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Neo3602

Grand Master
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Posts posted by Neo3602

  1. 6 hours ago, (XBOX)Fluffywolf36 said:

    Corpus ‘Trypticor’ Boarding Shotgun

    “A common shotgun for the Granum Pact side of the Great Corpus Schism. This weapon was pioneered by Granum’s most advanced laboratories as part of a request for a shotgun with greater range and rate of fire than the Plasmor.

    On the one hand, it’s punishingly inaccurate compared to its Grineer and Tenno counterparts. On the other hand, it ultimately doesn’t matter at its optimal range.”


    Special Traits:

    Smart Choke: Zooming in with this weapon for 0.4 seconds activates a “Smart choke” that increases accuracy, range and velocity of this weapon. Firing resets this.

    Penetrator: Does more damage for each enemy it overpenetrates.

    Gunrunner: Can be fired while sprinting

    corpus__trypticor__boarding_shotgun_by_f

     

    Lore:

     Built by the Pluto-based Styx Manufacturing, The Trypticor Boarding Shotgun (not to be confused with the Triplex Assault Gun) was designed for those on both sides of brutal, overwhelming assaults - either those swarmed by hordes of Grineer and infested, or staging a desperate charge into them.

     

    It’s one of the very few ballistic weapons in the Corpus arsenal, and a relative of the Tenet Celeras machine pistol series, using the same magazine and the same gauss technology. Except in this case, instead of single flechettes, it fires a shot cup full of 12 ferromagnetic flechettes that rip though any enemy on the business end.

     

    The Trypticor earns its name for being able to serve three distinct roles.

     

    1 First: Full-Auto A full-auto shotgun mode that Corpus are encouraged to use in a manner similar to a flamethrower. This has rather poor spread, but with the sheer fire rate and volume of fire this ultimately doesn’t matter that much.

     

    To assist with this, the Trypticor uses ancient Orokin technology to ensure that it does more damage for each enemy or object it overpenetrates. This can, if one carefully lines up enough enemies, effectively bypass the weapon’s  low velocity and range. 

     

    Corpus armed with this weapon are intended to wade into crowds of enemies and let loose with punishing volleys. While it lags behind various beam and flamer weapons in terms of fire rate, it stands out due to its damage… and longer range than a beam weapon. 

     

    Critics have roundly disliked its shortened range in standard firing mode. Its adherents have pointed out that it’s meant for extremely close range anyway and it ultimately doesn’t matter that much.

     

    2. Precision mode: Aiming down sights for  1 second decreases spread and increases projectile velocity. And range. Firing resets this.

     

    3. Launcher: Similar to its little brother,  building up kinetic energy in this automatic shotgun* (this is done by either staying in motion or repeatedly firing) charges up a Sonicor-like altfire mode that inflicts knockdown procs enemies on direct impact, and deals an impact proc on enemies in range. Charging takes less time while in motion.

     

    Originally, this weapon used the Tenet Celeras’ system to augment its fire rate, but this had the unfortunate effect of shredding the firing mechanism due to the size and mass of its physical ammunition. As a result, the kinetic devices that increase the Celeras’ damage were reworked to increase its damage upon overpenetrating an enemy.

     

    Styx Manufacturing’s original name for this weapon was the Triplex, which brought them into legal trouble with the Callisto-based firm of Arca. Arca was working on a design for a gun that they also called the Triplex, which fires magnetically doped plastic slugs and also came with three fire modes. It was a fierce legal battle, which the Tenno did everything in their power to prolong - corrupting correspondence between interested parties, stealing credit transfers and data, vanishing personnel relevant to the trial, and ransacking space stations connected to it.

     

    Overall, it was a bad time for everyone except the Tenno and any Solaris they helped free in the process.

     

    Arca later won the right to use the word ‘Triplex’ on the basis that their weapon was entirely ballistic as opposed to the Trypticor… in addition to support from Tenno who they had bribed with the prospect of using the Triplex.

     

    Despite the massive expenditure associated with this trial, the Trypticor brings in respectable sums of credits for Styx. It remains popular among Corpus marines and Executors, Purgatus teams tasked with burning out Infested, Solaris “zit-poppers” contracted by the Corpus, in addition to independent scavengers, pirates, and Tenno.

     

    Stats

    • Noise Level:  Alarming

    • Magazine: 18

    • Reload Time: 3s

    Primary fire

    • Trigger: Auto

    • Fire Rate: 2.8

    • Multishot: 12

    • Total Damage: 420 (nice)

    • Damage per pellet: 35

      • 19 Puncture

      • 10 Slash

      • 6 Impact

    • Critical Chance: 14%

    • Critical Multiplier: 2.2x

    • Headshot Multiplier: 3x

    • Status Chance: 9%

    • Projectile Type: Non-hitscan

    • Falloff:

      •  100% damage up to 18m

      • 35% damage at 27m

    Secondary (tertiary?) Launcher

    On Impact:

    • Trigger: auto-charge

    • Charge Time: 1s

    • charge time while in motion: 0.5s

    •     Damage: 50 Slash

    •     Forced Procs: Ragdoll

    • Status Chance: 36%

    • Critical Chance:  18%

    • Critical Multiplier: 2.4x

    • Projectile Type: Non-hitscan

     

    Radial: 

    • Damage: 150 Impact

    • Forced procs: Impact

    • Status Chance: 18%

    • Critical Chance:  36%

    • Critical Multiplier: 2.4x

    • Range: 2m

    • Projectile Type: Radial

    Artist Notes:

    This was originally Tenno and called the Trenchance, and it was conceptualized around the same time as the Anark SMG from awhile back.

     But…. there were a number of reasons I just wasn’t feeling it. Something about how chunky and short it would have to look and feel didn’t quite feel right. Going by the three extant tenno autoshotguns (and the two or perhaps three I’ve made) Tenno autoshotguns emphasize rate of fire, accuracy, and lots of follow-up shots, and here I was making something that’s deliberately inferior to even the Sobek in terms of range and accuracy. Also, the silhouette…

    …this is hard to describe, but if I’m drawing a shotgun, it has to look suitably… shotgun-ish. I don’t know what that means, not exactly, but I sure didn’t feel it as i drew this stuff. And I didn’t feel as if I could push the Tenno aesthetic hard enough to make this look like a shotgun. It kept looking more like an SMG.

    So I made it Corpus. 

    And that opened up a lot of ideas for me. While “ballistic weapon that abruptly does something gamey and bizarre” (See: every Tenno revolver I’ve drawn) is most often the territory of the Tenno weapons I draw, the gimmick had to stay intact. Plus, the Corpus have the Staticor, which somehow fires potential energy, and this isn’t that far off the wall.

    The fight between Arca and Styx Manufacturing (fun fact: Pluto apparently has another moon called Styx. Weird, huh?) was inspired by classic WF events such as the Gradivus Dilemma. Sadly, it was before my time as I did not have an xbox one and had not developed my crippling warframe addiction. Anyway, one thing i like about Gradivus Dilemma in hindsight is how it managed to deliver some of WF’s earliest lore (we didn’t even know there were people besides Corpus and Grineer at the time!) while also motivating players by giving them a shotgun pistol and an eminently hateable villain in Salad V, who is essentially the Starscream of this game.

    The semilegal battle between Arca and Styx could be fairly interesting if implemented. The old Corpus Ship tileset could be used for Styx to make it more distinct, (it would be cheap, but WF has lots of reusable assets) in addition to strategically recoloring enemies to visually separate them. And it’d also be able to add some more depth to the Corpus.

    After this point, it could be repackaged as a quest, with a Frame appended to the end somehow.

    Also, two more things: First, the “Trenchance” name is going to be repurposed for use as a Tenno shotgun - either another drum-fed autoshotgun (yes, I have more. Lol.) or a manual-action that shoots barbed wire. I am undecided. 

    Secondly, I’ve been playing a lot of Deadspace and the Triplex was inspired by the Pulse Rifle. Specifically, the Pulse Rifle from Deadspace 2 and Extraction.

