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(PSN)chris1pat8twins

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Posts posted by (PSN)chris1pat8twins

  1. Roar increases all damage while vex armor increases weapon damage. And they can be combine to be deadly. Then there’s mirages eclipse. One crazy trio.

    Me and a guy used a maxed strength nidus(374%) with a near maxed strength chroma(337%). And it goes over 2,000% fury. And when we were both fissured... his health was over 5,000 so I’m sure you can guess the numbers. I’ve done some calculations and there’s just way too many numbers. Just know that my maxed strength nidus and near maxed strength chroma, rhino, and equinox would create a Super Saiyan God Chroma. Especially fissured. 

    I just don’t like that his second and third are the only abilities really used. It would be nice if his fury strengthened his Effigy for extra energy cost. That would at least make his forth ability better and balanced. That’s what gave me the idea of chroma’s augment turning him into a flying sentient dragon. It would combine his abilities. Be more in sync. 

    But that’s just my opinion.

  2. Huh? Never happened to me. Only times that anything close happened was when I was in the middle of activating it(due to to it being liquid) or if the enemies weakened parts of the wall to where it cracked. Or they either crawled under it or climbed over it due to the area. Like if there is a slight downward hill, sometimes the wall doesn’t lower and it leaves an opening. Or if there are rocks and crates near the wall that the enemies jump on top of and jump over the wall. 

    But that is my only experience. And I’ve used Gara a lot for certain defending type missions. 

  3. Honestly I could see Atlas being able to merge fist type melees into his first ability. Since he punches with his first ability. Basically add the combine damage of his fist melee with the damage of his first ability. For example:

    Furax wraith, with its mods, does roughly 1,000 damage to enemies while Atlas’s first ability does roughly 2,000 damage. If Atlas is wearing the Furax wraith, he would do roughly 3,000. No status effects or elements. Basically all the elements turns to impact or what ever status his first ability does. Haven’t done research on atlas. 

    That is the basic idea I could see. Would be cool. Could combine ability with combos and be able to make fist type melees more useful. 

    All I know, is I’ll NEVER stop staying “FOR ASGARD” as I charge punch stalker in his ugly face. 

  4. I’ve done many tests with chroma. He is mainly used to bring the weapons back into the spotlight. In fact he was so OP that he could one shot a teralyst’s limb. So hydroid would probably take like 3. Obviously DE did not intend for the eidolons to be easy to take out. So now. Chroma has been somewhat balanced. At least with his third. His forth definitely needs a buff. And almost all warframes’ first abilities are “useless”. Third and forth abilities are usually the most used(and powerful). 

    My only suggestion for his forth other than giving it a buff, is to make it do more than scream and breath elements. Like being able to claw nearby enemies and move a little. Basically follow chroma like a sentinel. And his augment mod basically turns chroma into the Effigy. Basically he sprouts the energy wings and takes flight and can shoot balls of elements instead of a typical stream. 

    I could see him being able to change elements with his first ability if it is double tapped. Which would change his energy color to a basic, red, green, blue, white. DE would have to work on that. Or maybe chroma can switch Configs. Like if you create an ice config, fire, and lightning, he could switch between them. Armor and all. But that might be complicated. 

    Chroma is a complicated warframe. But regardless, I’m ready for him to come out on the 25th. 

  5. 3 hours ago, (XB1)ultamite hero said:

    This is a similar situation to ember where people complained about her being op just because she was able to clear low level enemies in the star chart. The worst part was that embers 4th didn't do anything to level 100 enemies besides cc.  If saryn is clearing every enemy before you kill them it must mean all of you are fighting low level mobs or saryn has been given the time for her spore damage to build up.

    Or is being boosted by rhino. Or enemies weakened by nova. Or both. People are only focusing on the kills, not the skills. 

