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Neo3602

Grand Master
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Posts posted by Neo3602

  1. 2 hours ago, (XBOX)Fluffywolf36 said:

    Disclaimer: my art computer is out of commission for the umpteenth time, and also my phone won't let me on the forums (wack) so i'm releasing this as a bit of a placeholder.

    it's very unfortunate, I have like... three Entrati gun ideas right now that I can't color. One of them is essentially a pistol for Necramechs that we use as a primary! Another one, however, is "a beam gun that looks like Divinity made by corrupted Constructs of Albrecht's mind, which he then had to kill to prevent them from going insane and/or becoming vessels of the Indifference."

     

    Corpus ‘Arca Iodex’ Lasrifle

    Harkening back to a classic, civilized era of Corpus dominion that may have never truly existed, this Corpus electrolaser rifle fires a high intensity beam meant to leave as much of a target intact as possible…. Outwardly. Shooting enemies afflicted by a status effect  has a chance to electrify them.”
    Codex

     

    Special traits: Shooting an enemy afflicted by a status effect  has a 6% chance to inflict Electricity Procs. The more (different) status effects they’re hit with, the higher the chance.

    Increases Critical Chance and Status Chance additively by 4% five times, for a total of 20% bonus.

    Tap Altfire to fire it while scoped!

     

    corpus_arca_iodex_lasrifle_by_fluffywolf

    Lore

    A charge-trigger Corpus chemically oxidized iodine laser, sometimes referred to as “An arca scisco in rifle form.” It boasts a surprisingly deep magazine for a semiautomatic weapon…. In addition to a tendency to electrocute enemies if they’ve been hit with a status effect. And a charge trigger that does bonus damage. And the Arca Scisco’s scope and combo mechanism.

     

    It reloads in a manner surprisingly similar to a bolt-action rifle. The Scisco-like scope moves backward, and one of Arca’s trademark cylindrical batteries is pushed down into the receiver.

     

    Various users of this weapon - Tenno, Corpus, fReemade and Rail Agents and others that have somehow gotten their hands on it - often joke that it’s less of a complete gun and more of a bunch of gimmicks and tricks stapled onto one.

     

    It’s surprisingly versatile weapon in this regard. The heat damage gives it surprising utility against virtually anything but Corpus, and - even if Corpus shields protect against heat damage on paper - being Shielded and on fire is very much not a good experience. 

     

    It’s sometimes seen as interchangeable with its relative, the Arca Pulsar. However, the Iodex is much more of a battle rifle than the Pulsar’s assault rifle-like vibes, emphasizing precision shots much more than sustained damage, boasting lower fire rate but higher damage and tighter spread.

     

    This gives a lot of unique dimensions to its combat style. Will you build up damage by hitting multiple enemies with its charged attack? Build up for a devastating charged shot?

     

    …though admittedly these dimensions are lost on the Anyo side of the Corpus Schism, (its primary users) who frequently just fire the charged shot at Tenno on the basis that Tenno usually manage to close the distance before they can get any damage on them. When at shorter range -average shotgun range for Tenno - Corpus armed with this weapon will start hipfiring it and spamming it in panic fire.

     

    The Anyo side of the schism has the ultimate goal of using this as a replacement for the aging, cumbersome Lanka series.

     

    The Iodex has its roots in the Pre-Tenno Wakening era of the Origin System, known to some as the Platinum Age of the Corpus. At least in hindsight, because it’s become abundantly clear it has not been great to be Corpus recently. It was originally commissioned by Anyo Corp’s board members as a wood-paneled hunting rifle meant to evoke classical Orokin and Tenno designs. It would do minimal damage to the fauna of the Orb Vallis for the purpose of a more intact trophy, electrocuting them while leaving their exterior mostly unharmed…

     

    …when particularly sadistic Corpus weren’t using it against Solaris, that is. These weapons were pressed into service against Narmer and massively up-volted while also stripped down for mass production, built to hammer into Sentients and Narmer forces alike with high-intensity puncturing lances of heat which consume three units of ammo from the rifle’s 108-shot battery.

     

    This had an unintended benefit of sometimes causing enemies shot by this weapon to burst into electricity, something that caused the Solaris ‘sellshots’ (1) that earned their freedom by fighting the Corpus to side-eye each other as they used it. It still had a lot of the typical problems an 

    anti-Sentient energy weapon had - not quite enough damage types to truly kill one, (2) and liable to being subverted by Sentient ‘splinters’ that could hack the mechanisms. Also, it was semiauto-only, which felt weird with its deep mags.

     

    Still, though, it stands out as one of the most truly “together” Corpus firearms. Anyone can use it, it doesn’t feel like a solution looking for a problem in the same way as a Scisco, and it has great rate of fire.

     

    Tenno remarks

    1. I was talking to Eudi awhile ago. Long story short, she said there were a lot of Solaris who signed on with the Corpus Navy to wipe away the debt. It was weird - she said she didn’t like them, sure, but she had a hard time hating them too much. ~Thane

    You do what you can to survive, I guess. ~Yassin

    Yeah, but… how much of a comrade can you be if you just decide “I’ll sell my soul to the oppressor?” ~Haruka

    You’re both right, but we can still hate the Corpus for finding another way to exploit them. ~Ginebra

     

    1. Case in point, the Cenotaph and a Kuva Karak were some of my favorite weapons I used against the Sentients.
      Also, the Makina. It’s very hard for them to adapt when they’re sickened, irradiated, bleeding, on fire, and stunned. ~Haruka
      You worry me sometimes. ~Yassin

    The Orokin carved a hole inside of me and no matter how many bodies I drop into it, it’s never filled. I don’t think it can be. ~Haruka
    What the f-[EXPLETIVE REDACTED] ~Yassin


     

    Stats 

    Mods: Rifle

    Trigger: Charge

    Magazine: 108

     

    Uncharged

    Fire Rate: *Shrugs*

    Ammo Consumption: 3

    Damage: 138

    93 Puncture

    45 Heat

    Critical chance: 21%

    Critical Multiplier: 2.1x

    Status chance: 24%

     

    Charged

    Charge time: 0.8

    Ammo Consumption: 6

    Damage: 138

    93 Puncture

    45 Heat

    Critical chance: 21%

    Critical Multiplier: 2.1x

    Status chance: 24%

    Punchthrough: 0.8m

     

    Artist Notes

    So, uh, my art computer is out of commission right now (sorry) and it’s another BW drawing. Like a lot of the last few guns this is inspired by playing Darktide - it’s basically a hybrid of the Lucius lasgun and Arca Scisco. Part of me wonders if this is doing too much, but hey - why start now?

    sounds fun, I do like the look of it and I'm  big fan of the guns in Darktide. Also the second tenno remark is just oof, poor Haruka.

  2. On 2024-03-17 at 5:03 PM, (XBOX)Fluffywolf36 said:

    Tenno 'Ophyr' Semiauto Shotgun

    “If autoshotguns like the Sobek or Somesha are shotgun assault rifles, this is more of a shotgun DMR. It’s slower than average, but it rewards precision, positioning, and sustained fire in a way the best Tenno DMRs can’t. To its credit, its box magazine gives it a nice, robust reload.”
    --Codex

    Special traits 

    Increases crit chance by 4% on the next shot for each enemy hit. Stacks up to five times. Missing a shot removes all stacks.

    Increased parkour velocity and sprint velocity. Slightly increased aim assist

    Headshot multiplier of slug is unaffected by damage falloff.

    tenno__ophyr__semiauto_shotgun_by_fluffy

     

    Lore

     

    Designed by Haruka Lorne on a commission by an Orokin aristo from Uranus’ House Ati, this toggle-locked semiautomatic shotgun was designed to reward positioning and precision. It’s relatively slow-firing in part due to its stout recoil… and in part due to the cluttered mess of its internals. For aesthetic reasons (this was at the behest of Veikko Ati) it ejects out of the top in a rather cumbersome way, making the obvious mechanical complexity of its toggle lock action(1) even worse.

    But that’s where the negatives end. Most importantly, it uses a ballistic computer similar to the Depezador revolver (except it controls the shotgun’s biometal choke) to increase critical chance on the next shot for each enemy it hits on the previous, stacking up to five times. Missing a shot removes all stacks.

    This gives it truly remarkable damage potential.

    As an altfire, it shoots… a shotgun slug.

    This slug, however, does bonus headshot damage and splits into three projectiles when bouncing off hard surfaces. This was added in as a sort of “Gamey” add-on, meant for wielders (particularly from House Ati) to try for certain trick shots(2), not entirely unlike

    In addition, it’s very mobile, like its three cousins in ergonomics(3). Its box magazine also gives it better reloads than a lot of other Tenno shotguns, ensuring that for all its flaws in handling, it does at least have that.

    It was designed for the hordes of birds and fliers that flew through the skies of Neptune’s oceanic moons. Wielders of this shotgun could travel on skiffs of either the oceangoing variety or antigrav variety, traveling between the floating islands and scything through hordes of oceanic waterfowl with a Wooly Gun-Kubrow(4) that could carry them back to you(5).

    Of course, that’s just the “civilian” usage.

    It was also commonly used by Entrati “cleaners,” aiming for the relative weakpoints of Infested forms and scything through entire hordes with a single shot.Surprisingly, this gave it great utility against swarms of early Corpus proxies, a niche that Tenno are happy to fill in modern day.

    Whatever it’s used for in the modern day, its niche overall remains the same: Taking out large quantities of the most dangerous game in the Origin System within one shot.

     

    Tenno Remarks

     

    (1) Personally I prefer gas, like the Trenchance or Tenebrae. Or inertial, like the Oribi. Or the Strun Wraith. Seriously, this feels like a Grineer bombard or Powerfist punching you in the shoulder. ~Haruka

     Wait, you feel pain from your Frame? ~Thane

    Wait, you don’t? ~Yassin

     

    (2) We did not test it on prisoners and apostates. Veikko wasn’t like that. ~Haruka

     

    (3) If you’re wondering: Haoma, Trenchance, Ventress, respectively. They have that back-angled mag. I actually consulted on the Haoma, y’know. I’m more of an LMGs-and-shotguns guy, but if you had to use any Tenno assault rifle, you couldn’t go wrong with that one.

     

    …And the Euston and Avakan. Fokkin’ love those things. ~Haruka

     

    (4) As opposed to the Wooly Europan Kubrow. They’re fluffy! ~Haruka

     

    (5) These were some of the happiest years I spent as a Tenno.  Veikko once invited me to their estates to close the deal on a sale of Oribi shotguns I made, and my God, they had a lot of shotguns. While I was closing the sale, they invited me to do this.

    It was a nice existence. Sit in a boat with a kubrow and a handsome man, fire a shotgun, tow back enough meat to feed a whole village, pet the kubrow. ~Haruka

    And he and his household ate it all themselves, didn’t they? ~Ginebra

    That would make a lot of sense, but no - Veikko had instituted a tradition called the Beggar’s Feast. Once every two weeks, the moon’s serfs and poor fishermen were allowed the finest delicacies that House Ati’s chefs could provide. Lots of services, mechanization, public museums, mandated rest days… he really pushed the limits of the Precepts. It was the best life you could live outside the Corpus, honestly. ~Haruka

    …Wait. Really? ~Thane

    Yeah. Veikko was better than Orokin got. He even built custom-made Grineer blankbodies. He wasn’t perfect - to be an Orokin, you had to be some kind of bastard - I still miss him sometimes. ~Haruka

    What happened to him, then? ~Thane

    He tried to make Neptune a safe haven from… from us, and some distant cousin who claimed he was a byblow heir to the throne killed him for it with a Void-Fulgurite dagger. Then he poisoned the Beggar’s Feast to “make room” for his compatriots. Never mind that he was wasting food by poisoning the damn feast… ~Haruka

    Please tell me you killed him. ~Yassin

    You don’t wanna know what I did. ~Haruka

     

    Animation Notes:

    The toggle moves after firing this. Don’t think too hard about how the toggle works, it’s there to look cool first and make sense second.

