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Neo3602

Grand Master
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Posts posted by Neo3602

  1. One thing that I like about the incarnon adapters is that, even though they have the powerful incranon mode that is often very different from the normal veriosn of the weapon the nodes that you unlock buff the base mode of the weapon adding extra base damage and status/crit chance along with some other nice features depending on the weapon which does make the buff the normal mode so if you wanted to you could treat it as a slotless riven mode and ignore the incranon form.

    • Like 1
  2. 20 hours ago, (XBOX)Fluffywolf36 said:

    Tenno 'Ventress' Semiauto Shotgun

     

    “A stripped down, simplistic Tenno shotgun, redesigned for the close quarters of Infested derelicts. Reloads and fires extremely quickly at the expense of recoil, accuracy and stopping power.

    Its horizontal spread ensures that it’s best aimed in the chest area.”

    Special Traits

    Accurizing Rounds: Headshots with this weapon (in buckshot mode) decrease spread 10%, and increase the range of Tubficid’s Breath by 15%. This stacks up to five times.. Each stack decays after two seconds.

    Gunrunner: Can be fired while running. Bonus movement speed and movement velocity. Increased damage while in motion.

    Penetrator: Pellets do 15% more damage for each enemy they penetrate.

    One In The Breach: Reloading with one round in the mag adds a bonus round in… and shortens reload time.

    tenno__ventress__semiauto_shotgun_by_flu

    Lore

    The Ventress was built by stripping a Trenchance autoshotgun down, removing its more complex elements - much of the weight and complex systems, the drum magazine, shortening the barrel - and converting it to semiautomatic-only while replacing the fixed stock with a more portable collapsible stock. It’s also been rechambered it for a much larger gauge shell, along with a duckbill choke that ensures its spread* stays rather horizontal.

    In addition, it comes with the “Tubficid’s Breath” altfire, which shoots a plasmor-like projectile that deals mostly heat damage.*

    The shortened barrel and high gauge ensure that it’s not very accurate or controllable, but who needed a shotgun to be accurate? At the ranges for which the Ventress was redesigned, this isn’t so important.

    It does, however, keep the Trenchance’s ability to deal bonus damage for each enemy it penetrates. Lining up enough enemies within the spread of this weapon ensures that you can spread damage like few shotguns can…

    …At short range, anyway. 

    Headshots with this weapon in buckshot decrease spread**, which has a funny effect on the Tubficid’s Breath altfire. While the accuracy buff decreases spread in buckshot mode, it decreases the size of the projectile while increasing its flight speed, changing a plasmor-like projectile into something almost like a railgun shot, roughly the size of a Catchmoon projectile. 

    This has great synthesis with the weapon’s increased damage on penetration.

    In addition, equipping this weapon increases movement speed. What the Ventress lacks in any kind of accuracy, it makes up for in terms of positioning. Tenno armed with this firearm are encouraged to rush across the battlefield with wild abandon, cutting through their enemies like a mobile guillotine. They also build up damage for the Tubficid’s Breath 

    Perhaps its most distinctive feature is the pump on the bottom, reminiscent of the Corinth series. This is meant to allow the Ventris to chamber lower-pressure, more exotic rounds, in addition to easily clearing jams. The pump is typically used when reloading from empty.

    In the late Orokin Era, the Ventress was primarily used by boarding parties, shipboard guards, and harvesting parties on Infested Plague Moons. Nowadays, it has great utility against Infested, and it serves as something of a fixture among Tenno expeditions to Plague Moons and Infested Derelicts, trading a flamer’s*** crowd control utility for sheer utility and range.


     

    Footnotes:

    * Originally, this was determined by energy color, but I just didn’t see the point.

    ** I’m still not sure how to describe spread. You know how the Athenaeum from last year was described as having basketball-sized spread? This is…. Well. It’s more rhombus shaped. It’s about… 60-75% wider than the Athenaeum’s?

    *** Flamethrowers are a weird subject for me.  With Infested, they should be a big thing in the Origin System, but I feel like flamethrowers don’t have much design space for me.

     

    Stats

    • Noise Level:  Alarming

    • Magazine: 8

    • Reload Time: 2.8s

    Buckshot

    • Trigger: Semi

    • Fire Rate: 3.9

    • Multishot: 13

    • Damage: 49

      • 25 Puncture

      • 16 Slash

      • 8 Impact

    • Total Damage: 637

    • Critical Chance: 20%

    • Critical Multiplier: 2.1x

    • Headshot Damage: 3.3x

    • Status Chance: 9%

    • Falloff:

      •  100% damage up to 15m

      • 40% damage at 36m

    Tubficid’s Breath:

    • Trigger: Semi

    • Fire Rate: 3.9

    • Multishot: 1

    • Damage: 280

      • 80 Puncture

      • 200 Heat

    • Critical Chance: 20%

    • Critical Multiplier: 2.1x

    • Headshot Damage: 1.1x

    • Status Chance: 48%

    Falloff (uncharged)

    • Falloff: 

      •  100% damage up to 12m

      • 20% damage at 28m

    Falloff: Charged

    • Falloff:

      • 100% damage up to 21m

      • 20% damage at 49m

     

    Artist Notes:

    As inspired by Jonathan Ferguson, Keeper of Arms at the Royal Armories, referring to one of the shotguns from Resident Evil 4 Remake having “cartoon blunderbuss” spread. And I worked from there.

    If the Athenaeum shotgun from awhile back (speaking of which, I have a very minor aesthetic update to post later) represents classic shotguns from the Half-life (Half-like?) era of videogames, something with the inexplicable ability to double fire, then this was meant to represent something from a (slightly) more modern era - an autoshotgun with tiny range and magazine capacity balanced for multiplayer.

    …Except this is semiauto-only cause I didn’t quite see the point.

    A lot of the more oddball traits you see here aren’t necessarily in keeping with stuff like the EVA shotgun from Apex and Titanfall - it’s more just because I thought it’d be fun. Why not include some amount of precision here by increasing headshot damage? Why not allow players to build up some precision in buckshot mode? 

    Encouraging players to line up enemies was the best idea I had to force players to have some engagement beyond “Keep pulling trigger.”

    The biggest challenge, in all honesty, was making sure this looked short and heavy… while not being the same length as some of the longer, more accurate shotguns I’ve made recently. Partly the Somesha, but also the next shotgun I posted. Which will be called the Trenchance.

    that thing looks like fun, I like how the altfire works with the increase accuracy on kills effect.

  3. 10 minutes ago, (XBOX)Fluffywolf36 said:

    Cursed Moon 'Deggro'’ Assault rifle

    “The closest thing to a ‘normal’ cursed moon firearm. It’s “merely” a caseless ballistic assault rifle, that “merely” fires at a rate of 1050 RPM, fed from a magazine at a 15 degree angle to the barrel. And every third round homes in on nearby enemies.

    Firing while aiming down sights fires the first four rounds of a burst 30% faster.
    Codex


    Special Traits:
    Fires the first four rounds of a burst 30% faster while ADS
    Every third shot fired is a non-hitscan homing projectile

    cursed_moon__deggro__assault_rifle_by_fl

    Lore

     

    One of the strangest weapons from the Cursed Moon, by virtue of just how normal it is. It doesn’t fire antimatter, or bioplasma, or gamma-ray lasers, or quasiparticles. It just shoots physical projectiles.

     

    Admittedly, they’re fin-stabilized flechettes and they don’t use gauss, electrothermal, or electrochemical propulsion like Tenno firearms. It technically propels them through chemical propulsion…  but not in the same way as Grineer firearms. Rather, it uses biotech organs not dissimilar to Infested that synthesize explosive chemicals. These detonate sequentially, hurling the round forward at ever-greater speed*.

     

    As a result, firing them makes a curious sound that rapidly rises and falls in pitch. 

     

    Aiming the weapon in its precision mode** causes it to fire the first five rounds of a burst 30% faster.

     

    Every third shot fired homes in on enemies. These shots do more damage, but they simply home in on any enemy in the general area of the business end of the firearm. This is admittedly of questionable use.

     

    As a firearm, it has an odd niche between assault rifle and SMG. It has lower damage than other assault rifles, on par with other SMGs. Its performance also falls off after a short distance, not unlike the Tenno ‘Baza’ SMG.

     

    But regardless, it’s still capable of performing at similar ranges to assault rifles with the somewhat generous lack of damage falloff. 

     

    On the face of it, it seems bizarre that the populations of the Cursed Moon - which possessed a mastery of energy weaponry that rivals even the modern-day Corpus - felt the need to create an assault rifle.

     

    Speculations by Tenno Relay Alliance’s archeotechnology division posit that the 'Deggro'’ was meant as a compact last-ditch weapon in the event of total collapse of the Cursed Moon’s infrastructure. Various improvised ammunition types (of conventional metal, ice, glass, technocyte material, even sand) have also been discovered within Cursed Moon armories, suggesting a weapon built for the event of complete collapse of supply lines.

     

    Documentation of the rifle bears this out:

     

    Stuckey,

    I hope we never have to use these things. But hey. Hope for the best, expect the worst, right? 

    I asked Groethe, and he said Deggro built these things for use against those pirate grineer we keep hearing about. They’ve got golder tech, and they’re doing a better job at jailbreaking it. God knows how. Anyway, originally this was meant for minimal collateral damage on their ships, but then - get this - someone totally reworks the propellant into uh… where do I begin?

    They figured ‘hey, why not make an assault rifle that can fire anything?’ I’ve tested them myself - did you know you can actually shoot sand out of these? It’s not comfortable, but it can be done.

    It’s from this correspondence that the Relay Alliance gave the rifle its name. What ‘Deggro’ refers to - a person? A group? A business? - is unknown.

    Footnotes

    *I’m not sure it actually would work that way, or even what the point would be, but I half-remembered it from somewhere as an explanation for how the Prawn assault rifle from District 9 works. ~fluffy

    ** It’s just ironsights mode.~Fluffy

     

    Stats

    • Types: Rifle

    • Mag size: 90

    • Reload time: 2.8s

    Normal Attacks

    • Trigger: Auto

    • Fire Rate: 18.1

    • Damage: 21

      • 11 Puncture

      • 8 Slash

      • 2 Impact

    • Critical chance: 19%

    • Critical multiplier: 2.2x

    • Status chance: 36%

    • Headshot Multiplier: 3.15x

    • Falloff: 100% damage at 24m

    • 40% damage at 48m

    • Projectile Type: Hitscan

    Homing Shots:

    • Trigger: Auto

    • Fire Rate: 18.1

    • Damage: 42

      • 22 Puncture

      • 16 Slash

      • 4 Impact

    • Critical chance: 19%

    • Critical multiplier: 2.2x

    • Status chance: 36%

    • Falloff: 100% damage at 24m

    • 40% damage at 48m

    • Projectile Type: Non-Hitscan

    Burst

    • Trigger: Burst

    • Burst Rate: 23.53

    • Burst Count: 4

    • Burst Delay: 0.2

    • Damage: 21

      • 11 Puncture

      • 8 Slash

      • 2 Impact

    • Critical chance: 19%

    • Critical multiplier: 2.2x

    • Status chance: 36%

    • Headshot Multiplier: 3.15x

    • Projectile Type: Hitscan

    • Falloff: 100% damage at 24m

    • 40% damage at 48m

     

    Artist Notes:

    The first gun I made in awhile that doesn’t have a CC altfire or punch-through. Though now I’m wondering about that semiauto shotgun I drew awhile back, and thinking maybe I could give it a single-target altfire. That’d be fun.