  6. 1 hour ago, ZodiacShinryu said:

    First, I guess my problem with this hypothetical is that if they were killing without your "support" then they didn't need your support to start with. That is true for pretty much every frame, not just Saryn. I can go in as Chroma/Excalibur/Frost/etc and not "need" your support to begin with. Second, we really need to tag a level range on to these sort of discussions. I have yet to see a Saryn control the map so 'quickly, completely and effortlessly' around Sortie level as everyone makes her out to be. I could personally do it faster before her rework. The lower the level range the more frames that are the instigators of your problem the higher the level range the Saryn has to be playing well to keep up Spores under control. Spores itself is a flat damage ability that 'scales' indirectly through active time, it doesn't just start out lethal. With no action, Spores kills itself. With bad choices, Spores can reset. Support at that point would actually be beneficial to ease Saryn's tasks. None the less it still takes a certain amount of time depending on the level.

    I think the problem here is perspective. People want to contribute? Sure I can understand that (at least for most people). But there is a faction of the community that is trying to enforce this 'cooperative/teamwork' aspect on a game that isn't truly that (any more anyway), and hasn't been for 3-4years. It is a solo game you can play with others. Even then most the people that are calling for more 'teamwork' aren't looking at fixing the game to make it more cooperative as much as it is just to make it feel more satisfying for them to play solo in a group in the few cases where someone may overshadow everyone else.

    So in your example, what if no one ever used Reinhardt's shield (other than you) or needed it in the first place even without the Reaper buff? Sure you can do stuff but you weren't actually needed. Your contribution as Reinhardt was illusionary that likely could've been filled by anything/anyone. That is the warframe experience in a nutshell when you run across people that know what they are doing on any frame. Four solo players sharing the same space for the slight increase to looting (through increased spawns) and perhaps slightly less overall effort to complete certain objectives. Simply, I can understand people like to feel like they did something but is an illusion any better than nothing?

    Exactly. People be claiming that certain killframes can wipe out level 100+ like they’re nothing but I’ve been using Saryn powered by a maxed strength roaring rhino and still can’t wipe out level 60+ as quickly as some of these people be claiming. It’s like they are either exaggerating or not paying attention to what’s really going on. One dude literally told a friend of mine that his banchee(before the nerf) was OP, while completely ignoring that my max strength rhino was increasing his damage by over 150%(at that time). Now my rhino can increase damage by 169%. Almost 200% with an equinox. Then even while equinox and other kill frames are killing enemies, I’m also killing lots of enemies too. Equinox needs other players’ kills to stack up damage for a burst. But I do be noticing those couple of players not doing anything at all to contribute. 

    Think about Eidolon hunts. One is a trinity for healing, one is a harrow for protection + critical, one is a volt for critical damage, and the other is... you all know, chroma for the damage/kill. In the end it will mostly be chroma that does the damage and ultimately killing/capturing of the eidolons. But nobody is complaining about that. 

    A small fraction of the whole community basically want the entire game to change all because of their own selfish reasons. In the end it is always “me, me, me, me”. Ember is now useless in the Plains due to her range becoming too short to hit as many enemies. I run out of energy too quickly using a maxed range high damage Saryn. Equinox requires team kills but a lot of players be AFK so I don’t use her. So I don’t know where these people be getting their info from. They all say the same thing, “this warframe can kill level 100+ with ease”. And some bring up the simalcrum. Well me and a buddy don’t rely on that for info. He defeated level 100+ in it but when facing the real deal with real stakes, he doesn’t do nearly as much. So we rely on real experiences. Not a simulation. And it seems that these players be forgetting the sortie a lot and only focus on the easier missions. What’s the point of level up, upgrading, advancing to more difficult missions, just be nerfed because newbies want to kill more while you’re trying to farm for relics? Or even focus.

    Feels like a big political debate between different minority groups all wanting to impeach or elect a warframe as top warframe. Or change the laws of warframe to suit their own selfish needs and not the community as a whole.

