911s, along with the Automag III and that pistol from Terminator 1. I could do the thing with the trigger guard at some point, but… two issues with that. One, it wouldn’t be noticeable in third-person. Two, I’d probably need to do a lot of silly things to make it feel relevant, and I’ve probably done enough relatively normal semiautos fed through the pistol grip.

    (I think I’m at about five by now…)

    You think it’s hard for me to keep revolvers interesting? Yeesh! 

    Next one is going to be Grineer, Infested, or Corpus. The thought occurs that I’ve been neglecting them for the sake of drawing Tenno guns and making my own factions with blackjack and hookers. Which is fair, drawing Tenno guns is fun AF, but everyone likes getting to use some enemy firearms.

    Interesting, I like weapons that are modified versions of other weapons. I also like the references to the modification that different Tenno made to lex weapons.

    One piece of lore for one of your weapons(I forget which one) was that it was made of the base version of some weapon that flooded the market after the Tenno got their hands on an upgraded variant of it. I found that kind of funny since that's likely what happens when ever a new prime is released and I wish it was referenced in game some how.

     

    Also I wonder what percentage of weapons in the origin system are formerly Tenno owned and then got sold after their owner got bored of it or found something better?

  18. 2 hours ago, (XBOX)Fluffywolf36 said:

    Cursed Moon 'Geiger' Beam SMG

    “A prized possession of many a zit-popper of the Origin System, the Geiger fires a directed beam of cross-spectrum radiation that cooks flesh, crumples ferrite, and causes a localized rad-storm at the point of impact.”

    --Codex

    cursed_moon__geiger__beam_smg_by_fluffyw

    Lore

    Special Traits:
      
    Rad Storm - Causes electric damage to arc (once) to nearby enemies on impact. Creates electric damage explosions on kills.
    25% Bonus headshot damage

     

    Despite popular parlance, the Geiger is not exactly a laser - the common term for most beam weaponry. Instead, it saturates enemies with a beam exotic radiation, blackening and melting flesh upon impact, destroying complex components in Corpus Proxies, and corroding armor.

     

    At the point of impact, it creates a small, localized rad storm, electrocuting enemies. This is expressed as arcs of electricity, not unlike those created by an Amprex.

     

     While certain foes of the Origin System are not exactly weak to electricity, there’s few situations that a Geiger can’t solve. In fact, its anti-armor and crowd control properties make it widely beloved among those few zit-poppers (Non-Tenno trusted with cleaning out Infested) who own them. It scours out Infested on a molecular level, it has greater range than the Corpus ‘Klystron’ beam, and it can functionally arc to nearby enemies like an Amprex. 

     

    This is to say nothing of its capabilities against Grineer and Corpus - it melts ferrite armor, it can force Corpus drones away from their masters, it can slag valuable machinery, and a properly aimed beam can hit enemies behind cover.

     

    It’s uncertain just what role the Cursed Moon’s military needed this weapon to fill. Many claim it was part of an abortive anti-Corpus push that was stalled due to the moon being destroyed in a catastrophe, while others claim it was designed to scour Infested in a manner similar to the Klystron or Ignis. 

     

    Regardless, it may not truly excel at many things, but there’s few situations where you’ll regret having it.

     

    The sheer destructive potential of this weapon at such close range raises numerous questions about the population of the Cursed Moon. 

     

    A corroded Geiger was found in the hands of a humanoid figure with an elongated headin the Vassos-E1 Archeological zone - one of the few relatively stable areas of the Cursed Moon. Tenno Alliance archeologists determined the area to be some kind of research facility. 

     

    Two discoveries were made.

     

    The humanoid figure’s carapace was discovered to have abnormally high protection from radiation. Initial autopsy results suggested it to be a synthetic humanoid, but cross-referencing with findings from Site Clotho-A4 suggest it to be a type of removable biosuit that interfaces with the wearer through complex implants and neural shunts. Not dissimilar to the Infested Zealoid Prelate found on Deimos; or even a commonplace [REDACTED], as seen every day by Tenno Alliance personnel. Just less invasive.
     

    One complex device was found on the suit’s wearer/pilot, a shunt leading from the elongated skull, into a bioplug connecting the suit to wearer/pilot, and featuring a tube leading directly to the wearer/pilot’s urinary tract. The running hypothesis is that somehow, the suit required the use of cerebrospinal fluid - which was then expelled through the urinary tract*.
     