     

    Anyway.

     

    This was made from a couple weird places. As typically happens with Cursed Moon weapons, I shooped it together from a lot of parts I didn’t create for this one specifically. 

     

    …It’s not entirely copypasta, but it’s heavily pasta’d. Specifically, I found this alien rifle prop (the same one I used to make the Oscilla) and used a rifle prop from Defiance to make lots of the stock.

     

    I also used lots of Veist concept art to make this work, many of which was definitely inspired by the P90. The mag design, weird as it is, was also inspired by the 14-round sniper rifle mag for Hyperion sniper rifles.

     

    It’s an odd one, to be sure, but I figured it was funny if I had this unspeakably advanced, eldritch group… make an assault rifle. Well. It’s still an SMG. 

    New cursed moon gun, nice! I really like the look of it, it reminds me of the Burston as seen through a fever dream which isn't a bad thing as I really like the Burston!

    I like the lore that it was made to fire anything as a last ditch weapon to explain why it is so, relatively, normal. 

  4. I think one solution would be to have CC abilities damage over guard by a percent of it's health when it protects the enemy from an effect.  Also have abilities that can apply CC multiple times like stasis when an enemy is in the rift should do ticks of overguard damage every time the ability trys to CC the eximus and over guard protects it. 

     

    I think this would be a good solution since over guard still provides protection from CC but CC abilities still feel like they have some effect and repeated use of CC will break overguard allowing CC to still work but with reduced effectiveness. This also would have the benefit of giving non damage frames a way to chew through overguard at higher levels.

    • Like 1
  5. 8 hours ago, (XBOX)Fluffywolf36 said:

    Accidentally hit the submit reply button way earlier than I should've, so this is a reply to the atlas comments. Thanks for that and especially the rest of the comment. 

    This actually came about as I mentioned Callirhoe (I still don't know what their deal is) and I suddenly realized "I need to start working things out before this spirals out of goddamn control.

    You, me, and damn near everyone else in fan concepts.

    ...I realize that my perception may be a little screwed, but everyone I've worked with or seriously interacted with on fan concepts -  @Teoarrk, @Almighty_Jado, Huginthecrow, @Unus, a few others I don't remember - has found themselves asking the question: 

    who else is out there?

    WF has dropped hints, the vague idea that other people are out there. And while I get the idea that independent colonies are safer far away from us, I'd like to... I'd like to know at least three concrete things about even one of them. Also, Warframe suggests a real depth of history that it only vaguely implies at with stuff like Styanax's lore on The Age of Despots (mentioning the Smaragdine Compact and Age of Despots. Tell me more, that was actually pretty pogchamp of you to mention, DE) or the Orokin fear of thinking machines. But a couple Leverians are the closest we've gotten to implying anything about these periods, with Styanax being the most concrete.

    It's also kind of a shame because WF has (seemingly?) had two successive apocalypses in its backstory. Albrecht Entrati vaguely implies that there was a nuclear war and something with oil

    "it began long before our light-coil thinkers, our radiation wars, our oil, smoke. "

    That's such fertile ground for backstory and creating a bunch of Fallout-like cultures that branched off from the main human culture. And Warframe has two lore points just like that, the other being the idea of exploring life after the fall of the Orokin. But WF never touches on that. And that's sad. 

    it'd be especially welcomed to see some stable, independent, relatively-not-miserable colony in the backstory because the Origin System is a terrible, terrible place. I like the Ostrons, sure, but... might be nice to see one more hopeful thing.

    There? huh. 

    Would've expected one of them to be Ganymede, but I respect that. They'd add a lot of unique depth, weaponry, and aesthetics to Warframe. Interestingly, I do have a pistol made in Dur-Girra in my cloud documents. I just need to work on drawing out another, I'm not... a hundred percent sure I've nailed what their weapons would look like. 

    TBH the Cursed moon is less "haunted" and more like that one Stephen King story, 1408, where the room isn't haunted but it's just... actively hostile. For some reason. But you know what? I respect that. Yeah, both of those would be fun.

    Don't forget, though, that the Cursed Moon is full of gigeresque architecture. So that'd be cool too for the Aliens fans. (then again, who here on the forums can truly say they're not a Giger fan?)

    I agree with wanting more lore about the regular people of the origin system as well as info about the history of the Origin system/stuff that ties into it. Like say higher level missions on Earth where you prevent the Grineer getting their hands on old pre nuclear war weapon stockpiles/nukes or what ever. Or missions where you actually go and defend colonies from Corpus/Grineer/Infested/Narmer attacks.

     

    Also in terms of locations from your list that I would like to see added Ganymede would be in the top 6 along with The Far Black, Iapetus, and Tsikuri’s Gaze. And Dziewanna as an honorable mention. Looking at that list I think that covers most of the major places you have added, it's actually pretty hard to choose one I would like added if I only had to pick one.

    • Like 1
  6. On 2023-03-27 at 3:05 PM, (XBOX)Fluffywolf36 said:

    ‘Akasha’ shotgun

    The best semiautomatic break-open shotgun in the Tenno arsenal. Semiauto, with a spread so tight that it might as well be firing a single slug…  in addition to, of course, an explosive slug altfire. Headshots add one round of ammo back into the magazine.”

    –Codex

     

    Special traits: headshots add 1 round of ammo in. This is not capped, landing 3 headshots in one shot adds in 3 units of ammo.

    Impact detonation: Grenade spawns three cluster bombs on direct impacts, and ricochets the grenade towards nearby enemies on headshots.

     

    tenno__akasha__semiauto_shotgun_by_fluff

     

     

    Lore

    Dating back to an older, more classic era of Orokin-era shotguns, where weapons such as this often served as status pieces* more than anything. In fact, Kronos Craftworks designed this within a few years of the Zariman 10-0 launch. Had more been built, the Akasha might very well have taken the place of the Felarx on the Zariman 10-0. The two actually fire rather similar ammunition. 

    But as it was, Kronos Craftworks made a comfortable amount of plat by selling the Akasha as handmade works of art to Orokin aristos for recreational purposes. 

    Its capacity to restore ammunition on headshots made it particularly challenging and rewarding while fowling. Meanwhile, its explosive slug altfire was used to make skeet shooting competitions more interesting, as it would spawn three cluster bombs on impact with the target. Hits in the dead center of targets** caused the explosive slug to redirect itself towards another target.

    Unlike most of its notable contemporaries, the Akasha balances its high stopping power with a reliable semiautomatic operation, marrying decent fire rate with high firepower. Unfortunately, the Akasha takes longer to reload than all of these due to the magazine being within the stock. This means every shot has to count…

    And they most often do.***

    Skilled shooters could take out a large quantity of skeet targets in a single shot. In addition, the Orokin aristos often used it to cull Infested in the few extant Dark Sectors of those days.

    This was all very comfortable until Kronos Craftworks’ headquarters on Titan, Saturn, was overrun by rampaging Infestation that the Council of Executors definitely didn’t unleash.

    It was quietly forgotten for a time, until Ballas made the decision that the Tenno were given their choice of non-war-critical uninfested salvage on expeditions to Plague Moons. These weapons, often curiously uninfested, were a prized treasure while plumbing the depths of Orokin palaces and villas in Infested zones.

    Close in accuracy to the Grineer Hek combat shotgun, but less accurate than a fully choked Oribi, the Akasha soon became known as the best semiautomatic break-open shotgun in the Tenno arsenal. Among the Tenno, it soon filled the same roles that it did with its previous Orokin owners - target shooting, competition shooting, and hunting. Particularly, restoring ammo on headshots and saturating enemies with grenades were extraordinarily useful during the Old War.

    It was not without its downsides, however. It has slightly higher recoil than its contemporaries, making it easy to lose control and empty the mag in sustained fire. In addition, the Akasha is much more difficult to build than its contemporaries, and must be opened and closed like a break-action each reload. Even the Neophytou, well known for its particularly long reload, can load quicker.****

    This was part of why the Oribi shotgun also found itself used in Tenno competitions - it’s easier to make, boasts higher accuracy at the expense of some fire rate, (at least after a brief period zoomed in to activate the choke) it’s quicker to build, and it can use a speedloader. Also it holds more pellets.

     This forces extreme accuracy out of a Akasha user, and often a peculiar rhythm arises within them. Aim for head, add more rounds into the gun, fire grenade, add more rounds into gun.


     

    Notes

    * =D

    ** God, I hope these weren’t made from dead people. Or still living people. ~Haruka Lorne

    *** This part is italicized cause if you want to know how the gun works, well… that’s the most important part. I actually cannibalized part of one when I was working on the Oribi. Not to toot my own horn, but I think I enjoy the Oribi more. Still, good shotgun’s a good shotgun. ~Haruka Lorne

    **** To make a long story short, the magazine tubes on a Neophytou are spring-loaded and don’t move up very far. The Akasha’s more manual, it’s a semiauto shaped like a break-open. ~Haruka Lorne

     

    Stats

     

    • Noise Level:  Alarming

    • Magazine: 7

    • Reload Time:

      • Open gun: 0.7s

      • Insert shells: 0.5s

      • Close gun: 0.7s

      • Max Reload time: 4.9s

    • Fire Rate: 2.75

    • Trigger: Semi

    Buckshot

    • Multishot: 4

    • Damage: 150

      • 79 Slash

      • 51 Impact

      • 20 Puncture

    • Total Damage: 600

    • Critical Chance: 16%

    • Critical Multiplier: 2.2x

    • Headshot Multiplier: 3.15x

    • Status Chance: 30%

    • Punch-Through: 0.8m

    • Falloff:

      •  100% damage up to 22m

      • 40% damage at 44m

    Grenade

    Radial

    • Multishot: 1

    •  

      • Damage: 120

        • 65 Impact

        • 45 Puncture

        • 10 slash

    • Critical Chance: 20%

    • Critical Multiplier: 2.4x

    • Status Chance: 36%

    • Projectile Type: non-hitscan

    • Falloff:

      •  100% damage at 0m

      • 60% damage at 2m

    Impact:

    • Damage: 110

      • 66 Slash

      • 32 Impact

      • 12 Puncture

    • Critical Chance: 20%

    • Critical Multiplier: 2.4x

    • Status Chance: 36%

    • Projectile Type: AoE

    • Falloff:

      •  100% damage up to 22m

      • 40% damage at 44m

    Cluster bombs:

    • Damage: 90x3 (NOTE: These will probably never direct hit anything. Don’t worry about it)

      • 79 Slash

      • 51 Impact

      • 20 Puncture

    • Critical Chance: 20%

    • Critical Multiplier: 2.4x

    • Status Chance: 36%

    • Projectile Type: AoE

    • Range: 2m

    Artist Notes:

    As inspired by the Akasha shotgun. The explosive altfire wasn’t something I really expected to do, but that’s practically second nature for any shotgun I end up making. Plus, it’s break-open, so that just… it made sense.

