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ranafasihzubair

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Everything posted by ranafasihzubair

  1. Exodia brave stacks don't refresh if you kill another enemy with a heavy attack while at 3x stacks. These stacks also don't decay 1 by 1 like most stacking systems in the game.
  2. I agree that it would screw people over who has rivens, but did they really expect rivens for one of the strongest weapons in the game to stay overpowered? Seeing as we know the system is based on power it shouldn't be the case so anyone who invested in rivens for them should have kept that in mind. The same way that the telos boltor bug made it super strong, players who invested into that weapons should have known it was going to get fixed so them getting screwed over is okay imo. If DE decides to keep rivens the way they are, they have to buff every other disposition around the incarnon ones (because like I said, tiberon should not have worse rivens than burston incarnon). They could also just have them have different dispositions when infused when incarnon genesis adapters, or have different dispos when incarnon mode is active.
  3. This doesn't sit right with me. Weapons like the tiberon, perigale, tigris have lower disposition than the burston incarnon which is one of the strongest weapons in the entire game... Isn't the riven system supposed to have stronger stats for weaker weapons?
  4. A lot of people are complaining about vacuum and loot radar not being active while incapacitated. Pablo was asked "What happens with the vacuum when they're incapacitated?" He responds "uh, while they're incapacitated I'm not sure so I imagine it disables cos be disable a few other things but I'd have to verify". Its clearly not set in stone right now, we only have a preview of PART 1 of the changes. Part 2 will focus on "abilities" so I assume they will make companions' unique mods/abilities more useful across the board which may end up being more important than if you have vacuum or not. Also, bear in mind panzer pets will also lose vacuum if their larva form dies so this is still putting every companion close to panzers. Sentinels will have a faster revive time than panzers if equipped with primed regen (giving sentinels 25s revive time), assuming medi pet kit does not affect panzer devolution since it might not be considered "incapacitated". They also will have 6s invulnerability after reviving. This means if you just want a pet for being alive as much as possible (which I assume won't be the case if the part 2 buffs a lot of abilities/precepts), djinn is the best closely followed by every other sentinel. I would be interesting if primed regen and medi pet kit were able to be put on every companion (as well as other exclusive mods like link health armor shields) because then every companion could have access to a tiny 10 second revive time. I doubt they would do it, but it would be cool to have imo.
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