    The second discovery was a memo or speech found on a computer nearby. It reads:
     

    There is a grand design something possesses for the Solar System: perhaps a millennia-long gambit by an Orokin long dead yet still dreaming, its fingers reaching into [DATA CORRUPTED]. We dig for our chances, and yet something thwarts us wherever possible - technology fails, the cults in the undercrofts howl for rebellion. It is as if the fabric of the System itself turns against us.
     

    To those who lost everything in the collapse, this system is a hell beyond human comprehension. To us? Our allies among the Buyan remnants, wandering Bidanian theists, Oeizu, and Ostrons, [DATA CORRUPTED] the farmers and fishers of Ganymede, even the lamentable Celian Continuity, [DATA CORRUPTED] and Corpus?

    Paradise.
     

    I hear the stories from my grandfather about life under the Golden Fist. But I’ve also read military intelligence from Reshantur, watching boardmembers descend into petty tyrants. On the Grineer that spread across the Inner Planets like a plague armed with slugthrowers.


    And for what we have now? I’d fight for it. Hell, I’d die for it.”

     

    *I have no explanation for this. Just go with it.

    —Dr Judau Torris

     

    Stats

    •  
    • Ammo Pool: Rifle
    • Trigger: Continuous
    • Fire Rate: 15
    • Reload: 2.6s
    • Magazine: 100
    • Damage: 26
      •  6 Slash
      • 8  Puncture
      • 12 Radiation
    • Critical Chance: 35%
    • Critical Multiplier: 2.6x
    • Status Chance: 18%
    • Headshot Multiplier: 2.25x
    • Range Limit: 32m

     

    Area attacks

     

    • Damage: 13 Electric
    • Critical Chance: 35%
    • Critical Multiplier: 2.6x
    • Status Chance: 18%

     

     

    Explosion 

     

    • Damage: 300 Radiation**
    • Critical Chance: 35%
    • Critical Multiplier: 2.6x
    • Status Chance: 18%

     

     

    Sound Notes:

    Makes Geiger Counter noises as it’s fired.

     

    Artist Notes

    ** Originally, this would’ve been heat damage but…. ehhh….

        Anyway. I wasn’t originally planning on this - I have a couple other guns in the pipeline - but since H.R Giger is such a big influence on this stuff (or at least, stuff inspired by him is) I couldn’t resist. Then I was reading up on various bizarre weapon types from 40k such as Rad Weapons, and the visual pun was too good to resist. Plus, I just saw how @Neo3602 and a lot of other regular watchers love Cursed Moon guns. So I was like "Eh, why not"

        I was originally going to post this yesterday, but somehow it didn’t feel “done”. Then I typed up all this lore while out on a walk, and here we are. It was originally inspired by me asking “Wait a minute. I made a close-range weapon this potentially deadly to the user?!” 

        So I came up with this as a way to explain it.

         There’s a lot of stuff even I don’t truly understand about what I wrote.

        I could also have just given it a blast radius on beam, not unlike how the Glaxion Vandal or Primary Gaze work, but honestly, I wanted to do something different. And the idea of having lightning arc out of the point of impact was funny to me. Unlike the last few beams, it only chains to one enemy, so there’s a lot more emphasis on damaging a single enemy. All honesty, a lot of what this gun does is more based on creating a feeling of this dangerous, bizarre, alien (Posthuman, more accurately) weapon that’s just destroying enemies with ease and oversaturating them with radiation.

    I like this one, seems the cursed moon people liked their exotic energy weapons, I also like speech/memo found on the cursed moon.

  19. 36 minutes ago, Unus said:

                                                                                                                                                            Post 863
    (Shielding colonial arm organisms conceived circa 1/3/2020 at 00:13. Completed circa 2/8/2022 at 12:10 P.M.) 

    OH SWEET SWEET FULFILLMENT! I hate how long I've been away, but, I want to guarantee quality and non-retread concepts and. . . .gah, you know the drill. Dem it, I need to spice up my apologies for folks looking for fun.

    Weapon: Scutumites

    Weapon Designation: Secondary, Thrown Type

    Manufacturer: The geneforgers of the Kheruxyati tribe. As the concept of “weapon husbandry” is a rather alien and exotic science to the rest of the Sol-Origin system, Kheruxyati weaponry rarely finds buyers on the open market, save for niche collectors. . or certain orokin-era weapon connoisseurs of a mercenary nature.
     

