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[DE]Momaw

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Posts posted by [DE]Momaw


  1. THE GREAT PLAINS OF EIDOLON FEEDBACK SURVEY

    "Overall, how much do you enjoy the Plains of Eidolon?"
    7/10.  The biggest problem for me is that it's a lot more fun alone or with a good friend, and falls apart when you bring matchmaking into it. Distances are very significant, so players that bring frames with high mobility features can easily leave team mates in the dust, and there's nothing stopping them from killing all the enemies or starting mission objective before anybody else can catch up. Also, not all players wandering on to the Plains are after the same thing. Some want to do bounties and incursions, some want to just fish, and the game doesn't enforce or provide specific matchmaking tools to facilitate this. Which is a much bigger problem here in Warframe than in typical MMOGs, since there's a maximum of 4 players on a team and dropping in/dropping out dynamically is a bit iffy.

    "Overall, how well is Plains of Eidolon integrated into the rest of Warframe's existing content?"
    3/10. Plains enemies are unique to Plains.  Plains resources are unique to Plains. Plains progresssion is unique to Plains. Plains characters are unique to Plains. It's largely a self contained system. Though I understand why you did this for progresssion and resources.

    "How much are you looking forward to future "Open Zones" in Warframe?"
    10/10!


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    CETUS

    "Overall, how much do you enjoy Cetus as a hub for the Plains of Eidolon?"
    7/10. I enjoy Cetus as a location and as an example of world building, but it's annoying to have to keep passing through a significant loading door any time any time you want to do anything. In an ideal world, it would be nice to have better integration between the merchants/progression system and the gameplay space.

    "Please rank the members of the Ostron Community in order of how valuable you believe they are to your experience."
    Most important:  Konzu because he's the bounty guy
    Onkko because all things Operator
    Hai-luk because you're going to do a lot of fishing and you need to visit her constantly to dissect your catch
    Suumbat because gems and ores are required for crafting, though you don't need to visit him as frequently
    Hok because you need to build zaws, but honestly I don't like the way zaws look and you can't use skins on them so I only care about the mastery
    Nakak because her shop is small and non-recurring
    Teasonai because is shop is small and non-recurring

    "How would you rank the experience of navigating through Cetus?"
    5/10. Meh?  The biggest problem for navigation is finding the Quills, there are no hints for this. But everybody else now has a marker and you can use fast travel.

    "Are the variety of resources and items available through Cetus beneficial to Warframe?"
    4/10 on resources:  We're going to get more Landscapes, and each one is going to have its own batch of Stuff to collect because you don't want veterans to walk in and buy everything on day 1, and that is sensible. However the UI isn't set up to give us information about where to find it.  When we eventually have hundreds of different crafting ingredients and your only clue is something like "Alloy pellets used in Grineer manufacturing"... okay? The foundry or codex needs to indicate the provenance of ingredients in a clearer way with better cross-linking and the map itself needs to include resources on Landscapes like it does from standard mission nodes. I shouldn't need to check a wiki to know where to find <foo>, and that's where we are heading at the moment.
    8/10 on items being unique to landscapes. Gives a tangible reward for playing in different places, where a lot of other Warframe mission nodes languish unplayed because there's nothing unique/attractive about them.


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    BOUNTIES

    "Overall, how much do you enjoy completing Bounties?"
    8/10 More interesting than many other missions since there are multiple objective types in one package. A lot of traveling time in some cases.

    "Do you feel that Bounties reward a fair amount of Standing given the time and skill requirements?"
    10/10

    "Do you feel that the item rewards offered by Bounties are fair given the time and skill requirements?"
    10/10

    "Do you feel that each Bounty has an appropriate level of gameplay variety?"
    6/10. It quickly becomes obvious how bounties work and what the building blocks are. It's a step in a good direction, but it needs a bit more chaos. In other missions, Lotus can change our objectives on us, or we can be invaded by special enemies. It would be nice to have some random mutations on bounty objectives, like Corpus crashing your party with a delivery of robots, or getting 'help' from some militant Ostrons and getting a bonus for how many you can keep alive.