    A lot of the lore here is sort of an extrapolation of the real history of the Akasha shotgun. It’s a boutique semiauto shotgun so rare that only 7500 (or thereabouts?) have been made since the 1930s. 

    Crunch-wise, the high status is meant as a throwback to a classic era of Warframe where status was not individually calculated per pellet, leading to tiny status chances that makes it hard to tell if a shotgun was originally supposed to be a Status weapon. Also, the Felarx. I… actually don’t like the Felarx that much, but the pellet count is just enough to stop me from feeling like I’m going insane (as opposed to the Exergis) and it’s a pellet count that works for the now-rare breed of “shotguns capable of 100% status.”  I may admittedly be hobbling people’s builds a little bit by forcing people to use four mods for Maximum Status, but eh.

    The gimmicks of this, meanwhile, are inspired by Destiny 2 and Doom 2016, surprisingly. I toyed with the idea of this being essentially Polaris Lance as a shotgun, with high ammo recovery and lots of explosive ammo, but... then I was all like "Ehhhh...."

    I dunno. Nigh-infinite ammo that can cause explosions feels like a little too much enough. Plus, this has altfire. This has explosives. And, well, it's a pretty similar gunplay loop of "sustained headshots to build up explosives." The cluster bombs on impact, however, are inspired by the shotgun mod from Doom 2016. I like the idea of that, cause it rewards precision for a weapon type that's more often than not just "aim for general area, they're caught in the explosion."

    I could probably make a grenade launcher that does that. Maybe if I make that new Cursed Moon nade launcher sometime.

    Also, “Akasha” is the sanskrit word for space. I considered naming it the Vishva, which means “universe,” but that just felt like too much.

    That looks fun, ammo back on headshots is always fun as well as an explosive altifire for groups. Also the lore about the manufacturor "mysteriously" being overrun by the infested is peak Orokin.

     

    On 2023-03-15 at 4:34 PM, (XBOX)Fluffywolf36 said:

    Well, I told y'all I was gonna do it.

    So, here it is. This is... almost every location that's appeared in the Fluffy Timeline. 

     

    Atlas of the Origin System 

    Note: (this only includes locations from the Fluffy Timeline... or anywhere that's significantly different. I'm not writing about Saturn as a whole lol)

    Bidan: An asteroid far beyond Pluto, Bidan is the ancient home of Bidanian theists, who are descendants of the last monotheistic religion(s?) of Old Earth. 

    …they’re basically Jewish. With heavy Turkish and otherwise middle eastern influence.  That was probably obvious, right? 

    (That said, they're not all the same religion - they're multiple sects that joined an ancient self-defense pact against the Orokin, then the Corpus,  Infested, then the Corpus again, then the Grineer. There is, however, a lot of bleedthrough between different Bidanian sects. But, when it comes to their status as "frighteningly persecuted religious minority that fled to the edges of the known world," that takes lots of inspiration from Jewish history.)

    Their primary exports are minerals, and various firearms that share the same basic design as SIF weapons…. Though these are typically built to a slightly higher standard. 
    Landmarks:

    • New Ahrida: a temple that is almost a city unto itself. The most ancient and sacred place in Bidanian mythos, named after a long lost temple in the quasi-mythical Old Earth City of Stamboul (1). Ahrida is not the holiest place in Bidanian History - that would be an ancient location in the Eurasian Zone, destroyed by either the techno-barbarian empire of Tsang-Chan(2), an early ally of the Orokin… or the orokin themselves. Or the disappearance of Lua. New Ahrida, however, is the oldest Bidanian holy site to have survived the Golden Wrath.

     

    Callisto: A heavily urbanized frozen moon in the Jovians. While capable of producing enough food to sustain itself in its agricultural laboratories and vertical farms, Callisto relies heavily on mining. It also houses the largest Corpus prison, in addition to Arca’s offices.

    Landmarks:

    • Ferrous Prison: Fortuna-in-miniature - a debt internment camp for Nef Anyo, where Solaris toil endlessly.(3)
    • Arca Offices: (4) Almost fittingly, one of the most opulent and prominent Corpus facilities sits here: Arca. Originally a Corpus start-up, Arca was bought out by Anyo Corp. Nonetheless. Arca maintains its status and image as a young upstart company full of vim, vigor, and cheerful contempt for Corpus orthodoxy.
       

    Callirhoe: Ironically I don’t know much about that.

     

    The Cursed Moon (Mimas):

    188109106_4340665772631945_4408279961427

    "Cheerful place, isn't it? Hand to the Void, these people would make a children's playground look like a mausoleum."
    --Hedron Ico

    "OH GOD, WHY DID YOU MAKE ME LOOK AT THIS SIDEWAYS?!"
    --Triglav Voss, Corpus Bureaucrat 
    (seriously, looking at this sideways gives me a massive headache)

    One of the most powerful civilizations of the Thaw Cultures that followed the Orokin Empire, the Cursed Moon orbits saturn. It was home to an advanced civilization that seemingly managed to master Orokin technology and Technocyte-based construction… before, inexplicably, the moon telefragged itself with an instance of itself from several picoseconds in the future, seemingly killing everyone.

    It had an extreme mastery of bizarre energy weaponry, capable of making weapons that fired localized radiation storms, gravitons, antimatter, and volatile quasiparticles.

     

    Dur-Girra:

    dur_girra_by_fluffywolf36_df0xjaq-fullvi

    A… fortress, refinery,  or factory (nobody is sure) of unknown origin that floats along the storms of Jupiter, siphoning isotopes and heavy metals from the Jovian atmosphere. It’s a refuge for various outcasts of the Origin System, who ply their trade by harvesting its unique resources. It’s a frequent target of Corpus, Infested, and Sentients

     

    Dziewanna:

    unnamed+(2).jpg?format=2500w

    A spaceborne "Wheelworld" (archaic: Stanford Torus) arcology on the furthest outskirts of the Origin System, Dziewanna is a fearful, isolationist colony with their own tech base derived from Orokin research and other captured tech from that era. Their possessiveness of their technology is rivaled only by their willingness to overclock it… which is thankfully compensated by its capacity for self-heal.

    They sell various tools, machinery, and parts to independent colonies now and then, but all of these have a tendency to brick themselves and destroy the self-heal capacity if you try to disassemble them. Unfortunately, their unique tech base makes them a frequent target for various Corpus Board members (and others) and Grineer who see their technology as an advantage in the endless escalation between Grineer and Corpus.

    Their primary exports are mostly minerals, water, and foodstuffs.

     

    Eros: A Corpus pleasure asteroid home to every vice the Corpus can indulge. Predictably, it’s very, very heavily guarded.

     

    The Far Black: A catchall term among spacers for the furthest reaches of the region known on ancient charts as the Kuiper Belt . Captains bold enough to ply the outskirts of the Far Black and fearful enough of Grineer attacks each tell themselves that they might one day find a treasure that makes them legendary.

    Few people do so, but those who find beneficial salvage or archeotech in this desolate stretch become legendary.

    It is a lonely place, lit only by outposts such as Sedna, Bidan and Dziewanna, and roving Oeizu rockhoppers. Orokin towers and facilities used for things too terrible to remember, some Infested, dot its vast emptiness.

    Perhaps stranger still are the ruins of non-Orokin provenance. Strange ships flit across the sensors and disappear as quickly as they’ve been picked up. Ruined generation ships lie adrift. Asteroid fortresses of unknown origin show up on the radar of Corpus and Grineer ships alike, and fade into its inky void almost as soon as they’ve appeared. Wreckage is found that looks for all the world like it was bitten in half by some asteroid-sized maw. It is rife with the wreckage of abortive attempts to leave the Origin System, a particular standout being the massive “moongun” installation meant to turn generation ships into munitions aimed at new systems. 

    Perhaps the most infamous location is the Makemake Graveyard, the sight of a catastrophic battle on the moon Makemake, fought between Orokin ships and derelict vessels of unknown prominence. Curiously, many of the ruins have signs of exploded engines, and most paleo-archeologists and archeotechnologists agree this was the sign of an exodus from the Origin System that was quashed by Orokin authority.

     

    Ganymede:

    dd2s9q0-b2d12ec0-03e9-4a7a-99d9-fc8952bd

    A democratic socialist agricultural moon orbiting Jupiter. It’s inhabited by ex-corpus, near-tribal serfs who exported food to the Corpus, and various other independents. The population rose up in violent revolution against the local Corpus Board after their planet flooded, and definitely did not commit cannibalism while removing said Board.

    Its natives have an Afrikaans-esque accent, contrasting the Solaris (Solari?) Aussie-like accent. The primary influences behind Ganymede Creole are Afrikaans, English, German, Hebrew, and Hindi. 

    Their primary exports include Orokin archeotech, gyrojet-based weaponry, fish, the Ganymede Sea Rat(5) and agricultural products. 

    Landmarks: 

    • Anat Basin: A forest in the Anat Crater, and a former nature preserve of sorts for the Orokin. This uses a modified version of the Earth tileset.
    • Vaulter Ruins: Ruins belonging to a long-lost civilization the Orokin did their best to destroy.
    • Corrupted Temple: a temple that periodically spawns Corrupted thralls. The Bidanian Theist population of Ganymede periodically celebrates the Festival of Makabi by beating the Corrupted to death with blunt instruments and lever-action rifles.
    • Laomedon Mountains: The largest mountain range of Ganymede, home to tribals who - according to legend - date back to either the vaulters or those ancient settlers of Ganymede who predate the Orokin. Or both. If there’s any difference.
    • A Bao A Qu: Ganymede’s capital, the largest (surviving) city on the planet. It houses Chitorr Tower, a space elevator. Other equatorial cities that service the space elevator exist, but A Bao A Qu is the largest.
    • New Augun: A small agricultural and forestry-based town near the Anat Basin, a forest in the Anat Crater.
    • Chitorr Tower: One Ganymede's few functioning space elevators left over from the Orokin era.  There are others, but
    • Snidge University: Named after Andrew Snidge, a hero of the Red Thaw of Ganymede, Snidge University is one of the only non-Corpus institutions for higher learning. It’s situated in A Bao A Qu.
    • Jaburo: Also known as Yaburo, Joburg, Neva Joburg, and (archaically) New Johannesburg.  An underwater city that primarily produces aquaculture and genemods.
    • Lorne’s Dojo: Haruka Lorne’s Dojo orbits Ganymede (6). This serves as an informal Relay for Tenno and the Relay Alliance, while also offering Tenno a quick staging point from which to defend Ganymede from Corpus invaders.