     

    Stats

    Main

    Trigger: Semi

    Fire rate: 1.88

    Magazine: 10

    Reload: 2.2s


     

    Buckshot

    Total Damage: 603

    315 Impact (35 per pellet)

    189 Slash (21 per pellet)

    99 Puncture (11 per pellet

    Pellets: 9 (67 per pellet)

    Status Chance: 9%

    Critical Chance: 27%

    Critical Multiplier: 2.4x

    Punch-through: 1.5m

    Headshot Multiplier: 3.15x

    Full damage up to: 21m

    Minimum Damage at 36m

    60% Max Reduction

     

    Slug

    Total Damage: 357

    186 Impact

    114 Slash 

    57 Puncture 

    Status Chance: 27%

    Critical Chance: 27%

    Critical Multiplier: 2.7x

    Punch-through: 0.8m

    Headshot Multiplier: 3.15x

    Full damage up to: 21m

    Minimum Damage at 36m

    60% Max Reduction

    Non-Hitscan

     

    Child Projectiles:

    Total Damage: 158x3

    80 Impact

    49 Slash 

    29 Puncture 

    Status Chance: 27%

    Critical Chance: 27%

    Critical Multiplier: 2.7x

    Headshot Multiplier: 3.15x

    Non-Hitscan

     

    Artist notes

    I’d made a bunch of shotguns with a gimmick like “+6 crungus on the next shot for each enemy hit” but the vast majority have been autoshotguns and/or short range stuff. But I hadn’t made long-range semiauto “precision’ shotguns with that. Until now.

    (I was gonna do that for the last shotgun, but

    For some reason, the lore of this took a long time to hammer out. First I considered this being a knockoff of Haruka’s work, then I considered having this be another gun like the Veuglaire where someone insisted on a toggle-lock that didn’t quite work with the gun itself.

    Aesthetically, this is basically a mashup of the Jackal from Crysis (front) and the shotgun from Rage 1, (back) just encased in a vaguely steampunk-ish shell inspired by the Gamonov handgun from Iron Grip. Originally I was tracing over the Rage shotgun to do the front, but that was all getting too James Somerton for me so I stopped. It’s also worth mentioning this is one of the very few guns that doesn’t have a finished drawing buried under there. I did the stock, which is basically the Rage shotgun in wood but with a silver flintlock-like plate, and then… couldn’t finish the drawing for whatever reason.

    But I also added on a rear-angled magazine for... honestly? I thought it'd be fun. It'd make this look distinct.

    The slug was also tacked on a bit late. See, I like having shotguns fire lots of different ammo. But i’ve also done so many shotguns with some kind of grenade or crowd control function (see: the last one was homing. That was a fun one lol) that’s more interesting. And I wanted to do something different here, by just making an arguably less interesting slug mode.

    Oh, and I almost forgot - the crunch for this is based on my Kantrael shotgun from Darktide. Punch-through, increasing crit, stuff like that.

    That thing is great. It always overpenetrates, and that means the crit is routinely very, very high. Good stuff. On that note, I gotta get Level four Bloodletter on a Kantrael. That'd be neat. I could just make entire hordes bleed in one shot!

     

    Sounds like a fun gun, the toggle lock reminds me of the autocannon from helldivers 2. Also I like the lore for it. I like that you added a good Orokin I wouldn't be surprised if what happened to him was, part of, the reason the Orokin were so awful, the good ones got killed off.

    • Like 1
  3. On 2024-02-12 at 8:27 PM, (XBOX)Fluffywolf36 said:

    Tenno 'Kriya' Tactical shotgun

    tenno__kriya__tactical_shotgun_by_fluffy

    Carrying on the proud Haruka Lorne tradition of a shotgun with a more interesting altfire. The Kriya is capable of firing standard buckshot… and a homing ‘Executor’ slug round that homes in on and punches through targets.”

    Codex

    Special Traits

    One In The breach: reloading with at least one round left in the magazine increases the mag size by one.

     

    Lore

     

    Like many Orokin firearms, this was essentially a solution looking for a problem. Why does this semiauto shotgun fire homing rounds? Why not?

    What kind of situation requires you to switch from a buckshot mode to a homing round, taking less time than it takes to unholster and aim a pistol? There’s probably one. In fact, some documents recovered from the ruins of Kronos Craftworks* suggest that it existed mostly as a testbed for Orokin-era smart weaponry**.

    In addition, it uses some Entrati technology to augment the smart slug. Headshots in buckshot mode build up Data. Data (similar to some Kraton of Iapetus weapons) dictates how many enemies the shotgun’s smart slug can lock on to. Except, unlike the Sepulcrum or other such weapons, it’s only the single slug that will hit each enemy, weaving from target to target.

    The smart slug is capable of homing in on one enemy without any data, but it can be increased up to five with four subsequent headshots.

    But beyond that, it’s a genuinely good shotgun even without its altfire. The spread is… slightly tighter than average, it has decent fire rate, and it has punchthrough, making it ideal for the average short-range Tenno firefight.

    It’s these soft(er?) factors that made it eventually find a place in the arsenal of Orokin dominion. These shotguns were often used by Orokin naval personnel, Nihil the Glassmaker’s acolytes and Eaxectors, and Tenno. In most cases, it was used to provide its wielders with priority-targeting while not requiring them to switch to pistol or sword.

    This weapon could, admittedly, fire plenty of different shotgun munitions the Orokin Empire could field - but it had the computer systems allowing the shotgun round to auto aim while interfacing with a Warframe’s targeting capabilities. When fired out of almost any other shotgun, the round would simply veer towards a nearby enemy without input from the Tenno - and not only would that be a waste of ammo, it simply wouldn’t be engaging to use.

     

    Other Gameplay Notes

    If you “Dumbfire” the smart slug, it won’t aggressively track enemies - it’ll just home in on center of mass for anything within a small radius of the projectile as it travels. Rather like the Cyanex. But man, why would you wanna do that?

    Altfire isn’t immediate - tap the button to switch to it. Then pull the trigger to fire, hopefully after it’s tracked to various enemies. Then it switches back to normal buckshot mode.

    Spread isn’t as tight as the Corinth, Hek(s), or Neophytou. But it’s tighter than the Tenebrae and Athenaeum.


     

    Tenno Remarks

    * Didn’t they make the Akasha? ~Thane

    Yeah. They made some great bespoke shotguns - Strun Prime, the Corinth, stuff like that. ~Ginebra

    I worked with some of their surviving Archmedeans to make the Trenchance! ~Haruka

     

    ** Or, in Orokin parlance, ‘Cognis’ weaponry. One of the earliest plans was to slave Cephalons to the ballistics and uh…

     

    Okay, look, I’ve used a lot of unethical stuff, but I’m not using a gun that a glassed person is inside. As far as I know, there isn’t a Cephalon inside this one. Orma, my cephalon, checked. ~Haruka Lorne

     

    Stats

    Trigger: Semi

    Fire rate: 2.86

    Magazine: 8

    Reload: 0.45 per shell

    +0.2 to open and close tube 


     

    Buckshot

    Damage: 560

    152 impact 

    88 puncture

    320 slash

    Pellets: 8

    Status Chance: 7.125%

    Critical Chance: 28%

    Critical Multiplier: 2.8x

    Punch-through: 0.9m

    Headshot Multiplier: 3.15x

    Full damage up to: 16m

    Minimum Damage at 40m

    60% Max Reduction

     

    Slug

    Damage: 420

    70 Impact

    222 Puncture

    128 Slash

    Status Chance: 35%

    Critical Chance: 28%

    Critical Multiplier: 2.8x
    Punch-through: yes

    Projectile Type: Non-hitscan

     

    Artist Notes

    Originally this was an upside down Walther toggle lock shotgun, but I just… I dunno man, I wasn’t feeling it. I think I was just having trouble with making the receiver reciprocate without it hurting your hand. So now, I guess it’s more of an upside down Browning A5. Not to be confused with the Tenebrae, which just loads like the halo shotgun and has some Browning A5 inspo (it’s inescapable) but is overall more of an upside down SPAS-12. That pumps forward. (Why did I do that lol)

    It does, however, still have the Walther’s magazine tube. Just upside down. The reload was also inspired in part by the Volk S4 from Singularity - when reloading this, you close the tube by moving the “pump” (it’s not really a pump but bear with me there) back into position.

    Part of me wanted to do the same thing with the last few shotguns I’ve done - add some damage or crit or whatev for each enemy hit on the previous shot - but it felt overdone lately and I don’t know how I feel about how much power you could use this to staple to a homing round. Another time, maybe on the next Kronos Craftworks shotgun I make. Apparently they do bespoke shotguns! I could do another!

    The basic idea behind this comes from Executioner Shotgun rounds in Warhammer 40k, which are essentially… homing shotgun slugs. I floated the idea on the darktide subreddit, someone said “So it’s basically a shotgun with Assail?” and that’s where the idea of it homing in on numerous enemies came from.


     

    I like the homing slugs that can track more targets as you get kills. Also it just looks nice.

    • Like 1
  4. 21 hours ago, (XBOX)Fluffywolf36 said:

    Cursed Moon 'Prophylax' Beam Rifle

    “The varied people of the Origin System have their own methods of purging Infested spores - the Tenno and Grineer use fire and toxin, for example - but the people of the Cursed Moon used antimatter. So that’s neat.”
    --Codex

    cursed_moon__prophylax__beam_rifle_by_fl

     

    Lore

     

    An exotic hybrid of charge rifle, beam, and launcher. Fittingly for such a hard-to-classify weapon, it incorporates numerous different technologies into its inner workings. Firstly, pulling the trigger “paints” a target with a laser-induced plasma channel that superheats the point of impact… and taking your finger off the trigger hurls an  antimatter projectile towards the point of impact.

    …In addition, kills with this weapon releases a second explosion. This can actually chain explode, though it’s somewhat unlikely.

    Similar to other charge-type weapons of the Origin System, such as the Opticor, it has both a partial charge mechanic. It can only fire the antimatter after a minimum of 0.5 seconds of continuous fire, which is affected by fire rate mods. Maximum charge is reached at 1.25 seconds of continuous fire.

    Surprisingly for an energy weapon, it’s quite effective against Sentients. While Sentients were able to adapt their nano-substrate to thermal, electrical and radioactive energy, the Prophylax bombards them with heat, kinetic energy, radiation, and sheer concussive force. It’s well-documented that the Orokin used antimatter and bosonic weapons against the Sentients, though these two technologies were easy for the Sentients to subvert and it was simply easier for the Orokin to arm Tenno with ballistic firearms.

    But it wasn’t designed for use against Sentients.

    Instead, supplementary documents found on the Cursed Moon’s computer networks describe it as a “Technocyte purgation implement.” It was designed to destroy Infested spores so thoroughly that it left little doubt they could survive. For whatever reason, the people of the Cursed Moon were particularly scared of the Technocyte, likely due to the heavily biological nature of their tech.

    Using antimatter for that - even in these small quantities - may seem like overkill to an Origin System where the Tenno can depopulate an entire ship of technocyte mutants with ease, but records predating the Smaragadine Concord display a real, genuine terror at the existence of the Infestation, not helped by the existence of debased once-human things that called themselves the Celian Continuity. 

    Various records found on the Cursed Moon and fledgling human settlements from the Age of Despots bear this out. To quote one communique found in a weapons lab:

     

    Stuckey,

    I like to think of this as a gardening implement, of sorts. Or at least some method of managing plants.

    Because it’s a jungle out there, now. There’s the feral Grineer, the Tenno doing God-knows-what, the Corpus buying up the outers, the Oneiroi trying to conquer the Jovians. Same skitnah, different day. But worst of all is the Celian Continuity.

    The Orokin were bastards. That’s not up for debate. I remember, as a kid, we hid from Sentient air raids in the ‘crypts, and we were going deeper and deeper in, trying to hide from their attempts to raze the planet. We could’ve left, but why would the Orokin send a ship to evacuate us? How could they? And I remember, when I went deep enough, found…

    It was some kind of primitive train system. Ran on rails, too. And…

    I remember looking at some of the pictures. Couldn’t understand the language, but I remember asking what made life under the Orokin so advanced. These people… had personal vehicles. Machines for every need. And we have serfs to hand-pick and pant in the fields. We subsist on gruel when the first settlers of Mimas ate like Warlords of the Dust Age compared to us. And for what? So the Orokin could lord it over us? So we could do tricks for them like Kubrows given table scraps?

