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(XBOX)Pugs Xbox

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  1. Why has nobody mentioned regular Banshee
  2. Had this game drop a massive amount of frames on a next gen console for the first time ever yesterday with Whispers in the Walls. I'd guess the locations in that update half my frame rate
  3. They meant download size. That I do remember Is there no way to replicate it?
  4. Loved the old art style for this game. I thought I may have just been imagining it, but going back and watching footage from 5~ years ago confirms that the lighting looked MUCH different. More... glowy? I remember hearing of them changing the lighting to decrease the download size for the game so that might be why. Is there any way to get that old lighting back by playing with graphics settings?
  5. Destiny 2's NFs are impossible to do solo? I'm more of a Destiny 1 than a Destiny 2 person so maybe I just don't know. Anyway, more excited about the moving of the bar than the actual result. The 'key difference' is irrelevant to me after how long I've waited for anything worth doing regularly above level 45.
  6. I'm in a party with 4 of my friends right now, and I've just done the Whispers in the Walls quest. Quest was great, loved it, but what I want to talk about is what I saw when I went to one of the vendors. Dude. Level 190-210 mission with difficult modifiers. Like a Destiny Nightfall. I remember begging for something, ANYTHING akin to this on the forums back in the day and the excitement when we saw it put the biggest grin on my face. Just the fact that we're getting stuff that uses our arsenal more and challenges us excites me for the future of this game and I couldn't be happier
  7. Lol this would eventually create some indestructible monstrosity and the only way to nerf it would be to make the helminth abilities worse ruining it for all the other frames. Hell no
  8. sorry but player to player trading with little restrictions is not a bad system, sorry that you're bad at trading also as the founder mentioned above there are far from enough sinks to justify a system like this
  9. lol i'm sure most people DO find it time consuming. this game having a trading system is what allows it to make everything F2P. it just so happens there is a large community that finds their enjoyment in making tons of platinum and at a certain level of knowledge it becomes basically automatic. there are videos on getting better at trading if you find it annoying or overly time consuming to help you ease into it, because i can promise you this.. if you know what you're doing, trade chat is anything but boring. you'll be immersed into 10 different conversations at once, you'll be making deals on the side as you're making a trade, you'll be watching for good deals to buy then flip all at the same time. if anything it's closer to stressful! a rush that nothing in warframe brings because it has no endgame content and is braindead easy (except for this)
  10. i don't need power increase i'm not one of those lol i could do without all the power creep stuff if it meant having raids or ANY form of difficult content in the game i'd take being weaker in general. i just know what the rest of the community wants and what would be best for the game. ultimately, modless encounters would disconnect raids from the rest of the games rewards and i don't want it to be a lifeless content island but instead make use of all of the systems we've spent years building up. warframe is a complex game but i think most would agree warframe's fatal flaw is that its beautiful systems don't tie together enough to create something cohesive and the game's endgame is just collect everything it would lead to loot being more valuable in general if content was difficult as it would lead to a reason to want to minmax outside of it being cool or fun i think i've said all this already except for the first sentence just worded it differently so we'll leave it here but if anyone sees this and has some input let me know i love discussing this stuff
  11. destiny 2 actually has some of the crazy build power creep stuff that warframe has and it's way WAY more in depth than what you're saying lmao but i think i'm going to leave it here. you're saying it's impossible for a team as talented as DE making $100,000,000+ yearly off warframe to design around player power in warframe with mechanics focused encounters and putting power on the backburner and to me that's just laughably wrong, and i don't really want to argue over it. just know i'll play this game until the end of time if they ever add anything along these lines lol
  12. it's not an ideal baseline because if raids are endgame then you have nothing to strive for and nothing to prepare for. mechanical encounters are nice, but part of the reason i'd be excited is because new loot would be a lot more sought after if it was efficient for something difficult rather than just being 3000 mastery points in this unending collectathon, and new mods being a lot less valuable
  13. i didn't read your whole post before. you're saying that destiny is better balanced and that's why raids work and that's definitely true but it's far from impossible. powercreep effects difficulty in destiny from what i've heard (i didn't play long enough to see it, it took like 6 years for that to happen) but even so the raids are still beloved
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