     

    Himalia - Imagine Firefly, but with the cowboy aesthetic and accents replaced with Appalachia, and also more people who look like they can read chinese, what the #*!%, whedon. And very Tibetan inspired.

     

    Hyperion: The backbone of the Saturnine Independence Front’s manufacturing, Hyperion produces various weapons, vehicles (such as bicycles, apparently), prefab buildings, and any machinery the SIF could possibly need.

     

    Iapetus: A Fortress Moon, and the seat of power of the SIF - or Saturnine Independence Front. As a fortress world, Iapetus was used to guard strategic Grineer holdings in the Saturnine System, as part of their goals of turning Saturn into an engine of domination not dissimilar to the Corpus stranglehold on the Jovians. It achieved this by producing various weapons for the Grineer war machine, while boasting a massive assortment of planetary defense cannons mounted along the ‘Flaanxx’ Equatorial Mountain Range, which encircles the entire moon’s equator. In addition, it (was) one of the extraordinarily few places where (relatively) baseline humans lived alongside Grineer. 

    The moon was formerly home to the Kraton of Iapetus, who the Grineer exterminated. Though some Kraton members are rumored to ply trade with Dziewanna on the outer reaches of the Origin System in Veil Proxima and the Far Black, as things between family, crew, ship, and organism(7), which are rumored to physically eat Corpus ships.

    A long-dead Grineer Councillor by the name Goz Vek noted that more-or-less baseline humans were less vulnerable to the Kraton’s booby traps, which rendered their once-thriving tech base useless at best and ticking time bombs at worst, so he settled Iapetus by offloading with captured humans from conquered territories such as Mars(8) and the nearby Norse Group of moons. 

    It was not a happy existence. Baseline Humans on this moon were worked to death, used as glorified blood bags and organ supplies for the Grineer, and slave labor, in addition to ‘un-Grineer’ work in fields such as bureaucracy. 

    Steel Meridian helped foment a revolution, starting with the tribals and escapees who clustered in the most uninhabitable areas of the planet, before contracting Tenno assistance.

    While the Iapetan Revolution wouldn’t have been possible without the Tenno, the true stars of the show were the native Iapetans…

    …and the brutality they unleashed against their Grineer tormentors as they intercepted Iapetus was so horrific that it made various members of Steel Meridian question their alliance. The Tenno were nonplussed by it. Nonetheless, the SIF were pragmatic (and thankful) enough to welcome Steel Meridian assistance. In addition, Steel Meridian established two garrisons, one of which would form the basis of Iapetus University.

    …In addition, another Tenno dojo orbits Iapetus.

    Their primary cultural influences are Inuit, various scandinavian cultures, and bizarrely, Kurdish(9). Their primary exports include rugged, dirt-cheap, simple firearms, spaceship parts, and Grineer and Kraton salvage. They maintain a strained relationship with the Corpus, who have a long-term goal of using them as a beachhead to finally allow trade and passage through Saturn.

    Landmarks

    • ‘Flaanxx’ Mountain Range: A corruption of the word ‘Phalanx,’ the Flaanxx Mountain Range is a mountain range that encircles Iapetus’ equator. It was primarily used by the Grineer to transport material along the few functioning Orokin space elevators (similar to Chitorr tower) while also housing artillery for use against Corpus, Infested, and asteroids. It’s so oversized, however, that it’s still full of Grineer (and Ghouls) and so Tenno are periodically sent to purge it for the SIF.
    • Iapetus University: the highest education body of the SIF… which admittedly isn’t saying much. IU was designed to be, essentially, “a factory for skilled professionals,” meant to churn out skilled professionals to keep the SIF’s infrastructure intact.

     

    Jarnsaxa: An SIF stronghold from Saturn’s Norse group. I don’t know much else. They make cheese? 

     

    Kiviuq: Another SIF stronghold in the Norse Group.

     

    Monolith: A ramshackle space station built from scuttled Corpus ships in Phobos’ orbit, Monolith is the home of the Mycona people. Their primary export is Infested components for less-legal uses.

     

    Paaliaq: Another SIF stronghold in the Norse Group.

     

    Pluto: the Corpus Capitol. Because it’s too funny not to headquarter a plutocracy there. Pluto is replete with academies, office buildings, treasuries, archeotech manufactories, the seat of the Corpus Board, and more. In many ways, it is the richest location in the Origin System.

     

    Siaarnaq: A superstitious, fearful colony possibly descended from Vaulters, part of the SIF. Notable for requiring “Terminal Genes” (similar to those required to access Orokin technology) to navigate your way to them. Their primary export is minerals.

     

    SIF Space: A catchall term for space held by the Saturnine Independence Front.

     

    Tsikuri’s Gaze An uncontrolled wasteland of asteroids, wrecks, and an Old War era Sentient gate, Tsikuri’s Gaze (or Gate, depending on who you ask) is the wreckage of a destroyed moon of Uranus, destroyed by a burst of unstable exotic energy.

    It’s renowned for being nigh-impossible to hold. Grineer and Corpus, unable to bruteforce their way into holding it, simply threw up their hands and hoped for the best… while the fReemade, Steel Meridian, and rockhoppers who mine and salvage the wrecked moon simply retreat to the needleworld of Meabh during particularly dangerous moments.

    It’s primarily Home to the fReemade,(10) a group of ex-Solaris who hijacked a freightlinker full of brains and crashed it into the most stable area of the moon… before joining other outcasts of the Origin System on the needleworld of Meabh. The fReemade leader is named Migou. Due to their access to the salvage of Tsikuri’s Gaze, fReemade technology is… strange(11).

    Landmarks:

    • Meabh: An ancient needleworld (or, archaically, “O’Neill cylinder”(12)) that orbits the moon in geosynchronous orbit, as far away from the wreckage of the moon as possible. It has little in the way of government, or public services - it’s communal to a fault. The closest thing is the Seedthe Court that meets in the top of Meabh, an informal council of Steel Meridian personnel, (typically Kavor whose talents lie outside gardening and chemistry) fReemade, and rockhopper clans.

     

    Notes:

    (1) “Stamboul” is one of many names for Istanbul. I spent a few happy weeks in Istanbul as a child, before lying on a boat for a week straight. The synagogue in question is the Ahrida synagogue.

    (2) Great. Now I gotta explain that. No matter how you try, it’s so hard to get away from HP Lovecraft’s racism. If there’s any consolation, I’m definitely not going to include any of the parts about Facts on the Life of the Late Arthur Jermyn.

    Don’t learn what that’s about. Please. I’m begging you. 

    (3) Yes. Yes it is a reference. I couldn’t stop myself.

    (4) Arcas is the son of Callisto. It made sense.

    (5) huehuehuehuehue

    (6) it bothers me that I almost didn’t include Tenno stuff. Sometimes, I forget to do that cause I don’t know how we quite fit in here. I did have a plan for a metaplot within the Ganymede questline (which I like totally forgot to do) where The Tenno says “f*** the balance, people are dying” and declares that Ganymede is under the protection of the Tenno.  Adding the dojos is a logical extension of that.

    (7) Am I gonna have to explain that?

    (8) Unbeknownst to Baro Ki’Teer, he has a lot of relatives there.

    (9) the real reason, of course, is that I named a weapon I made after the Kurdish ‘Zagros’ antimateriel one-shot rifle, which is made from a DsHK barrel attached to a tubular receiver. Some of the abducted baseline humans were probably of Kurdish descent, though, which likely explains it.

    (10) Fun fact: since the fReemade can transfer their brains around for quick transport, and easily slot themselves into new bodies, they’re not unlike the Mi-Go. Finally, I get to take inspiration from something Lovecraftian that isn’t hella racist.

    (11) since this makes the FIFTH (fourth if you don’t count the Solaris) faction I’ve made that uses improv guns… here’s a quick primer on the style differences.

    1. Pyrite Hand homebrew is intended to be more in line with stuff like the FGC-9 - lots of cheap plastic, and 3D-printing. Sometimes bits of pipe and stuff are thrown in. They normally have rather clashing colors with a base of black.

    2. SIF: these look more like Eastern European bootlegs - Soviet-inspired designs, among other things… lots of Metro 2033 vibes.

    3. Level Dawn: slightly more professionally made - these are inspired by Solaris tranq guns, and industrial equipment. They also use lots of Solaris swag.

    4. Solaris: pretty much what you expect.

    5. fReemade: even JANKIER than Solaris. Think Deadspace guns + orks.

    (12) I stole this and "Wheelworld" from Alastair Reynolds lmao

    I appreciate that you made a list of the different locations that you added. One thing that I really wish Warframe had more of is lore about the wider Origin system, the Codex does do that through the cephalon fragments and other entries but I wish it was something that DE decided to expand on more. If I had to pick one or two places off this list to add to Warframe I thin I would pick the Cursed Moon and Dur-Girra. The former because I like the weaponry associated with it and running around a haunted moon sounds fun and the latter because running around a everchanging mega structure sound fun.

    On 2023-03-13 at 1:21 AM, (XBOX)Fluffywolf36 said:

    Tenno ‘Nyos’ Explosive DMR
    “This semiauto sniper creates gas damage explosions on headshots. A Tenno that aims carefully with this weapon can rip through entire squads with a single shot.”

     

    Special Traits:

    Penetrator: Headshot kills with this weapon increase the hitbox, increasing its chance to hit enemies*.

    Headshots have guaranteed gas damage** and spawn a gas damage explosion

    One in The Breach: Holds one extra round in the breach when reloading with at least one round left in the mag.

    tenno__nyos__dmr_by_fluffywolf36_dfrmqw6

    Lore

    Among some Tenno, there’s a concept that to snipe is to be unnoticed. On the one hand, that’s not true of the Nyos DMR, which can be used at far closer ranges than its contemporaries. On the other hand, a Tenno armed with a Nyos will make sure the targets will never get in melee range…

    In addition to a number of targets nearby.

    It fires bullets that cause a gas damage explosion on headshots, not dissimilar to the Sivana pistol…in addition to a guaranteed gas proc on headshots. This ensures that the Nyos is particularly damaging when aimed into a crowd. The more enemies caught within the explosion, the more damage it deals! 

    While most Tenno sniper rifles emphasize fighting at a distance at which most Tenno never find themselves, the Nyos is a semiauto for all ranges. It comes with basic zoom for average engagements, in addition to two higher-zoom functions that greatly increase its critical chance.