    I think that was when I started hating them. I remember Executor Pauzu, before that Vulkodlak ripped their face off, asking ‘When we are your life, your world, when you know your punishments, how can you dream of fighting us?”

    And I remember thinking ‘Because you made us hate you enough for it to be worth it.’”

    But…. they could, at least ‘till the end, handle their garden. And now the Grineer, the Tenno, even the Infestation are running rampant. 

    We have no desire to be conquerors. But the least - the very least - we can do is to make sure the flora and fauna don't run wild.
    --Gurney

    Tenno who use this weapon have grown to enjoy it easily as much as the Sobek, if not moreso. While the Sobek and  Trenchance provide more immediate damage and explosions, particularly at close range, this weapon trades their stopping power and single-shot damage for sustained damage and range.

     

    Stats

    NOTE: the “Charged shot” function has a larger hitbox/raycast/whatev we call it. Meaning that you’re more likely to hit things with it.

    Type: Rifle

    Trigger: “Charge” / Continuous-duplex-charge (UH)

    (long story short, hold down to fire a beam, take your finger off the trigger to fire the charged shot. The charge time is minimal, though. Don’t worry about it)

    Charge Time: (Okay, I give up - it takes 6 ammo ticks to fire the explosion at half charge, and 12 to fire the full-charge one)

    Magazine: 69 (nice)

     

    Beam:

    Ammo consumption: 0.5 units per tick

    Fire Rate: 13

    Damage: 24

    14 Impact

    10  Heat

    Critical Chance: 30%

    Critical Multiplier: 2.1x

    Status Chance: 21%

    Projectile Type: Beam

     

    Impact (Partial charge)
    (NOTE: Has larger hitbox) 

    Charge Time: 1s

    Damage: 50

    30 Impact

    20 blast

    Critical Chance: 30%

    Critical Multiplier: 2.1x

    Status Chance: 21%

    Projectile Type: Hitscan

    Hitbox size: large

     

    Radial (Half charged)

    Charge Time: 1s

    Damage: 100

    45 Impact

    40 Radiation

    15 Heat

    Critical Chance: 30%

    Critical Multiplier: 2.0x

    Status Chance: 21%

    Radius: 1.4m

    Projectile Type: Radial


     

    Impact (100%charged)

    Charge time:

    Damage: 100

    60 Impact

    40 Blast

    Critical Chance: 30%

    Critical Multiplier: 2.1x

    Status Chance: 21%

    Projectile Type: Hitscan

    Hitbox size: large

     

    Radial (100% charged)

    Charge Time: 2s

    Damage: 200

    90 Impact

    80 Radiation

    30 Heat

    Critical Chance: 10%

    Critical Multiplier: 2.0x

    Status Chance: 41%

    Radius: 2.8m

    Projectile Type: Discharge


    Artist Notes

    So, maybe giving this weapon Impact, Puncture, rad, blast, and heat is too much. But… I don’t care enough to come up with an excuse. Cursed Moon weapons, inasmuch as any faction I do has a theme for what they’re armed with, are meant to shoot exotic energy - and slapping lots of damage types on this stuff seemed like an interesting way to do it.

    (If you’re wondering - My tenno weapons are typically high crit or status and emphasizing precision, Ganymedean weapons have blast or electric, Dziewanna weapons usually have the “basic” elements and Radiation damage except for that one assault rifle. Which admittedly isn’t that different from how I stat Entrati guns.)

    It’s also worth mentioning: The basic silhouette for this came from Dust 514’s Scrambler Rifle. But… I did want to make this unambiguously something I left my thumbprint on, as opposed to looking like the kinda guy whose only original thoughts are lies and bigotry. You know, James Somerton.

    A lot of previous Cursed Moon weapon parts were crowbarred into this, actually.

    I really like you're cursed moon stuff Fluffy and this is no exception! I like how this is a combination of a regular beam weapon and a launcher.

    The ascetics and lore are on point as always.

    Also from what the stats say you can keep on holding down the trigger once the charge is complete to keep firing the beam part of it right?

  5. 7 hours ago, (XBOX)Fluffywolf36 said:
    𝒊'𝒎 𝑩𝑨𝑪𝑲, 𝑩𝑨𝑩𝒀

    Grineer 'Breekorr' Tactical Shotgun

    “A short, heavy semiautomatic shotgun with lowered damage but long range and high fire rate. The more enemies you hit in one shot, the higher the critical chance of the next shot.”
    --Codex

    Special Traits: Increases base critical chance of the next shot by 4% for each enemy hit. Stacks up to five times, for a total of 32% critical chance on the next shot.

    Aiming decreases spread.

    img_6933_recovered_by_fluffywolf36_dgqug

    Lore

    The Harkonnar Production Zone ‘Breekorr’ Tactical Shotgun is designed as a potential competitor to the Hek, meant to fire fast while braced against Grineer tower shields. Years ago, replacing the Hek would’ve been unthinkable, but Harkonnar was virtually untouched by the Great Narmer War and so they have a surprising level of power in this new Origin System.

     

    It’s a large, short, and heavy weapon that can easily double as a blunt weapon in a pinch. In fact, some versions of this weapons designed to be held underhand exist, made to be used as massive tonfa-like bludgeons by Grineer berserkers.

     

    While it has fairly wide spread and low velocity, it makes up this by having a fast fire rate, in addition to high status…

     

    And a unique damage-enhancing quirk.

     

    Using a ballistic computer similar to the Depezador Prime, landing a hit on multiple enemies in one shot increases the critical chance of the next shot. This is not quite a stacking bonus in the vein of the Depezador Prime - rather, if you hit five enemies in one shot with the weapon without critical mods, the critical chance will be 32%. But if you hit one enemy on that next 32% critical chance, the critical chance of the next shot fired is 10%.  In addition, the ballistic computer controls choke size, and users can “focus” the shot while aimed for a tighter spread that focuses its prodigious.

     

    This is something of a hallmark of the Harkonnar Production Zone’s forays into smart weaponry, which they started with their Buzlok rifle. Weapons like their Balesk, while powerful and representing a step forward in Grineer small arms technology, are expensive - and smart weapons could compensate for the cognitive decline of some Grineer, supplement Grineer squads, and add to that much-vaunted Grineer efficiency.

     

    Crunch Notes:

    Not a hundred percent sure what the spread would be here or how to express that. Unaimed spread have to be wider than the Sobek - enough that it’s not too hard to hit three people, but not as wide as a plasmor. 

     

    The ideal gameplay loop with this weapon is “Line up as many enemies as possible, rack up critical chance, aim when there’s a Very Dangerous Target nearby.”

     

    stats

    Trigger: Semi

    Fire rate: 4

    Magazine: 12

    Reload: 2.4s

     

    Damage: 456

    228 Impact

    144 Slash

    84 Puncture

    Pellets: 12

    Status Chance: 8.25%

    Critical Chance: 12%

    Critical Multiplier: 3.2x

    Full damage up to: 21m
    Punch-through: 0.8m

    Minimum Damage at 36m

    50% Max Reduction

     

    Artist Notes:

     

    In truth, this one wasn’t designed with a lot of forethought. I was thinking about how huge and ungainly the Tavor TS12 is, and figured “Yeah, that’d work perfectly as a Grineer shotty.” 

     

    Only question from that point was then “So what does it do?” 

     

    And, y’know, I toyed with a lot of ideas. Making it burstfire (Doesn’t work, I already made the Fost do that). Making automatic - which I’ve already done at least four times, counting the SOMESHA PRIME, BABYYYYYYY, so I wanted to do something different. 

     

    But then, for some reason, I stumbled into a god-roll shotty in darktide that increases critical chance for every enemy hit and does… something else. I forget what. I’ve got a 13-round shotgun that does something like that (irritatingly, it only has overpenetration on hipfire) but I also have a 6-rounder that always penetrates. And, y’know, I figured that would be fun. They’re both massive ammo pigs (especially the 6-round one) but I have fun with how they encourage precision, positioning, and can - with investment - easily mulch basic horde enemies.

     

    Felt like a natural fit for this game.

     

    Also, there’s a lot of influence from the Deus Ex Human Revolution shotgun in this. I like how it looks almost recognizable but not quite, and I like the foregrip. It really enhances that "Short, heavy, brutal shotty" look.

    Welcome back, I'm glad you got your account issues fixed. The Breekorr looks interesting, I can definitely see punch-through being a stat that you want to have on it. Also the mental image I have of this being used as a tonfa is pretty funny.

    • Like 1
  6. 10 hours ago, Unus said:

    Hey there folks, Unus here, on behalf of Mr. Wolf!

     

      Due to some sort of strange and disturbing link issue that won’t allow him to log in with his account, Mr. Wolf is currently trapped beyond the confines of the forums and will not be able to add more to his beatiful collection for the foreseeable future.

     

      I wish there was something more I could do for him at this time, contact technical support somehow, but, for now, the issue remains.

    That sucks thanks for the info. If you're reading this fluffy I hope you're able to get your account figured out and I hope that you're at least able to log into Warframe(the game) with it.

    • Like 2
  7. 11 hours ago, (XBOX)Fluffywolf36 said:

    Solaris 'Jolta' Rivet Pistol

    “Built from ‘retired’ rivet guns issued to Solaris workers in the Jovians, this is the heaviest pistol in Level Dawn’s arsenal. It uses magnetic acceleration to hurl a ferromagnetic rivet into harder targets…. And shred lighter, fleshier ones.”

    –Codex

    Special Traits: Increases hitbox (horizontally) for each enemy hit in charged shot.

    level_dawn__jolta__rivet_gun_by_fluffywo

    Lore

    An improvised hand cannon firing massive, heavy rivets that slam into enemies like a fist. 

     

    Uncharged shots from this weapon fire (relatively) quick, explosive shots with a small explosive radius, while charging the trigger fires a non-hitscan shot that penetrates enemies with near-infinite enemy punchthrough and finally explodes on level geometry.

     

    In short: Firing it quickly gives you decent crowd control, while charged, measured shots have excellent single-target damage. Using systems similar to the Tenno ‘Nyos’ DMR, headshots with this weapon increase the hitbox of shots, allowing it to penetrate more enemies in one shot than it logically should.

     

    Similar to weapons from the Bolto series, this weapon can nail enemies to walls. Charged shots will typically pin an enemy to the wall - or even another enemy - and then explode. It’s also possible - not likely, but possible - to deal damage to enemies by flinging the bodies of their comrades into them. 

     

    On the one hand, it seems primitive at first. On the other hand, so do the Tenno weapons - the Bolto series, particularly the ‘Boltane*’ sniper rifle - that inspired it, with certain algorithms relevant to the Bolto’s foundry “license” present in the code used to modify Corpus-made rivet guns into Jolta pistols.

     

    In Level Dawn parlance, this is technically known as a “kitgun” - in their words, a Kitgun is any firearm built or improvised through less-than-legal measures, often through sketchy blueprints found on the Cephalon weave. Continuing from this, there’s no single “Jolta” pistol - it’s a catchall slang term for improvised pistols built from nailguns, much like primitive Orokin-era zipguns made from staplers by bureaucratic drones. This does technically include the Adhera nailgun, itself a copy of the Grineer ‘Gremlin’ nailgun using railgun technology.

     

    This is very much in keeping with Level Dawn’s propensity for using modified industrial tools as weapons.

     

    This one in particular was made from a Protus**. Corp Model XIV “Penetrator” Riveter into a supremely lethal pistol, requiring a particularly heavy Frame to wield. Documented cases of Ostrons and various low-modded rHumans firing the weapon have resulted in severe arm injuries, at least one of which required a replacement arm.


