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PrinzeEugen

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Everything posted by PrinzeEugen

  1. See that's the old man's talking. Warframe nowadays you're allowed to make mistake and we all know have ability to take risk is much active then reproducing perfect movement. Hide in a room and zenith star all day long once enemy have a sight on you you die that's history and we don't want it back we want to running around casting abilty do dumb S#&$ and fail a lot but not die. A warframe nowadays without any CC ability can still survive and that's what make perfect control no longer needed and should be belence out cuz we won't die due to couldn't control everything anymore.
  2. @XzornWell I guess I'm the new generation of Nyx player who don't have that big of brains to conquer the old still hardcore and need more room to make mistakes. But the environment nowadays in warframe do give us more room to make mistake and Assimilate is indeed broken in this new environment since it realised a lot of you brain cells from manage shield gate you just walk around invulnerable untill you run into Nullifiers and you deal with them do some shield gating and get back in chill mod is quite belence on consuming your brain cell now. While Vauban do be a little bit sad but his suck still the best suck in the entire game and you know what when he suck up most of the enemy except eximus and Nullifiers it do bumping up the survivability A LOT while that's a Vauban there all my attention can be concentrate on picking up those who didn't get suck up by him instead of having him suck up everything and we stand there stearing at each other that's much more pleasure to have some actions like now.
  3. Cuz I build my weapons as single target DPS and AoE doesn't take a part in my consideration beside Im not sure if incarnon perk version of Condition Overload work on AoE or not cuz it just never work on me.
  4. I just never look into mission stats except for knowing my KMP. When every I went in a circuit people just gonna leave when they see someone leave no matter how important that guy is I mean what did mission stats do at that moment ? People just don't read that when they really need to and even if you read that it just don't show any useful information. How did I know if I buzy spreading bubble all the way really help my team do more damage ? That Harrow carry everyone with damage buff but no one know even the Harrow himself didn't know. Mission stats just for some dump shxt looking into it and said look I do the most damage or this guys is a joke he did not things after the mission.
  5. Oh also the pixie frame get exalted archwing weapon (kinda not really, it shxtty as archgun but not really archgun) just like your imagination pixie frame will pull her archgun out in 4th but people actually hate it for DPS with it cuz is terrible is not terrible as real archgun but, still terrible no one will miss them if they gone but everyone will appreciate if they never exist and DE let you use your weapons instead in her 4th I belive.
  6. You know the most energize warframe with archgun before heavy ammo dropping all the way was protea, her dispensary is the only way to make archgun possible to use in normal missions back in the days. I do like to see a warframe that can make archgun a meaningful things to exist but archguns is really lack of damage multipliers while they're bulky and looks heavy they don't really do more damage then your small arms and sadly no one care things they don't do damage in warframe and archgun definitely one of those things. Beside, that's alot of bad signature weapon they don't energize with their owner and owners passive in warframe like Kompressa 5% crit with 200% multiply is still no crit viable but guess what ? It is still there and and bruh.
  7. Do you remember the arena of Kela De Thaym ? Be able to get in the arena is the limit of warframe players nowadays. An 8 man raid in warframe with some puzzle to figure out big no no. Warframe now is that you want funny fails you go MP you want things done you go solo and if you don't think this way you will get massive frustration in MP. A mssion can't be done in solo big no go.
  8. The only things I afraid of is I had to buy extra mod pre-set slot for all my main weapons after this change drop and also Toxin we know nowadays might be history after that cuz even if they didn't mention Toxin nerf at dev stream they definitely gonna do something to it or the shield change will be pointless.
  9. (Damn don't tell me that. That's way too true... My main is still getting K-drive stuck on her belly in arsenal nowadays.
  10. Well in warframe if your build is correct those tiny different on numbers didn't really do any difference, but if your build is awful you be sorry to exist anyway. The mind set is different in "high level", when you're struggling at doing certain missions team assemblies, preparations, communicating that all matters cuz you are struggling you need to gain all the advantage you can get, BUTT here in EDA you're here and if you don't feel sorry for being here you shouldn't struggling on anything game throw at you.
  11. For those who doesn't know Burston incarnon have a perk that's the only true Condition Overload on guns it +40% overall damage for each status applied on your current target and didn't capped like Glav Gun CO, but when I test it I get 887 damage on a fully primed target without that perk and get 887 with that perk in same set up still clearly the perk is currently malfunctioned. When the incarnon was first introduced I was in a long quit of warframe so I completely miss the early stage of incarnon weapons but in my knowledge burston is the first generation of incarnon weapons (correct me if I wrong) it is quite sometimes now if any things wrong and can be fix on it should be fix already but this bug is still around. I really hope DE didn't give up on fixing this perk cuz it can change burston a lot since the only useful perk in incarnon mod for it's 4th tier upgrade is either crit chance or this one and if crit chance is the only one function correctly then Burston is basically just a alternated version of Braton big crit, big mag, ok status chance and pure fire AoE same feels to use similar penalty and can even be build in same way.
  12. To be fair CC immunity is actually good, it force you to use you brain to identify the priority target. Even with those CC immunit unit around I can still chilling with Nyx in level 2k defence mission and if it wasn't a Nyx or Vauban there defence target just ganna get delete shocking right ? CC frames save the day. While many people claimed CC is dead. CC is not dead at all just warframe currently need more brain cells to play now. When in a excavation mission you as Yareli throwing bubbles gripping every single trush mobs only the threix still rushing toward the excavator non-stop that's the moment your adrenaline gonna pumping up, you know you have to stop that one-punch man or your excavator will turn junk in a single blink and that's the fun coming in for playing game.