    The Nyos was, as best as the Tenno Relay Alliance can tell from ancient Orokin documents, built as something of a terror weapon. Shots from this sniper rifle were meant to destroy squad cohesion, disorient anything near the target, and cause as much panic and collateral damage as possible.

    Beyond that, it was often used for Infested-clearing operations on Plague Moons, in addition to abandoned Infested colonies such as lamentable Himalia, Callirhoe, Eros*** Iapetus, Themisto, and Titan.

     According to some reports, even Sentients stayed out of range of this weapon, due to its propensity for damaging massive amounts of Fragments within a short period of time.

    This… is not as relevant, nowadays. However, a Tenno who manages to line up as many enemies as possible in one shot from this weapon can create havoc like few others.

    In addition, it has three zoom levels.  The first one allows the Tenno to use it at conventional rifle ranges, at the expense of some critical chance. The other two are for longer range.

    Small mags holding eight rounds (or thereabouts?) do exist, but the Tenno - who rarely do anything so pedestrian as “fire a sniper rifle while prone” - simply didn’t care about them during the Old War, loading in 12-round mags with impunity and using the Nyos as a battle rifle.

    The magazine is particularly bizarre by the standards of conventional box magazines. The rounds are at an extremely steep angle as they are fed into the breech, and - to prevent uncomfortable reloads - the magazine is fed horizontally into a hole in the magwell, at which point motors drive it into the magazine. These same motors push the magazine out upon empty, allowing for easy, graceful reloads.

     

    Artist notes

    * it’s easier to overpenetrate enemies when you hit them in the center of mass, so this is just meant to make you feel better about how many enemies you’re hitting. However, it’s hilarious when you somehow land two headshots in one shot with the Wingman Elite in Titanfall.

    ** Originally it was just the regular explosion but this is to take advantage of headshot damage.

    *** Callirhoe and Eros have never appeared in the thread, as far as I know. Eros is mostly just another Funny Expanse Reference. I wonder if I should include a list of locations. Okay, screw it, that’s the next thread update.

     

    Stats:

    Mods: Sniper 

    Fire Rate: 2.8

    Reload: 3s

    Magazine Size: 12+1

    Min. Combo: 1 shot

    Combo Decay: 7s

    Damage: 200

    98 Puncture

    56 Slash

    46 Impact

    Status Chance: 28%

    Critical Chance: 28%

    Critical Multiplier: 2.2x

    Headshot Multiplier: 2.5x

    Forced Procs: Gas (on headshots)

    Punch-Through: 1.4m

    Projectile Type: Hitscan

     

    Headshot Explosion: 

    80 Gas

    Status Chance: 28%

    Critical Chance: 28%

    Critical Multiplier: 2.2x

    Radius: 2.8m

     

    Zoom Levels:

    1x - Basic, non-sniper, non-scoped zoom. No bonuses.

    3x: + 25% critical chance, 25% status chance

    5x: + 45% critical chance, 45% status chance

     

    Artist Notes

    This had a weird journey. There was some Unreal Tournament concept art I drew from, tracing the silhouette (sorry) to get the broad strokes of its design finished. Originally, this was barely even Warframe fanart, I was just doing it for the hell of it. 

    In addition, the borderlands vibes weren’t a hundred percent intentional, but they definitely weren’t unintentional. I liked the idea of the wood being in these very non-naturalistic shapes, and that’s… that’s pretty Borderlands. It was always funny to me watching Maliwan and Hyperion parts be made of wood.

    Then once this was done, I went almost a month not knowing what the hell this did.  For a brief period of time this fired the same rounds as the Absoute pistol from awhile back. Which, if you’ll recall, fires rounds that do radial electric damage on whatever they hit, so the pistol can do viral-heat-radiation. But somehow that just… didn’t feel right. It felt like it was somehow too hand-holding for sniper rifles, which are meant to feel difficult but awesome.

    Of course, this isn’t… entirely… a sniper rifle. Sort of. This is meant to lapse more towards the Longbow DMR from Titanfall 1 (surprisingly, not 2) and Apex Legends. That has 12 rounds in the mag, which is gonna be… about as much as I think these should have. Anything more will be in battle rifle territory, which will typically have 14-24 rounds. Battle rifles (you may remember three of them from the thread’s early days - the Ostium, Zenban, and Tollen) are much more responsive, fire faster, and are easier to use at typical WF engagement range.

    Making sure it felt right as a DMR  was… surprisingly difficult. The Harken, which was retooled into more of a DMR, had its explosive damage added mostly to give it something, anything that makes it feel satisfying in the average WF mission. Though it’s mostly just an anti-materiel DMR, weird as that sounds, cause it’s meant for use against things that don’t reliably die in one sniper rifle shot. Possibly including Kuva Guardians.

    I needed this to feel  more… antipersonnel. And giving it (apparently) two potential gas procs on headshots was the best idea I had.

    Also, it has the fire rate it does to reinforce that it’s semiauto. Meanwhile, the Harken is straight-pull bolt action now, with a nice, satisfying PING after each shot. Neat.

    Also, the name is a reference to the Lake Nyos disaster.

    I like the looks of this one, it gives me Hyperion vibes. The increased projectile hitbox sounds like it could be interesting as well as the gas damage on headshots. Overall sounds like a pretty fun weapon to use as another AOE? sniper like the Komorex and the Sporothrix. Also I like the bit about it having smaller mags for shooting while prone that the Tenno don't use due to never shooting while prone, it emphasizes on how different Tenno Doctrine? is from Dax and other forces that the Orokin employed.

     

    On 2023-03-19 at 5:30 PM, (XBOX)Fluffywolf36 said:

    ‘Bliska’ Gauss PDW

    “A high-rate-of-fire Gauss PDW firing electrified Ganymedean “bouncer” ammo, which ricochets off anything it hits while dealing massive impact damage and stunning targets. Burstfire mode causes them to explode on impact, releasing radial electric damage.

    The name translates, roughly, to ‘The puncher’ in some Ganymedean dialects, particularly in A Bao A Qu and Jaburo*.”

    Codex

    Special traits: +30% status on headshots 

    Stampede Rounds: Rounds overpenetrate enemies and ricochet on hard surfaces. Kills cause the next four shots fired to redirect themselves towards enemies.

    ganymedean__bliska__gauss_smg_by_fluffyw

    Lore

    The Bliska fires electrically charged discarding-sabot flechettes through a gauss array. The flechettes contain a small electric charge, which it releases on impact. In addition, the flechettes ricochet off hard surfaces but penetrate organic targets.

    This gives it the capacity for less-lethal fire. The flechettes leave very small entry wounds, and at lower velocities and voltages, deal negligible damage.

    This is rarely used, however. The Grineer and Infested are rarely in the mood to fire nonlethally… and the Corpus acquisition squads that often skirmish with Ganymedean squads (and allied Tenno) see Ganymedeans as something like malfunctioning property. 

    In addition, it comes with a charged burstfire mode. In this fire mode, the flechettes shatter on impact, dealing massive radial electric damage. This can also be overcharged, adding damage and punch-through to the flechettes. In this way, surprisingly, the Bliska can be used as a longer-range weapon, not dissimilar to a DMR, but this isn’t that practical due to the Bliska’s focus on CQC.

    For some reason, shots from Tenno-built versions ricochet towards nearby enemies after kills. This even overrides the object punchthrough of charged burstfire, causing rounds to explode on walls and bounce towards nearby enemies.

    Among Ganymede’s Gendarmerie, this weapon is used for personal defense on its new frontiers, shipboard and orbital security.  It typically serves a short-range suppressive fire role. 

    It derives its name from an Ganymedean word that varyingly translates to “lightning bolt” or in slang terms, “punch.” In Ganymedean creole, the name translates to something like “The Puncher.”

    In its own way, the Bliska Gauss SMG is emblematic of Ganymedean weapons technology. It takes the basic aesthetic and workings of Corpus firearms - boxiness, advanced technology - but gears them down into a rugged, simpler form contained within a frame of cheap polymers.

    The first member of the Bliska family was extremely crude: a child’s BB gun firing electrically charged pellets, hooked up to a Lanka’s barrel, where users were forced to reload the ammunition and battery separately. Also, it didn’t have full auto. It was slightly more effective than the Grineer ‘Stug’ pistol.

    It was the worst of both worlds, but the Havenite rebels weren’t exactly spoiled for choice. Some of them (those who lived in less civilized areas) were even forced to use the flintlocks of primitive tribesmen from the Laomedon Mountains, in addition to crude “power machetes” that simply had a backpack generator attached to them.

    (This was not a fun time for them)

    The “current” version is a postwar innovation meant to leverage the Bliska’s advantages. Ultra low-caliber ammo in a compact package optimized for ergonomics and low recoil, an ability to chamber unique ammo, and a blistering** fire rate.

    Its electrically charged, hard hitting rounds can strip away a Corpus shield faster than a Ganymedean Wolf or Pictus*** can strip the corpse of an Auramoch.

    And, in the event of a wielder staring down Grineer, it’s not hard for the thing to overload the systems that govern their prosthetics.

     

    Footnotes

    * Jaburo is an underwater city built by the Vaulters and taken over by the Orokin. You can earn lots of plat and salvage by using an archwing down there. I should probably go edit that into that glossary we worked on earlier…

    ~ Ginebra

    ** (That’s not hyperbole. The heat of the electrified flechettes does cause painful blisters)

    ~Yassin

    *** a Pictus is a common ganymedean animal. Looks… vaguely kind of like a wolf of ancient Earth, but they’re spotted, they don’t have that beak of a nose, and they have these massive ears and look like they’re on stilts. Apparently, I always have had two of them now.

    ~Haruka Lorne

     

    Stats

     

    • Mag size: 50
    • Reload time: 2.8s

     

     

    Auto

     

    • Trigger: Auto
    • Fire Rate: 7
    • Damage: 40
    • 14 electric 
    • 8 slash
    • 4 puncture
    • 14 impact 
    • Critical Chance: 20%
    • Critical Multiplier: 2.6x
    • Status Chance: 38%
    • Punch-Through: 1m
    • 100% damage up to 18m 
    • 40% damage at 36m
    • Enemy Punch-Through: 0.4m
    • Bounces: 3
    • Projectile Type: Non-hitscan

     

     

    Charge-Burst:

    Uncharged

    On impact

     

    • Trigger: Charge-Burst
    • Burst Count: 3
    • Burst Rate: 7
    • Burst Delay: 0.095
    • Fire Rate: 7
    • Damage: 20
    • 7 electric 
    • 4 slash
    • 2 puncture
    • 7 impact 
    • Critical Chance: 24%
    • Critical Multiplier: 2.6x
    • Status Chance: 42.75%
    • (no falloff lol)
    • Projectile Type: Non-Hitscan

     

    Radial

    Damage: 40 Electric

     

    • Critical Chance: 24%
    • Critical Multiplier: 2.6x
    • Status Chance: 42.75%
    • Projectile Type: AoE
    • Blast Radius: 1.6m

     

     

    charged

    Charged impact

     

    • Trigger: Charge-Burst
    • Charge Time: 1.2s
    • Burst Count: 3
    • Burst Rate: 14
    • Burst Delay: 0
    • Fire Rate: I give up lmao
    • Damage: 40
    • 14 electric 
    • 8 slash
    • 4 puncture
    • 14 impact 
    • Critical Chance: 28%
    • Critical Multiplier: 2.6x
    • Status Chance: 47.5%
    • (no falloff lol)
    • Projectile Type: Non-Hitscan
    • Punch-Through: 1m
    • Note: the ricochet on kills overrides the object punch-through.

