KingTaro
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Posts posted by KingTaro
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You might need to provide a video with the guy you saw bullet jumping non-stop, to the point that he was hard to hit. Try to invite the guy for a private match.
Yea idk but if someone is doing the same jump combo a whole match long or more without any real deviations and without a break it is really suspicious.
Ikr it is easy and the only thing to practice there is to sync your aim to it.
He might have been using macro's, but once you've been doing something for a long time, it can come over as macro's.
Have been accused of macro's many times myself for using fast-slides (slide attack) non-stop (in long missions such as survival).
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I just love when PvE weapons/classes get wrecked for sake of pvp balance, because I can't get enough of this crisp over the years and across various games.
This literally never happened in Warframe and never will as stated by DE multiple times.
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My favorite is the one for Tectonics.
Really hope the Strength mod affects how many walls you can place.
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Maybe you'll be bringing your arms together when firing.
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I'd like to face some heavy ground units as well using the Archwing.
Like Corpus mecha's, Grineer tanks, Infested tanks and mecha's, (sea) battleships, submarines, etc...
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King, it's a known exploit of melee animations bad coding:
see those weird jitters? they're actually melee swings with a buggy ultra-short animation.
Basically he's spamming melee swings at 10 times the normal speed, without any visible animation.
Instant death to whoever comes close enough.
That's what I thought, after seeing the video.
Seems like it has been around for a while then?
To me, it started happening after U18.4. Didn't have issues with wall latch (and this bug) before that.
But now that I look at the video again, his animations are different. When it happens to me, it's high speed crouch/slide animations.
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inb4 Ember pose.
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This is OP.
Oh, so you can kill with it...
Either way, this bug is pretty annoying.
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Primed Fury for 200 days? Can I request a source because while i feel it's familiar this is also the first time I've heard of this.
Not exactly sure whether it got mined or not, but it's on the wiki of Warframe: http://warframe.wikia.com/wiki/Primed_Fury
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Can be reproduced by doing the following:
1. Equip melee and perform wall latch. (might require channeling). This will lock your melee, so you won't be able to attack after this.
2. Switch back to your gun and attack with your quick melee (or perform a slide)
PS: When your melee gets stuck after wall latch, switch to your gun and then back to your melee and it should be fixed.
So, as long as you don't quick melee or slide after switching to your gun, you can "fix" the melee-stuck issue. But once you're stuck in that weird animation shown in the video, only death seems to get you out of it.
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Exterminate probably won't be fixed until Focus has been reworked.
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Still hoping for Primed Pressure Point.
Was hoping for Primed Fury, but now that it's a 200 days reward, don't think we'll get it from Baro.
Also, must have Primed Berserker!
Oh and Primed True Steel.
And Primed Organ Shatter.
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It's a good alternative if you and the person you're trading with doesn't have a Dojo.
But nowadays, that's rarely the case. By the time one has items worth trading for, he/she will most likely have access to a Dojo.
Personally, I thought we would be able to set up shop when it got released.
Since there hasn't been much talk about it during devstreams, I feel like the plans to expand on it have been pushed back.
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This is a very sketchy first look. Just to give a rough idea where DE is going with this.
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That fruit hat!
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Whoops! Thanks for the correction :)
It happens.
Was about to post the new damage values for the polearms and happened to notice it.
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In all honesty, I'm not sure why this change was necessary.
Perhaps DE is trying a new approach to balance powers and this one was a good power to try it on first.
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Melee damage changesPolearmsOrthos Prime damage decreased from 30.9 / 6.6 / 6.6 (43.1) to 25.9 / 6.6 / 6.6 (39.1)
The damage has been decreased to 25.9 / 5.6 / 5.6 (37,1).
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What does it look like?
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Nice!
Changes
- Various improvement have been made to enemy spawning in Exterminate Missions, focusing on keeping a steady flow of enemies from the start of the Mission till reaching Extraction.
Awesome!
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DE already slowed down. We used to get Tenno Reinforcement every week.
New content on a regular basis is what keeps me active.
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Combo's in general won't really work with the current in-game mobility.
It seems that games with high mobility
1. are focusing on shooter aspect only.
2. have a certain lockon-and-dash feature for the melee portion (e.g. Rise of Incarnates)
3. have short melee combo's or non at all, and allow you to move around in the air and attack at the same time (e.g. Gunz)
Don't think we'll ever get a lock-on system for PvP (like in Archwing), so I'd suggest PvP gets new PvP-only stances that are mainly just quick and short combo's. Like one heavy (charge) attack that stuns the opponent and another a few light combo's which are 2-hits (3 if they're quick enough).
Prevent Bulletjump Abuse
in Conclave
Posted
Well, I'm curious to know what it looks like.
Is there a footage of it?