    STATS

    • Trigger: Charge

    • Magazine: 15

    • Projectile Type: Non-Hitscan

    • Reload: 3.6s

    Uncharged

    Impact: 

    • Fire Rate: 2.45

    • Damage: 90

    • 40 Impact

    • 38 Puncture

    • 12 Slash

    • Critical Chance: 32%

    • Critical Multiplier: 2.4x

    • Status Chance: 19%

    • Type: non-hitscan

    Radial:

    • Damage: 45

      • 25  Slash

      • 20 Blast

    • Critical Chance: 32%

    • Critical Multiplier: 2.4x

    • Status Chance: 19%

    • Radius: 2m

    • Type: radial

    Fully Charged


    Impact

    • Charge Time: 1s

    • Damage: 135

    • 60 Impact

    • 57 Puncture

    • 18 Slash

    • Critical Chance: 32%

    • Critical Multiplier: 2.4x

    • Status Chance: 29%

    • Enemy Punch-Through: Yes

    • Object punchthrough: No

    • Projectile Type: Non-hitscan

    Radial

    • Damage:  67.5

      • 37.5 Slash

      • 30 Blast

    • Critical Chance: 32%

    • Critical Multiplier: 2.4x

    • Status Chance: 29%

    • Radius: 3m

     

    Tenno Remarks

    * It’s totally different, by the way - the Boltane’s uncharged fire is the one that penetrates, the charged fire is the one that causes an explosion. Also there’s uh. It’s weird. ~Haruka

    You have a Boltane on hand? ~Yassin

    Eh, I’m working on rebuilding it. It’s a process. ~Haruka Lorne
    **They're from Proteus ~Ginebra

     

    Artist Notes

     

    I feel like I coulda done better with the stats here. Still, I think it’s pretty good as a weapon. 

     

    It’s also worth mentioning! I have a Tenno sniper rifle planned in the… immediate future. There’s a lot of crossover between it and this thing - they both shoot non-hitscan penetrating projectiles, and both rely on precision.

     

    I’m starting to feel like I’ve put myself in a bit of a rut - All but like… four weapons I’ve made in the last year have some kind of radial attack. Whatever the next gun is, it’s either gotta be throwing knives, or a machine pistol, or… or something that doesn’t make me feel like I’m in a rut.

     

    I decided to upload this as sort of a reaction to the most recent update of Warframe. Don’t get me wrong, it’s a great update, with lots of cool lore, and Qorvex, and a cool new tileset, a version of Mirror Defense that I don’t hate nearly as much, and cool lore.

     

    …But also man, I miss that period when WF tried to flesh out more down-to-earth stuff with the Ostrons, Solaris, and Mycona. On some level, I get it, DE want to progress the story and trying to create something on the same scale as Cetus or Fortuna in terms of writing and unique assets feels… like not much of a return on investment.

     

    But I just want this world to feel like it has people in it, y’know? It doesn’t have to be a Frame-related quest, it can just be an event. Or a lore drop. Or a comic.

    I really agree with the bit about making the world feel like it has people in it. That's something I think DE could do better.

  8. 17 hours ago, (XBOX)Fluffywolf36 said:

    It's a worthy goal! God, I'd love to see stuff that bridges the islands.

    Also: great to see you here, Unus. I've missed you.

    And it'd open up cool lore.

    In earlier days of the game - before, say, the Glast Gambit - the interest in other people out there came from how WF, as a young(er) setting, had such an.... expanse out there, such a sense of a gulf of time. Nowadays, my desire for other factiosn and a sense of people out there comes from wanting DE to just stop neglecting this idea. We know they can go Ham on stuff like Duviri and the like, I just want to see them do something that makes the main WF universe feel bigger.

    ...I don't even need an open world (Though they are good for this sorta thing) I just... something like the Glast Gambit where we see Weirdos with a unique culture would be neat. Give us people who live in the ruins of a Tenno Dojo and staple Ostron assets like the tents and canopies to it, make a Grineer or Corpus ship into a shantytown, make an equivalent to Iron Wake with Mars assets that serves as a staging point for some Steel Meridian equivalent of Arbitrations. Or a Cephalon Suda-themed area. Reuse the old Gas City files to make a Gas City shantytown and staple the Ostron assets to that. Something. please.

    Also, if you put two diametrically opposed characters in the same room, you immediately get great stuff. Like, imagine an Ostron that virtually worships the Orokin coming into contact with Son (who's there to help you deal with some kind of bestial frame that's become infested and is roaming the plains, or something like that) and Son rebuffs the religious worship of the Orokin by saying "we ain't sh1t."

    I've got a great mechanism with which to make that happen:

    "Vilcor wants to make sure the Corpus don't get their hands on the orokin tech under Venus."

    I think it would be interesting to have say a syndicate where you have characters from different areas working together like say Yonta working with the Enatrai to better understand what happened on the Zariman(which I'm sure would be a very interesting place to study for a void researcher or alternatively Father and Cavalaro getting together to dream up some nasty weapons) or the Ostrons and the Solaris getting together to help each other out against their own problems. We do see this a little with the Quills having influence on both the Plaines and Fortuna but I think they could do more.

  9. On 2023-11-07 at 5:28 PM, (XBOX)Fluffywolf36 said:

    Entrati 'Kubizuka' Assault Cannon

    “An Entrati reproduction of mid-era Radiation War-era firearms, just as technology started degrading in quality. Originally pressed into service for use against Sentients, it tapered off because its shots wouldn’t reliably explode on contact with enemies - sometimes they’d explode on enemies, sometimes they’d punch through, but they’d always explode on hard surfaces or heavy enemy armor.

    Alt fire unleashes a three round burst of arcing projectiles that ricochets off surfaces and enemies, exploding every impact.”

    –Codex

    entrati__kubizuka__assault_cannon_by_flu

    How It Works: 

    I don’t normally do this, but it’d be super easy for the real crunch (how it works) of the weapon to get lost in the fluff (how it looks). So:
    1. Hipfire is full auto but it fires the first two shots faster, aimed is semiauto.

    2.  No object punch-through, always explodes on level geometry.

    3. Enemy punch-through: This penetrates… at least one enemy, possibly two, before explaining on the second or third. Forced puncture procs.

    4. Kills cause an explosion.

    5. 20% chance to stick to armor health type then explode.

    6. basically the Bolter from Darktide

    ~Fluffy

     

    Lore

    Roughly the size and weight of a young Ostron (if not heavier), the Kubizuka is an Entrati reproduction of Early Radiation War-era firearms. It was rediscovered in secret Entrati laboratories* by Haruka Lorne, Thane McCrinn, Yassin R_____, and Ginebra Oster while guarding the Heart from Narmer forces.

     

    When hip-fired, it shoots in full-auto, with the first two shots fired 50% faster. When aimed, it shoots semiautomatically. Interestingly, it does not have a reciprocating charging handle like the Cenotaph or Catafalque. The charging handle locks back once the magazine is empty, and tilts to the side. Upon reload, the user has to punch the charging handle back into position, at which point it slides back into position**. 

     

    Unlike other micromissile-type firearms of the contemporary area, this weapon is more of a hybrid of flechette, sabot, and micromissile. Rounds are far smaller than the case, are built with gyro-stabilizing fins, and use a sabot cup to stabilize (already very large) gyro-stabilized micromissiles loaded with a small explosive charge.

     

    Whatever the case, this weapon was designed to punch through body armor far heavier than that of even the most up-armored Grineer.  Its rounds punch through most personal armor with ease, and easily cut through even Infested flesh-metal. Rounds always explode against level geometry, however, dealing massive heat damage and releasing a storm of shrapnel.

     

    However, sometimes - against armored targets - ammunition sticks, and explodes. Enemies killed by direct impacts from this weapon have a worrying tendency to become small bombs of their own, armor, and bone fragments turning into shrapnel.

     

    On paper, this seems like it does the same job as the Cenotaph. And maybe that’s true, but the Cenotaph is simply easier to use as its explosives detonate on whatever it hits, it requires less finesse to deal maximum damage, and it deals more status. And its shots travel faster**.

     

    …On the other hand, a chain explosion from this weapon is truly a sight to behold. Lining up two or three enemies - particularly “trash mobs,” as some Tenno refer to Infested chargers - in a single shot from this weapon and killing them all can triple or even quintuple the stated explosive damage of this weapon.

     

    Whoever designed the original weapon clearly wanted targets to not only die, but suffer. 

     

    And as if that wasn’t enough, this weapon boasts a siphon altfire. As most Entrati-designed guns do. Tapping altfire will launch a three-round burst of Gravemines that bounce three times and explode on eac bounce. Landing direct hits on an enemy with one Gravemine will cause it to bounce towards nearby enemies.

     

    This has particularly funny effects once a Tenno has installed multishot on their weapons.

     

    Very little is known about the original firearm it was based on, let alone the era known as the Radiation Wars. Indeed, over the untold millennia since the Seven Emperors founded the Empire, priceless relics of the Radiation Wars were taken apart piece by piece until all that remained of the Hive Clusters were warrens of collapsing, crumbling tunnels stripped of even the wiring.

     

    On the whole, this didn’t bother the early Orokin. As the doctrines of the Lithic Orokin era’s Iterators stated, the pre-Orokin eras were a time of nightmares to be forgotten at all costs, ruled by technologies and ideas that only the wise and immortal Orokin could be trusted to know.

     

    Pre-Orokin relics have, almost as long as the Orokin empire existed, been a valuable, rare commodity. Even when you weren’t necessarily supposed to have them. In fact, in some cases these relics could prove just as efficient as Orokin methods, if not moreso - devices that could lessen the workload of the Orokin serfs and manual laborers, ruining the “idyllic, simple existence” they enforced.

     

    …Of course, all of this goes out of the window with the Entrati, who possessed the largest known stocks of pre-Orokin relics, by virtue of being too powerful to antagonize. Ancient artwork, statuary, computers pre-dating the third millennium, and - unsurprisingly - weaponry.

     

    Nonetheless, it’s commonly thought that the closest analogue to this weapon is likely the Elysium assault cannon, a favorite gun for poor homesteaders and colonists, particularly those plying the untamed wilderness of Ganymede… in addition to Ganymedean tribals, who happily live a primitive lifestyle in the vast jungles of places like the Anat Basin.

     

    Tenno Remarks

    * You found those Entrati laboratories and didn’t tell anyone?! ~Tenno Agnetha

    It was supposed to be a family secret! It’s between the four of us, Ayatan, the Entrati family including Uncle, Loid, and Otak. ~Ginebra

    I mean. We did explain back when we were making the Codex Entry for the Absoute that we found a secret stash of pre-Orokin media and artifacts. Nobody told us they were those laboratories!?  ~Haruka

    You were in there before the Narmer War?! ~Yassin

    It turns out  I don’t remember as much as I thought. I thought I’d get used to that by now. Also, it turns out that there’s a pre-Rad War revolver in there called uh, a Mateba, that I used to make the Estampida, Reason, and Paxilon pistols in there. Did you know you can make a semiauto revolver ~Haruka


    ** It’s sort of like an HK slap. But more of a punch than a slap. ~Haruka 

    What’s an HK Slap? ~Ginebra

    It’s another pre-space firearm thing. Long story.

     

    *** For some reason, it’s really hard to find a figure for how fast the Cenotaph’s projectiles move. ~Haruka Lorne

     

    Animation Notes:

    The charging handle is non-reciprocating, but it locks backwards and tilts to the side during reload. To charge the weapon, you punch the charging handle in the side to lock it back into place.

     

    Artist Notes

    So, first off: It’s the Bolter from Darktide. And since Darktide has much more… granular, balanced mechanics where everybody isn’t running around with a gun capable of >100% crit chance and/or a blast radius and the game hasn’t been powercrept into a nightmarish state where your 200-round LMG is easily capable of one-shotting basic grunts, (JK JK, you know I love you lol) I had to fiddle around with it. A lot. But there’s a lot of things inherited from that gun here - the contrast between penetration and blast radius, the death explosions, etc.

     

    …though admittedly maybe punching through two enemies is too much. Maybe it should just punch through one. I’m not entirely sure, however, if 0.4m punchthrough is too much to mimic the darktide bolter. Perhaps 0.2m would be better for that. I cannot say with confidence.

     

    A lot of the crunch of this weapon - the high status of the death explosion, for example - is just to make this an interesting experience to build. Are you going to go for 100% status on that despite its low-ish base status chance of 18%? Are you going to go all in on crit by adding in Critical Delay at the expense of its already tiny crit chance?