    Cool looking gun with some fun mechanics. I really like the idea of the Tenno getting involved in a corpus copyright dispute. I could definitely see either side being much more willing to resort to underhanded means to win and getting the Tenno involved. Though the downside is all the potential blackmail material that they are giving to the Lotus. 

  2. 2 hours ago, Unus said:

      Hm. . . new Warframe ideas. . . my notes are a bit bare in that department, sincerely, but, I can certainly do some analyses to see if I can try to create something that hasn’t been covered already by Digital or one of my associates!

     

      In the interim, while I do some research to get to something (If not a Suit, then something suitable for the enhancement of the frames, I have a few theoreticals squirreled away in that regard.) I can at least display what I already have but folks might not have seen!

     

    In the ancient past, when there was significant room to maneuver around in and the forums were either more lively or I was more hyperactive, there was my Feynman suit, something I was quite proud of, especially for how it was one of the ways I met so many folks in the community. 

      The theme behind it was nanotechnology, the world of the small interweaving together to make something large.

     

    The second, and much less seen of the two is the Dheghom suit, a two-sided nature-thematic suit meant to be two suits in one rather then a singular suit.

    The phrase that rang in my mind as I made this one was “The Maidan and the Crone”, with one side meant to display the vigorous beauty of nature, while the other is meant to show bestial decay, of things coming to an end red in tooth and claw.

     

      I hope these aren’t designs you have already read over several times! I understand that I might need to find a way to once again try to make my front-page more accessible, perhaps with an array of text box squishes?

    I do need to reread them, when I was typing up my reply I checked to see what warframe concepts you put out.

     

    Also if you don't have any warframe concepts on the docket don't sweat it. As I mentioned I'm up for pretty much anything. 

  3. 1 hour ago, Unus said:

        Alright folks. Got a bit of a question for ya.

     

      I have a lot of designs floating around in the Warframe document, and, now, have the actual time to work on them.

     

      What I’m having trouble with right now is, well, what would you folks like to see? It’s been a while, I know, so, I’m not quite as privy to what my remaining audience has an interest in, would like to get reacquainted accordingly!

    I would be up for anything honestly.  Though I would be interested to see new warframe ideas.

  4. On 2023-01-14 at 2:24 PM, (XBOX)Fluffywolf36 said:

    may create a new weapon model for this at some point - while the current Avanc model is good, I found something that might convey the "pistol-sized grenade launcher" idea I had better.

    Still, this is a very good model idea on my part (I drew it all in a day!). If I do this, congratulations, you get about 1.5 new artworks in one update lol.

     

    That's impressive that you drew it only in a day! 

  5. 1 hour ago, (XBOX)Fluffywolf36 said:

    SIF 'Luisa' Heavy Pistol

    “An odd hybrid of PDW and heavy pistol, this SIF weapon fires modified flare rounds with a crude armor-piercing tip that pushes bullets just barely far enough into armor to do serious damage.

    Comes with semiauto and full-auto fire, though full-auto requires you to unfold the stock and slows down motion.”

    Codex

    Special traits: Kills with this weapon temporarily increase:

    • Melee attack speed 
    • Weapon switch speed
    • Altfire activation speed
    • Movement speed

     

    sif__luisa__heavy_pistol_by_fluffywolf36

     

    Lore

    SIF gunsmiths and worker co-ops like to portray themselves “second only to the Tenno!” in the art of gunsmithing. This isn’t entirely true, but every single one of Ganymede’s competitors* had to admit they did a good job with the Luisa. 

    Built on a slightly smaller relative of their Elysium assault cannon, the Luisa is a surprisingly difficult weapon to describe. It has just a few more rounds than typical** high-caliber semiauto pistols and revolvers of the Origin System, and it’s capable of both semiauto and full-auto fire. Full-auto fire, however, virtually requires the stock to be unfolded to have even a chance of controlling its punishing recoil.

    It traces its bigger brother’s capacity for ergonomics, replacing its rather brick-shaped (and rather brick-sized) magazine for a slightly thinner angled magazine that’s easier for a wielder to grip, in addition to slightly smaller rounds.

    A full stock would be more helpful, but then…  well. Then it wouldn’t be much of a pistol. The folding stock and easily removed muzzle device also ensure a market niche among various saboteurs and Solaris Rail Agents.

    As it takes more time to flip a stock than a switch, switching to altfire takes… relatively long compared to other weapons. Not intolerably, mind. Due to the stock, there’s a slight movement penalty for having the weapon out in full auto. That’s not the only downside that its full-auto has, however. It also has a minor movement penalty (not as profound as Arch-guns, mind) when active.

    Luckily, getting kills with this weapon will temporarily increase movement speed and weapon switch speed, so that’s easily remedied.

    In both fire modes, it launches primitive explosive rounds patterned after flare charges, tipped with penetrators. These punch through most light armor, and - if anything - are more dangerous when aimed at Grineer riot shields, as they penetrate just enough to shower an enemy in flame.

    This, along with its dubious construction, has earned it a reputation as "The poor man's handcannon" - a weapon for those who can't afford an energy pistol on the same level as Zuud's work, haven't scavenged a sufficiently power Grineer gun, or haven't bought a surplus Tenno pistol. Perhaps adding some insult to injury, the Ganymede State Arms 'Largo' pistol has greater stopping power, in smaller ammo, and a better trigger.


    Footnotes****

    * For example, Ganymede State Arms and various Corpus operations. I do still have a Ganymedean SMG around somewhere. I should color that. 

    ** i.e, Not the Sepulcrum. That thing's mag is deeper than House of Leaves.

    *** This obviously doesn’t have punchthrough - it’s just me handwaving away why the shield doesn’t protect enemies from the heat damage.

    **** I nearly spelled this “Footntoes” and I think that’s really funny.

     

    Stats

     

    Mods: Secondary

    Mag size: 18

    Reload time: 2.5s

     

    Semi
    On Impact:

    Trigger: Semi

    Fire Rate: 2.2

    Damage: 50

    25 Impact

    20 Puncture

    5 Slash

    Critical Chance: 33%

    Critical Multiplier: 2.4x

    Status Chance: 17%

    Headshot Multiplier: 3.15x

    Projectile Type: non-hitscan

     

    Radial

    Damage: 40 Heat

    Critical Chance: 33%

    Critical Multiplier: 2.4x

    Status Chance: 17%

    Blast Radius: 2.5m

    Damage Falloff: 100% damage at 0m

    30% damage at 1.8m

    Projectile Type: explosion

     

    Auto 

    On Impact:

    Trigger: auto

    Fire Rate: 4.5

    Damage: 40

    20 Impact

    16 Puncture

    4 Slash

    Critical Chance: 25%

    Critical Multiplier: 2.3x

    Status Chance: 25%

    Projectile Type: non-hitscan

     

    Radial

    Damage: 50 Heat

    Critical Chance: 25%

    Critical Multiplier: 2.3x

    Status Chance: 25%

    Blast Radius: 2.5m

    Damage Falloff: 100% damage at 0m

    30% damage at 1.8m

    Projectile Type: explosion

     

    Artist Notes

    For those of you who don't remember earlier work like the Marris, the SIF are a group of human terrorists from Saturn that've manage to capture the moons Iapetus and Hyperion, at least. Their culture and language are inspired by various Scandinavian cultures, the Inuit... and, weirdly enough, kurdistan, because I named one of their sniper rifles the "Zagro" and there was no way out of it.

    I don't know where or if I said it, but they also have control of the Norse Group of moons of Saturn, such as Jarnsaxa... and they originated on Siaarnaq. Likely also the Inuit Group. Iapetus is to them what New York City is to New York State - not the capital, but also so prominent that it might as well be. This is because it's the biggest moon they've managed to capture.

    That out of the way, the idea for this was so stupid tbh. It was just “What if Vera… but bolter?!” 