  7. 1 minute ago, (XB1)GearsMatrix301 said:

    Let’s think about making him an actual good frame as is before we start talking augments.

    To me he is already good. He is the ultimate enemy against the corrupted due to adapting to all of their weaknesses vs having to choose only one weakness. He is actually pretty spot on to how I visioned him. Better actually. So I have no idea what problems other people may have. Though I do see a flaw in his first ability where teammates can’t shoot the enemies enthralled. Only certain abilities can affect them or the revenant. DE might need to fix that or else trolling issue will occur. 

    Btw I don’t expect an augment any time soon. Probably a few months. Just something I wanted to talk about. 

  8. 6 hours ago, EinheriarJudith said:

    warframe is a horde game just like the ones ive named. vermintide, vermintide 2 have very strict itemization. you've assumed that i want the enemies to be bullet sponges right from the start which is wrong, you've assumed that i dont want payouts to be much more rewarding when in a full squad which is again wrong.

    the only different between solo and squad in Warframe is spawn rate. the enemies still behave the same. they still move on the same rail. the rewards at end of mission are the same reguardless of if you solo or if you are in a squad. only item dropped by enemies is different between the 2. mission time by endless is generally 5min per rotation so time spent in missions wont change. a game can be fun to play in a squad and be fun to farm. saying warframe is just a farming game discredits what it actually is which is a coop horde loot shooter.

    ill say it again. when you are in a full squad frames should not be able to do the job of your entire team and thats what some of them are able to do.

    One I haven’t assumed anything. You just said that the warframes should be basically weaker thus making the enemies harder to kill. And I’m not talking about the end rewards. I’m talking about the resources that only drop when enemies are killed. So let me break it down.

    Warframes weaker in full squad = enemies harder to kill = less enemies killed within a certain time = less resources dropped = more time spent to farm = angry players posts on the forums = some if not a lot of quitters. 

    This is not just a horde game and I have NEVER said that it is just a farming game. Don’t go putting words in my mouth. I said that the farming aspect of this game would become complicated due to less resources collected within a period of time. Which means DE would have to get rid of pretty much every warframe that doesn’t contribute to the mass killings of the enemies or else they are just slowing everybody else back. Atlas can’t kill huge hordes of enemies as quickly as a Saryn or Equinox, even though he can damage a single opponent a lot, like bosses. So an atlas being paired with an equinox would only make farming more complicated and annoying. Imagine if there were 3 inaroses with an equinox during a Sanctuary Onslaught. 

    I’m already dealing with Inaros in defenses and Spies. We are already being forced to carry AFKers and leechers. Then there’s the bosses and bounties. And your suggestion about making the warframes weaker the bigger the squad would force people like me to only play solo. If that is the case then the whole “cooperation” speech means nothing if players mostly if not only play solo. If that became the case, then you might as well just start playing solo and drop this entire subject altogether. 

    Your suggestion could be some new type of mode similar to Elite Sanctuary Onslaught or Nightmare modes. Of course you’d probably not find many people playing because most of us want to farm for resources and refuse to be slowed down. Maybe if y’all brought a KILLframe in a mission that requires killing, then y’all won’t be left out. People have fun killing hordes of enemies quickly and farming for the resources needed to progress through the game. 

    Find a squad, play solo, or get with the program. But do not expect DE to change the entire game for everybody else because a few of you don’t like farming. 

    Either way I’m done explaining how flawed this suggestion is. If you still can’t understand what I’m getting at then oh well. I’m done. At least DE isn’t stupid. 

  9. Revenant’s Forth ability as those who use him know, spins in a circle shooting bullets of sentient energy. You can move around while in this state. However there’s one flaw with this ability and that is enemies too high or too low are harder to be hit.

    So I was thinking an augment to make revenant float upwards when holding jump could be a nice addition. Almost like how Mesa and nyx can walk with theirs. This augment would allow revenant a little more freedom of moment while ability is active without having to disable it constantly. A lot of maps have a lot of obstacles that make the ability pretty much useless cause there’s too much cover. Now maybe revenant CANNOT move while floating upwards so that revenant doesn’t become some Death Satalite, IF DE prefers.