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    FISHING

    "Overall, how much do you enjoy fishing?"
    7/10. Pretty relaxing.

    "Do you feel that the resource requirements for fishing equipment are fair?"
    10/10.

    "Do you feel that the resource and standing rewards for Fishing are fair?"
    7/10. Fishing may be too profitable, it doesn't feel like an alternative way to gain standing with Cetus so much as the most efficient way to gain standing. The Ostrons themselves can fish, they shouldn't need an outsider to save them from having no fish or reward you as their savior for doing it. What they can't do is fight the grineer off.

    "Do you feel that the fishing gameplay mechanics are intuitive/easy to pick up?"
    8/10. New descriptions on fish/bait helps clarify where and when to look for different species. The exact mechanics of how bait works are still frustratingly opaque.


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    MINING

    "Overall, how much do you enjoy mining?"
    3/10. It's not nearly as interesting as fishing.

    "Do you feel that the resource requirements for mining equipment are fair?"
    10/10

    "Do you feel that the resource and Standing rewards for mining are fair?"
    4/10. Only gems can be turned in for reputation, 75% of stones will give ores instead of gems, and what gems we do get are not worth much.

    "Do you feel that the mining gameplay mechanics are intuitive/easy to pick up?"
    8/10. Mechanics that need greater transparency are 1) Aim at a stone longer to make guide lines last longer and 2) Which ones are the "Eidolon gems" and how you get them.


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    EIDOLONS

    "Overall, how much do you enjoy fighting Eidolons?"
    9/10. The fight against the critter itself has the potential to be the best boss fight we have...

    "Do you feel that the difficulty/skill requirements for fighting Eidolon are fair for experienced players?"
    2/10. ...but it's far, far too easy for an experienced team. Players complete it multiple times back to back because it takes so little investment. With appropriate healing support you almost don't even need to care what the Eidolon is doing because you'll survive it, and with relatively simple DPS amplification, one shot from one player is enough to finish each stage.  Also the fact that the fight does not scale to the number of active players is completely unfair for players who prefer to play solo.  Solo players will have to have to spend significantly more time and effort and skill on the fight than teams which can steamroll it without a challenge.

    "Do the Eidolon fighting gameplay mechanics require a balanced level of strategy/planning?"
    3/10. 90% planning and 10% actual strategy. Read a How-To guide to learn the team comp and you barely really interact with the Eidolon and its attacks. You spend a minute preparing then do the same thing 4 times in a row. Nothng unpredictable happens during the fight, it doesn't abruptly change the rules at any point, which means planning can defeat the intended challenge utterly.

    "Is the multi-stage progression of the Eidolon fight beneficial to Warframe's boss design?"
    10/10. The concept is solid, it just needs to switch gears more significantly to prevent there being One Meta To Rule Them All.


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    MISCELLANEOUS

    "Do you enjoy the scanning of hidden glass fish to uncover Ostron lore?"
    8/10. I enjoy scanning things to find lore, though maybe something less artificial than a glass fish. We have tons of ruins and dead machinery lying around, why doesn't any of that have cool secrets to reveal?

    "Do you feel that the plants and animals of the Plains of Eidolon create a compelling environment?"
    5/10. The flora is all fine.  In terms of fauna, birds never seem to be doing anything and rabbits just run away or die randomly to AOE before you even notice them. Where's the kubrows! The Ostrons mention them, and wild Kubrows have way more "life" to them.

    "Do you feel that the placement of Grineer patrols and camps is well implemented?"
    7/10. The camps all make sense though I would like to see more obvious "patrol routes" where Grineer set out from camp and try to reach some other camp or outpost, instead of randomly being hot dropped into the middle of nowhere.

    "Do you feel that the difficulty scaling of Grineer enemies progresses fairly throughout the Plains of Eidolon?"
    8/10. A handful of exceptions but mostly fair.

    "How long have you been playing Warframe?"
    Since 2013-10-02.

     

    • Like 2
    • Applause 3
    • Upvote 1

  2. 13 hours ago, Tesseract7777 said:

    What we are asking for may be perfectly reasonable but it is hardly an industry standard. Only a handful of games give you full drop table chances and none are big names. People act like they are entitled to this, but while it would be great to have, it would actually make it an exception among online games.