    There's also some other influences in there - the machine pistol-like silhouette, for example, takes inspiration from the Borz SMG. I actually have another machine pistol made by the SIF and inspired by the Borz somewhere, but I like totally forgot about it and should get to that at some point. The mention of the ammo using flare charges was inspired by the Volg 'Spitfire' pistol from Dark Heresy. This is described by 1d4chan as:

    "Little more than a crudely modified Lucifer pattern launcher – which is a handgun-like device common on frontier worlds for firing signal flares, tow lines and the like – the Spitfire was an innovation that, according to popular myth, was devised by an outcast Magnavar tech-adept named Verey. The story has it that while this Tech-Priestess was exiled in Volg, she made the first Spitfires to help combat a swarming of giant Maw-flukes. The weapon hit a marketing jackpot by being both effective and popular, and the more talented of Volg’s arms dealers have been turning them out ever since. The Spitfire’s fame and construction has spread and some are even sold at inflated prices as real "Bolt Pistols" to those too provincial or naive to know better."

    Because WF doesn't have much in the way of bolters (except the Sepulcrum) the "poor man's bolter" aspect couldn't be fit in. At least, not as much.

    Beyond that, the general idea is sort of a combination of a Bolter and braced autoguns from Darktide. Full auto fire is meant to compensate for its increased DPS and accuracy with a lack of motion. Admittedly, I don’t know it Darktide’s braced autoguns increase DPS, I do not have an Xbox Series X ( I needed to spend the money on… lots of other stuff) but I liked the idea of one fire mode having such a tradeoff.

    Looks fun, like that using switching it to full auto changes how it looks. Also the buffs that is gives on kill could be fun when using a slower melee weapon.

    • Like 1
  6. 2 minutes ago, (XBOX)Fluffywolf36 said:

    SOMESHA PRIME AUTOSHOTGUN

    “The primed version of the infamous crit and slash-based Tenno autoshotgun.  Unlike many other shotguns, it fires faster and more accurately the longer you hold the trigger… and even more accurately the more it hits an enemy. This is achieved through the same accuracy-and-stability enhancing mechanisms of the Tenora. In addition, it comes with explosive slug altfire!”
    --Codex

    Special Traits: Accurizing Rounds - direct hits on enemies decrease spread. This stacks up to five times and decreases after two seconds.

    tenno__somesha_prime__autoshotgun_by_flu

     

    Lore

    This crit-based autoshotgun was gleefully overdesigned by the Archimedians that helped devise the Soma family of automatic weaponry, a group which includes venerable weapons such as the Haoma, Somesha, Aksomati, Soma, and (bizarrely) Dual Raza tomahawks. In addition to their prime variants. 

    And as such, the Somesha Prime has a number of hallmarks of that family of weapons. It’s got high fire rate, a very deep magazine, and low-caliber high-velocity ammunition enabling massive crits.

    One of the most unique features of the Somesha was its increased accuracy on sustained fire. The Somesha Prime boasts a much more complex system - firstly, its accuracy increases based on hitting enemies instead of sustained fire. Hitting one enemy in one shot will increase the accuracy by… however much the accuracy increases… while hitting two in one shot will increase the accuracy by twice as much. This is why it’s important that the weapon has punchthrough.

     To represent this, it has a much more dynamic reticle linked to any aiming systems. Secondly, the accuracy gain has more in common with the Arca Scisco’s combo mechanic - it decays every 2 seconds. 

    In addition, burstfiring maintains spooled fire rate.

    To add to the insanity, it comes with mechanisms that somehow transmute its buckshot into incendiary slugs. All of the Somesha Prime’s peculiarities of fire rate and accuracy still apply to this mode - although the accuracy gain is only applied if the slug directly hits an enemy. Not when they’re caught in the blast. That would be weird.

    Among Tenno of the current-day Origin System, it’s somewhat tied for popularity with the Sobek. While the Somesha Prime boasts incredible crit, fire rate, and magazine size… the Sobek has better starting accuracy, in addition to various bizarre mods available from Rathuum and Steel Meridian that give it slightly better one-shot potential, as opposed to the Somesha Prime’s focus on saturating enemies with buckshot.

    Originally, the Somesha Prime was designed at the request of various Tenno who didn’t like the Boar Prime and wanted something… more. There were other attempts at this, such as the Trenchance shotgun, but the Somesha Prime gained prominence by virtue of its incredible fire rate. It was especially loved for its use during Infested outbreaks.

    It's still used for this in the modern day. Though, with the increased amounts of humanoid enemies faced by Tenno nowadays - Narmer, Grineer, Corpus - its buckshot mode gives it the ability to be used almost as a poor man's assault rifle for those Tenno who find themselves at a disadvantage at range. Direct hits can also be used to build up accuracy in primary fire, allowing Tenno to close the distance and spray down Grineer from within the weapon's optimal range.

     

    shared

    Magazine: 32

    Trigger: Auto-Spool

    Rate Of Fire:

          Unspooled: 2

          Spooled: 5

    Spool period: 4 rounds

    Reload: 3.2s


    Primary: Razor Buckshot Shells

    Crit Chance - 35%

    Crit Multiplier - 3.0x

    Status Chance - 7%

    Headshot Multiplier: 3.15x

    Pellets: 8

    Damage: 280

          144 Slash

          80 Puncture

          16 Impact

          40 Heat

    Accuracy: 9.5

    Punch-Through: 0.8m

    Falloff: 

    Max Damage up to 18m

    Minimum Damage At 36m

    50% Max Reduction

    Projectile Type: Hitscan

     

    Secondary: Flare Rounds

    Total damage: 180

     

    On impact:

    Crit Chance - 35%

    Crit Multiplier - 3.0x

    Status Chance - 20% 

    Headshot Multiplier: 3.15x

    Damage: 60

    48 Slash

    12 Impact

    Forced Procs: Puncture

    Accuracy: 9.5

    Falloff: 

    Max Damage up to 30m

    Minimum Damage At 60m

    50% Max Reduction

    Projectile Type: Non-hitscan

     

    Radial

    Crit Chance - 35%

    Crit Multiplier - 3.0x

    Status Chance - 20% 

    Damage: 120

    40 Puncture

    80 Heat

    Range: 2.4m

    30% damage at 2.4m

    Projectile Type: AoE

    Artist Notes:
    HAPPY CRIMMUS

    All honesty, there's not as much to say this time. It's a SOMA-THEMED AUTOSHOTGUN, something that I've wanted for a long time. The accuracy gimmick harkens back to playing Borderlands 2, which was fresh(er?) in my mind as I drew the original Somesha about 3-4 years ago. While I was a not a fan of Hyperion sniper rifles in Borderlands 2 (DEAR GOD) I, as most people did, loved the shotguns. They were the one thing that really, really worked well with the Hyperion gimmick in Borderlands 2.

    So naturally, that's why it's here. The 32-round mag is a reference to the AA12.

    Auto shot gun that can shoot explosive rounds as an alt fire, sign me up!

    • Like 1
  7. On 2022-12-18 at 3:10 PM, (XBOX)Fluffywolf36 said:

    Sentient 'Lucence' Plasma Shotgun

    “A sentient plasma shotgun. Quick trigger pulls fires a saturating stream of plasma, while charged shots condense it into a single white-hot lance that punches through armor with ease.

    Aiming down sights automatically begins the charge.”

    –codex

    sentient__lucence__shotgun_by_fluffywolf


    Lore

    This shotgun is one of the extraordinarily few Sentient weapons purpose-built for human hands, designed to guard installations in relatively close quarters. Unlike numerous other Sentient “firearms” (we use this term loosely) it does not technically have an altfire. Instead, quick, hipfire shorts launch a short, wide dispersion blast of plasma similar to Plasmor projectiles. Each of these projectiles penetrate human targets, and bounce twice on hard surfaces.

     

    Holding down the trigger to charge the weapon, however, focuses this short burst into a high-intensity lance of superheated gas which punches through enemies with ease. This drastically increases its range, damage, and headshot damage, drastically shrinking the size of the projectile as well. 

     

    This latter part is admittedly worth it for the sake of its sheer damage. 

     

    The shotgun can be fired at partial charge, though the headshot multiplier is only active at full charge*. In addition, unlike other weapons, the charge can be held indefinitely. The weapon will automatically begin charging while aimed down sights.