    Of course another option would be to turn the ability’s elemental adaptation against enemies into physical. Infested = slash, corpus = impact, and grineer = puncture. That would help against elemenatlly enhanced enemies. But that would mainly be useful for sortie missions. 

    But I would prefer the floating upwards for mostly non sortie related missions. Tell me what y’all think and please be civil. 

  10. 5 hours ago, EinheriarJudith said:

    dont think you can assume what i expect from the game. ive already laid it out. the game is to easy. some frames completely make squad play invalid and that needs to change. warframe is for the players not just you. fun is a subjective term but in a coop game that is supposed to promote team play it fails.

    why dont you go buy killing floor 2 or vermintide 2 or even left 4 dead and see exactly what im talking about.

    I’ve already played those. And this is not either of those games. Those games don’t require you to farm as much as this game does. Maybe if DE cut the amount of resources needed by the same amount you think should the difficulty should be increased then maybe, MAYBE, I’ll be able to understand. But I’m not gonna want to spend hours or DAYS trying to farm for resources because a few players can’t make their own squad or play solo to “have fun”. People are tired of farming as is, and your so called “idea” is to make farming even harder/more annoying.

    Maybe DE could do what Monster Hunter World does which create an elite version of the missions that you could do “for fun”. Much like how there is a SO and an ESO. But otherwise complicating the whole farming mechanic of the game will definitely cause a lot of players to quit. Do you know how long it took me to farm for Oxium? Clearly not obviously. It took me hours upon hours with a resource drop chance and resource booster with a nekros to farm for the amount needed just for Vauban Prime. I even had to look up which mission spawned the most oxium drones. And those things don’t like going down very much and you want them to be even harder to destroy because, TO YOU, it’s “too easy” which would make farming the oxium for new players even more complicated. That is the big flaw in your so called idea. FARMING. Maybe if you actually thought about the whole game and not just about the number of kills, then more people would take your so called idea seriously.

    How many times do I have to mention FARMING before you realize that is the main point? Making me see your “cooperating teamwork” is not the current issue. Your plan will affect farming for all other players. You may not care that much but most of us have lives outside of warframe or like to play other games other than warframe. Black Ops 4 is gonna be out soon and I’ll only have time to get my logins and possibly do the sortie. Otherwise I’m gonna want to play it. Your suggestion would make people like me be forced to put a lot more time in this one game just so your feelings don’t get hurt. Yes I said feelings cause clearly you FEEL left out of the killing. 

  11. 7 hours ago, EinheriarJudith said:

    the problem is the game is too easy. id love it if DE allowed me to chose which place i go to open relics rather than forcing me into low lvl planet to open lith or meso.

    enemies should be much tougher (more aggressive) than they are now when you have a full squad and they aren't. some frames power is still allowing them to solo while in a full squad and thats what needs to change. a damage modifier decrease should be placed on amount of members in a squad meaning you deal more damage as there are less members but deal less damage as there are more. it will move people into you know.... actually functioning as a squad.

    Edit: Vermintide 2 and killing floor 2 are some of the best examples of coop team play that are horde games.

    So Sorties should be level 300-400 with a full squad? 🤨🤦🏻‍♂️ Most people are not playing for fun NOR kills. They are playing to F... A... R... M!!! 😱

    Which means kill everything as quickly as possible. Those who play SO or ESO are FARMING for affinity/focus. Those who play certain “easier” missions are FARMING for relics or resources. If you care that much about “FUN” then play the bounties that can’t be “rushed” very well. 

    But most of us are not gonna bring weak warframes and weapons just to “have fun”. We are gonna bring strong killframes to KILL the enemies and FARM for the resources. You want fun that badly then get off the game and play something else. Not tell DE to make the game weak, dull, and annoying because you aren’t “having fun” getting “kills”. 