    Statistical Breakdown:

      Reveal hidden contents

     

     

    Trigger Type= Semi-auto

    Damage= 5 Slash, 5 Puncture, 5 Corrosive.

    Critical Chance= 8%

    Critical Damage=1.5X

    Status Chance= 26%

    Projectile= Projectile

    Cyclic Rate-of-Fire= 2.00

    Magazine Size= 9 scutumites bound to one arm as a colony.

    Reload-Speed= N/A.

    Mastery Rank Requisite= 5.

    Riven Disposition= ?????

     

     

    Polarity= None.


    Special Traits:
     

      Reveal hidden contents

    Colonial Carapace:
    When in the state of aiming, the scutimites will consolidate into a left shoulder shield of sorts with 450 item health that can absorb enemy fire. Inevitably, as its health bar depletes (50 per sctumite), individual scutumites will be blown off, shrinking the shield and leaving the scutumite stunned on the ground. While the scutumite will eventually shake off the stun and clamber back onto the user on its own, a user can expedite the process by retrieving it with a press of the X button.

    Unyielding Lithovores:
    When attached to an enemy, the effects of preexisting corrosive status effects are doubled as the tiny creature rips and burrows through hard plate while secreting a variety of caustic chemicals in its quest to consume. The doubling effect lasts for 12 seconds, and any corrosive effects the scutumite itself triggers can and will double themselves.


       
    Appearance:

      Reveal hidden contents

    Each individual scutimite resembles a squared topless barnacle of sorts, semi-flattened and made up of a dirty blackish green carapace with ten bony ridges that terminate in the center at a single bony nodule, bearing a resemblance to their namesake. Along the flared edges of the creature, in it’s “front and back” areas, a thin line of five tiny pale blueish green (energy colored) eyes, linked together with a webbing of similarly colored skin, squint from a crevice there, able to be pulled back into the shell for protection in the event of possible impacts. A set of three thin feeble-looking semi-translucent pale-blueish-green tentacles topped with toothed suction cups emerge from slots on the front, back, and the curved side edges of the organism, each branching off of a single “trunk” limb unseen within the shell  and used for both mobility and connecting to other scutumites when engaging in a defensive formation via intertangling them together through their side tentacles. Beneath the shell, on the under belly, there resides a truly horrifying sight, an odious suction cup maw dripping with caustic juices and ringed inside with a set of three grinding teeth shaped like peg covered gears. When eating, the dripping becomes a flow of sulfuric acid while the teeth jam against the targeted surface, spinning left, then right, then back again in the manner of a mining drill.

     

    "Basic" Description:

       

      Hide contents

    Renowned ( for those who even vaguely become aware of their presence, given their isolationist nature) in the Sol-Origin system for their biotechnological aptitude, the Kheruxyati Tribe’s vessels are filled to the brim with a wide variety of inde and intra-dependent engineered organisms which fulfill the roles commonly assigned to technology in a typical civilization. Using focused technocyte resculpting, genetic chimerism, and the meticulous focus of a cabal of geneticist shamans who spend centuries honoring their craft, living marvels are brought into being, selectively screened, and then bred into communal use, where introduced variation or general genetic variation result in a wide variety of breeds, color patterns, and general functionalities. The Scutumites are an excellent example of this, as they were originally bred for the singular purpose of mineral processing. Adapted from a deep-sea organism from the depths of the seas of the moon of Miranda, colonies would be unleashed upon great chunks of rock and, depending on the breed, would be consumed down to the materials required from the deposit, harvested from their excreta or simply picked up in its entire formation, “sculpted” from the rock to reveal the vein in its entirety. Adapting them to warfare was a “simple” matter, necessitating only a few changes between generations to shift their diet over to more artificial fair, such as ballistic ceramics, carbon plate, and aramid weaves.

      Unfortunately, while useful to the Kheruxyati against foes that wished to break their imposed isolation, their new diets also meant that they were useless on the very few closed markets the tribe maintained to the outside world, as no other factions in the system had the same degree of biological armor and equipment they themselves had, meaning the scutumites could very much fall upon their wielder as much as their foes. With a cultural need to spread life of all kinds through the Sol-Origin system and acquire data upon said life, the situation was devastating, as the militant breed’s diet could not be sustained by consistent enemy attack and, with such a small population bred into existence as is, the military scutumite would be rendered extinct. With nowhere else to turn, the Kheruyati are forced to turn to the unnatural horrors that are the Tenno, as the last hope for the continuous existence of an at-risk species. 