     

    Good question!

     

    The inspiration from a Bolter is probably easy to tell, but in truth this started out as a massive photobash of the 10mm SMG from Fallout 3, the Browning M2, and the phased plasma rifle from Terminator.

     

    Stats (oh LORDY)

      Reveal hidden contents

    Magazine: 20

    Reload: 3.5s

     

    Hip fire:

    Trigger: auto

    Fire Rate: 3.5

    First Two Shots Of Burst: 4.8

     

    Impact:

    Damage: 90

    38 Impact 

    15 Puncture

    12 Slash

    30 Heat

    Critical chance: 42%

    Critical Multiplier: 2.1x

    Status Chance: 18%

    Punch-Through: 

    No Object Punchthrough

    0.4m Enemy Punchthrough

    Forced Procs: Puncture

    Projectile Type: Non-Hitscan

     

    Radial:

    explosion: 72

    39 Heat

    33 Slash

    Critical chance: 42%

    Critical Multiplier: 2.1x

    Status Chance: 18%

    Projectile Type: Radial

    Range: 2m

     

    Death Explosion:

    Radial:

    explosion: 72

    39 Heat

    33 Slash

    Critical chance: 18%

    Critical Multiplier: 2.1x

    Status Chance: 42%

    Projectile Type: Radial

    Range: 2m


     

    Aimed:

    Trigger: semi 

    Fire Rate: 2.1

     

    Impact:

    Damage: 120

    69 Impact (nice)

    15 Puncture

    12 Slash

    24 Heat

    Critical chance: 42%

    Critical Multiplier: 2.1x

    Status Chance: 18%

    Punch-Through: 

    No Object Punchthrough

    0.4m Enemy Punchthrough

    Forced Procs: Puncture

    Projectile Type: Non-Hitscan

    Headshot Multiplier: 3.15x

     

    Radial:

    explosion: 81

    45 Heat

    36 Slash

    Critical chance: 42%

    Critical Multiplier: 2.1x

    Status Chance: 18%

    Projectile Type: Radial

    Range: 2m

     

    Death Explosion:

     

    Radial:

    Damage: 81

    45 Heat

    36 Slash

    Critical chance: 18%

    Critical Multiplier: 2.1x

    Status Chance: 42%

    Projectile Type: Radial

    Range: 2m

     

    Siphon Altfire

    Trigger: Auto-Charge-Burst

    Noise: Alarming

    Charge Time: 0.3s

    Burst Count: 3

    Burst Rate: 10.1

    Burst Delay: N/A

     

    Grenade Impact:

    Damage: 40

    22 Heat

    18 Slash

    Critical chance: 42%

    Critical Multiplier: 2.4x

    Status Chance: 42%

    Projectile Type: Non-hitscan

     

    Grenade Bounce AoE

    Damage: 400

    220 Heat

    180 Slash

    Critical chance: 42%

    Critical Multiplier: 2.4x

    Status Chance: 42%

    Projectile Type: AoE

    Range: 4m

     
     

     

    That thing looks fun, I think we really need a bolter like gun in Warframe, sure we have the boltor family of guns but that's not quite the same.

    I also like the both bolter inspired guns that you have made are both Entrati weapons. On that note I hope we see some more Entrati weapons along with the Grimoire in Whispers in the Walls. 

  10. On 2023-10-27 at 7:59 PM, (XBOX)Fluffywolf36 said:

    Tenno 'Sorrello' Hand Cannon

    tenno__sorrello__hand_cannon_by_fluffywo

    Tenno ‘Sorrello’ Hand Cannon

    “Truthfully, nobody asked for the makers of the Soma Prime to create a high-caliber semiauto pistol. But nonetheless, they made it. This weapon’s overall performance - Aim assist, ADS speed, weapon swap speed - increase on hits, as does melee attack speed.

    Best used on charging enemies, before switching into melee.”

    Codex

     

    Special Traits:
    Each shot adds 37.5% (i.e, 12 unmodded) Impact Damage for each enemy it penetrates.
    Landing shots with this weapon increases its overall performance - decreased recoil, faster ADS, faster swap speed - for two seconds, stacking up to three times. 

    They also increase melee attack speed!

     

    Lore:

    The long-dead designers of the Soma series typically made low-caliber, hypervelocity firearms with extremely high fire rates and deep magazines. Weapons that prioritize stopping power over fire rate and capacity would seem to be a completely foreign concept to them.

    …and yet this exists.

    The Sorrello pushes the limits of what a hand cannon is. It fires relatively fast for something in this role, (relatively speaking) with an almost unparalleled ability to hammer into enemies with high-impact rounds that spall upon impact, imparting massive impact damage and slash damage on targets(1). 

    Landing shots with this weapon increases its overall performance - faster ADS, faster swap speed, increased aim assist - for two seconds, stacking up to three times. This resets upon reload. It also increases melee attack speed!

    It’s somewhat difficult to parse in hindsight just what the designers intended for this firearm. The intended purpose, from what the Tenno can tell, appears to have been stacking the odds for overwhelming close-quarters fights where aiming becomes nigh-impossible. Its high-caliber rounds stagger enemies with ease, allowing Tenno to close the distance with melee weapons and go on the offensive till they find sufficient breathing room.

    Despite that, it’s quite good at preventing said fights before they happen. It’s easily usable at the same ranges as other pistols of its ilk, picking off particularly dense crowds, particularly those where enemies (like Grineer) are running towards Warframes in lines.

    The pistol’s ammunition spalls inside of enemies, expanding slightly as it passes through an enemy and thus increasing its impact damage for each enemy it hits. This gives it surprising utility with the mod ‘Hemorrhage,’ allowing it to in part mimic the Soma series’ performance with Hunter Munitions. It also rewards precision in that way, killing ever-greater amounts of enemies if you line up enough targets.

    The pistol boasts a frankly bizarre action resembling both the Largo pistol and Haoma Assault Rifle, the latter a relative of the Soma. As opposed to (relatively) conventional semiautomatic mag-fed pistols, the bolt does not tilt downwards for loading - rather, it tilts upward before falling almost to the same level as the trigger guard, resulting in an extraordinarily low bore axis. Combined with the upward-angled slide, the product is a pistol that boasts extremely low recoil.

    …The high weight and front-heaviness helps in that regard, too. To mitigate the front-heavy, unbalanced frame, it boasts large pieces of tungsten at the rear of the frame and within the massive grip, itself made of semi-living technocyte substrate capable of molding itself to the hands of the user.

    Off the battlefield, this pistol was typically used for recreational target shooting among Tenno, or in gladiatorial bouts such as the martial competitions that would become the Conclave, in addition to the Dax Hunts. It served a similar role to the Vipsania DMR in these competitions, used to show off Tenno marksmanship and effectiveness, reinforcing the martial might of the Orokin Empire…

    …while also showcasing that the Tenno could ultimately be controllable.

    In a sense, this weapon’s official term as “Hand cannon” acted as a subtle kind of rebellion against the Golden Lords. It was a somewhat informal classification, one that the Orokin saw as crass, but the Tenno used it so ubiquitously that even the Orokin found themselves forced to do so. 

     

    Comparisons

    In terms of single-shot damage, this probably lags behind every “hand cannon”-like weapon I’ve made. It’s got very slightly lower damage than the Akvasto Prime, including the (probable) ability to outdamage it on headshots, but the Akvasto Prime has higher slash damage and status. And bizarrely, reload speed. Which is not something I expected to be a strength for dual revolvers compared to a semiauto.

    Also, other stuff I’ve made, like the Depezador Prime can trivially outdamage it.

    ~Haruka

     

    Artist notes

    1. The fire rate is 3.08 so you can add in Hemorrhage and Creeping Bullseye to mimic the Soma with Hunter Munitions, ideally leaving one free mod space. Go nuts. 

     

    Stats

    Reload: 2.4s

    Mods: Pistol

    Trigger: Semi

    Magazine Size: 13

    Fire Rate: 3.08

    Damage: 92

    32 Impact

    12 Puncture

    48 Slash

    Status Chance: 14%

    Crit Chance: 36%

    Crit Multiplier: 3.0x

    Headshot Multiplier: 3.15x

     

    Artist Notes

    First off, this is based off a real pistol. Seriously. Google the Wildebeest Pistol. It’s sort of like a combination of the Jatimatic (with its angled bolt) and Laugo Arms Alien, with the extremely low bore-axis. I’m… very, very unqualified to explain it.

    And as such, it seemed like you could play around with it to put the barrel directly in line with the trigger guard. Allegedly, this will be able to one day chamber .500 S&W ( I mean I’ve seen it chamber .357 but overall, I’m suspicious) and that was part of what spurred me on to make this.

    Making it a Soma-styled handcannon felt almost like a joke, but… honestly? I thought it was funny, so how could I resist.

     

    I like this things unique look, the idea of stacking damage for each punch through and stacking ads time, reduced recoil and quicker swap speed on hit is nice. Also the idea of a soma handcannon, while somewhat out there is still less out there than the dual raza the soma styled hatchets.

  11. 3 hours ago, (PSN)FrDiabloFr said:

    You’re a founder so I respect your view, but one question how do you make it middle of the road for vets and newbies??

    That's the tricky part I think, maybe if you already have the mods, in the case of a returning vet who just wants to skip to the current story, give some riven mods instead. With the stipulation being that you can't get the pack for yourself if you have already completed the quests it bypasses. That dose introduce the issue of being able to buy riven mods directly. The other option is that the mandatory mods could be replaced with kuva, or boosters of some sort so that a vet buying the pack will get something out of it.  Ultimately there isn't any clear cut answer that gives a good value of new players that want to experience the new content without all the prerequisite quests and the returning players that want to get the the latest story content.

    • Like 1
  12. I think that the reasoning for doing it is valid, since attracting new players is important and getting into Warframe can be daunting. I would suggest making some sort of cinematic that gives the cliff notes of the story that people can watch if they want. I think that giving mods and endo is a good idea, maybe limit it to non galvanized mandatory mods and elemental mods so there are still things they can farm for if they want to engage with steel path or the like. 

    I also think that the pack should not give out quest reward weapons and the like so that the the people who buy the pack have a reason to go play the quests later.

    • Like 1
  13. On 2023-10-18 at 12:59 AM, (XBOX)Fluffywolf36 said:

    So, normally you'd get a new weapon right about now, but... I've hit a bit of a stumbling block. I like totally forgot to consult @Unus about his weapon design for several months (sorry), and I've got a couple weapon ideas I've been trying to hash out. Unfortunately, due to a combination of factors... that's not happening. There's a pistol I'm working on that, while cool, feels a little too close to the handcannon role of the last pistol I uploaded. Same for the other two pistols i could release at any time. Also, I came up with a great physical design for a Grineer battle rifle, but it just... it's not hitting. I don't know how to describe it. The design is good, but the gimmicks simply aren't hitting. I also had another idea for a Hexis weapon, but that's not coming either.

    So with that in mind, have an enemy design.

     

    Void Chymerae

    img_6535__1__by_fluffywolf36_dgcpva7-pre

    (artist depiction by Yasp Mkuvi, Ostron. Described by the artist as such: "the worst thing I've seen in this or any other life. All screaming faces, recognizable as Grineer, Corpus, Infested, and… some things I couldn’t name. It looked like it had skin at a distance, but once you looked close… I couldn’t describe it. It was like flesh, liquid, and metal all at once.")

     

    Thane McCrinn, Tenno

     

    Abilities:

    Xata’s Mirror: When one of its tentacles touches an enemy or Tenno, it takes and copies a Helminth-subsumable ability for a short period of time… while also restoring the health of the enemies it touches. These abilities are noticeably weaker. For example, Blood Altars it creates on either Tenno or nearby enemies are destructible, and abilities that have any invulnerability... just add overguard. They also have shorter duration.

    Also, it can't use mind control, the Sleep status, or anything particularly unfair on Tenno. I just... no. Just no. Meanwhile, Helminthing Lycath's Hunt is, if anything, helpful to Tenno.

    Oull Fold: Is capable of extraordinary bursts of speed, rushing from one end of a tileset to another.

