Alchemy Endless Gamemode DOES NOT have enemy scaling currently
This is after 30 minutes into the mission and the leveling resets after each crucible done.
This was advertised as an endless mission therefore it should have the enemy scaling enabled.
Also no acolyte spawns anymore after some time
I would like to add that squad runs are under such a heavy penalty due to % decrease that solo and duo runs are much faster than even the most focused squads could ever be. This has been a thing in bounties already but it is so sad to see DE continue this theme. Playing with more people in a multiplayer game should not result in a penalty instead it should be incentivised. This kills any ingame recruiting activity and therefore gives an impression of a dead game (since nobody wants to play this in squad). I severely doubt this is the right path for DE to advertise new gamemodes and should be adressed accordingly.
It just shows how loveless DE handled this gamemode (throw glass on a big glass) and they genuinely advertised it as THE NEW endless/endurance gamemode but failed to code the very basic part of any endurance mode (lets not even get to the 3x acolyte problem or solo extraction). They probably spent like a day on this in favour of other things like fashion which not only makes me sad but also angry to get this disrespect from DE
after one crucible is finished the level resets to starting level pls fix since this is supposed to be an endless gamemode with increasing level
this is NOT the bounty this is the normal SP mission selected from orbiter
Please add MORE gamemodes to circuit especially ones you can speed up with ,,skill''/communication (I.e. void cascade, disruption, defection, infested salvage etc.)