    THERE we go folks! Progress all over my creative designs, but, for reasons I can't fathom, Warframe has been on the trailing end of my work. Maybe it's because the Hammer material has been so fertile while the Framework requires more deft maneuvering around what I and others have then whatever comes to mind after years of of production.

    Enjoy folks! I'm STILL here, still whittlin away at the pile, its just. . hehe, you knowwwwww!

    Oh, and, hello new folks and old folks alike! I assure you, the tales of my death are greatly exaggerated!

    Interesting indeed, I also really like the tenno being referred to as "orokin-era weapon connoisseurs of a mercenary nature".

  20. On 2022-02-03 at 10:23 PM, (XBOX)Fluffywolf36 said:

    Maybe Jenaidus was so blinded at this point that he just didn't know how to process this and went into denial. Or maybe he just doesn't mention it because it's inconvenient for him and he cynically wants to manipulate Narmer with the idea of Ballas, rather than his real actions.

    Honestly, I have no idea lmao.

    Fair enough, and honestly Ballas not being around would make things easier for Jenaidus since he(Ballas) can't disprove the narrative of a Benevolent ruler by his actions even if Jenaidus has to ignore/ explain Ballas' actions before his death.

    On 2022-02-03 at 10:23 PM, (XBOX)Fluffywolf36 said:

    filename_by_fluffywolf36_deqprix-pre.jpg

    Thanks so much! I actually have a rifle version of it. Not a hundred percent sure what I'll do to make that feel unique.

    Maybe slot it into more of a battle rifle niche and give it really good status, give it the rifle ammo pool...

    Interesting, maybe you could lengthen the barrel and make it a sort of burstfire sniper rifle or something like what the Deathmarks from 40k have.

     

    Another idea is that you could make it a long range beam rifle since, unless I'm mistaken, most beam weapons have a short range give it range similar to something like the braton or the like but have it take a second or so to reach max range. 

    • Like 1
  21. On 2022-02-02 at 5:11 PM, (XBOX)Fluffywolf36 said:

    Narmer 'Crucias' Bosonic Pistol

    narmer__crucias__bosonic_pistol_by_fluff

    “The personal sidearm of Jenaidus, one of the highest-ranking remaining Kubri of Narmer. An uncanny synthesis of Infested, Sentient, and Orokin technology, this pistol fires a high-intensity blast of Bose-Einstein condensate matter that vaporizes whatever it hits through sheer kinetic force. Whatever survives this will be in extraordinary pain.”

    Lore

    A bosonic pistol built from Infested, Sentient, Corpus, and Orokin technology synthesized together, only given as a reward to the highest-ranking officials and soldiers of Narmer. It hurls coherent Bose-Einstein condensate matter at targets, which causes molecules in the target to shatter as their atoms are barraged with so much kinetic energy that the chemical bonds break, releasing large amounts of heat. 

    It’s only a pistol, so it’s not that likely to kill a Tenno or heavily armored Grineer. But it will hurt. Against biometal targets, such as Tenno or Infested, the weapon shatters shields and burns through health. Against more lightly-armored, fleshy targets such as Corpus crewmen or the barely-modded rHumans that make up most Syndicate operators and civilians, the effects are horrific. 

    This was probably intentional on Ballas’ part. 

    In a way, the Crucias symbolizes everything about Narmer. It’s a strange combination of disparate influences, all brought together and covered under a gold and bronze-like shell. It also causes extraordinary pain on impact.

    However - it is also a really, really good pistol. War trophies from Narmer are a hot commodity among the Origin System, as they’re often made with exotic and proscribed techniques and materials. 

    A common question among Tenno is ‘how do I get one of my own?’

    And the answer is simple. It all traces back to a Kubri of Narmer, one named Jenaidus. The information on Jenaidus is vague and conflicting, perhaps by design. The most consistent details of their history, provided by Jenaidus themselves, are thus:

    1. They were born among the Solaris. It’s uncertain where.

    2. They welcomed Ballas with open arms, and Ballas bestowed the rank of Kubri - or bridge - upon them, one of the highest ranks he could possibly give. 