  13. Many people here said Merulina give you mobility but it actually doesn't. Merulina give you speed only at straight line but heavily cripple your maneuverability in every dimension in return. I agree with bounding loyal Merulina into Yareli's base kit but that's actually buffing Yareli without any trade off if DE just bound it in without weaking it someway. Without augment mod Merulina currently is useless in or above level 300, the truth is it only get purpose when you have at least one augment relate to it equipped and get benefit from augment like reload speed, fire rate, and free aquablades throwing those all came from augment and not Merulina's base functions. The true base function of Merulina is no casting stagger, 90DR, Alternate version of roll-guard, and cripple you. As a Yareli main (currently 600+hours pure Yareli in every mission) I and many people get piss off when Loyal Merulina come out, it not only take away dismount invulnerability but also take away all the benefit from augments and we think that's the trade off for use Loyal Merulina and that punishment is way too heavy to be reasonable for just making Yareli normal at that time. But in reality those thing we thought been take away wasn't even apart of Merulina at all, is augment and is fair that you can never have two augment on one ability. Bounding Loyal Merulina into Yareli meaning that you can now how a build in augment mod that allow other augment mod be equipped with it at the same time. Which I also agree with cuz as I said Merulina currently is useless without augment, but the consideration that DE had to make is different than "give you some harmless utility or not" but "do Merulina need a buff or not" if they think Merulina is under power as I thought sure they gonna give it a buff but if not what they gonna take away in return ?
  14. that's just my pet phrase, not thing to do with the topic...
  15. My man the reason wiki exist is to cover up deeper things that you not necessary need to know before you can play the game normally it doesn't mean you can just don't explain anything in game. Players wasn't here doing research they are here playing games. Something games had to let you know it just had to make you know passively as you play the game. Take an example Excalibur the poster boy, if DE didn't say a word on his ability no description, not telling you what effect they did, or not event mention that's a things called ability on warframes will you still think that find for a game ? And that's just what happen on Kompressa the description had only said shoot out bubbles, Yareli's signature weapon barely garbage information especially when that's a feature hiding very deep but not an ester egg.
  16. Is clearly not a bug just DE forget to statement on this in game as usual like their cost system of mod, element combination priority, etc...they just do terrible job on this and that's why there is an advice telling newbies "buy a second monitor so you can have access to Fandom at any time💀💀💀"
  17. My bad, I should put a quotation mark on hidden. But just as you said who da fxck (sry for my language) will just know this by play the game normally and DE be like "hmmm....this is warframe, we don't explain this kind of things here, they're warframe players their will just know even we don't tell right"
  18. And that's the WTF DE moment. Why are we so used to learn information from Fandom when it should be explain properly in game.
  19. As topic said Yareli have a feature do with her signature weapon Kompressa. When you throw Surging blade into Kompressa's bubble the bubble become bigger and trap the blade inside, instead of explode after few second the bubble will last far amount of time and apply the slash damage from Surging blade to any enemy near by. I knowing this through YT videos and get shocking by how this thing can exist without me knowing it as a Yareli main who play her 300+ hours now. What kind of genius will make something like this into a game without a word ? Of course that's our belove DE who make their best effort to explain stuff they made a turn out didn't explain anything . Anyway god bless Yareli, she need Jesus.
  20. Nah let's looking at the big pictures. CC is a noticeable pain cause we are slow losing it, we can feel it slip away from us just because we semi have it recently but those long gone from us or not even ever exist, they are not a pain just because we can't feel it at all from the very begins. like what healer do? what tanker do? those stuff just never be a things in warframe. Just think about it Trinity, is there really a role for her in warframe ? The frame which fully based on healing teammate end up been a single target DPS frame do to the health steal ability which steal a percentage of total health.
  21. TBH I kinda always be the one who typing stuff in chat with randoms and usually get no one reply and those who replied were also usually be quite nice. Can't said that's no one acting toxic tho, but that's really hard to tell without them proving their motives themself and I tend to think they're not intentionally to do things that hurt my feeling and beside, that's my own feeling they get no response to take care of.
  22. Is no different between head shot or weak point in programming is just wording differently and since incarnon stuff is the new edges for warframe DE definitely gonna give them special care so murmurs get "weak point" to let you shoot at with incarnon weapons while your OG handshot mod not works on it probably just because DE forget to apply the weak point to those mods.
  23. Can't really help you with that but I also don't want to watch world burn without a word. If you somehow met me in match you're always welcome but I play on ASIA tho.
  24. I only have 2k+ hours can't said I really know how veterans think about this gamemode but I don't think much people will really pursuing the highest difficult except content creators (cuz they do milking every thing out from warframe already) most of players might stick with Netracells as well and only try it when their main warframe is available, preference or not on gears I don't think is the point that people hate it, is much like "damn I don't have that gear, I never try any build on that, I wasn't even level this frame yet...etc" players can't be qualified till them milking out the last of this game like those hardcore guys did probably is the most hate come from I believe.
  25. Yo do U know what kill varieties even more in warframe ? Big AoE weapons, Big AoE frame, and The environment that only care about killing stuff. Imagine what bother those unique thing you can do when the entire game just don't care and said to you "do you kill stuff faster that way ?"
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