    I'm glad that I'm not the only person who thinks this way.

    • Upvote 4

  3. Just now, Naith said:

    Yet that still doesn't change the original point.

    The original point is that "if your pet goes down while you're in operator mode it just outright dies and can't be revived".  I disproved this theory.  Your bug report is inaccurate, there's more conditions or different conditions that make the problem occur.  I'm not trying to be a jerk or anything :D   Just, if you want DE to fix a bug, focus on breaking down exactly what demonstrates the bug instead of saying "Why is this still not fixed!?".   A developer is going to try doing the same thing I tried, not see the bug you're complaining about, and move on to other things they CAN find.

    I also tried running dog with full mod load (it takes forever to get downed....) and still didn't see "pet dies if it goes down while you are in operator mode". Does this ONLY happen on kuva floods? Details.  Video ideally.

    • Upvote 2

  4. 7 minutes ago, Cat__Nap said:

    3 hotfixes, and no fix for Octavia neuroptics drops being bugged? It's kind of a big deal when people can't get the frame without buying her.

    If you're referring to the fact that it's on reward rotation C of ODS instead of rotation B, that was a typo in the patch notes.  The intended location is rotation C and the update notes were changed to reflect this.

    If you're referring to a different bug, what specifically is the problem?

    • Upvote 1

  5. 5 hours ago, Orthelius said:

    Also, Djinn and Dethcube should have the cooldown on their abilities reduced. Dethcube and Djinn currently have a 30 second cooldown on their abilities, which is slightly too high for Djinn,

    The cooldown time on Djinn's fatal attraction ability is reduced if you kill most or all of the enemies it is attracting before they come close enough to get acid sprayed on them. If you play aggressively and kill enemies fast enough to prevent Djinn spraying acid, the cooldown time is actually quite short.


  6. Reasons why proposed solutions from community don't make sense:

    • Loot should never be recovered without the player taking some kind of action. Gaining items automatically as the mission progresses is just begging to be abused by bots and AFK players.
    • If you're hiding in a safe hole and nuking enemies before they can get to you without being able to get to where the loot is being dropped, you do NOT deserve to get the loot because you don't actually have tactical superiority. You're hiding and immobilized.
    • The portion of loot that you get with Vacuum (basically 99% of everything that's dropped) should be a luxury, which has a cost, and not the baseline. There is a more than sufficient amount of energy and ammo, and gaining items which permanently increase your power like resources and mods should require at least a tiny bit of effort.
    • Speed-running is a way to play the game, and should never be as rewarding as deliberately spending the effort to pick up all the loot.  Speed running is when you are trying to get end-of-mission rewards as quickly as possible. If you want the rewards from playing, then play.

     

    Reasons why Vacuum can be legitimately useful:

    • Clients can have extreme difficulty picking up items if the connection to host is slow or unreliable. Vacuum bypasses this.
    • Sometimes there is an excessive number of individual drops, each worth very little individually, leading to a sense of wasting loot if you don't pick it all up or a sense of wasting time if you do

     

    To me, the real solution for Vacuum isn't even Vacuum as much as it is reducing the perceived 'need' for Carrier:

    • Improve client-side detection for item pickups over slow/bad connections
    • Reduce the number of drops, but increase the amount that you get from each drop, to reduce the "carpet of loot" problem. Rather than 10 resource pickups that give 100 resource each, make it 2 pickups that give 500. Same for ammo. This makes it more streamlined for players to work item collecting into their gameplay by dramatically reducing the number of times they need to think about where they are moving.
    • Upvote 6

  7. 2 hours ago, DERebecca said:

    Kary is our resident Weaponsmith, and we're thrilled to bring him on the couch

    Would you consider allowing sword and shield type weapons to "quick block" (by holding down melee key) even when not in hand, to give them more of a gameplay identity?