    Khra Vitality: Provides random buffs to enemies in proximity - Health, elemental damage, ability range, etc.


    Attacks with a series of beams that bend and converge into a single attack... and have obvious "telegraphs" it lets loose from numerous mouths.

     

    Role

    The idea behind this is to be something like Bioshock Infinite's Heavy Hitters and/or a miniboss. It has three damage phases, similar to Void Angels. Wearing one form down puts it in a brief, always-regenerating "rage" state where it tries to attack Warframes (with obvious telegraphs) with the sole purpose of gaining abilities. This can be stopped by attacking it  with void damage... or just enough regular old damage, as hitting it with enough damage during this threshold will stagger it.

    After the rage state is over, it loses that health bar permanently.

    Lore

    Sightings of Void Chymerae - so named because of their tendency to steal aspects of things they touch - date back to an era not long after the disappearance of Albrecht Entrati, often found during catastrophic ship failures midway through void transit, in addition to Void Fissures in recent years.

     

    These… creatures, or phenomena, take the form of a floating tentacle sphere of what appears to be roiling organic material at first glance, but upon closer inspection more resembles the Voidsilver found in the Zariman and other locations bombarded by the void, particularly in Veil Proxima or Orokin fortresses near the void rifts that border the Origin System.

    They emit a constant whisper of nonsense words.  Common wisdom among Far Black scavengers that see them while scavenging near Void rifts is that trying to understand their incantation will absorb you into its form like the other poor souls that compose its body, or Corrupt you as well.

    Chymerae - as none are really sure if they’re a single creature - are often found near areas of high void energy (though they emit fields of this energy as well) allying themselves with Corrupted. When in proximity to enemies, they extend the duration of Void rifts, and randomly “fix” things within their zone of effect, adding Overguard or restoring health, and often taking on aspects of enemies near them. A Void Chymerae that Corrupts a Nox will have similar abilities, such as causing gas damage.

    The Pyrite Hand hackerpunk Mad Spoon suggest that these represent a kind of aberration in the very “code” of reality - if one considers the laws of physics to be encoded rules - that randomly “fix” certain “errors” in reality. They then postulate that the parameters for “fixing” something have somehow been damaged by Orokin imposing law upon the Void.

     

    For example, a surviving Corpus crewmember was Corrupted in close proximity to one, and - once the Void energy had been bled from him - he was found to be colorblind.

    For those who find themselves fighting Void-Corrupted (as opposed to those overridden by the Neural Sentry and pumped full of Void energy) these things, on the rare occasions they surface, are an absolute nightmare. Corrupted are already anointed by the Void with unnatural strength, and a Void Chymerae grants them frightening resilience.

     

    Artist Notes:

    Hey look @Teoarrk, it's MORE MAD SPOON

    YEAH BOYIE

    With special thanks to Jack Kincaid, who is friends with Albrecht Entrati’s voice actor and probably part of the reason they used Nine Inch Nails here. We’ve talked before! Good guy. Jack is the writer of the podcast Edict Zero: FIS, and a considerable percentage of its cast. He voices Dockstader, the beloved CAPTAIN SOCRATES, MAN WITH A PAN, the Ambassador(s), and several background roles I can’t remember off the top of my head. Stefan Rudnicki, on the other hand, voices Priam.  I’m not giving you context because anyone besides Dockstader would require… tons of spoilers. 

    Anyway, this is based on an idea found in that show.

    This thing looks horrifying, good job! I think some new enemies added to void fissures could be fun, especially something like this.

  14. 14 hours ago, (XBOX)Fluffywolf36 said:

    Tenno 'Clairon' Assault Rifle

     

    “A fast-firing Tenno assault rifle fed from a magazine above the barrel. This weapon was originally meant to become the standard Tenno assault rifle in the later era of the Old War, but a combination of poor quality and questionable Orokin logistics put an end to that.”


    Special Traits:
    Gunrunner: Bonus movement speed across the board - ADS,swap speed. Can be fired while running.

    Explosive Ideas: Headshot kills with this weapon cause enemies to explode, with the damage type of the explosion based on the health type of enemies killed. Killing an enemy on flesh deals slash, killing an enemy through 

    Notes: Has higher muzzle climb and spread than Soma Prime and Tenora Prime, but less muzzle climb than the Haoma.

    tenno__clairon__assault_rifle_by_fluffyw

    Lore:

    This fast-firing Tenno rifle exists as something of a mid-road between assault rifle, SMG, and LMG. It has a fire rate that rivals if not beats some LMGs, but slightly lower overall damage, crit rate, and status chance.

     

    It has more predictable vertical recoil than other LMGs like the Tenora and Soma (and their respective Primes) though due to its fire rate, its recoil climbs faster than that of the Haoma assault rifle. In addition, its compact size allows it to be used at much closer ranges than its counterparts.

     

    Unfortunately, the reload is somewhat more awkward. And while it has high magazine size, it can’t quite sustain suppressive fire in the same way as the Tenora Prime, Soma Prime, or Prisma Gorgon. Especially when they’ve been fitted with Incarnon adapters.

     

    There’s two things that make it unique however: Firstly, it increases mobility due to its compact size and lowered weight, allowing users to run, parkour, and bullet jump faster, and it can also be swapped to and aimed down sights faster(1).

     

    Secondly, headshot kills with this weapon cause enemies to explode, dealing damage based in part on the basic damage type vulnerabilities of the health type it hits. For example, killing something right through its shield does impact damage, killing a flesh enemy does slash damage, and killing an armored enemy does puncture damage(2).

     

    These two traits made it widely loved among the Orokin “Imperial marines,” a fledgling interior military service made to fight other spaceborne human or human-like enemies, such as “wild” grineer, Corpus privateers, other pirates, breakaway states, Oeizu, and others. It was even used in the siege of Tsikuri’s Gate, deployed against the Exodites that sought to use Tsikuri’s wormhole gate to escape orokin rule as the so-called “marines” broke into ships, laying down high volumes of fire with this weapon and creating devastating explosions in the tight quarters of each exodite ship. 


     

    Artist footnotes:

    1. It’s a little bit of a shame that WF is so powercrept that people probably wouldn’t mod into these or talk the stats up if DE tried to mod that. No wonder they had to add in incarnons, everyone’s crit build is the goddamned same!

      …Except the Gotva, probably.
       

    2. Giving it the ability to do gas damage explosions didn’t seem like a good idea. Plus, we already have the Tarvoss for bullpup assault rifle guaranteed status shenanigans..

     

    Stats

     

    Reload: 3.3s

    Trigger: Auto

    Magazine Size: 100

    Fire Rate: 13.4

    Damage: 23

    8.2 Impact

    5.4 Puncture

    10.4 Slash

    Status Chance: 27%

    Crit Chance: 27%

    Crit Multiplier: 2.4x

    Headshot Multiplier: 3.15x

     

    Headshot Kill Explosion:

    Damage: 360

    240 Puncture/slash/Impact

    120 blast

    Status Chance: 45%

    Crit Chance: 27%

    Crit Multiplier: 2.4x

     

    Artist Notes:

    Predictably, I was in a Masamune Shirow mood as I made this. I wanted to make something that felt like a P90-FAMAS hybrid. Unfortunately I couldn’t make that one work - it didn’t seem easy to load a P90 mag under the carry handle, and I liked the sharpness of the open-ended carry handle-looking thing.

    The headshot kill explosion originally went on the Haoma, something I drew awhile back, but I didn’t see why not to add this to an assault rifle, so I didn’t see why not.

    Looks fun the head shot explosion damage being different depending on the enemy killed is interesting. 

    Also I feel the line about everyone's crit build being the same, it would be nice if we got a mod rework that opened up build variety a bit more, but I can see why DE is hesitant  to do that since it would be a massive undertaking and likely cause some complaining regardless of what they did.

     

  15. 2 hours ago, (XBOX)Fluffywolf36 said:

    Arbiters of Hexis 'Telos Thetacor' Beam Shotgun

     

    “Designed in the style of late Old War Tenno firearms , this arbiters of Hexis weapon utilizes their shield technology to crush and bludgeon enemies. An unsophisticated use for a sophisticated technology.”
    --Codex

    Special Traits: has Truth effect.

    arbiters_of_hexis__telos_thetacor__beame

     

    Lore

    One of numerous Arbiters of Hexis weapons (this can't quite be called a firearm...) that use their esoteric technology in strange and unique ways. Where Haruka Lorne firearms often encourage aggression and precision, Hexis weapons such as these are meant to encourage Tenno to use all the tools at their disposal. It exists as a method to spur Tenno on to push themselves further and further in Arbitrations, with its blueprints contained within Arbitration drones.
     

    This beam shotgun is no exception.  It fires a beam based on the same principles as an Arbitration Drone’s shield beam in a wide cone, which grows narrower (but retains the blast radius) and travels further (and gains headshot damage) the longer you hold down the trigger. After holding the trigger for 2.5 seconds, the weapon engages "Tightbeam mode."

    In this mode, beam thickness shrinks to 0.21 meters (or whatever normal beam thickness is, I don’t know) and the weapon completely changes behavior, becoming a longer-ranged, tighter beam. 

    In both modes, the weapon’s beam creates a sort of “reverse shield” on enemies it touches, slowly crushing and irradiating them with a shield drone’s exotic energies.

    At maximum beam range and minimum thickness, (i.e, not my friend Eddie) headshots with the beam arc to teammates (within range of the arcs) and grants overshield. It still retains its 1.2m blast radius though. However, it loses its punchthrough and status, in exchange for better critical stats and headshot damage.

    After two seconds without holding the trigger, the beam resets to its original flamethrower-like mode and loses all accuracy gain. Taking your finger off the trigger before it's activated "Tightbeam mode"

    This causes an interesting conundrum with the weapon: Do you hold down the trigger for that sustained damage at the cost of crowd control, or fire in short controlled bursts to saturate enemies with as much status as possible?

    Enemies killed by this weapon implode and create gaseous plasma due to the extreme density of the shield's energy fields as the shield collapses without anything to center on. This deals radial impact damage, stunning enemies nearby.

     

     

    Acquisition:

    The blueprint and parts are dropped by Arbitration drones. Building all of them requires Vitus Essence.

     

    Stats

    Wide-Dispersion beam mode:

    • Ammo Pool: Shotgun

    • Trigger: Continuous

    • Fire Rate: 14

    • Reload: 2.6s

    • Magazine: 100

    • Beam Thickness: 0.9m

    • Damage: 26

      •  8 Slash

      • 14 Impact

      • 4 Radiation

    • Critical Chance: 16%

    • Critical Multiplier: 2.2x

    • Status Chance: 36%

    • Headshot Multiplier: 1x

    • Range Limit: 24

    • Enemy Punch-Through: 2.1m

    • Object Punchthrough: 0

    • Blast Radius: 1.2m

    Tightbeam:

    Ammo Pool: Rifle

    • Trigger: Continuous

    • “Charge time”: 2.5s

    • Fire Rate: 14

    • Reload: 2.6s

    • Magazine: 100

    • Beam Thickness: 0.3m

    • Damage: 26

      •  8 Slash

      • 14 Impact

      • 4 Radiation

    • Critical Chance: 28%

    • Critical Multiplier: 2.2x

    • Status Chance: 30%

    • Headshot Multiplier: 3x

    • Range Limit: 39

    • Punchthrough: 0

    • Blast Radius: 1.2m


    Death Explosion: 
    • Damage: 300

      • 200 Gas

      • 100 Impact

    • Critical Chance: 20%

    • Critical Multiplier: 2.2x

    • Status Chance: 36%

    • Range Limit: 24

    • Enemy Punch-Through: 2.1m

    • Object Punchthrough: 0

    • Blast Radius: 1.2m

    Artist notes

    ...Out of every faction some of you expected me to do next, I'm guessing this was not one of them. Somehow - I can't say how - this was inspired by playing Remnant 2 recently, likely from using the Prismatic Driver mod.

