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stormy505

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  1. The current system already struggles when a switch or old gen console hosts. It's going to get so much worse when Warframe goes to mobile. I'm not sure if dedicated servers are the answer. Although the default answer of "it's too much money" really falls apart when you look at how much money warframe brings in, above other games with dedicated servers... but something needs to absolutely change before the mobile launch.
  2. Um, actually I use this for riven challenges. Half joking as I don't even know if the wall latch ones are still in the game.
  3. There's no joke. I farm primes almost entirely cause I want the skin. The base stats are most of the time meaningless,
  4. 4. Skewers enemies around Hel in void spikes. Damage vulnerability applied to skewered enemies. Skewers stay after enemies die. 3. Tp into ground slam, invulnerable for a very short period of time while this ability is used. The slam shoots out void spikes from the point of impact. If those void spikes hit skewered enemies, or a skewer left behind by a killed enemy another instance of void spikes centered on that spike/enemy is created. 2. Shoot out an orb that has a high aggro value, increases in damage delt by absorbing enemy attacks and also damage delt by Hel's weapons. The orb tracks to the nearest enemy, if the nearest enemy is skewered the orbs speed and damage are increased drastically. 1. Self buff, dealing damage has a chance to skewer that enemy, chance increases with str. Team buff, damage delt by teammates weapons also have a chance to skewer enemies. If a skewered enemy dies, enemies nearby get skewered.
  5. These 3 from the eydolon pool I think are the most generally good ones. 1. Energize - Man this is still king, the fact you can go super negative efficiency on even caster frames as long as you have this + blue archon shards for energy max is wild. 2. Avenger - This plus combat discipline setup is strong. 3. Arcane Fury - Good for certain melee setups, I use it on Khora. Good for I wanna say most stat stick setups? These ones if you like the frames they work for get them, otherwise eh. N. Arcane Guardian - I like this on Oberon for a specific health tank setup.. N. Arcane Grace - Busted on Inaros for survival but over kill. N. Arcane Barrier - Busted on Hildryn but also over kill. N. Arcane Trickery - Specifically really nice for ash as his 4 procs it so you don't have to rely on smoke bombs short duration for invis. N. Arcane Deflection - Really nice on Health tanks like inaros and Chrona, if you have it you get to sub out of wyrm prime. N. Arcane Precision - Pretty good on Yareli. N. Arcane velocity - REALLY good for Mesa, pretty good for Yareli.
  6. Mesa treats it as a conditional STR mod which means her 4th only gets half of the STR. And it just straight up doesn't work on certain abilities.
  7. It's not that weird, she's a pretty popular frame for speed clearing relics, and just going fast in general. Systems is usually like 45-55
  8. TBF to the devs, I think it's their attempt to get long time players to look at frames/weapons they haven't touched in a long time without just buffing everything old. I'd be ok with this as long as it costs something so the point of the circuit for vet players of returning to old stuff again and also as a goal for old-time players to gear up more of the roster of weapons/frames is still realized. It'd have to be something people actually care about and don't have in abundance. I'd say 1 pathos clamp is pretty fair.
  9. I'd be okay with a randomize button if it had a cost associated with it. Cause I think the random loadouts is, in general, a positive part of circuit cause it motivates me to keep my frame/weapon builds up to date and also gives me a reason to play frames that I have built when I normally wouldn't bother with them. Make a re-roll cost a pathos clamp is probably fair. It's a resource that even long-time players won't have in abundance but is also not super costly as a SP run of lone story gives effectively 15 re-rolls.
  10. Not one for one heirloom, but I could definitely see a spiritual successor to heirloom every tennocon. Cause just gauging from talking to people, a lot of people complained, but also a LOT of people bought the pack. There's a definite interest in paying higher prices for good skins. And I wouldn't be shocked if someone at DE saw that and wanted to do something with that.
  11. I wonder if they'll actually change prices. It sounds like a ton of people complained about the price but still caved so... Eh. Voting with your wallet took place and so many people said "I'm disgusted but also shut up and take my money."
  12. Off the top of my head. 8 Frames really should be using umbra forma: Chroma, Grendel, Inaros, Nidus, Lavos, Atlas, Valkyr, Yareli 7 Frames can be built with umbra formas depending on the build: Oberon, Voruna, Sevagoth, Wukong, Kullervo, Saryn, Rhino 3 Frames some people use umbra formas on them, I really disagree with that choice but it can work ig: Khora, Xaku, Trinity And then Nezha seems insanely decisive. I don't play him enough to have a take but people who use shield gate say health tank falls off way too fast. People who use health tank think shield gate isn't needed till LONG endurance runs and just requires more maintenance than needed. Of the 15 frames I think it's a ok-good investment on. Only 10 are prime variants, which, like you can invest umbra forma on normal variants of frames I just don't recommend it. That's not a lot of umbra forma tbh.
  13. Yup. I think I value them less than normal forma at this point, cause like, if I can get away with using an umbra forma without forking over the other builds on the frame I'd rather do that then use a normal forma.
  14. Uh, gameplay wise, warframe has been on the up an up. I really enjoyed the embracing of more difficult content with Sp type content. Liches, Circuit, Aribies, Angels, Even this update has a hidden extra boss pasted SP difficulty. It's nice to get content that puts up more of a fight, sorta. I also like the attention to QOL changes in recent years. I've kinda tuned out from the story of the game... so on that front I understand. But gameplay wise pretty pog.
  15. I did call the Zarr and Bramma still very good weapons. Like top 10. Just not everpresent anymore. Cause they kinda need energized munitions to not feel bad to use. And that's not a good fit on a lot of frames cause you need HIGH duration. Volt is a great fit though. And even then, can't get away with bombing single enemies. If by speedclearing we're talking SP exterminate, yeah probably between Bramma and Zarr. Though when you start factoring any single target stuff I think it falls off, Acolytes, Angels, the Stone Boss, even Thraxx/eximus its kinda eh once you're even slightly deep into the circuit/sp mode.
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