     

    It was designed for the close quarters of various Sentient fortresses and Murexes near the Shattered Moon of Oberon, which guarded that rarest of things: A ship-scale sentient Condrix gate, known as Tsikuri’s Gate. Or at least, that was the Orokin codename for it 

     

    According to the Orokin, the gate was a massive weapon that would allow the Sentients to swarm into the Origin System like locusts, strip all planets clear of human (read: Orokin) life, and render the Origin System to the stillness that existed before humans even discovered fire.

     

    …admittedly, the Sentients absolutely would do this, but the Orokin never seemed to mention how this was directly their fault and how they defined how the Sentients saw humanity as a whole.

     

    This was not entirely true in the case of Tsikuri’s Gate. The Sentients might use the gate to do this, certainly, but against all odds the Sentient Tsikuri, Eyes-Between-Worlds, had agreed to use it to transfer a population of humans to a new world where they would forsake technology and live in harmony with the planet they found.

     

    Given the Sentient’s proclivities, it was well-known among the Exodites that would escape through the gate what might happen. Perhaps they would be used as a menagerie for the Sentients, little more than pets. Though in all honesty, this was little different from how the Orokin treated them already. Perhaps they would all die, or be stripped apart molecule by molecule, their agony preserved forever. Perhaps they’d all wake up as copies of themselves made from swirling voidsilver.

     

    But…

     

    ….they wouldn’t live under the Orokin.

     

    And that was worth it. These were, after all, people so desperate that at one point a moon-killing asteroid was seen as a liberating force.

     

    Weapons that could stand up against Orokin armor were rare, and anything that could lead to their creation was often destroyed by Tenno squads. And so, to guard the various garrisons and capacitors, along with various components of the Gate, Tsikuri devised this shotgun. 

     

    From what Orokin archimedians could determine, it bears a similarity to the various tool precepts uploaded into the Sentients by the long-since-Jade-Lightened Perintol. Specifically, various graviton accelerators meant to break through rocks (for the purpose of cracking asteroids for minerals) and plasma tools, combining elements of both into a weapon that hurls gaseous plasma into targets.

     

    Similar to various Cephalon weapons, in what is absolutely a coincidence and certainly does not imply that older Sentients were partially derived from Cephalons, the Lucence could be used for this purpose with minimal calibration at various kiosks found in installations within Tsikuri’s Gaze.

     

    ___

    * Because I don’t want this to be too exploitable with Harrow.


     

     

    STATS

     

    Trigger: charge-burst

    Burst Delay: 0.16

    Burst Count: 4

    Charge Time: 0.8s

    Magazine: 

    Fire rate: I’m not even gonna try.

     

    Uncharged Shot

    Trigger: charge-burst

    Burst Delay: 0.4

    Burst Count: 4

    Burst Rate: 7

    Magazine: 32

    Fire rate: 2.41

    Total Damage 150

    60 Heat

    90 Gas

    Crit Chance 18%

    Crit Multiplier 2.2x

    Status Chance: 40%

    Headshot Multiplier: 1x

    Noise Level Alarming

    Damage Falloff: 

    Full Damage up to 18m

    Minimum damage at 48m

    60% Max Reduction

    Projectile Type: non-hitscan

    Projectile Size: 3m

    Projectile Speed: 80 m/s

    Enemy Punch-Through: Yes

    Object Punch-through: No

     

    Charged Attacks

     

    Normal attacks

    Trigger: charge-burst

    Burst Delay: 0.16

    Burst Count: 4

    Burst Rate: 8

    Charge Time: 0.8s

    Fire rate: Uh

    Total Damage 200

    125 Gas

    75 Heat

    Crit Chance 18%

    Crit Multiplier 2.2x

    Status Chance: 40%

    Headshot Multiplier: 3x

    Noise Level Alarming

    Damage Falloff: 

    Full Damage up to 40

    Minimum damage at 96m

    60% Max Reduction

    Projectile Type: non-hitscan

    Projectile Size: 0.3m

    Projectile Speed:  240 m/s

    Enemy Punch-Through: Yes

    Object Punch-through: No

     

    Artist Notes:
    I’ve wanted to do something like this for awhile.One idea I had was a shotgun that fires “multiple technoorganic plesh projectiles that penetrate softer materials,” which I’ll do at… some point.

     

    This is heavily inspired by both Valorant’s “Del Sol” skins, and the alientech shotgun from Defiance 2050. Yes, I remember Defiance. Shocking, I know. I always loved something about that shotgun, likely the sheer overdesign it had compared to the game’s other weapons. The Clovis Bray weapons were also an influence, I liked the almost skeletal structures (oh GOD DAMMIT lol) over them so I incorporated that into the shotgun. 


    Another fun fact: Originally, the charged shot would cause explosions after penetrating an enemy, but that’ll be made for one of the next Tenno autoshotguns I make. Yes, I have two planned.

    Another excellent sentient weapon Fluffy, and I like the idea of a burstfire shot-gun since we don't really have one of those in game yet.

    • Like 1
  8. 1 hour ago, Unus said:

      On this day, at the stroke of 12:55 at night, I was born! Well, uh, several years ago, but, you get what I mean.

     

      The years go by like wind, yet, somehow, I am still here, still working on designs, even if only at a glacial pace these days.

     

      Here’s to hopeing that the glacier thaws and I begin to move at meltwater speed at some point! Thinking about it a bit, it mighhhhhtttt be a good idea to use this time to give back to the folks who have given so much to me, a little verbal present under the tree, maybe a little maintenance on the side to see what might need modernizing in the Pit (Can think of a few weapons that still have a focus on ammo types come to think of it!). As soon as work calms down a bit, think I’ll do just that!

     

      Be seeing you around my assorted viewers and fellow creators who may still be out here! That, I can very much still give a certificate of guarantee!

    Happy birthday!

  9. On 2022-11-29 at 5:46 PM, (XBOX)Fluffywolf36 said:

    ‘Ogoun Prime’ Smart Rifle

    “The humble assault rifle, pushed beyond its limits. This assault rifle boasts an overchargeable burst fire and homing full-auto fire, but lags behind in terms of reload and projectile velocity.”
    --Codex

    Special Traits

    • Homing full auto and overpenetrating burst 
    • Full auto works like Tenet Diplos, complete with horizontal recoil
    • Burst is chargeable for punch through and 75% increased damage. Zooming in while in burst mode highlights enemies, which can be used to tag enemies in full auto.

    tenno__ogoun_prime__smart_rifle_by_fluff

     

    lore

    The humble assault rifle, pushed beyond its limits. 

    Like many assault rifles, it boasts full-auto and burst. However, each fire mode is radically different in its properties. In full auto, aimed fire mode locks-on to enemies with seeking projectiles… though this can simply be ignored by holding down the trigger before it can switch modes. The rifle is held at an angle as you do this, so that one of the backup sights is in line with a Tenno’s…

    …well…

    Where a human’s eyes would be, anyway.

    Burst fire, however, comes with holographic sights that highlight enemies through walls or at range, and can be overcharged for higher penetration and increased damage. The tag still persists if you switch back to full auto, which can result in tagging enemies that full-auto mode might have otherwise had a hard time tagging. The result is a Tenno that can serve any role a fireteam might require. They can be marksmen, snipers, suppressive fire, and riflemen, for example.

    A Tenno picking one up, particularly a warborn one, might then ask: why isn’t this standard-issue?

    There’s two reasons for that. Firstly: the Ogoun was never truly intended for combat. It was simply meant as a demonstration to the newly formed Orokin Strategium that projectile firearms were effective, and not simply an ineffective novelty used by primitives on the furthest fringes of the Orokin Empire. Or, alternatively, it was meant to show that firearms could fit Orokin aesthetics.

    As such, it was a testbed for numerous advanced mechanics that would rarely be seen in other Orokin firearms. The homing, the advanced optics, the charged-shot mechanism…

    There was one other reason, however. It literally took twice (nearly triple) the time and resources to make another firearm… and many of those firearms could simply do single jobs better for less cost. The Euston, Haoma, and Soma Prime for example were more controllable and fired faster bullets, the Sybaris series were capable of better damage and rate of fire, and the Boltor series… was the Boltor series. In addition, it had somewhat disorienting horizontal recoil in full-auto.