  12. Well once DE has nerfed every warframe because low ranked players playing low ranked missions won’t stop whining, then the forum will be blown up with posts about buffing the warframes or weakening the enemies, then players will go back to whining that a killframe is outkilling or outdamaging a support/tank frame. If you want to “play for fun” then play solo. Or make a “play for fun” squad. Don’t tell everybody else that are trying to get the job done to stop.

    People farming for relics, resources, focus, affinity, etc. are gonna use a warframe that can and will kill everything as quickly as possible. I use a roaring rhino with decent range to buff any killframe while not leaving myself completely useless or hanging in a corner. 

    I don’t have a problem with killframe users. They help me level my polarized warframes & weapons. I usually buff them to help them kill more faster. And even if I’m using a whole new warframe. I don’t just sit around waiting. A lot of you people be exaggerating how powerful these warframes are. I’ve gone maxed damage with second highest possible range with a trinity beside me and still don’t instakill level 100+. Stop exaggerating.

    Stop comparing a trinity to an inaros to a vauban to an equinox. They have different roles so obviously one will have an advantage over the other depending on the mission and/or level. How about you level up your Saryn and use her? Or your ember. Or your volt. Or your equinox. How about you actually put in the effort to get better and play with the elites than telling DE to bring the elites down to your low level.

    Tired of all this lazy whining. A friend of mine probably has like 5x the amount of kills as me even though I’m a few months ahead of logins. And that is because I help him kill. Not whine about who is killing how much.

    Maybe DE should apply a Kill Assist in the list of accomplishments so that any buffs or damage they do apply will also be noticed. And obviously the percentage of who did the most Kill Assists so that a nova won’t be considered equal to a rhino. My rhino nearly triples damage while nova only doubles it. BUT, put both together with a SARYN and everything dies instantly. 

  13. Just curious, the whole time I’ve seen Revenant holding a sentient Nikana and yet he doesn’t have one. So when is he suppose to get it? Or did DE changed their mind? Seeing the picture of him wielding a sentient nikana and the story about him using his blade to keep the eidolons from escaping, makes me a little impatient and disappointed. I do hope to see it soon.

    Also the Phantasma needs a little upgrade. Maybe give it some kind of adapting capability to inflict specific elemental damage on who ever that they are weakest to. Maybe it requires aiming to sort of work like a scanner that changes the stats. And that is all it inflicts until it is aimed at a different opponent. Either way it would be nice if it did more damage. Right now it is kind of weak. Maybe I’m doing something wrong, I have no idea. 

  14. I just farmed for his parts: helmet - fifth bounty, chassis - forth bounty, systems - third bounty. Then built all 3 of them.

    Then I went to the plains at night, with the mask equipped to my Tenno, and went to the lake. The map has a white circle. And somewhere there should be a glowing energy hand reaching out. Kind of creepy. And since I had all 3 pieces already built, Nakak simply had me go to the next location like a bounty. And once you finally get to the end it, you face a specter. My Helios scanned it. Once killed, you go to your ship and start building the warframe. Once built(I rushed mine) Nakak will speak again about his importance in the future. 

    Then you’re done. Sorry if I said too much. Just wanted to make sure you knew the whole mission step by step to insure you find out what you possibly did wrong. 

    I never saw a waypoint. I had to pull up my map to see the white circle by the lake and last by the river/stream. 

  15. I made a suggestion that DE should create a time limit based on distance from one bounty to the next that if a player doesn’t get within the circle after that time limit is up then it would start counting as AFK. For specific stages like protecting the armor vault and secure the area, there should be less enemy spawns but mainly you have to be within the circle for a certain period of time or else it still counts you as AFK. So that players don’t try to pull a last second move. Once you step in the circles it will count as abandoning the mission for them if they run outside. The drone has a invisible radius around it that you have to be within for it to move, maybe make it visible and and those who step within it every now and then keeps the reward. If you step in it and run way, way off then it counts as abandoning and you don’t get the completion reward. And last DE should make some kind of check point for these kinds of missions so that when it host migrates, you simply start back at the last stage instead of the middle of the next one. I’ve lost so many bounties because of that. 