     


     

    Charged Radial

     

    • Damage: 80 Electric
    • Critical Chance: 28%
    • Critical Multiplier: 2.6x
    • Status Chance: 47.5%
    • Projectile Type: AoE
    • Radius: 3.2m

     

     

    Artist Notes

    It’s the K-Volt from Crysis 2 onwards. This is probably obvious.

     

    Ganymede’s weapons are… both difficult and simple to describe. In the Fluffy Timeline of the Origin System, which I’m using to describe this more populated version of the Origin System that only exists cause I got bored and decided to draw out a gyrojet pistol that looked like a Glock. The best way to describe them is that they’re meant to feel like Modern and Tactical weapons, but as filtered through that head injury I got that one time when I finished drawing the Trokar for Unus.

     

    So as a result of that, they have designs that take inspiration from tactical weapons in dark gray polymer… married to extremely bizarre designs and concepts that’re often hybrids of other designs. And also the Expanse TV show’s props. For example, the Chadam Shotgun from awhile back is essentially Amos’ kitbashed prop shotgun from The Expanse combined with a Fostech Origin, and the Hiro is a combination of the Glock, Gyrojet, and other stuff I don’t remember off the top of my head. They also have weird projectiles - for example, the Hiro is explosive and has an airburst mode, which is kinda silly to have on a pistol.

     

    The K-volt just… made sense to use as inspiration. It looks like what’d happen if I worked at Crytek and someone said “Draw a hybrid of a P90 and Kriss Vector.” The flechette thing was just a result of me realizing that the K-volt’s electrified ball bearings didn’t make much sense, ballistically.

     

    Statting this was also weird. Originally, I wasn’t gonna give it that much damage, but I liked the idea of giving this more damage than assault rifles at close range (that quickly falls off) so it seemed fun. The lower fire rate (originally, this had a fire rate of 18) was to compensate for it.

     

    This one looks like lots of fun and I really like gauss weapons and wish we saw more weapons like that in Warframe. I also find the fact that it has a non lethal mode that is never used pretty funny and par for the course for Warframe.

  7. 2 hours ago, (XBOX)Fluffywolf36 said:

    Btw, here's the Cosmi.

    G0123-Cosmi_Spread_Composite-7937_Layere

    It's break-action and it keeps the magazine in the stock

    Only 7500 of these weapons have been made since 1930 or so.

    Not sure. I'm certainly interested in seeing how they change the behavior of all these weapons... especially the Vasto, Strun, Kulstar, Soma, and Latron. Love those five. (Yes, even the Latron, I have a goddamned ridiculous Latron riven). I really find myself wondering... iiiiiiin addition to hoping I'm not locked to the non-prime versions.  And wondering how my goddamned ridiculous rivens for all of 'em interact with these.

    Hmmm. The Boltor's incarnon mode will be interesting, especially because I have an insane crit mod on the boltor...

    oh my goodness lol

    I suppose I could add more status, but like... come on lol. THE CRIT.

    mohohohohohoho

    I am really interested to see what the they do with the incarnon weapons. Also I'm pretty sure that they said that all versions of a weapon will be able to have an incarnon adapter put on it. 

    • Like 1
  8. On 3/3/2023 at 6:00 PM, (XBOX)Fluffywolf36 said:

    Also, if i'm still talking weapons, I made a quick update to the Depezador Prime. Nothing much, just increasing the size of the trigger guard. Anyway:

      Reveal hidden contents

      

     

     
     
     
     

    Speaking of which, I'm working on another revolver slightly inspired by the LeMat.

    here's the basic plan for the immediate future:

    1. That Sniper Rifle
      1. (Still not sure what it does)
    2. Ganymede 'Bliska' SMG
    3. 5-round burst pistol
    4. Somewhat against my will, the next Tenno shotgun will either be the Trenchance autoshotgun or something inspired by the Cosmi

     

    Looks like a fun future lineup!

    I was wondering on what your thoughts on the new incarnon weapons talked about in the latest devstream are?

  9. 9 hours ago, Unus said:

      I have to do one of my wretched apology messages again, but, this time, it’s something important.

     

      Thanks to my mother’s recent seizure-stroke, things have been. . . difficult, to say the least. All my creativeness, my design work, it all came to a screeching agonized halt.

     

     I was stuck in a bit of a dark place, and, in those depths, I had neglected to come back to you all, to say something, anything, a progress report or some kind of sign-of-life.

     

      Slowly, painfully, the gears are starting to grind back into motion folks. For those of you I had left in the dark, I. . . blast, nothing I could say would make for a good-enough apology, only action will do.

     

      I just. . . bah, you get it

    I’ll work hard to have something down for you all, hopefully of the worth and quality I once had so long ago.

     

      See you soon? I hope so!

    That's ok, hopefully your mother is doing ok now.

    • Like 3
  10. 27 minutes ago, (XBOX)Fluffywolf36 said:

    Tenno 'Haoma' Assault Rifle (retouched)

     

    “Assault rifle with four-round bust and full auto. Boasts high weakpoint damage, controllable recoil, and excellent crit.”
    –Codex

    Special Traits:
    +50% Bonus Headshot Damage
    Kills refill 8% of mag.

    tenno__haoma__assault_rifle__retouching_

     

    Now I know what some of you are probably thinking. Why am I retouching this thing now?

    And the answer is simple. The original version I uploaded... You see that butter-yellow thing that forms part of the trigger guard? The rest of the original gun was in much more muted color, so it stuck out like a sore thumb and it was bothering me. Like. A lot. As in "I cannot imagine drawing another gun while I leave a favorite looking this wack."

    I also made some very minor ergonomic changes here.

    I still don't know what that sniper rifle does, by the way. Maybe I'll go write some pony fanfic till I come up with more ideas.

     

    you could take a page out of Borderlands 3 book and give it some sort of altfire more suited for general use with the sniper mode used to deal with heavy units/eximus.

  11. 1 hour ago, (XBOX)Fluffywolf36 said:

    Tenno 'Moira' Revolver 

     

    “This Tenno explosive caseless revolver was designed to find the biggest game in the system, and cull it in the highest possible numbers. Headshots with this weapon in contact-detontion mode cause its explosive projectiles to ricochet towards nearby enemies, sticky mode plasters enemies with sticky explosive projectiles and throws them towards nearby enemies on kills, and kills with this weapon cause them to explode.
    --codex

    Special Traits: 

    Atropos: Kills with this weapon cause enemies to explode. Explosions from headshot kills do increased damage and cause forced cold procs.

    tenno__moira__explosive_revolver_by_fluf


    Lore
    A simpler ancestor of the Naga revolver, the ‘Moira’ boasts massive caseless rounds with a large explosive payload. Its ammo is, not to put too fine a point on it, weird.

    Firstly, headshots with this weapon cause its explosive projectiles to ricochet towards nearby enemies, essentially allowing it to explode twice. Kills with this weapon cause enemies to explode, but headshots with this weapon increase the damage of these explosions.

    Thirdly, it comes with a sticky altfire mode similar to that of the Reason autorevolver. Rounds fired in this mode stick to enemies, delaying the explosion until the enemy is killed. Kills on stickied enemies cause all projectiles (including a sticky, if you fired it) to explode and ricochet towards nearby enemies. This essentially turns any enemy that’s been stickied into a Kulstar-like cluster bomb. Headshots in sticky mode just ricochet a sticky projectile towards another enemy*.

    In addition, sticky mode deals forced cold procs on headshots, and the sticky mode explosion does not do cold damage. Kills with this weapon also cause enemies to explode in a torrent of cold damage.

    The result is a pistol that can devastate entire crowds with a single well-placed shot, barraging enemies with massive amounts of status.

    The Depezador Prime was built to hammer into enemies with successive headshots, the Vasto Prime was meant to lacerate enemies,  and the Estampida was built to obliterate single targets,  but this? This was made to scythe through crowds like wheat.

    Haruka Lorne designed this pistol to reach out into a crowd of dangerous Infestation - essentially, a way to hunt out-of-control Infested, emphasizing precise shots like a hunting pistol while also rewarding this precision with explosive damage.

    During the Old War era, the Moira had two primary users: Firstly, Orokin elites used it on hunting trips to recreationally cull Infested and other targets that displeased them, and Tenno assigned on expeditions to Plague Moons or Infested outbreaks who intended to clear out as many as possible. 

    One precise shot with this weapon into the head can essentially double the amount of enemies caught in the blast radius, assuming it doesn’t turn them into a minefield as each of them explode, one by one.

    With the preponderance of humanoid enemies in the Origin System nowadays, however, its impact is much more keenly felt. Against crowds of charging grineer or corpus, this pistol can punch through a shield or armor, leave a hole the size of a fist, freeze (or irradiate, or sicken) all enemies within a small radius…

    Twice over.

    These weapons reentered the Origin System not long after the Great Narmer War. While confined on Deimos, Haruka Lorne’s fireteam of Tenno and the Entrati found themselves with little to do but clean and explore the Necralisk and various Infested labs…

    …and these were found within an isolation vault, bearing the signatures of Haruka Lorne and Father Entrati. In fact, it bore his real name, but Father chose to stay with his new name on the basis that he preferred to be a new person.

    According to these notes, the Moira was an attempt to create a short-range, high-caliber version of the Cenotaph semiauto cannon - something that rewarded precision not by killing enemies around it faster, but by overloading them with status effects and slowing them. 

    The ricochet mode was, much like that of the Adjudicas, added partly for laughs so Father and Haruka could set up particularly strange trickshots.

    It loads using a loading lever similar to the ancient  Remington 1858 revolver - the loading lever is pulled down, allowing the cylinder to be quickly removed.