    As a result, production fell off steeply, even by the limited standards of Prime weaponry. However, those few Tenno that were most trusted by the Orokin Empire were often rewarded with this rifle. While many of them had longarms that they preferred, none of them truly had anything bad to say about this weapon.

    The Tenno Thane McCrinn once received one as a reward for his efforts in the battle of Dragon’s Flight. Haruka Lorne, however, did not.

     

    Stats

    Reload: 3s

    Noise Level: Alarming

    Magazine: 80


    Homing

    Trigger: auto

    Rate of Fire: 7.8

        Damage: 48

    28 Puncture

    14 slash

    6 impact

    Status Chance: 38%

    Critical Chance: 16%

    Critical Multiplier: 2.4x

    Projectile Type: Non-hitscan

    Punch-Through: 0.6m

     

    Burst

    Trigger: Charge-Burst

    Charge time: 1s
    Burst Count: 4

    Burst Delay: 0.1s

    Burst Rate: 7.8

    Damage: 48

    28 Puncture

    14 slash

    6 impact

    Status Chance: 17%

    Critical Chance: 33%

    Critical Multiplier: 2.2x

    Punch-Through: 0.6m

         1.2m (max charge)

     

    Burst (Max charge)

    Trigger: Charge-Burst

    Charge time: 1s
    Burst Count: 4

    Burst Delay: 0.1s

    Burst Rate: 10.2

    Damage: 84

    49 Puncture

    24.5 slash

    10.5 impact

    Status Chance: 17%

    Critical Chance: 33%

    Critical Multiplier: 2.2x

    Punch-Through:  1.2m 

    ARTIST NOTES

    This exists as sort of a thought experiment in “How do you mix Tech and Smart weapons from Cyberpunk 2077?”

    In that game (because you don’t have an altfire key) you’d switch while sighting in, but I don’t like that sort of thing. So now it has an altfire… perhaps three altfires, if you think about it. I do hope this wouldn’t be too dominating, cause as things are it does so much. 

    Still, I’m sure there’ll always be someone who prefers the raw damage of the Boltor Prime, the homing of the Buzlok (I like my Buzlok, anyway) or the crit and bRRRRRRRRRRRRRRRRRRT of the Soma Prime. Or, in this thread, there’d also be the Haoma and Euston for crit and bRRRRRRRRRRRRRRRRRT. Or maybe they just prefer hitscan. Either or.

    I really like this one for a few reasons, I like that has a burst fire mode as well as the fact that it's bullpup. I also like how the fire modes are actually different not just changed crit and status chance and maybe a difference in damage depending on the fire mode, I really wish more weapons did what you did with the Ogoun Prime. I also like the lore for it being a test bed to show off how many different features you can cram into a single gun,

    I think this and the Tarvoss are some of my favorite weapons that you have made, though it's honestly hard to pick since most of your work is great.

  10. 9 minutes ago, (XBOX)Fluffywolf36 said:

    Voruna's lore is actually surprisingly in line with Vulkodlak's psychopathic levels of aggression.

      I don't know if I ever told anyone this, but one of Vulkodlak's alt helmets was planned to have the face of an Orokin executor nailed to it, upside down. It was gonna be called the Pauzu helmet.

     

    That's funny, we need a cosmetic like that shoulder armor where it's a corpus helmet with a redeemer stabbed through it but orokin themed.

  11. On 2022-11-24 at 2:41 PM, (XBOX)Fluffywolf36 said:

    THE INSTITUTE

    _institute_man__by_fluffywolf36_dfiqaek-

    (Pictured: One of the Institute's doctors, with assorted Institute-made kitguns)

    Lore

    Many locations of the Origin System have, in the lead-up to the New War, found themselves  receiving interesting guests: 

    A heavyset person who prefers the pronouns they and he, displaying a dizzying variety of skills and keen on studying various subjects. Or perhaps, multiple people - some have claimed to see subtle differences in behavior and build. Each of them wears either a mask or has a heavily augmented face, with goggles that replace the eyes.

    Each member has a formal, archaic mode of speech, combined with odd pauses, accent and emphasis on the wrong syllables.

    They claim to be from “The Institute.”

    Exactly what institute they hail from is uncertain, especially as the more popular nomenclature among Corpus is “academy,” and “Institute” is considered to be an archaic term. 

    Each Institute representative (if they are different people, anyway) seems to have a different specialization. However, the two most common are history and medicine.

    The latter are perhaps the most “commonly” seen, and they’re heavy moneymakers for the Institute. Much of this money comes from the medical care of elderly Corpus barons, who pay them handsomely.  In addition, they often serve as caretakers of a sort to the Entrati, hungrily gulping up what knowledge remains in them and attempting to reconstruct that which they have forgotten.

    Whatever they learn, they hoard. They refuse to teach many of the medical techniques they know, which could likely save people from Infestation, and heavily redact what few texts they allow outsiders to study. Instead of offering a library like Snidge University, (which boasts actual paper books) the Institute offers people the chance to read from custom dataslates completely isolated from local networks.

    This focus on profit, combined with their inscrutability and recalcitrance in sharing information, has earned them a poor reputation with institutions such as Iapetus University and  the Ganymede-based Snidge University. Due to previously being the territory of fascist nations (Grineer and Corpus, respectively), both strive for as much accessibility as possible in their academics. Iapetus University, in particular, was designed as something of a factory for trained professionals, in a mad dash to have enough people to maintain the machines and build infrastructure in the wake of their rebellion against the Grineer. Meanwhile, Snidge University is heavily socialistic, offering free classes as a deliberate slight against the Corpus. In addition, they have a strained yet stable relationship with Cephalon Suda.

    Despite all this, the Institute’s knowledge of history is second to none, and no academic worth their salt would dream of passing up a chance to share in the Institute’s knowledge.

    It’s unknown what the physical location of the Institute is, or even if it has one. It’s speculated that could be anywhere from the Oort Cloud, to a wandering spaceship with archeotech stealth capabilities, to submerged in the hidden seas of Earth or perhaps Europa, or perhaps even within repurposed Orokin towers in the Void.

    While contracting with Corpus, Tenno, or Entrati, they often pay in rare technologies or knowledge. The breakthroughs that can be provided from this can allow Corpus to make great strides in technology, buying up entire moons from their competitors. In fact, it’s rumored that some of Anyo Corp’s technological prowess comes from the Institute.

     

    Wares:

    Completing missions for them, in historically significant locations such as Mars, Dur-Girra, Europa, the Void, Lua, Ganymede, Iapetus, Earth, (particularly Cetus) the Orb Vallis, and Deimos unlocks standing, which can be used to purchase various cosmetic armors, synandanas, (one synandana in particular is an ancient banner) weapons, and a rotating supply of relics. In exchange for protection details, an Institute man is perfectly happy to trade a priceless ancient weapon to the Tenno.

    In their words, the weaponry would likely just moulder on one of their shelves, so it's best that it ends up with someone that'd put it to good use... particularly on Grineer.

    The Institute are not fans of the Grineer, as it happens, seeing them as terrible scholars who are good for little other than destruction.

    They also sell their own kitgun parts! A grip bought from them will change the fire mode of a chamber.

     

    1.  -Tombfinger becomes burstfire (similar to the Headjumper loader, which I have not posted yet.)

    2. Rattleguts becomes auto burst

    3. Vermisplicer now works similar to the Ocucor

    4. I don’t know what the Gaze does

    5. Catchmoon becomes burstfire, and gains increased range and magazine size (at the cost of some stopping power)

    6. Primary sporelacer fires four explosive projectiles in a shotgunlike spread. These each have roughly a fifth of the normal sporelacer’s damage, but make up for it by not having drop off. Well, not much anyway. It has increased ammo consumption. Secondary sporelacer fires an explosive that explodes repeatedly on contact, dealing radial toxin damage three times (in a slowly shrinking radius) on impact with anything it hits.

     

    Conversely, any chambers from them (which I have not made yet) act different with Solaris loaders. Loaders from the Institute, however, can change the base elemental damage type of the loader from radiation to one of the basic elemental damage types, along with magnetic or blast.