    If players slack off, it is their fault. If the missions like capture is completed BEFORE the timer runs out for the other players then it becomes and exception. There is no excuse. Don’t do bounties if you’re not going to participate. That or play solo like a lot of lazy ignorant players keep suggesting. 

    I’ve had so many players just stand at the door and never moved until AFTER the bounty was COMPLETED. I’ve watched them switch dance moves and stuff too. I’ve used a maxed range loki(disarm) to switch teleport them to the objective just for them to run back. That whole “what if they have to use the bathroom” excuse is BS. Like maybe, MAYBE, 1 out of 100 of these AFKers are legit. But most of them are nothing but leechers. I shouldn’t be forced to play solo or become “friends” with fake people just so I have a squad. If anyone should be forced to play solo, it’s these leechers. At the very least they could apologize for being gone for so long, but they don’t. I’ve had low ranked players with low ranked warframes thanked me for “carrying” them. That is the only exception. I didn’t force people to carry me. I learned how to play and I leveled up. 

    I’ve only encountered a few legit AFKers amongst hundreds of leechers. Unless you expect me to believe that they bring their PlayStation and TV into the bathroom. Or kitchen. Or whatever other excuses. DE placed a timer on the capture. I’m sure at some point they can do the same for bounty stages. It will no doubt take some calculating to perfect. I’ve done my own which some may say is too gentle. And others will obviously say too much. 

    But that is my opinion.

  16. Haven’t had this responding happen anywhere else(except for Hydron defense). Didn’t do this before the update, but now when I jump into the water it makes me respond a good ways back. Like about 300 meters. Haven’t fully tested this in any other mission other than sabotage. But after flooding the room with water I would get respond back at the door when ever I jumped in the water further on. Hope this get fixed soon.

  17. The Cerberus I’m picturing as a bulky kubrow. 

    Hades is king of the underworld, the dead, Hell, which ever name they choose. I’ve seen different hades from different movies, games, etc. that did different things. The most common powers were raising the dead and unleashing hellfire. 

    So it makes me picture him being able to retrieve fallen enemies’ souls which increases his ability strength. Similar to the mutation stacks. But casting abilities uses up those soles which means to build up the ability strength to the max you have to use your weapons. To prevent endless spamming of OP abilities. 

    I am picturing his Cerberus having 3 heads with 3 different elements, fire, cold and electricity. At the same time I’m picturing the Cerberus has different ability effects depending on the energy color. Purple or black could be darkness while the rest I’m sure you already know. But instead of simply inflicting that elemental damage on them, he gains unique abilities or stats:

    Red-orange/fire: increased damage.

    light blue-white/ice: increased armor.

    green/toxic: maybe like an energy cost reduction on how long he remains after summoned. 

    blue/electricity: speed is increased, allowing him to run and attack multiple targets. 

    purple-black/darkness: enemies have a chance to run away in fear.

    Those are a more simple/basic idea of what I mean. And the lotus pattern(or whatever pattern chosen) lit up in the elemental effect. So if you chose red-orange/fire for example, instead of just being that color it would look like he has fire running along the pattern on his body. And possible his eyes have that glow to them. Cerberus could even shoot the element out but that may be too much.

    Would say that equipping a kubrow would turn it into Cerberus for a more permanent limit. While also providing it the unique mods that come with the kubrow. Maybe considered OP but what’s the difference if having 2 pets at the same time, both strengthened by the warframe and link mods?

    Maybe the more souls collected, the more heads Cerberus sprouts for additional effects? 