    Some of you may be wondering: If it's a beam, why's it classed as a shotgun? To which i say fair, I'm not sure why  WF's beam shotguns count as shotguns. But anyway, I figured because you use this sort of thing the same way you use a Hyperion shotgun or the SOMESHA PRIME (YEAH BOYIE) autoshotgun, (which works like a Hyperion shotgun) then it might as well count as a shotgun. Besides, shotguns feel a little neglected in WF sometimes, and I'm not that much of a fan of the last two. I don't like the Rauta because just... that's it? And I don't like the Steflos because it's attached to Mirror Defense.

    ...I hate Mirror Defense.

    Also, I thought it was interesting for the gun to have a mechanic that made you think "Maybe I shouldn't just turn off my brain and hold down the trigger."

    This looks interesting , kind of like the Phage and it's accuracy mechanic.

    I like that you made something for the Arbiters, I really wish that we would get a quest that involved them like the Chains of Harrow, Silver Grove, and other quests involved a specific syndicate and helped expand their lore a bit as well.

    On 2023-09-12 at 6:47 PM, (XBOX)Fluffywolf36 said:

    JOYEUX ANNIVERSAIRE, HUMPADUMPS

    HERE'S THE 𝑵𝑨𝑮𝑨 𝑮𝑨𝑺-𝑺𝑬𝑨𝑳 𝑹𝑬𝑽𝑶𝑳𝑽𝑬𝑹!!!

    “Prey on their fear, move like an animal, and feel the kill with the gas-seal Naga revolver. Pace your fire rate for precise, silent shots, or fire rapidly to clear entire rooms.
    Codex

     

    special traits
    Integral Suppressor - Waiting 0.8 seconds between shots will silence the next shot fired. This is represented by a charge-like icon within the reticle. Silenced shots have 45% status chance.
      (NOTE: This is not affected by Lethal Torrent. It just didn’t work. More on that later in artist notes)

    Bonus Headshot damage.
    Hunter’s Grip - Turns you invisible on stealth kills and headshot kills.
    Hunter’s Scope - Scope in for 2.1x zoom by pressing altfire. This adds increased headshot damage!
     tenno__naga__gas_seal_revolver__redraw__

    LORE

     

    A silenced, scoped handcannon that serves as a hip-holstered sniper rifle for Tenno that need something more precise or powerful than their primary weapon.

    The Naga was meant to combine Orokin sensibilities and the Tenno need for high stopping power into one pistol. Haruka Lorne, a well-regarded Tenno gunsmith, was contracted to make it so. To everyone’s surprise, her answer was a revolver.

    Not because revolvers were out of character for her (they very much weren’t) but because she’d somehow managed to integrally silence one.

    This was the Naga Gas-seal Hunting Revolver. A powerful, heavy handgun the size of a small rifle, with an integral scope. Orokin arms research had rediscovered the fact that a fixed-cylinder revolver was capable of chambering the most powerful rounds, and somehow, Haruka and the archimedians tasked with designing it came to the conclusion that the next logical step was to make a revolver that took itself apart, becoming a fixed-cylinder revolver. As such, the Naga comes with a reload that beggars belief, described below.

     

    1. The metal pieces that hold the cylinder in place from the outside move backwards and forwards.

    2. The top of the revolver connecting the rear sight to the piece between barrel and cylinder moves upward.

    3. The user lets the spent cylinder fall out, and places a new one. The cylinder then uses an advanced Orokin something-or-other to align the closest chamber with the barrel.

     

    In addition, its unique gas-seal system pushes the cylinder forward with each trigger pull, closing the gap between it and the barrel and allowing it to be silenced. Unfortunately, it has a stiff, heavy trigger pull, giving it a slow fire rate**.

    However, the silencer struggles to handle the sheer power of the Naga’s very, very long bullets. Thankfully, it is made from Orokin biopolymers, and is capable of healing and re-silencing itself. Pausing between shots for close to a second will give the silencer time to heal, while firing quick volleys will be deafening to the wielder and its targets alike.

    “Healing” does not take very long, ensuring that the first shot fired from this weapon will almost always be silenced. In this way, it also rewards quick, precise snapshots. These silent shots have far higher status chance, frequently punching through modern-day Grineer with a barrage of Viral and Heat damage*.

    Typically, these pistols were used for both hunting (be that Infested or Sentient forms) or various stealth operations that required something bigger and more powerful than a throwing star. In that era towards the end of the war just before the Tenno “won,” where the fate of the Orokin Empire was uncertain, the Naga was well-known for silently eliminating entire strongholds, taking out guards while kidnapping the “young and exotic” for Yuvan, and culling the ranks of the early proto-corpus “Industrialists” that the Orokin grew to despise.

    A legend from the Jovian system claims that one Tenno used this pistol to end a Jovian war of secession among Corpus proto-aristocracy before it could even begin. 

     

    Tenno Remarks

    * At least, that’s what I keep on mine. ~Haruka Lorne

    ** Oh yeah, funny story about that. Albrecht - was it Vilcor? God, my memory is like Swiss cheese… anyway, when I was working on this, some Entrati gave me a silenced pre-space revolver from the Entrati… personal collection. For inspiration. Said something like it was used against one of the first Technocyte outbreaks. Can’t imagine it was great, the thing’s a peashooter by modern standards, and the trigger pull is so awful that I had to partially motorize it. It’s like twenty pounds! Also you can fire mine with assist off, but i don’t recommend it. ~Haruka Lorne

    What’s swiss cheese? Do you mean Jarnsaxan cheese? ~Yassin

    Good question. I have no idea. God,  I have the worst headache when I think about this stuff, which is weird because I’m not actually sure if I have a brain anymore. ~Haruka Lorne

     

    STATS
    Fire Rate - 2
    Trigger - Semi

    Magazine - 7
    Reload Time - 2.4s

     

    Normal Attacks

    Damage - 117
        Impact - 19
        Slash -  42
        Puncture - 56
    Crit Chance - 32%
    Crit multiplier - 3.0x
    Status Chance - 18%
    Headshot Multiplier:
            Unscoped: 3.6x
            Scoped (2.1x zoom): 4.2x
     

    Silenced Shots

    Damage - 117
        Impact - 19
        Slash -  42
        Puncture - 56
    Crit Chance - 32%
    Crit multiplier - 2.8x
    Status Chance - 45%
    Headshot Multiplier:
            Unscoped: 3.6x
            Scoped: 4.2x

     

    ARTIST NOTES

    A redraw of old lumpy art! Seriously, shouts out to whoever told me I need to start shift-clicking. Anyway, JOYEUX ANNIVERSAIRE TO ME 

    WOOOOO

    YYYYYYYEEEEEEEEEAHHHHHH BABYYYYYYYYYYYYY

    THIS IS EXACTLY WHAT I'VE BEEN WAITING FOR, THAT'S WHAT IT'S ALL ABOUT, WOOOOOO

    As always, I'd like to thank everyone who's been here from the beginning, from back when it was just unstatted pencil sketches and the Pandero was considered a top-tier pistols. Shouts to @Almighty_Jado, @Teoarrk, @Neo3602@Unus, @Teridax68@keikogi,@KaffeRausch, modernmercenary (who redesigned the Fuselok. I wonder why this was so popular sometimes) @HugintheCrow (even if he probably won't respond to this tag) stellarseeker, and @BlackDiamondAce. I just want you to know that even if I partly copypasted that, even if I don't always express it, even if I seem prickly, or avoidant, or stubborn, in my own way I really do love you all, especially @Unus. Genuinely. This thread has spurred me on to make lots of fun guns, it's helped me make friends, and it's less of a nightmare than the last thing I did in this vein.

    One of my greatest mistakes with the first version was not drawing out the reload, so I’ve done that here. I find it a little funny that the changes I made make it look less like a BFR and more like a cap-and-ball revolver with a scope, but in a weird sort of way, that works.

    Basically, this is a Nagant scaled up to BFR size. I wanted to make something like the Hunting Revolver(s) from Fallout New Vegas, and giving it 7 rounds and a silencer seemed like a good way to make it just offbeat enough. It also bears some major influence from the Wingman revolver(s) from Titanfall and Apex. In particular, it’s inspired by the Wingman Elite, because I can’t help but associate the regular old wingman with the phenomenally unsatisfying version from Titanfall 2 (it takes two headshots to kill at point blank range! UGH).

    Beyond those influences, it is also a reference to the game Spacelords. Which, sadly, I do not play anymore. Apparently, they really screwed over the game balance (wack) which is a shame because that game had phenomenally creative weapon designs that often felt less like guns and more like special moves in a fighting game.  In particular, I ripped the gimmick off almost wholesale from Doldren’s KLT-13 revolver, which is also silenceable if you aim for a short period of time. Though I shaved some stuff down for the sake of fun. For example, I tried to make “Integral suppressor” work with lethal torrent, but either a) it was too breakable and would remove a unique mechanic, b), nobody would be able to enjoy it when they didn’t have enough mod space, or c) all of the above.

    I actually do have another Spacelords-inspired shotgun pistol coming SOON™ after this, so look out for that.

    If you’re asking why the Nagant, that’s because very little of this is made up beyond the reload. The Nagant… is virtually the only revolver that can be silenced! This is because it uses a gas-seal system that works… well, not unlike how I described it here. A lot of the other stuff here, like its terrible trigger pull, is just me dunking on the Nagant. Did you know I wasn’t making up the part where the double-action version has a nearly twenty-pound trigger pull? Crazy stuff.

    Also, the part about the “first technocyte outbreak” is a joke on Darksector’s “hammer 1895,” a Webley revolver that inexplicably fires .308 Nato rounds. The thought occurs that since mine fires something preeeeetty close to rifle rounds, it’s probably closer to how the revolver from that game would really be.

    …Hire me as a gun consultant for Warframe 1999, DE! I am trustworthy! I’ll fix Arthur’s fire selector lever on the AK, and you can trust me not to go “.45 uber alles!” like a libertarian!

    (...man, I’m worried about how incomprehensible this must be to people that don’t get guns. Especially that last part.)

    It has been a while hasn't it?

    Hopefully this will be the year that DE decides to do a secondary/primary weapon design contest.

     

    I like that you redid the Naga, I weapon that encourages you to time your shots to a particular rhythm is pretty interesting and now that I think about it something like that would be pretty fitting for Octavia.

  16. On 2023-09-10 at 9:14 PM, (XBOX)Fluffywolf36 said:

    Sorry for missing the thread’s anniversary, everyone. Unfortunately, the cord for my computer stopped working a week ago and the brain trust at Best Buy sold me some cords that don’t fit and wouldve fried the battery if they did (kontgesigs) so I’m down 80 dollars and an art computer, at least until the new cord comes in. Which is hopefully in three days. Wack.

    Also I can’t find my backup computer, and my backup backup computer is working even more poorly than I thought possible. That said, I do have something I can post tomorrow.

    It's always the cords.

    • Like 1
  17. 1 hour ago, (XBOX)Fluffywolf36 said:

    A good point on all counts. I'm not... entirely certain how many orokin there were, who counts as being part of the Orokin, what it means to be part of them (were Margulis and Silvana considered part of the Orokin? I have no idea, but Hunhow refers to Salad as an orokin...) but you are right.  There were plenty that weren't basically blue Dark Eldar.

    The Entrati are a lot of fun for me to write because I know full well they could do whatever they wanted lol. I'm fairly certain that if anyone else worked on.... whatever Albrecht is doing "right now..." they'd Jade Light the hell out of him or glass him, but the Entrati hold void travel and some of the most advanced tech of the Empire in their hands. What were the Orokin gonna do? Threaten them? 

    Incidentally I now want to come up with an Entrati weapon designed by Albrecht. Or at least, designed for him for use against Murmur, or... whatever some of the weird Void Creatures we'll see are. It could be funny, I could write some funny lore dialogue where Father explains he has no goddamn idea what it is.

    ....tbh I just want to come up with another Entrati gun rn. That was always fun.

    Entrati guns are always fun, I hope we get at least one or 2 with whispers of the walls.

    Also now that you mention the Murmur, I wonder if we'll get any weapons related/used/made of them?

  18. 13 minutes ago, (XBOX)Fluffywolf36 said:

    The silhouette was a lot of fun! Originally it had a pretty.... I don't wanna say "normal" silhouette, but then I decided to add that ventilator rib and cut part of it off at an angle for an interesting silhouette.

