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Ogundiety

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  1. First off, major kudos for the marker for demolysts. This is a phenominal change, and I'm a huge fan. But I really would like to see visual indicators added in for a number of other audio effects, and while I can only think of two ones offhand, I feel like this is a function of lack of memory rather than there not being other cases, so hopefully people can chime in. 1) Rescue mission 'callout' from prisoners. This probably doesn't seem that important, and it kind of isn't, but it certainly is very noticeable on the Lua rescue, if nothing else. If you play with audio on, when you unlock the proper portal, you instantly get a callout saying 'I'm in here!'. Similarly, if you run past the doors in normal rescue missions you'll get a 'I'm here!' usually. There simply is no visual indicator for this, so anyone with any sort of hearing impairment or who just plays without game sound won't ever be aware of this. A single brief ping of something- anything- to draw player attention would be incredibly nice here. The lua mission it matters more than most because going through the portal will drop quite a lot of abilities. 2) Cache sounds I feel this is primarily aimed at new players, but there's honestly no reason that mission caches shouldn't get a simple visual indicator that something is 'near'. I personally feel like a slight 'pulsing' fuzziness around the screen (slow pulse, not rapid) whenever you get into 'audio' range (and have it be constant, so not something where you can cold/hot your way to glory). This mostly is going to hit people who don't have a reasonable radar and/or aren't familiar, but even a slight indicator could really do wonders here. 3) Audio cues/overlays for the book (archimedes missions) and silver grove areas This one is less urgent, because you can usually see the conversation thing come up in the lower right...unless you have that turned off. But it also can often get pretty far behind in the audio queue, and for some reason none of the typical 'find' abilities work on these either, so if you are moving at a good clip it is 'Okay, well..I passed through the room that had this, at some point in the last 60 seconds. I guess.' For this I'm sort of envisioning a dot not unlike the duviri animal conservation chest (neutral icon, very short range), so it doesn't just spell out the way to it from across the map, but does helpfully point you where things are. Probably to the center of the room/chamber where it triggered would be more than enough. Alternatively, making golden instinct or the calldown from parallax actually work on these would be genuinely helpful. As someone who does actually play with sound on (albeit at a low level) I feel almost certain I've missed a few. Anyone feel free to chime in!
  2. So it looks like other people hit the various points for the most part. I like dante, but not particularly attached to him, though from people I trust not to overreact the bird status damage especially feels a bit...weird. Nezha change feels just like too much, so I guess I'll take that mod out (if it had lowered by 25% instead..). However, I do want to express my displeasure with the mechanisms for the new mode. It's fairly brutal for solo players, in an extremely unfun way, and gating the elite section (which aggressively makes it easier to rank up points for) behind doing a full suite of choices just feels really strange. Even with this week's obvious weighting on the choices, there are some really problematic situations that can and will arise, and some of the modifiers are, simply, not fun. Didn't get a frame that can selfheal effectively? WEll you're in for an extremely annoying and difficult challenge, especially if you can't find someone else to do it with on your level. Looking ahead to the future challenges, the modifiers for things like Mirror defense just make it seem like it will just be miserable, and you can't even use a 'defense' loadout because you need to have the flexibility for other missions. The 'solution' being 'Well you need to do it with other players' just doesn't seem like a solid one, to me, but perhaps that's just the level of insistence that is supposed to be comfortable at this point? I got through it this week with a friend, but it definitely put a sour taste in my mouth at the thought of doing it again next week, and I feel like I'm going to be dragged in a few times here to help someone do it to unlock elite, because once you've done that you just have what seems to be a significantly easier time getting most of the values. When the thumbs are removed from the scales and we get more actual randomness in, I think most people's interest in doing this is going to be...difficult to muster up. Most of the challenges (reading from the notes, perhaps they play a bit differently) just don't seem interesting, just a lot of 'haha you screwed up, now you wasted 25 minutes' encouraging you to play incredibly cautiously. I did like the little invul guys in the exterminate mission, though they really should drain health a hair slower than 'full to dead in .3 seconds' and they also should probably not teleport in front of you while you're going full tilt. But mechanically they were the only thing I found actually entertaining, so I wouldn't raise a fuss if they were left in as is. Every other challenge was irritating rather than engaging, for me.
  3. Not a bug. Vauban takes the gobsmacking amount of -20- nitain to craft. 5 per part, then another 5 for the overall blueprint. Nightwave will be back in a couple days, you can get it then.
  4. It happens incredibly regularly to me, and I -think- it might be related to some faulty twitch tech for 'are you really watching the stream' or something. If I keep the twitch stream focused and audio on, and don't open any other windows or do anything else, it works almost always in this sense. If I do somehting wacky like click into the 'inventory' to see how the drop is progressing, however, it often will have issues. Other things that can break it- Running anything else in maximized window size (on different monitors). Taking the window to fullscreen then back to windowed without refreshing. Opening up another twitch stream even for a second. Closing another twitch stream. Not interacting at all with the window for about 5 minutes has a reasonable chance. I'm certain there are others, but it's been an ongoing issue for a few months now. Typically, but not always, refreshing the stream will make it 'remember' and take it back to progressing. I'm not doing anything special, but windows 10 machine, 2-3 monitors, chrome (firefox seems less finicky, will probably be moving over to that soon instead). It cost me a few drops this and last week, but typically nothing that I'm frothing at the mouth about. It is a bit frustrating, though, because it will certainly not give you any indication it's just failing unless you go look at the inventory (which reliably stops it, so I have to close the inventory window, refresh the window, then hope). I assume it's something to prevent idle collection or something, but I can't really come up with a reason why.
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