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NinthAria
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Posts posted by NinthAria
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Some of them are easier than others. Some of them you will like doing more than others. That's sort of inevitable given the varied nature of the challenge list. They are, however, all very much doable. As others have said, a good Frost or Limbo build works wonders with the defense one.
At worst, you ended up with a veiled rifle riven, which can pretty easily be sold for platinum. Hardly useless.
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Two of his abilities utilize a built-in melee weapon, scale with melee mods, and are affected by the melee combo counter. One of them actually replaces your current weapon with said melee weapon. That plus Defy says "melee oriented" to me if anything ever did.
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It's been visible since it started. However, it seems like the trajectory may have changed slightly; I remember when it first became visible, the streak was off to the northwest of the Plains, whereas now it seems to be more or less straight north. Might just be my imagination though.
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Yeah hi, I'm one of those hypothetical people who has fun with Warframe's endgame. It's tough sometimes--even frustrating--but for all the times I get blast proc'd by a stray rocket, there's a dozen times where I Reckoning bomb an entire crowd, or clear a hallway with an Arca Plasmor shot, or knock somebody into orbit with my hammer, or...well, you get the idea. It's not without flaws--nothing is--but if you think DE has some kind of agenda to keep players from having fun with their game, you may need to actually watch a devstream sometime and see who you're talking about.
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As long as it's a sword, it should affect quick melee as well as dedicated melee swings.
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DE's willingness to constantly iterate on Warframe is a blessing sometimes and a curse other times. Personally I think it's more blessing than curse, but if Plains of Eidolon isn't doing it for you, then maybe it's time to take a break and come back later when the pendulum swings back the other way. The Sacrifice sounds like it's gonna delve more into the warframe side of things; maybe check back for that. Or the update after. That's the "blessing" side of the whole thing: There's always new stuff on the horizon.
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Fight tuning aside, I love everything about the Eidolon, from the way it comes out of (and returns to) the water, to the way it moves and attacks, down to the way it just completely ignores you until you actually inflict significant damage to it. The whole thing feels very Shadow of the Colossus--like it's part of the environment, not just an enemy.
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As an experiment, I just spent an entire night phase trying to fight a teralyst solo. I was on it more or less from the moment it spawned (I saw it emerge from the water in the distance once I zoned in, called my Archwing, and flew over ASAP) until daybreak when it went back into the water. In that time I managed to break its shields and reduce ONE of its weak points to about half health. I will concede my loadout wasn't perfectly optimized for eidolon hunting--I wasn't running Corrosive Projection for one thing, which seems to be the new big thing now that Shield Disruption doesn't work--but I had all my gear maxed out and fully loaded with mods, and was otherwise executing things mostly on point (dropping in and out of Operator mode to dump Void Beam, etc.).
So what I'm wondering is this: Are we meant to be able to solo the teralyst at any point? I know it's designed to favor groups, but...well, so are most other bosses (outside of trials), and those are at least possible to solo. Am I missing something? Because even doing (mostly) everything right, the teralyst's sheer health, armor, and shields, coupled with its immunity to status effects--most notably corrosive--make it almost impossible for one person to kill it in any reasonable amount of time. I'm all for group kills being more lucrative, much the same way most other content is, but I feel like it ought to at least be doable for a solo player.
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Don't force it. A lot of the new content--Cetus rep, and especially the new focus and Quills stuff--seems like it's meant as a long-term investment, not something that you should (or even can) rush. Just take it slow and do what strikes your fancy at the time; none of this stuff is going anywhere.
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This has happened to me a few times now during the rescue stages of bounties: Once I stealth kill the first guard in the patrol, the bomb countdown starts despite the rest of the Grineer still being unalerted. Not sure if this is a bug or just an oversight, but either way it's very frustrating--especially on higher-level bounties--and feels a little misleading, as Lotus clearly says the countdown is supposed to start once you're noticed.
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I tend to go with warframes that can reliably kill things with powers, since warframe kills grant 100% affinity to the frame (and thus the lens), as opposed to weapons which are always 50/50 at best. Your mileage may vary depending on what frames and weapons you prefer; the poster above has the right idea in putting them on things you know you'll use a lot, as a general rule.
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As nice as that'd be, as others have pointed out, it's a Sentient weapon. So...probably not happening. However, that's not to say they can't make an upgraded version at some point (as unnecessary as that'd be--War is already an amazingly strong weapon)--it just wouldn't be able to have the prime tag attached.
Now that I think about it, I am a little interested to see if they do an alternate weapon lineup for Sentient weapons, in the same vein as the Vandal/Wraith weapons for the Corpus/Grineer. Time will tell I guess.
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Out of curiosity, what indication do you have that DE is planning to do an event the same way again? The way they awarded the Ignis Wraith was experimental, and highly out of line with previous events.
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I must have missed the memo, what exactly is this sacrifice for?
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11 minutes ago, (Xbox One)Ancient Weapon said:
I think it's pretty amazing I'm getting such rebuttal regarding an idea prefaced with "If Digital Extremes is even remotely considering..."
Which, to anyone's knowledge, they're not; they barely have enough time to do what they want to do with Warframe--a game which, as has been pointed out, is basically everything they originally wanted to do with Dark Sector in the first place. They haven't announced or even hinted at so much as a possibility of a Dark Sector remake/rerelease. Also, you may have prefaced your initial post that way, but your thread title is a very clear "DE should do this and here's why." You can't have it both ways.
You're getting the responses you're getting because you're pitching a just-in-case idea hinging on the quantum possibility of DE doing something that they seem to have neither time nor interest for. That's a confusing logical leap to follow, to say the least.
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This would be an interesting idea if it actually had a reason to exist. But it doesn't: Warframe and Dark Sector are canonically disconnected from each other. That's been the official word from DE for about as long as I can remember. All the subtle (or not-so-subtle) nods to Dark Sector are exactly that; nothing more.
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It's been like this for a while now. I suspect the fix is proving elusive, because I know I've seen it reported in a lot of the hotfix update threads and elsewhere. With any luck they'll get to it soon.
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14 minutes ago, InfinitySnail said:
Only Ki'teer operator pieces that I'm aware of are the earrings. The Foros armor is for Warframes.
There was a facemask a while back too. The Ki'teer Atmos I think?
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I always figured the fact that you never see them is kind of the point. They're (presumably) there for reconnaissance purposes, so it stands to reason that they're meant to be inconspicuous in some fashion or another.
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It's one of those things that has easy face-value appeal, because black and red complement each other fairly well, and as such often gets overused without much thought or taste. It's the color scheme equivalent of a story trope: Effective when executed properly, but commonly misused because it's easy.
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Characters with all passive abilities, especially auras, usually aren't made for a reason: Because they require no input from the player, and thus don't involve much (if any) of the moment-to-moment decision-making that other characters do. Put more succinctly, they don't have anything interesting to do, because everything they have is always on.
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Not to be pedantic, but Hydroid was always intended as a water-themed frame. DE added the pirate trappings because it's evocative of his core theme (water, the sea, etc.) and helps give him more distinct visual qualities.
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Would be nice to be able to play in-game music, like the soundtrack or your Mandachord creations. Past that...probably a little immersion-breaking. Your mileage may vary.
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I've been pretty happy running the Orvius, along with the Knell (for that sweet dual-wielding goodness). I think most Tenno weapons would probably suit him pretty well though.
Can we fail the Operation ? What about an Infested Cetus ?
in General Discussion
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I'm going to guess no, for the simple reason that if Cetus was destroyed we'd have nowhere to take on bounties, turn in fish, etc.
Also, needless to say, it would be very un-Tennolike.