    (Blast is in such a terrible state that I don’t care that much)

    Ideally, there should be an achievement for making a kitgun that has parts from all three sources of parts. Unless I add another source. I should do that at some point.

     

    SPOILER: 

     

      Reveal hidden contents

     

    Reaching high enough rank with Institute will reveal that not only are they Solaris…

     

     

    (Which was pretty obvious, I’m not gonna lie)

     

    But each member is the the same person, existing as a hive mind that shares the same sensoriums, sharing sensation across the Origin System. This being, this organism that links these bodies in communication from Lua to the Oort Cloud is, in fact, the Institute.

     

    Institute sounds interesting, any plans for them to have zaw parts as well as kitgun pa

  12. 4 hours ago, (XBOX)Fluffywolf36 said:

    Corpus ‘Tenet Celeras’ pistol

    “One of the very, very few ballistic weapons in the Corpus arsenal, these twin gauss autopistols are designed for highly mobile fire. Pistols fire faster and with more damage while in motion, or just after a burst of high speed.

    In addition, traveling at high speeds with (and firing) this weapon charges up a kinetic projectile with a high blast radius. 

    Special Traits:

    Kinetic Dynamo: Fires faster and up to 25% more damaging the faster you move. Can be fired while sprinting. Firing and movement charge up a Sonicor-like kinetic projectile.

     

    corpus__twin_celeras__twin_machine_pisto

    Lore

    One of the very, very few ballistic weapons in the Corpus arsenal, the Twin Celeras gauss pistols were designed by Granum’s private think-tank as a weapon meant to compete with Tenno mobility. These pistols use a top-loading magazine above the receiver, not entirely unlike the Tenno ‘Hyron’ SMG.

    This was enough to distinguish them as supremely unique firearms. Each pistol is equipped with an Entrati-derived kinetic dynamo that uses its wielders motion to increase the power (and rate of fire) of each shot. In addition, firing while in motion has the chance to randomly not consume ammo.

    There’s a three-second period after remaining in motion where you maintain some of the charge built up by moving.

    On top of that, building up kinetic energy in this pistol charges up a Sonicor-like altfire mode that ragdolls enemies on direct impact, and deals an impact proc on enemies in range. Each pistol can be individually charged by tapping the altfire key, which can allow you to fire away with one pistol as the other automatically charges a devastating shot… or, perhaps, overcharging them both to hammer into enemies with punishing dual explosive shots.

    So fast do these pistols fire that Corpus Comba and Sisters of Parvos have both nicknamed them the ‘raspberries,’ for reasons that are truly difficult to explain.

    However, the greatest obstacle to the widespread use of these pistols has been the Orokin-derived devices they require. As they’re extremely expensive, and much harder to effectively use, they’re restricted to Sisters of Parvos. Often, Corpus Comba troops find themselves with degraded versions that have lower projectile velocity and hold fewer rounds.

    Comba with these weapons are typically equipped with jump packs or some kind of movement ability, possibly also invisibility. There also exists a third, civilian-grade version of this pistol, which lags behind most similar sidearms of the Origin System and is considered beneath notice by most Tenno. It's typically used to make this assault rifle.

    dfco3c1-e83f6007-a0a4-47c3-868b-1bde12d2

    (Later!)

     

    STATS

    Type: Dual Pistols

    Reload: 3s

    Noise Level:  Alarming

    Magazine: 100

    Full Auto

    Trigger: auto

    Rate of Fire: 9.2

    (4.6 when a pistol is charging)

        Damage: 32

    16 Puncture

    12 Slash

    4 impact

    Charged Damage:

    20 Puncture

    15 Slash

    5 Impact*

    Status Chance: 12%

    Critical Chance:  27%

    Critical Multiplier: 2.4x

    Projectile Type: Non-hitscan

     

    Launcher

    On Impact:

    Trigger: auto-charge

    Charge Time: 1s

    charge time while in motion: 0.5s

        Damage: 50 Puncture

        Forced Procs: Ragdoll

    Status Chance: 12%

    Critical Chance:  28%

    Critical Multiplier: 2.4x

    Projectile Type: Non-hitscan

     

    Radial

    Damage: 150 Impact

    Forced procs: Impact

    Status Chance: 12%

    Critical Chance:  28%

    Critical Multiplier: 2.4x

    Projectile Type: Radial

     

    *I was going to set it to 50% but that seemed like a bad idea.

     

    Artist Notes

    As inspired by the Static Cannon from DOOM 2016. …I might have to make something that works like a “straight” version of that.

     

    Anyway, Digital Extremes’ devs, once upon a time, divided their weapons into three categories - bullethose, precision, and AoE. Granted, we have plenty of hybrids, like the Acceltra (which is both bullethose and AoE). And even I’ve made a hybrid or two or three, like the Haoma, Bruin, Euston, and Avakan - all of which are assault rifles with high bonus headshot damage.

     

    This weapon, however, is part of that elusive fourth category I’ve made: FLOW WEAPONS. 


    Examples would be the Enferon shotgun, (which refills ammo on melee kills) the Cascabel, (which encourages you to get up close due to a wildly bizarre spread pattern tied to mag size) and the Strigoi Prime, which acts similarly to the Rampage from Apex in that it’s supercharged once you use a Warframe ability.

     

    Flow weapons are meant to work in concert with or exaggerate a playstyle, and as such they come with easily breakable stats. For example, the Cascabel’s accuracy is tied to its mag size. If you triple the magazine size, the first and last shots maintain the same accuracy… but the sixth shot would have the same spread as the second shot. Or something like that.

     

    So conversely, this weapon is meant to work with your playstyle by being used while you’re in motion. The decay of the bonus after three seconds is to add a little margin of error. Go use this as Gauss. You know you want to.

     

    …Incidentally, the damage is capped at 25% bonus because I really, really didn’t want it to be too exploitable. The fire rate isn’t though! I don’t know how to do the math on the fire rate, though. Sorry.

     

    The next flow rifle will either be a sniper (that or a battle rifle. IDK) or a revolver. The revolver one’s gonna be weeeeeeeeeeeeeeeeeeird.

     

    COMING UP NEXT, MAYBE, PROBABLY, I DON'T KNOW:

    THE INSTITUTE

    Looks fun, I think gauss or volt would really like these.

  13. 5 minutes ago, (XBOX)Fluffywolf36 said:

    Only issue is I'm not a hundred percent sure what it does yet. For some reason, I'm leaning towards a "bouncy explosive slug" for altfire, but I want the primary fire to do something else too.

    maybe some sort of burstfire with each shot of the burst having a different forced status proc?, like say cold, then electric, then fire or something that would make sense for what the weapon was designed to deal with.

  14. 18 minutes ago, (XBOX)Fluffywolf36 said:

    essentially yes, but with procedurally generated asteroids to explore. This would give it a greater sense of scale. Meanwhile, going into W-space would be like a raid boss... except in ships. And the boss is the area itself.

    Also hey, I finally got to write about the fRemade! FINALLY, DAWG!

    Fun fRemade Fact: I stole this from China Mieville. 

    Wait, apparently it's spelled with 3 'e's. Wack.

    To make a long story short, Remade from China Mieville's Bas-Lag cycle are a permanent criminal underclass of people who are surgically mutilated by the government as punishment for various crimes such as stealing. For whatever reason, New Crobuzon doesn't incarcerate people, it mutilates them by doing terrible things such as grafting a fox into the middle of their chests, making them unable to live without a small steam engine that replaces their lower legs, turning their heads all the way around, grafting tentacles to their chests, removing their mouths, or grafting the arms of a baby to the face of the woman who strangled it so she was always tormented by her own guilt. There's also a mention of Remade that are "miserable men and women, both cabdriver and cab," which I find that I'm just happier not thinking about. There's also the Remade brothel which OH DEAR GOD I CAN'T THINK ABOUT THAT. It's a very sophisticated satire of how criminals are marked for life, and often have virtually no choice but to recidivate.

    Also, sometimes the Crobuzoner government feed people to soul-eating moths. Kontgesigs.