    • Upvote 4

  8. This is an era when nobody gets upset at AAA+ billion-dollar games having a 10 hour campaign. You look at games like Dragon Age, praised for their longevity, and typical time to complete everything is under a hundred hours.  Then you come over to Warframe, people are complaining about grind, and they've played several hundred hours; often for free.  And there is no shortage of new or mid-ranked players either. The grind can't be "killing the game" when people are still more than willing to invest the time!


  9. needing to forma every weapon like 4 to 6 time just so they will be useful

     

    I think you're being a bit hyperbolic here. "Useful" is a relative measurement.  As extremely veteran players doing hour long void survival missions, trials, and sorties, it's easy to lose sight of the fact that for a very large number of players, level 40 is about the worst thing they'll ever fight.  And against level 40, you don't need 4 to 6 forma for a gun to work.  Heck, you don't even really need a potato.   Take a Boltor (not prime, just regular MR2 gun from the market) to any mission on the starmap with only 30 points of mods on it, and it will do fine.  You might have to actually use flying ninja kicks, or ground slams, or aim for head shots to get rid of the heavy units, and rummage some lockers for ammo, but it's easily doable.  And honestly Warframe is more fun when you aren't slaughtering everything with a single bullet, and they aren't killing you in a single bullet either.

    • Upvote 2

  10. I'm tired. Tired of sitting in the trade channel spamming "WTS" over and over, with no takers, no matter how low my prices are

     

    Adding an auction house will literally do nothing to solve this problem you think you have.  Nobody wants to buy things that are extremely common. Making it easier to browse the things that are extremely common isn't going to result in more sales. In fact the only thing it's going to result in more of, is database bloat.

     

     

     

     

    TriggerHappyWhiteGuy

    I hate to say WTB " insert rare stance mod" in the trade chat and getting no response also. Just because no one is on in my time zone that has the item I am looking for.

     

    In your case, put up some platinum on your "WTB" offers.   Chances are good that plenty of people have what you want, but sellers are generally more reluctant to name prices because negotations can ONLY go down from whatever price the seller suggests. If seller says 15, the item isn't going to be sold for 20 even if the buyer would have paid 20. Or 50.

     

    Give a realistic and honest value when you want to buy things, and you probably won't be waiting long.


  11. I propose:

     

    1.)  All existing Arcane helmets be converted into Arcane-enhanced helmets. That is, they are an ordinary helmet with the magical effects on them converted into a pre-installed Arcane upgrade

     

    2.) New arcanes have only 1 rank. No stacking required (to compensate for there being a LOT of them in the pool).

     

    3.) The resulting Arcane effects drop from wherever you get such things, and are frame-specific.  So if you get the Arcane "Nyx power efficiency" (originally from arcane Vespa),  then it can only be equipped on a Nyx helmet. Any one of them you want.

     

    Benefits:

    + Does not punish veteran players or diminish the performance of their loot

    + Gives the possibility of the arcane effects to all players

    + Divorces the old arcane effects from specific helmets

    + Sidesteps out-of-control power creep by keeping the arcanes on the frames they were designed for, and moving forward, any new frame-specific arcanes can be tailored to the frame in question

    • Upvote 3

  12. Yeah, and there's another mod that increases the magazine size too, but they're both super rare, since one's from an Orokin Vault and the other's from Nightmare or random alerts...

     

    Tainted Mag simply isn't worth it. You get more rounds between reloads but those reloads take longer.  In mathematical terms, magazine size M over reload time R is your mag:reload ratio.  So before Tainted Mag you have M/R.  Adding this mod gives you 1.6M/1.5R.    Yay tiny improvements? But you lose damage because you're having to spend a slot on Tainted.

     

    If Tainted Mag didn't cost a slot, or mod points, it would be an interesting stylistic choice for some weapons. But because it costs both, it is near the bottom of the barrel among build options competing for those resources.

     

    (Mod should be +10% magazine and -2.5% reload speed per rank)

    • Upvote 1

  13. Or you go with +20% and use the saved modpoints elsewhere.

     

    The most precious thing in modding isn't points, it's slots. After you add a potato and forma all the polarities, you can put in anything you want points-wise but you can't make more slots. As such, every single mod must be pulling its weight.

     

    Can't begin to count how many weapons where I've wished for just one more slot. :(

    • Upvote 2
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