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ChaoticOrderly

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  1. Imo put every Voca on the Tileset inside the Netracell and have them all be Echo's to also stop the apparent issue of people just running off to hunt Voca during the Netracell.
  2. No, because I use Titania and complete it in 3m and if a Ban list had Revenant, Styanax, and Dante on it, you would be singing a different tune. Trust me, I don't like my own suggestions either, but since DE thinks endgame literally means "be at the end of the game" and restrict loadouts, what can you really think of?
  3. Not really for removing weak weapons but instead having a ban list of the most used gear from last week or add the arbitration/archon buffs with weighting on the lower end of used gear.
  4. Bro, Magnus Prime is MR14. This metric means literally nothing.
  5. Yes, It's almost like my rolled arsenal was too weak to be usable and of course people with 5K hours aren't complaining, they probably have everything built despite never using them so it really is just circumstance. I'm LR3 and have only been really playing since Lua's Prey and still have so much to do in the game but now I gotta build every weapon in the game as a minimum requirement instead of building around the modifiers only.
  6. Title. I decided to spam Kubrow Breeding for the secretly coveted Lotus Pattern because the recently added QoL of being able to still use beast companions while breeding and it turns out while you can, it will constantly unequip itself everytime you switch loadout slots and even unequips ALL beast companions on ALL loadout slots.
  7. Did you assume I was struggling? I have unlocked EDA and obtained the 37 reward 1st week being carried because the only usable RNG roll I got was Garuda with Daikyu, Vasto (non-incarnon), and Pulmonars and carried others the 2nd week because I rolled actually usable weapons like the Laetum and Stropha. Crazy to think because I am giving complaints, I wasn't able to complete the content. My problems stem from THE LACK OF CHOICE which is artificial difficulty and a lot of people don't have the resources to diversify like this game mode wants from players.
  8. The point being made that you yourself said was flawed was that "RNG is not a challenge", because it isn't and telling people that you don't have to get all the rewards every time isn't constructive. It's Archon Shards on the table, of course we're gonna attempt to get all of them but it doesn't mean we can't complain about the method behind the acquisition.
  9. I'm simply pointing out the best options that were allowed to be used to him and I don't assume he used them, has them, or his playstyle because I don't know this person. I can also relate because I rolled Laetum and Stropha this week and used Rev as my freebie and even put out an open recruit in a Discord server because I was simply too blessed for my loadout and I'm not so inconsiderate to do this solo (which is the easier way to play this because of squad scaling btw).
  10. Sir, please examine the Screenshot. He rolled REVENANT, FELARX, AND ANGSTRUM. This RNG is absolutely blessed and can even carry with Mesmer augment and Angstrum Incarnon and you know what that means? He got LUCKY. Don't even use reward as an excuse because rewards are subjective and are personal goals so dismissing that is literally lacking empathy for other players.
  11. Null Star needs 292% duration to hit 18 Particles/90% DR only on health which will then lose charges/DR when it targets an enemy which is completely unreasonable on a lot of frames. Eclipse should have been only 90% DR Cap to be a defensive subsume for variety in Helminth.
  12. I have built a second Yareli and forma'd her up simply because of this augment's existence and was planning to "main" her because of this. My current main is Nezha because I like the run-and-gun tanks and since his new augment (now nerfed to irrelevancy) made him a caster frame and since Yareli has a nearly identical playstyle as him but more caster/dps focused, I decided to make the switch even removing shards from other frames I don't play as often. I bought the augment as soon as I could and then I tried it out... It was extremely underwhelming and straight up worse compared to Nezha's 3 for many noticeable reasons 1: Merulina itself needs to get hit to gain the tank HP like Nezha's 3 but since it seems like Merulina has very little to no aggro gain, this stays at the strength threshold you modded for basically all the time. I am not sure if Loyal Merulina itself has the 90% DR but considering it's basically like a beast companion, it will most likely get itself killed due to poor AI. 2: Yareli loses her PSF effect against enemies with this aug. You'll notice I said against enemies. She can shoot into the floor with her own explosives just fine but enemies are specifically exempt making you mod in PSF simply because you lost that advantage using this mod. 3: Merulina fires a single sea snare and the cooldown is tied to efficiency. This really isn't that much of an issue since people really use the augment to avoid the K-drive movement and Merulina can fire pretty fast if efficiency-built but the mod says she casts Sea SnareS while active. Very small complaint. 4: Yareli has 4 SECOND IMMUNITY NOT AFFECTED BY MODS on casting, this is normal Yareli behavior but this aug lets you dismiss Merulina WITH NO ANIMATION essentially being a way better version of shield gating. While this is VERY good, I do not play extremely high levels to get one shot because I play more relaxed and casual tanking while being fast fits my vibe. 5: Loyal Merulina needs space to summon with the aug despite being a summon. Other summoners like Caliban and Nekros can just summon their minions regardless of space but Yareli can't despite that restriction only mattering to ridable Merulina which feeds into the next issue... 6: Yareli has NO IMMUNITY FRAMES WHEN MERULINA IS DESTROYED DESPITE THAT BEING IN HER BASE 2. Nezha has a 1s immunity phase when Halo goes down (even though the damage that broke the Halo can bypass and potentially kill him, but that's another story) along with a noticeable screen effect and sound (Loyal Merulina only has a sound which isn't all that loud) so combined with the above reason Yareli can just be one-shot if Merulina goes down if you have no shield instantly and have no space to resummon somehow. 7: The sound. Extremely minor but it does get annoying hearing Merulina move all the time. 8: Yareli is technically status immune with Loyal Merulina like her base 2 but it is actually Merulina who takes all the damage. I took an Arson Eximus head-on with her with this augment and Yareli got heat procced but it was Merulina who took all the damage and even took the heat DoT damage meaning that Merulina itself is not status immune. All of these reasons combined make it sound like this augment was a rush job created without actually getting the feel of it. While this does the unspoken QoL of never having to deal with K-Drive, it does not at all feel like normal gameplay.
  13. Gonna be real with you dawg, I do not think you were contributing to this at all. There were also 2 Dante's that supplied overguard to basically ignore the most dangerous of attacks not to mention the liminus that cannot drain energy when you have overguard. This is just a hard carry, plain and simple, but I will give you benefit of the doubt bc this is only the 2nd half of assassination and you didn't use whatever primary you had in this clip. Was this premade? or did you get lucky enough to group up with 2 dantes?
  14. Hey, not my fault none of these are complete screen captures. I just have too much experience in other MMO's to immediately distrust any edited proofs.
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