    Then I’m picturing being able to summon minions of fire that run around with Silva and Aiges looking weapons that attack nearby enemies with melee attacks. The number of minions depends on the number of souls collected. They won’t be shaped like any of the enemies so there won’t be as much confusion. When killed they explode and inflict blast damage or fire. Their health could depend on your health. And their damage obviously depends on your power strength. They pretty much follow you like how syndicate allies do. 

    Thats just a few. You pretty much got all the rest. 

     

     

  18. After that prime suit that came with Zephyr Prime and seeing the syndicate allies that follow you around, I’m actually picturing some pretty crazy designed suits that obviously resemble the syndicates their from while also being like that of the Tenno. Red veil would look the most fearsome of all of them. 

    Having a suit for each syndicate after maxing them out would be nice. Of course it would be cool if they can also be traded with those of opposite syndicates. But at least there would be some suits for the tennos that don’t require platinum. And that actually look cool. 

  19. 5 hours ago, (XB1)alchemPyro said:

    Amps don't kill Sentients because they are made from Sentients, they kill them because it is firing Void energy.

    The Sentients only true weakness is the Void. Its energy does not follow any knowable logic, so it essentially fries the Sentient's adaption ability. War does not contain any Void energy nor can it effectively harness it.

    If the amps, made from sentients, can amplify the void energy, then does that mean they have something in common? Only DE can really answer that. There’s a lot about the void and sentients DE hasn’t disclosed yet. So we can’t just assume or make fan theories to debunk some posts or ideas. 

  20. 37 minutes ago, Almighty_Jado said:

    So would the War take into account mods? Couldn't you just instadelete eidolon shields with a bloodrush/berserker build? The main problem is that if War or broken war, or the phantasma, or the sentient odachi were all capable of damaging the eidolon's shields, that creates some issues in terms of mods and such. It would in fact be easier if we never had to switch out of our Warframe- imagine Chroma, Rhino and some support dude with a min duration Harrow. Harrow makes everyone unable to take damage, then is guaranteed that maximum critical buff due to the amount of damage it soaks up. In the meantime, the melee folks have built up their combo counter then proceed to make the shields disappear with their sentient weapon of choice. This would become the new meta, so fast, and congrats! Amps and Tenno are pretty much obsolete in terms of damage dealing.

    Except Void Strike has made them insta kill the sentients shields and limbs. Like it only takes 1-2 seconds to destroy shields and limbs each time. Making it possible to beat 3 hydrolysts before morning. If DE wants, the war could do little damage that would require all those buffs. And those mods require a bit of time before it can build enough to inflict damage. With tridolons moving quickly you wouldn’t be able to hit that much unless you have a speed volt. The Void Strike tennos would be faster. I’ve used melees with those mods and a speed volt. And most melees have low critical chance except for the Fragor Prime. So it would take a lot of swings to damage. Only one that it would benefit is against the hydrolyst due to how tough it is but Void Strike tennos can still take it out within seconds. And when I mentioned the war doing about as much damage as the amps, yes, I calculated those mods. But I’ve also calculated the Void Strike too. And most players want Void Strike users for the hunts now so those who haven’t maxed it out are not so lucky with finding a good coordinated team. 

  21. 1 hour ago, Almighty_Jado said:

    Considering the primary purpose of the Warframes was to fight the Sentients, I think that Sentients were not as hard to kill as they seemed. The reason why the Orokin struggled so much was because their technology was easily hacked by the Sentients, while the Warframes and Tenno weaponry are mostly analogue/biologically organic. In the end, Void energy is not the ONLY weakness of the Sentients, it’s just incredibly effective since the Sentients were designed to be weak against it.