    On the one hand, I have mixed feelings on how most of the Orokin Lore I write centers around me saying "And Then They Were Bastards." Because it feels a little one-note.

    On the other hand, writing stuff like that is consistently one of the funniest parts of the lore for me.

    To be fair the orokin are bastards. Also I do think that the lore for this weapon has a bit more depth since it has Xing, and his colleagues, who seem reasonable at least in the fact that they see that force isn't a option anymore and act as such. 

     

    In addition I always think that although the Orokin are pretty S#&$ty as a whole, especially with the use of continuality, there were many Orokin who were not as bad or detested the state of their society but couldn't change it. One orokin I like is Son(Kermerrmos) Entrati who seems pretty aware of the orokins short comings in one quote about his fiancé being dead as the empire that raised them, saying that he had no hard feelings as "our time had more than come"

    • Like 1
  19. 21 hours ago, (XBOX)Fluffywolf36 said:

    Tenno ‘Consiglia’ Semiauto Pistol

    “More of a late-war Orokin pistol than a Tenno pistol, this weapon was designed for bodyguards of Orokin diplomats and functionaries in the mid-late Old War.”
    Codex

    Special Traits: 
    Guaranteed electric procs on headshots

    tenno__consiglia__semiauto_pistol_by_flu

     

    Lore

    Designed as a backup gun for Orokin-era diplomats and their bodyguards - Warframe, Dax, or even Grineer in particularly lean years, and filtering into the hands of solitary Tenno spies and operators. There were a few objectives the Consiglia had to fill:

    1. It had to be big and intimidating

    2. It had to serve as a primary weapon for those who couldn’t carry rifles.

    3. It had to be relatively maneuverable.

    4. It had to be effective against Corpus.

    The Consigliere was born from this, “simplifying” Haruka Lorne’s* Veuglaire design by removing the toggle-lock mechanism and replacing it with a curving bolt that went down into the pistol grip. Attempts - of limited success- were made to make it slightly more compact, but these came to little success. It also boasts a revolver-like ventilator rib to reduce its high recoil.

    Using advanced Orokin ammunition,  it deals guaranteed electric procs on headshots. This ammunition is also armor piercing and deals massive impact damage, making it an excellent choice against Corpus shields and Proxies - even ancient Proxies of back in Granum’s day, which skirted dangerously close to the Seven Precepts’ (and indeed, superstitions of peoples that the Corpus had incorporated) prohibitions on thinking machines.

    Reception among Tenno and other users of firearms was… mixed. On the one hand, it boasted a higher caliber and fire rate than the standard Lato. It worked as a decent backup weapon for a Tenno armed with specialist weapons like bows, explosives, explosive bows, shotguns, or flamers, along with a high fire rate for its stopping power. It was accurate, reliable, and it was seen as a valuable tool for ensuring that negotiations with the Corpus went smoothly.

    On the other hand, it had questionable ergonomics and recoil. The pistol grip was seen as cramped and uncomfortable, not helped by the bolt curving down into the grip.

    As the first two shots from this pistol can be fired extremely quickly before recoil starts kicking in, this pistol is best used as a double-tap machine.

    Among those the Orokin “negotiated” with, this earned the nickname of ‘The twinhammer.’

    On the subject of those negotiations: the first Orokin diplomats were something of a laughingstock among all who encountered them. In fact, the pistol’s status as a non-Prime weapon can be (and was) considered a subtle insult. Perhaps it was, but - as the Orokin diplomat Vilem Will Xiang pointed out - it was designed in the same style as the ceremonial weapons found on the Zariman.

    Diplomats such as Xiang, famed for his groundbreaking strategy of not rocketing up the escalation ladder, soon became a necessity in the wake of Sentient and Infested devastation of the ravaged outer colonies. In this era, where the Orokin no longer had unilateral control of the Origin System’s resources, it became clear that not only had the Orokin territorial losses been a massive blow to their system-wide supremacy, but other powers - particularly the Corpus and Oeizu** - had snapped up this territory. The Orokin were a priority target for the Sentients, while the Corpus were (comparatively) rarer targets with more freedom to extract resources from beyond the asteroid belt. The Oeizu and Bidanians, meanwhile, were simply too small and mobile for the Sentients to justify attacking.

    The first approach the Orokin tried against these nascent states was threatening them. This failed numerous times before the Orokin were grudgingly forced to admit that they caught more flies with honey.

    Nonetheless, the early days of Orokin diplomacy left such a scar on all who participated that it became common practice for all parties involved to bring heavily armed bodyguards. The Corpus brought heavily genemodded slabs of muscle that served as the precursor to the Crewman program, while Orokin brought Warframes, Dax, or even Grineer in leaner years. Many of which were armed with this pistol. In fact, during the Tenno Rebellion, it was a common sidearm for Grineer commanders.

    Tenno often took these as war trophies from said Grineer, using them as backups in the event that Grineer were inevitably ordered to clog the Tenno guns and dull their blades with bodies. Perhaps ironically, many of the Consiglias used by the Tenno came from these specific Grineer rushes.

     

    Comparisons

    The Veuglaire has pinpoint accuracy but noticeable muzzle climb that has to be manually compensated for, not unlike the Depezador. As inspired by the Aliens: FTE revolver’s handling. Meanwhile, the Consiglia is much more controllable, faster, and spammy… at the cost of consistent accuracy after 2-3 shots or so. This is best used for double-tapping.

    Also, the Sivana from earlier releases a radial explosion, which means it deals more damage the more enemies are caught in the blast. This, however, has more rounds and a smaller radius, it's more of a spammy gun.

     

    Tenno Remarks

    * I had nothing to do with this. I didn’t build this. Hand to God, I was not complicit in shooting diplomats. I’ve done a lot of terrible things, but I draw the line at being blamed for that. ~Haruka Lorne

    ** It really makes you think about what’d happen if the Sentients ever totally exterminated the Orokin. You think they’d let the indies live? ~Thane

    Bidanians and Oeizu? Maybe, but they’re good at surviving. Corpus? Definitely not. It doesn’t take an archimedian to see this was a logical progression. ~Ginebra

    Agreed.  From what I’ve learned, from what I heard before I got my body back, Hunhow called old Salad an Orokin. If I had to make a guess, they prioritized the Orokin state…  ~Thane

    But they didn’t see the rest of us as any better? ~Haruka Lorne

    Exactly. ~Thane

    “The rest of us?” ~Yassin

     

    Stats

    Type: Single Pistol

    Trigger: Semi

    Fire Rate: 5.5

    Noise level: alarming

    Magazine: 15

    Reload: 2.2s

    Projectile Type: Hitscan

    Damage: 80

    38 Puncture

    26 Impact

    16 Slash

    Critical Chance: 32% 

    Critical Multiplier: 2.2x

    Status Chance: 12%

    Forced Procs: Electric (on headshots)

     

    Artist Notes

    Originally, this looked like the 12.7mm/14mm pistol from fallout, but I switched to this one for some reason. I think I just wanted to make something that felt less… “Handcannon” than that big chonk of a gun. I’ll probably shamelessly copy that at some point, but not right now. It was also originally meant to be silenced, but I moved away from that as I felt like guaranteed electric procs was enough. 

    The general design here is based on the Hamilton pistol used in the Swedish pistol trials. That has a pretty similar curving bolt design, though I fudged things by putting the barrel a little lower. I thought the cutout for the ventilator rib made for an interesting silhouette, so I added that in as well.

    Unless you count a pair of revolvers I plan on doing in the near future (they’ll also have a total capacity of 14 rounds), this is likely going to be the last “normal” semiauto pistol I do, because… I don’t think there’s really much to do here. I made a burst/semi pistol with status in burst and high crit and headshot damage in semi (the Dynamo), I’ve made a few semiautos that step on the toes of revolvers, (the Veuglaire, Absoute, Largo, and others) a semiauto pistol that’s basically a Bolter (the Spartoi). Also, paradoxically, “a normal semiauto pistol” is hard for me to do, because I don’t know how to do something that conveys that much normality, and its hard for me not to make it a handcannon.

    But I don’t know what else I’d do. In a lot of games, regular old semiauto pistols don’t even have the design space that revolvers afford you. With a handcannon-type weapon, I can add lots of power and add some kind of funny effect that feeds into this, like increased critical damage for precision, a scope, pausing for bonus status, or headshot explosions.  Semiauto pistols in most games I’ve played are mostly about lots of follow-up shots and that’s hard for me to make as interesting. Especially in a game like WF where the DPS numbers are, not to put too fine a point on it, screwed. I swear, I must be one of the only people that’s consistently been running around with an assault rifle or LMG (i.e, the Soma, Buzlok, Tiberon Prime, etc) and a revolver or two as opposed to constantly having an AoE gun.

    Next one might have some kind of healing effect, or a combo effect. That could be neat.

    That thing looks fun, I like the profile of it.  I also like the bit about the Orokin diplomats ground breaking strategy.

    • Like 1
  20. 4 minutes ago, (XBOX)Fluffywolf36 said:

    It says a lot about the WF fandom that nobody seems to be taking this that literally. We're all used to the game throwing us curveballs lol

    Very true. One thing that interests me is that they mentioned that Warframe 1999 will be a bigger expansion than the 2 expansions coming out this year(whispers of the walls and abyss of dagath) and considering that whispers of the walls adds a new tileset, enemy faction, and hub I'm really interested to see what Warframe 1999 adds.

  21. 20 minutes ago, (XBOX)Fluffywolf36 said:

    The very ironic thing is that this comes not long after I considered revamping my earliest kalashnikov variant from this thread. Believe it or not, there's at least five. Six if I count the Somin. Seven if I count the Karak variant, but that's a little vague.

    space_ak_by_fluffywolf36_dg702br-414w-2x

    All that said...

    DAMN (jam)

    Hand to God, I thought I was being pranked when I saw that... very 90s pager in Loid's hand, and was thrown for a real loop when I realized I wasn't.

    Right now, I don't know what to think. I've gone for a more Expanse-and-40k (well, it's 40k on the scale of The Expanse, anyway) styled backstory involving space exploration and scattered civilizations and colonies taken by the Orokin, in addition to toying with the idea of a Robot War predating the Sentients (I think I've decided against that because we already have the Sentients) but if this is WF's canonical backstory then so many things are in doubt.

    Yea the Warframe 1999 threw me for a loop as well. It's either some sort or alternate timeline or travel into the past. Though it coule be niether of thoes as well. 

    Reguardless of what it turns out to be I'm here for it!

  22. On 2023-08-25 at 3:36 PM, (XBOX)Fluffywolf36 said:

    You know one thing I like about the WF forums as opposed to spacebattles? I can just post this:

     

    giphy.gif

    and the mods don't come down on me. Good stuff.

    For real though, I'm interested. Even if I only stop by once in a blue moon, I'm probably one of the biggest fans of Deimos you'll find 

    because, even if it has a lot of the busywork that DE has tamped down on, I don't mind. It's got absolutely perfect atmosphere, it has my favorite open-world intro quest (I'm judging Duviri by the standards of a cinematic quest. roll with it) because instead of feeling like an instruction manual on How To Duviri, it throws you into all this bizarre imagery first then explains things second. You're confronted with a landscape that makes little sense, surrounded by inexplicable... things... and resources and creatures you've never seen, and it's always atmosphere-first, answers second.

    Plus, I just plain love the baroque aesthetic of so much Entrati technology. It's recognizably Orokin cause it does after all have gold trim and lots of angles while evoking a sense of antiquity, but the tall blocky and pointed shapes call to mind something older and clunkier. And I just plain love the guns*. The Siphon mode adds a lot of fun to coming up with an altfire, and the blockiness and slight 40k inspiration (I have homaged so much 40k with them. Lol.) gives me the freedom to add in a lot of crazy stuff.

    Anyway.

    If this is a hint that Deimos is will not be orphanware in the same way as WF's other two open-worlds, I am going to be very, very happy.

    Sidenote, the part about Narmer being a constant presence, and Grineer breaking bread with Solaris is very, very interesting. I could exploit that. I should exploit that.

    Looks like you were right on the money with it being related to Demios.

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