     

    Artist notes:
    This may be too much lol

    Stats

    Magazine: 6

    Fire Rate 2

     Noise Level: Alarming

     Projectile Type: Hit-Scan

     Trigger Type: semi

    Sticky

    On Impact

    Total Damage 88

    42 Impact

    28 Slash

    18 Cold

    Crit Chance 33% 

    Crit Multiplier 2.5x 

     Status Chance 21%

    Headshot Multiplier: 3.15x

    Fire Rate 2

     Multishot 1 (84 damage per projectile)

    Forced Procs: Cold (on headshot)

     Noise Level Alarming

     Projectile Type Hit-Scan

     Trigger Type semi

     

    Radial

    Total Damage 88

    20 Blast

    28 Puncture

    40 Slash

    Crit Chance 32%

     Crit Multiplier 2.5x

     Damage Falloff

    100% damage up to 0 m

     85% damage at 1.6 m 

    15% max reduction

     Fire Rate 2

    Range 1.6 m

     Status Chance 20% 

    Projectile Type AoE

     

    Contact-Detonation

    On Impact

    Total Damage 88

    42 Impact

    28 Slash

    18 Puncture

    Crit Chance 32% 

    Crit Multiplier 2.5x 

     Status Chance 20%

    Headshot Multiplier: 3.15x

    Fire Rate 2

     Multishot 1 (88 damage per projectile)

     Noise Level Alarming

     Projectile Type Hit-Scan

     Trigger Type semi

     

    Radial

    Total Damage 48

    24 cold

    24 Impact

    Crit Chance 32%

     Crit Multiplier 2.5x

     Damage Falloff

    100% damage up to 0 m

     85% damage at 1.6 m 

    15% max reduction

     Fire Rate 2

    Range 1.6 m

     Status Chance 20% 

    Projectile Type AoE

     

    Death Explosion Damage:
    Total Damage 136 cold / 272 cold

    Crit Chance 21%

     Crit Multiplier 2.5x

     Damage Falloff

    100% damage up to 0 m

     85% damage at 2m 

    15% max reduction

     Fire Rate 3
    Forced Procs: Cold

    Range 3.2 m

     Status Chance 30% 

    Projectile Type AoE

     

    Artist Notes:

    Yes, it’s hitscan.

    First off, I realize that the altfire has so much more presence than primary fire, but think of it this way: secondary fire is for people that want to be more deliberate, primary fire is for moments where you need that extra damage and you need it now.

     

    This drawing was passed back and forth between lots of different ideas. Originally it was the model for the Charbon, then it was the model for the Avanc, and then I changed it to… something else. Originally, it had a headshot explosion function in addition to its regular old explosive rounds and headshot kill explosion. But that was frighteningly hard to stat. 

    Also, it stepped on the toes of the Spartoi (Which was meant to feel like a precision cluster bomb pistol) and the Makina, which does headshot damage explosions and has massive status. Also, the Makina was also a nightmare to balance and I wasn’t interested in reproducing the nightmare. 

    Anyway. This is based on Captain Harlock’s Cosmo Dragoon…. Except, instead of a Colt Dragoon as the base, I used a Remington 1858 cap and ball revolver. This one is perhaps most well-known for having a removable cylinder. That’s actually how this thing reloads, too! 

    The name, however, is a reference to the Fatebringer Hand Cannon from Destiny. “Moira” is the singular form for one of the Greek Fates. And also the name of the owner of this 155-pound wolfdog I know. I thought it was funny how it was already explosive and caused headshot kill explosions, so this is an attempt to replicate that while still making it hitscan.

     

    Another great revolver! It's been a while since we've got a new revolver in warframe. The closest I can think of is the tenent plinx and even then it's not really one is just kind of looks like one with the somewhat cylindrical battery in the center section after the trigger.

    • Like 1
  12. 16 hours ago, (XBOX)Fluffywolf36 said:

    Thanks so much! Something about it just feels like the most... together... Tenno gun I've done in awhile. =D At least since the Estampida. This, by the way, is the Apex skin that was such a big influence:

    Ew-dZdiUUAIAMRn.jpg:large

    5-round burst does feel a wee bit neglected, doesn't it? As does burst in general what with DE leaning so hard into more offbeat guns like the Steflos. It's kinda sad, burst opens up a lot of unique design space that Destiny 2 mines like they'll never find another vein. They've got the 2-round burst graviton lance, 3-round burst rifles, 4-round burst rifles, one 5-round burst... and I've done plenty of really weird things with burst on this thread. Like with the Tarvoss.

    I've toyed with making a 5-round burst pistol sometime, I've just never gotten around to it. It'll probably be Tenno.

    Incidentally, how would you feel about me making the next SMG I post 5-round auto burst? I'm uh... I'm still working out a lot of the kinks on it and that could be an interesting one.

    I had it in mind that these were the two traits that'd make it most fun. The refunding ammo is actually kind of a funny story - I was playing enter the gungeon and got an item that adds an extra round into the magazine if you land 3 shots, and I had a 3-round burst weapon (either the Emperor or the Laser Rifle). And i was like "Wait - getting an extra round for each burst landed is really rewarding!"

    A 5 round burst smg sounds fun.

    • Like 1
  13. 7 hours ago, (XBOX)Fluffywolf36 said:

    Tenno 'Vipsania' Auto-burst DMR

     

    “One of numerous customized Tenno competition pieces for target shooting, along with gladiatorial bouts and training exercises. A project characteristic of Haruka Lorne, pushing a weapon beyond its limits to the point of absurdity. This is the result - an auto-burst firearm that hammers into enemies with tightly grouped 5-round bursts.

    Landing all five rounds of a burst adds two rounds into the mag. Tap altfire for increased zoom!”
    --Codex

     

    Special Traits:

    +20% bonus headshot damage
    Adds two rounds into the mag for landing all five rounds of a burst on an enemy. 
    Tap altfire for increased zoom.

    tenno__vipsania__autoburst_dmr_by_fluffy

    Lore

    A well-loved Tenno competition piece.

    The Vipsania blurs the line between assault rifle and marksman rifle. A single shot lets loose a penetrating, hammering five-round burst… and automatically cycles between them without the need to take the finger off the trigger. 

    This gives it excellent rate of fire, but there’s one issue: the Vipsania’s recoil isn’t particularly controllable. Pausing between shots will almost ensure that each shot lands in the same spot, while spray-firing it like a conventional assault rifle will send the rounds of a burst flying wild.

    This is unfortunate, because an advanced Orokin something-or-other adds two rounds into the magazine if you land all five rounds on a target. 

    This was what made it such a valued competition piece. While a Soma Prime is more accurate in sustained fire, the Vipsania was meant to teach its users patience, accuracy, and trigger discipline.

    In addition, it has a somewhat longer-than-average reload. It loads from an en-bloc magazine slotted into the receiver from just in front of the sighs, not unlike a pre-space M1 Garand.

    Unlike the Haoma or its sibling, the Somin, the Vipsania is made to saturate enemies with status effects.

    Its critical stats slightly lag behind its contemporaries, but few firearms pack the sheer one-burst devastation of the Vipsania. It punches through armor and lacerates flesh, making it an excellent choice for use against Infested fauna, chinks in Grineer armor… and, surprisingly, other Tenno. It doesn’t have the sheer staggering power of a Quartakk, but a properly aimed shot will rip apart whatever it hits.

    While a capable weapon in its own right, the Vipsania was often used to train Tenno - particularly those Warborn* who had been “artificially induced” through the use of-

    [Codex Edit: “Artificially Induced” is a misnomer - we’ll get to that in the Codex glossary. ~Haruka Lorne]

    Burstfire was originally introduced by the Tenno to make weapons easier to learn. So as such, the Vipsania was often used to train Tenno how to compensate for recoil, to understand spray patterns, and shoot on the move.

    If that was all, the Vipsania would’ve been relegated to a status not unlike the ceremonial weapons loaded onto the original Zariman. In fact, it came close - numerous Tenno, such as Ginebra Oster, Thane McCrinn, Yassin R____, and even its designer Haruka Lorne found themselves casting it away for arsenals so increasingly large that it would be pointless to list every weapon. (Though the Soma Prime was notably included in said arsenals. Tenno rarely find themselves getting rid of a Soma Prime.)

     And, perhaps because of this ease of use, it found its way into various Tenno gladiatorial performances, watched by Orokin elite.

    Tenno would land tightly grouped bursts on each other as they attempted to retrieve Cephalons, use it to guard capture targets, and in various deathmatches. But perhaps the most interesting use was in Dax Hunts.

    During the Dax Hunts**, a Tenno would often be armed with a Vipsania, and they would attempt to outwit Dax soldiers. These soldiers were allowed to use virtually any tool in their arsenal short of the Jade Light. This was, in all likelihood, a way to prove to a beaten and battered Old War-era population that the Golden Lords had some level of control over the Tenno, however faltering.

    While Tenno seemed to lose these exercises often - their weapons yanked off-track by Dax who would bellow command words, among other occurrences - the simple fact was, the Tenno used these exercises as training for their inevitable work of destroying the Orokin. 

    Make no mistake - there were plenty of monsters in human form that existed in the fraying edges of the Origin System, desperate people who saw the darkness of the Orokin and resolved that the only way to beat that darkness was to become it. And the Tenno gained no small amount of deserved acclaim for ending their cruelty.

    But at the end of the day, the end goal was to end the golden reign, the era the Bidanians refer to as the Long Winter - and the Vipsania helped the Tenno do it.

     

    Codex notes

    * Warborn: Haruka Lorne here: “Artificial” is a misnomer. What they did was attempt to recreate the Zariman Accident with the wreck of the Zariman to create new generations of Te-

    What? The wreck came back. It would have to have come back for us to be here in the first place. So logically, for a Zariman to have emerged from the void, they would have had to lose it again. And they lost the wreck of the Zariman by deliberately replicating Archimedean Yonta’s calculation errors, using Old War human debris to create new Tenno.
    Then, one day, the Orokin tried using oHumans held by Old Lokites. Using unmodified, earthborn humans, the way it was before the Orokin set up the moon as the seat of a new empire. Ship just up and disappeared that time. I guess it just didn't like that.

    Come to think of it, I’m not entirely sure the Zariman where I have a dormizone is the Zariman I traveled on all those millennia ago. 

    Cause... you know what's funny? I don't remember Cavalero at all. We're good enough friends, he likes the modern guns and melee weapons I give him - he's particularly taken with my spare Prisma Gorgon - but I swear on the Forgotten Gods, I do not remember him on the first voyage.

    Sure, why would a child on the voyage who preferred playing Shawzin in her duct hideout remember the head of security? But Cavalero... he's got a really distinct voice. Raspy, scarred by tabacc, or something. I'm certain I'd never heard that voice before I set foot on the Zariman.

    I did find my duct hideout, though. Or at least, I found one that looked like mine, in the same general area, with the same drawings and same Virmink floof. And same pictus floof. Little threadbare, but…

    I don’t remember having two 
    pictus floofs.

    ~Haruka Lorne

    ** These are exactly what they sound like. It’d be… up to four Tenno, outnumbered by a Dax or members of another warrior caste. The task was for one team to subdue the other, nonlethally. Or at least, nonlethal with Orokin medicine and weapons technology. Allegedly, a test of martial prowess, but…

     
    …Well. Haruka, Lotus, and whoever else wrote this Codex entry put it well enough. It was mostly a show of dominance. And the Dax and other officials weren’t particularly happy with you if you won.