    It's not too dissimilar to the plight of the Solaris, whose very bodies mark them as outcasts, property, and untouchable, not to mention how they can often be consigned to work on Venus as punishment. Also, in Iron Council, there's a mention that the railroad company wants Remade that are better suited to industrial work.

    Anyway, fReemade are Remade that managed to escape the city, and live a free yet hardscrabble existence of banditry and robbery.

     

    Incidentally, I have a Sentient-derived shotgun around here, somewhere, so I could probably say that's loot from around here.

    Along with the Tarvoss, since I'm probably not getting any input from @Almighty_Jado about how to get that thing from Tau.

     

     

     

    That sounds fun, having procedurally generated asteroids/wrecks to explore would be fun. Sure they do have that in Railjack already but I wish the missions were more open I guess since most of the time you want to just go there do the objective/side objective and leave, since there isn't much to explore there. Maybe have a free roam mode with  something similar to what the planes of eidolon used to have where optional bounties would pop up that you could do or distress calls you could answer and just have wrecks to explore if you just want to do that.

     

    Also thanks for reminding me that the Travoss exists I really liked that one.

    • Like 1
  15. 10 hours ago, (XBOX)Fluffywolf36 said:

    Tsikuri’s Gate

    Aka, “Rockhopper Heaven,” or “The Eye.”

    dfhb4vu-be985537-cd02-4ca6-94f6-ee52c221

    “Ask any Orokin left alive or twixt*, they’d say they were the only ones to try and leave the Origin System. This… is, putting it simply, untrue. There’s the Inok and Esha moonguns in the Oort Cloud, the Black Box Consortium’s Voidfold Gates, and the Bidanian Exodus. The Bidanian scholars claim that the Orokin might have destroyed their sleeper ships, but still others claim you can see the plumes of its engines as it travels forth.

    Perhaps that’s ghostlight. Who can say?

    Whatever the case, people have been trying to cross the gulf between the stars for as long as we have been able to scrape the edges of the Origin System, even though that distance is…. Massive. Incalculable.

    Tsikuri is the result of one such attempt. Though unlike the others, it had the backing of the Sentients.

    The Old Lokites managed to prostrate themselves before the Sentient Tsikuri, Eyes-Between-Worlds, and begged to be allowed to escape the system. They would flee to a far-off sun, forsake technology, and live simply and peacefully, molding the planet into an image of Earth as it was

    And somehow, she listened.

    The gate she created would orbit the moon of Oberon. It led to a strange realm known as W-space a kind of extrapolation of the same technologies used by Condrix to sidestep the need for the Void-derived Solar Rails. This would itself lead to another gate, in far-off Proxima or one of the destinations sought by long-forgotten refugees from the Golden Lords.

    Naturally, word got out, and thus began one of the most chaotic chapters of the Old War. Oberon and its surrounding environs were barred from all but the most loyal Orokin fleets, despite its status as a valuable salvage site. The Orokin declared a blockade, which Tsikuri’s Fragments and Worm-ships promptly destroyed. The Orokin raised another blockade and Tsikuri raised more defenders, turning the asteroids and ship wreckage into a mess of constant fighting, landmines, and automated defenses.

    The Orokin tried desperately to tamp down on the rumors, but to no avail. Beaten down by hundreds or even thousands of years of oppression, so absolutely spiritually and mentally desiccated that even the prospect of an asteroid caused a kind of religious revival in the form of Temple Telamon, hundreds of humans with access to ships flocked to the gate. Bidanians, Oeizu, Ostron, Oneiroi, the Satko, even those claiming descent from the long-dead Inok and Esha, all took up arms to protect Tsikuri’s Gate. Irreplaceable, ancient ships were used as suicide bombs, and weapons that scored the boundary between Void and Realspace left bloody rents in the space around Oberon. In one instance, a forgotten needleworld was used as a projectile, dropped on the Orokin staging area on Titania, which obliterated virtually all Orokin settlement there. Some of the only Sentient weapons shaped for human hands were forged in this conflict. At least one generation lived and died to build the gate, aided and hampered in equal measure by an unusually long-lasting Void Storm caused by loading a ship with rifter bombs and launching it at an Orokin battleplate.

    Perhaps wisely, Parvos Granum made the decision to stay out of the fight.

    If anything killed off what little loyalty the Tenno held for the Orokin (and it wasn’t much) it was the Battle of Oberon.

    Not least  because in its aftermath, nobody truly felt as if they’d won.

    Tsikuri herself was killed, ripped apart bit by bit, and sinking into the gravity well of Uranus. And, once at least half of the ships had ventured through her gate, a lucky shot from an Orokin battleship caused the gate to spontaneously collapse into something similar to a miniature white hole and spray out waves of exotic energy, shattering the moon of Oberon and disintegrating ships directly in the path of the gate’s “eye.” The Orokin who had fought tooth and nail to keep the escapees in the Origin System had nothing to look out on but an expanse of wreckage as far as the eye could see. The Tenno had to deal with the fact that they’d helped murder people whose only crime was wanting to leave. The few escapees that had survived the radiation bombardment from Tsikuri’s Gate and hadn’t been ripped apart by asteroids ripped from the surface of Oberon had no way of knowing where their compatriots had gone, if anywhere. 

    All that was left was a debris field of ancient ships, chunks of the moon, ice, and Void fluctuations, bombarded by strange radiation. Due to Tsikuri’s Gate’s resemblance to an eye, this earned the nickname of ‘The Gaze.’ Even the Grineer struggled to ply their trade in that area. Tyl Regor made some token attempts to excavate it, trying to find rare void-enriched minerals, but to call them cursory is to be profoundly charitable. Rumors persisted of an Infested organism known as Nidhoggr that swam between the wreckage.

    And yet.

    With the Sentient Wakening, just before the New War, the fluctuations died down, downgrading the shattered moon once known as Oberon from “instant death zone” to “Survivable, yet outrageously lethal.”

    Periodically, Tsikuri’s Gate still emits bursts of radiation, which have a tendency to reveal ancient wreckage, improbably buried within asteroids that were once pieces of Oberon.

    Most incredibly, it’s actually possible to venture within the Eye to an unknown region of space, full of displaced asteroids from the shattered moon and wreckage from the ancient fleet. Some who have managed to explore it describe a mysterious “cage” of Sentient substrate, appearing to guard the inside of W-space from the Void. Others describe seeing another identical gate, or even other gates, at the furthest reaches of W-space, charred and blackened.

    However, nobody has been able to travel far enough to find it. Once the radiation pulses are emitted by Tsikuri’s Gate, all contact is lost within W-space, and sometimes the ships are found spat out and hammered into an asteroid orbiting the shattered moon.

    Many suspect that the wrecks - and those few wrecks found in W-space - comprise the entirety of the Exodus Fleet that sought to escape to Proxima Centauri. However, there are those who dare to hope that some fraction of humanity managed to escape the Golden Lords, that there is, perhaps, a better world out there.

    Somewhere.

     

    Personages:

    There are three main enemy forces vying for control of Tsikuri’s Gate.

    Enemies:

    1. Regor Forces: Tyl Regor’s forces maintain a tenuous hold on Tsikuri’s Gate, scouring it for Sentient wreckage and exotic materials. Regor, for all his faults, maintains a keen interest in the lost sciences that may be hidden in the bowels of the lost ships of the asteroids and W-space. 

      1. Unfortunately, the presence of Narmer remnants has left them susceptible to subversion from both Steel Meridian and Kahl’s Regiment.

    2. Narmer Remnants: Pazuul and his devoted servant Jenaidus see Tsikuri’s Gate as a holy site, and view themselves as having an equally holy duty to murder all who so much as witness the Eye.

      Pazuul in particular wishes to use the gate to open a connection to Tau. He cannot be allowed to do this, and nobody within Narmer has the ability to tell him that Tsikuri’s Gate is simply too dangerous.

    3. The Palnik: It’s one of the only places they can hide, after having provoked more of the Origin System than the Pyrite Hand. Typically, they hide within various boltholes and ships within the asteroid thicket of the Shattered Moon to steal from others. Absolutely nobody likes them.