    If you ask why Eidolons require void damage exclusively to destroy their shields, it likely has something to do with the weird phase-shift afterlife that the Eidolon entered upon being destroyed. Sentients do have synthetic Oro, which may be a major factor, but that’s an entirely different argument altogether. The Eidolon appears to be an anomaly in Sentient physiology thanks to the Kuva it consumed. Other Sentients like Hunhow and his fighters are easily destroyers even without any influence of the Void. Remember in The Second dream? That is a great example: upon first meeting one of Hunhow’s conculysts, we struggled to take it down because it could adapt. Eventually though, we did it. But then once we found our operator, we could use the focus beam to annihilate them with ease. In conclusion, it’s possible to destroy a sentient without using Void energy, but it is easier if you do.

    TL;DR: Warframes have been killing Sentients forever in the Old War

    EDIT: also remember in The Sacrifice? Umbral Warframes were also employed against the Sentients as biological drones. They were effective, but ultimately failed because they were ‘feral’ enough to turn on the Orokin. Other than that though, they worked well as Anti-Sentient weapons.

    The main reason why I suggest the War being able to damage shields and kill vomvalysts, is mainly because I’m tired of doing the exact same thing over and over which is basically just blast, blast, blast, blast. Other than the specific roles of the warframes(trinity heal, harrow protect, volt critical, and chroma/rhino damage) only other thing is switch to Tenno, blast them a lot, then switch back and shoot off a limb. Rinse, wash, repeat. 

    And I chose the War because of the fact it is made from a sentient so it would be the only weapon(other than some future void weapons) that could deliver the final blow to vomvalysts or damage the eidolon shields. There would be an explanation to why only the War could damage shield but no other weapon. Other than that, it would like any other melee. But it would give the War purpose, again, and it would make hunting the tridolons a little more fun for some players who choose to use it, especially melee users. 

    I’m not suggesting the War instakills the sentients, nor make the amps obsolete. Unless in hands of a chroma or rhino, the War would do just about the same damage a Void Beam. 

    The advantages vs disadvantages:

    Void beams have longer reach and can use the volt shields to gain critical. But have a recharge time. And Tenno can avoid damage. 

    War has no recharge time and can be strengthen by weapon damage buffing abilities. But it requires to be up close and risky. 

    So the difficulty won’t really change much at all. To me, it would be the same. BUT, there would be other options other than Void Beam, Void Beam, Void Beam, Void Beam, switch, shoot, shoot, shoot, destroy limb, take cover, switch Void Beam, etc..

    I’m not suggesting DE completely change the entire Eidolon hunt. Just add a little something more than just blasting. It wouldn’t change the game and players don’t have to use the War. It would be purely your CHOICE. If anything else you could equip it with your primary just in case. Not to mention there have been times where I was glitched and couldn’t go in my Tenno at all no matter what I do. So this suggestion could’ve helped with that. Either way, my point is make the tridolon hunts more fun. Not easier. Really don’t see the problem with that. 

     

  22. On 2018-09-03 at 8:03 AM, Almighty_Jado said:

    @Ksaero @MickThejaguar Rebecca confirmed this in a Primetime episode in the past. I don’t remember which one exactly, but she did explain that.

    Someone in the chat was talking about monster hunter, and how you could obtain armour from monsters you kill. Then Rebecca explained that that’s exactly what Chroma did; kill a Sentient Dragon and then wear its pelt like a trophy/armour.

    But how did chroma kill a sentient if “only void energy” can damage them? Too many flaws. But then again this is still an incomplete game. 

  23. My nidus and rhino can create a 400% roar right now, and if paired with equinox makes over 500% and all 3 fissured, they can make over 1,500% roar. Imagine if I could fit just one more mod(or 2). My nidus has 374% strength but low energy. If I could increase my energy or reduce the cost it would be OP. Same goes for rhino which is at 337%(can’t fit all 3). My nidus alone can make equinox reach 80% on third ability(which is max). Also there’s growing power aura. 

    My point is, they are over powered as is. So I can understand why DE might not allow their cost be reduced. Maybe once DE creates a much more powerful enemy that no low MR players could handle. Then I can see y’all’s suggestion to reduce cost of umbral mods for other warframes.

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