     ~Thane McCrinn

     

    STATS

    • Trigger:  Auto Burst

    • Burst Count: 5

    • Burst Delay: 0.2

    • Burst Rate: 16

    • Reload: 3.5

    • Magazine: 50

    • Damage: 36

      • 19 impact

      • 12 slash

      • 5  Puncture

    • Critical Chance: 19%

    • Critical Multiplier: 2.4x

    • Status Chance: 38%

    • Headshot Multiplier: 3.6x

    • Punch-Through: 0.4m

     

    Artist Notes

        The lore for this was originally inspired by the BXR-55 from Destiny 2, on account of me wondering “Wait. How does a burstfire rifle get used as a competition piece? Normally those are semiauto or bolt action.”

        The aesthetic, however comes from both the Reactive G7 skin (for shape) and Nausicaa’s gun from Nausicaa and the Valley Of The Wind. This originally looked… not unlike the Rampart 17 from Black Ops 4. Very similar silhouette, etc. But I got to thinking that lots of assault rifles I’ve made have… pretty normal magazines. I’m not gonna list all of them (that’d be crazy) but lots of them have the mag in just… places you’d expect, with relatively normal reloads. The Hyron and Strigoi are probably the strangest. The mohb gets an honorable mention for just having a weird mag. Sometimes I wonder if my attention to historical designs is an achilles heel…

        Anyway, this is an attempt to make a more offbeat assault rifle. It loads like an M1 Garand! 

        The crunch of this weapon - the general function and all - come from Aliens Fireteam. See, Aliens Fireteam has this gun called the AM-16 Gruppa, which is classified as a DMR despite being three-round auto burst. The intended use, I think, is “Pause between shots so each round lands in the same place for massive status and stagger chance.”

    The game’s other auto burst weapon, by the way, is a gun that’s a little more of an SMG/AR hybrid than the Gruppa’s DMR/AR hybrid. This is territory I feel pretty confident I’ve covered with the Straug and Somin. Speaking of which, this now outclasses the Straug, so pretend that now there exists a Kuva Straug or something.

    I might stat that, but I’m not a hundred percent sure how to write lore for Kuva weapons and it’ll only just be a recolor and I just… I don’t enjoy that.

        Anyway, the Gruppa is something I wanted to channel here. That’s why it has so much impact and bleed, that’s why it emphasizes getting each round of the burst in the same place. 

        “Vipsania” was also the name of the wife of Tiberius.

    This gun looks sleek! I like the idea of another 5 round burst gun that's not the hind/kuva hind, and I that it gets ammo back if the entire burst hits as well as the innate punch through.

  14. On 2023-02-05 at 3:44 PM, (XBOX)Fluffywolf36 said:

    The next autoshotgun I do. Since 4/5 of the last few guns I've posted have been autoshotguns, 5/6 if you count the Lucence (I don't think I should, but it's burstfire so that's not too different...) I'm gonna hold off on it for awhile.

    Screenshot_124.png?width=870&height=489

    It's called the TRENCHANCE.

    At least, for now. Might get renamed soon, who knows?

    That looks fun, I'm interested to see what it does.

    • Like 1
  15. 5 hours ago, (XBOX)Fluffywolf36 said:

     Corpus ‘Arca Triplex’ Assault Gun

    The rifle for every situation. Shotgun, assault rifle, launcher? The Triplex does it all. Aiming from the hip fires superheated magnetically doped plastic slugs in a shotgunlike pattern, aiming down sights fires them similar to an assault rifle, and tapping altfire bombards a target with a stream of projectiles so tight and fast it’s almost a single impact.”

    codex

    corpus__arca_triplex__assault_gun_by_flu

    Lore

    Designed by the Callisto-based Arca Labs, this motorized three-barreled weapon was designed by Arca with a humble goal:

    To do everything.

     Much like the Trypticor, its legal rival, it comes with three fire modes:

    1. Autoshotgun Mode: Consumes six ammo. While fired from the hip, the Triplex uses its motors to chamber a six round burst with wide spread. This automatically cycles, making it similar to an automatic shotgun. Between each shot, there’s a noticeable whirring noise as On the one hand, this does less damage over range due to increased power consumption in the gauss coils.

      On the other hand, it’s an autoshotgun. 

    2. Rifle mode: Fires three-round auto bursts. This does less damage overall than autoshotgun mode, but it fires faster and is more accurate at range.

    3. Launcher mode: Consumes 15 ammo. Channels ammo units through the central barrel as a grenade.

    This motorized weapon hurls magnetically doped, superheated plastic slugs through a gauss array, searing anything on the wrong end of its three barrels with a high-velocity stream of gas and liquid. Wounds on unarmored targets are horrific, resulting in something like a combination of acid wounds, burn wounds, and ballistic wounds.

    Corpus armed with this weapon are truly a force to be reckoned with, and rumor has it that a squad armed with these weapons was able to kill a Tenno. At least, they bombarded it with superheated plasma from this weapon until it stopped getting back up, and that’s probably a sign they died.

    There’s one problem the Corpus have with this weapon, and it’s a problem that most of the weapons existing on Arca’s radiation-burning bleeding edge of technology share:

    It’s heavy and expensive.

    Many corporations within the Corpus neo-feudal alliance simply cannot afford to arm their troops with it in any real capacity*. In addition, it requires intense amounts of training for Corpus to manage a weapon with this many fire modes.But for Warframes, who have preternatural talents at making war and a complete lack of respect for Corpus economic domination? 

    Well. 

    That’s considerably less of a problem. 

    One other historical fact of note is that the Triplex was the victor of a legal battle between Arca and and the Pluto-based Styx Manufacturing for the right to call their gun the Triplex. Arca’s prototype earned the right, in part due to Tenno intercepting (=D **) various messages from Styx’s spies on Callisto.

    Despite their prominence and work with Anyo, it turned out that Styx was far worse in their own ways. They’d stolen various designs from Luxor Forge, blackmailed other corporations, and maintained such a hostile working environment that Tenno capture missions required them to fight off waves of enemies hoping to fly them out to other Styx facilities.
     

    Footnotes

    * I’ve decided that the Corpus now work similarly to the Benerit Group in Witch From Mercury - a neo-feudalist alliance of various interdependent corporations where the most powerful hold Board seats. How does this work when apparently Parvos Granum has come back? I dunno.

    In addition, this makes the Fluffy Timeline’s*** version of the Corpus somewhat like the Imperium of Man. Technically they control virtually the entire galaxy, but it’s heavily centered around travel routes and… well. Galaxy’s a big place. So’s the Solar System, in that both are so huge we struggle to conceive of their true scale. So it’s not inconceivable that the Imperium often finds human worlds with which they’ve lost contact. After all, there’s lots of moons, dwarf planets, and planetoids(?) such as Makemake, Haumea, Iapetus, and Himalia (that last one is particularly surprising given that it’s a moon of Jupiter.) within our solar system. In fact, according to google there are over 200 moons in the Solar System. Jupiter has 83 of them. Get to work, fellow conceptors lmao****

     

    ** Callisto is an interception mission lol

     

    *** I guess that’s what I call this now lol. Now that I’ve said “timeline,” I’m going to include a weapon from another timeline like the MIDA weapons from Destiny =D

     

    **** You can even make stuff up. It’s not inconceivable that various moons of the Solar System’s gas giants haven’t been discovered yet. There’s also a few that haven’t received proper names yet.

     

    stats

    Magazine: 150

    Mods: Rifle

     

    Shotgun:

    Trigger: Auto

    Fire Rate: 2.8

    Multishot: 6

    Ammo consumption: 6 ammo

    Total Damage: 294

    Damage: 49

    35 heat

    14 impact

    Critical chance: 18%

    Critical Multiplier: 2.2x

    Status chance: 15%

    Falloff: max damage up to 16m

    40% damage at 32m
    Projectile Type: Non-Hitscan

     

    Rifle:

    Trigger: Auto 

    Fire Rate: 14

    Multishot: 1

    Ammo consumption: 1

    Damage: 35

    12 Puncture

        7 impact

    16 heat

    Critical chance: 27%

    Critical multiplier: 2.0x

    Status chance: 15%

    Headshot Multiplier: 3.3x

    Projectile type: Hitscan

    Secondary (tertiary?) Launcher

    On Impact:

    • Trigger: semi

    •     Damage: 50 Radiation 

    • Ammo Consumption: 15

    • Status Chance: 15%

    • Critical Chance:  36%

    • Critical Multiplier: 2.2x

    • Projectile Type: Non-hitscan

     

    Radial

    • Damage: 600

      • 450 Radiation

      • 150 Heat

    • Forced procs: Impact

    • Status Chance: 18%

    • Critical Chance:  36%

    • Critical Multiplier: 2.4x

    • Range: 6m

    • Projectile Type: Radial

    Artist notes:

     

    …The footnotes section got wildly out of control. Anyway. It’s probably not that surprising to anyone that this is inspired by the Pulse Rifle from Deadspace 1 and 2. Not 3, though I did admittedly copypasta in part of the assault rifle barrel from DS3 and color over it. 

    I’m one of the few Deadspace fans that played Deadspace Extraction on the wii, on account of not owning an Xbox 360 at the time. I bring this up because the Pulse Rifle in Deadspace Extraction can work as a shotgun (somehow) while Deadspace appears to (with DS2 and the remake) be leaning towards making it an AR/GL hybrid. Having two barrels on top instead of two on the bottom was inspired by the BFG from one of the Doom movies.

    This was an attempt to do both. Except it’s an autoshotgun from the hip. This was also inspired by Deadspace - you can only fire your weapons while aiming them. When unaimed, all you can do is beat Necromorphs up with them. Since we already have lots of quick melee weapons in this game, the most natural way to channel that energy was to have it fire as an autoshotgun from the hip.

    …I don’t think I’ve seen something like this, actually. I mean, I’ve seen plenty of weapons that change fire rate and type when you zoom in, but never one that does this.

    Art looks beautiful, really like the stats especially the magazine size. 

    I really like multi fire mode weapons even better are one like this where each fire mode has a distinct purpose. 

     

    More lore is also great. It would be really nice if we got some codex entries/ a quest or to that went a bit more indepth on how the Grineer and Corpus functioned as well as more/any information on the nonaligned colonies.

  16. 3 hours ago, (XBOX)Fluffywolf36 said:

    Thanks so much =D

    And yeah, I figured it'd lead to just... some fun lore. also I just realized I like totally forgot to add punch through to the stats for this highly punchthrough-based weapon AAA-

    Okay there we go. Anyway, thank you so much again, your continued comments and views on this thread mean so much.

    No problem. I always like to see what the next concept you will come up with as well as the amazing art the comes with it.

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