    Friendlies:

    Nonetheless, it’s a place for the destitute of the Origin System to make their fortune. Many of them are based on the Needleworld* Meabh, (it’s pronounced “Mabe”) a cylinder-shaped orbital habitat above Uranus. This serves as something of a hub and repair station for Tenno railjacks venturing towards W-space and the Gaze. Baro Ki’Teer, always on the hunt for unique artifacts, makes frequent stops here.

    1. fRemade: In fact, they’re the ones who gave it the name “Rockhopper Heaven.” The fRemade are a loose coalition of Solaris who managed to jailbreak their bodies and render them untraceable to Corpus repo men. Often, they reconfigure themselves into barely-human configurations, such as extra arms, and legs that can transform into arms for extra utility in zero-gravity environments.

    2. Steel Meridian: Not to be outdone by Kahl, they recruit Grineer deserters from Regor’s forces and have sworn an oath of Ra’gham to to the the fRemade. (This means protection)

    3. Rockhoppers: Not even truly a faction, rockhoppers are independent miners who steal entire asteroids (or even just small micrometeors) from Grineer and tow them to safe space stations such as the needleworld** Meabh.

      Their favorite weapon is the Meatmaker shotgun.

    4. “Cosmo” - a mysterious figure in an ancient spacesuit, who has completed the most voyages into W-space. He sells strange, ancient artifacts. Reaching max reputation with him will reveal that under his suit, he is actually [REDACTED].

    Before I forget: “tsikuri” is a term for the “God’s eye” ritual object in mesoamerica.

    Also, fine: probing Uranus. I finally said it. You happy?

     

    Footnotes:

    As referring to how many Orokin don't seem to be a hundred percent dead.

    ** a needleworld is an O’Neill Cylinder. Neat, huh?

    I like this. And I could definitely see the Orokin being really buthurt about people trying to leave the Origin system.

     

    Also do you envision it as being some what of a Railjack open world?

  16. 10 hours ago, (XBOX)Fluffywolf36 said:

    Solaris/Pyrite Hand 'Rollthunder' Launcher

    “A bootlegged Amp created by the Pyrite Hand hackerpunk Mad Spoon. Instead of attaching to a Tenno forearm and focusing their killing intent and Void resonance, the Rollthunder absorbs ambient void energy and focuses it using engrammatic brainwave patterns from moments of intense rage, releasing a three-round burst of Void explosives.”

    --Codex

    Special Traits

    Enemies caught in the blast radius take 4% increased damage from all sources. This stacks 3 times for a total of 12% increased damage.

    Can remove one Sentient damage resistance bar.

    solaris_pyrite_hand__rollthunder__launch

    Lore

    An arcane weapon blending Solaris and Sentient technology, simulating the behavior of an Amp. It was designed close to the New War period by the Pyrite Hand hackerpunk Mad Spoon, a contributor to various resistance groups all over the Origin System who earned a name for themselves creating both easily printed designs that could be built on any Foundry without tripping alarms... before quickly moving to strange, bizarre devices that rivaled Warframes in terms of power and oddity. This prompted Mad Spoon to soon claim they had control of “magic.” It was seen as bragging…

    …until they created the Rollthunder. 


    Those who plied their trades within the same circles as Mad Spoon found themselves forced to question whether or not it was bragging.

    The creation, as Mad Spoon explained, dated back to when they had the privilege of watching an Eidolon Hunt. They were fascinated by the unique Amps they saw in action. They couldn’t get it to work, though, and upon hearing that Amps focused killing intent, this was their solution.

    Using Corpus brain-mapping technologies based in part on the principles behind Cephalon Glass, Mad Spoon paid various Solaris to hook electrodes to their brains. This would map their greatest angers and record that information on a computer… which would then form the closest thing to a “receiver” on the Rollthunder. 

    (Mad Spoon had considered using animal brains or human brains instead, but that seemed too difficult to source and also definitely unethical.)

    The Rollthunder then uses these copied human brainwaves to channel and focus ambient Void energy through a Granmu Prism. The Prism then turns the void energy and killing intent inherent in the brainwaves into radioactive explosive void projectiles, which are launched towards unsuspecting enemies.

    The void radiation causes enemies within
     the blast radius to take increased damage from all sources, and weakens armor. For some reason, examinations of corpes afflicted by the projectiles were found to have smooth holes bored through their armor with no explanation. 

    The result is a bizarre “firearm” (if you can call it that) that can be easily disassembled, and is easy to pass off as Old War Salvage or trinkets from Cetus, and has few hallmarks of firearms. Simply put, officials of most jurisdictions - be it Corpus, Grineer, Ganymede, the SIF, or the Oeizu Fleet - will easily let it through security, as they’ll have no ability to recognize it as a firearm.

    The weapon is not, in fact, reloaded with data slugs containing engrammatic rage. It’s just batteries. A strange note is that part of the reload process involves creating copies of the original brainwaves and transferring them into the Rollthunder’s backup storage space, ensuring that it always has a supply of data to use as ammunition.

    The Quills do not like it, considering it an abomination against the art of Amp-crafting, and Narmer Veiled react to it with nothing short of complete disgust. The former allow it, however, and so it must not be too irredeemable by the lofty standards of the Quills.

    Due to the relative rarity and difficulty in acquiring or building this weapon, it’s rare among Solaris United, Level Dawn, and Pyrite Hand sabotage teams. When one is brought out, it’s typically used against “superheavy” targets such as Orbs or Raknoids, along with Corpus and/or Grineer tanks and heavy armor. 

    During the New War and Narmer Rebellions, the Rollthunder was worth its weight in platinum against the Sentient Adaptation technologies common amongst Narmer forces. It’s still used today, particularly by Solaris “Fremade” who live in forgotten needleworlds and wheelworlds of the Origin System and enforce their freedom with a barrage of projectiles from this firearm.

     

    Incidentally, being afflicted with the damage amplification effect of the Rollthunder really, really hurts.

     

    Mad Spoon later went on to create ever more bizarre devices during the Narmer War, proclaiming they would “Hack the world!” before seemingly vanishing entirely just before the Sunfall that spelled the virtual doom of Narmer. Still, every now and then, the Solaris, Level Dawn, Red Veil, Steel Meridian, and Pyrite Hand

     

    Stats

    Trigger: Burst

    Burst Rate: 8

    Burst Count: 3

    Burst Delay: 0.3

    Mag size: 15

    Reload time: 3s


    On Impact:

    Damage: 40 

    20 Electric

    20 Impact

    Critical Chance: 12%

    Critical Multiplier: 2.2x

    Status Chance: 39%

    Projectile Type: non-hitscan

     

    Radial

    Damage: 300

    140 Radiation

    90 Slash

    70 Puncture 

    Critical Chance: 12%

    Critical Multiplier: 2.2x

    Status Chance: 39%

    Blast Radius: 6m

    Damage Falloff: 100% damage at 0m

    30% damage at 4m

    Projectile Type: explosion

     

    Artist Notes:
    I was coming down from some anesthesia when I came up with this and my body was shaking like a leaf. Which probably explains a lot.

    Anyway. The idea for this partly came from some lore for Amps (how they ‘focus killing intent’ into energy) and the anime Eighty-Six (various Legion machines copy brainwaves from captured humans as processors). So I was like “hey, why not combine these two?”

    I see what you mean when you said this one was created when coming down from anesthesia. It still sounds really fun and I'd love to use it. I have a bit of a soft spot for burstfire weapons. Especially one that shoot weird explosive void projectiles.

  17. 4 minutes ago, (XBOX)Fluffywolf36 said:

    I was just coming down from some anesthesia and came up with a concept so stupid, so perfectly Warframe, that I couldn't resist. So maybe that'll be next, maybe it won't.

    I vote for this one.

    5 minutes ago, (XBOX)Fluffywolf36 said:

    What's next?

    The next gun will either be this corpus autoshotty (I ripped some stuff off from Infinite Warfare. I will not apologize)...

    Image

     

    Though this also looks pretty nice, I don't think we have a corpus auto-shotgun yet.

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