Enjin3
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Everything posted by Enjin3
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I just ran Arva Vector (Railjack, Defence) and found that despite being constantly active, several rounds of loot were denied with a message over them saying "inactivity". I'm all for making sure that people actually play the game, but it's pretty obvious that whatever settings you have for this new mechanic are way too aggressive, or potentially it's somehow not reading your metrics correctly. I had another player with me, and I could see him running around as well as firing nearly constantly... maybe we were killing things too quickly and the mechanic thought we were using some kind of cheese?
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I've checked and re-checked that I meet all of the requirements. * Max rank Cavia standing. * Each item slot matches requirement. * 5 Pulses were available, 2 pulses spent on beginning research with Loid. * Moved to the elevator staging area with the team (left and re-entered several times). The only clue that I have is an x in the user interface above my character's name. Everyone in the team had accepted the mission and was waiting in the staging area.
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DE had everything they needed to make Kahl missions awesome, not the least being all of that great Sentient inspired artwork. I've never seen anyone in any endeavour s*^% the bed so hard with the implementation that what we ended up with. I quit Warframe entirely after trying to bear with a few Kahl missions & have only very recently returned now that they're no longer even remotely relevant. I'll never know how many people quit rather than deal with the era of Kahl missions, but I have to imagine it was significant.
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Has there been any progress on the investigation into the bug that was introduced with Citrine's release in February last year? [DE]Ruu 2023-02-16 at 8:27 AM, AurumandArgentum said: We are currently investigating the issue. Thank you for your patience.
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The smoke visual effect when firing the grimoire creates a huge opaque block of grey in the middle of the screen. I don't understand why anyone would design an effect that so successfully blocks player vision if you're not building something like a smoke bomb, whose sole purpose is to block vision. Please remove this smoke effect, I'd like to be able to see what I'm doing.
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It's all in the title really. Drop ships aren't spawning in the Plains of Eidolon. The plains are generally bereft of enemies. On a side note, I found an invisible tusk thumper. I recorded some video if you need it.
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Datamass Disappeared in Sortie Mobile Defense
Enjin3 replied to UltraLYT's topic in Mission Specific
Still happening in 2024. 11 years and this bug still hasn't been fixed. -
Mastery Rank 28 test (feedback + throwing mechanic bug?)
Enjin3 replied to Valtaya's topic in Missions & Levels
The canister throw is extremely unreliable and can bug out if you hit the throw button more than once. The mode can also bug out if you use Operator form, which renders your Operator permanently invisible, which then on transferring back to the warframe makes the frame invisible. Slinging around the map in Operator form occasionally bugs out, slowly fading to black (burning many precious seconds, frequently ruining the attempt) and resets the operator position to a point on the ground near to where you last stood on the ground, just as frequently ruining the attempt. -
My level 18? I think, Limbo disappeared from my inventory
Enjin3 replied to Hippiwizird's topic in General
I had a fully levelled and forma'd Odonata Prime vanish from my inventory a couple of years ago. I submitted tickets but was told that they found no trace of it, had no records and so couldn't offer any support. I hope you have better luck. -
In-Game Name: Enjin3 Country: Australia Mastery Rank: 27 It looks like Celestial Gladiators might best suit me.