    3. This was because they welcomed Ballas without a veil. Indeed, they wear no observable veil.

    Whatever happened,  Jenaidus received the coveted position of Kubri from Ballas himself - a rank that he only granted to those who came to him willingly and unveiled. During the fall of Narmer, Jenaidus rallied their forces to a wrecked Sentient dreadnought on Mercury hoping to use it as a rally point for one final push to reclaim even Venus. 

    This did not happen.

    Jenaidus found themself on Mercury with a growing population of veiled refugees, trying to hold the tide against a not-at-all unified tidal wave of vengeful Tenno, Grineer, Corpus, and Syndicate forces bent on butchering Narmer into insignificance. And from Mercury, from a loose agglomeration of Sentient wreckage, Jenaidus set to planning and sermonizing.

     

    "Lo, though the Tenno and Betrayers may call us liars, one must ask themselves:

    Why must their truth matter?

    For whatever happened behind the mists of history... it was Ballas who delivered us from the warforms of the Grineer, from the False Profits of the Corpus. It was Ballas who smote the Infested and drove back the cults of Arlo and their poisoned communion. It was Ballas, who through strength of will brought the strongest, most stable and benevolent empire in the Origin System. It was under the guidance of Ballas that the Orb Vallis experienced the beginnings of a verdant spring. It was Ballas who showed us all a world beyond the petty wars and struggles over the masticated table scraps of the Orokin, who reached for Godhood and grasped it in their right hands.


    And it was by the hands of the Tenno and Lotus that our father Ballas, he who brought love to us in a loveless world, was slain.


    Damnation to the Tenno, for taking this from us. It is by the hand of Ballas that we shall liberate the Origin System from the vultures that partake of the Orokin Empire's corpse!

    This is, perhaps, the most dangerous thing about Jenaidus.  That they are right. 

    They’re right that Ballas brought order to the Origin System. They’re right that Ballas created a kind of peace. They’re right that Ballas could improve lives in the Origin System.

    It’s just that it was at the cost of free will, and banishing the Tenno.

    So: How does a Tenno acquire a Crucias bosonic pistol?

    Simple: the same way tenno get anything they want. Flying to the Narmer stronghold on Mercury and destroying things until they get it.

     

    Stats

    • Trigger: …”burst”

    • Magazine: 21

    • Reload: 3s

       

    • Burst Rate: 6.2

    • Burst Delay: 0.16s

    • Uncharged: (x4 ticks, consumes 2 ammo)

    • Damage: 21(x4)

    • 9 Slash

    • 12 Electric

    • 3 Impact

    • Critical Chance: 32%

    • Critical Multiplier: 2.4x

    • Status Chance: 16%

    Charged (consumes 1 ammo)

    • Damage: 100

    • 32 Heat

    • 48 Impact

    • 20 Slash

    • Critical Chance: 32%

    • Critical Multiplier: 2.4x

    • Status Chance: 16%

     

     

    Artist Notes:

    As inspired partly by Necron weaponry! And a number of questions I had after The New War.

    Namely “Who’s leading Narmer?” So I came up with Jenaidus. Jenaidus is interesting because after all the psychopaths, sadists, conquerors, and morons we’ve had to kill in Warframe, they’ve seized onto something only Parvos Granum has managed so far:

    Being right.

    Granum is captivating compared to every other villain in Warframe (if you can consider him a villain…) by virtue of making good points about the state of the Origin System and just having more charisma than others. So I’m trying to capture that with Jenaidus… and also asking the question “What kind of person would keep following Narmer?”

    There’s also a funny story behind this. See, I came up with a weapon aesthetic idea combining Vex, Necron, and steampunk aesthetics. Think… steampunk energy weapons, and you’ve got what I came up with. Unfortunately, I planned on adding this to a fan-made civilization called the Vaulters, who are meant to feel unsettlingly… normal.

    Unfortunately, this didn’t feel normal. It also doesn’t help that i already have some more normal-looking guns in Ganymedean weapons (it’s been awhile since I did one. Maybe I should do that at some point.) So I was just sitting on a half-done rough draft of this weapon.

    Then Narmer was revealed. And I figured… hey, why not make it a Narmer gun?

    This is inspired by some steampunk stuff, the Death Ray wingman skin, and the enmitic pistol from Warhammer 40k. Along with other Necron weaponry.

    Interesting weapon.

    I am wondering how does Jenaidus spin Ballas trying to destroy the origin system so he can go to Tau?

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